DA 2 depth and difficulty
#1
Posté 23 novembre 2010 - 06:45
#2
Posté 25 novembre 2010 - 08:24
relhart wrote...
They aren't the lowest common denominator, they are average.
130+
Very superior
2.2%
120-129
Superior
6.7%
110-119
High average
16.1%
90-109
Average
50%
80-89
Low average
16.1%
70-79
Borderline
6.7%
Below 70
Extremely low
2.2%
IQ scores broken up by percentage of population. Obviously making a game that caters to people in the 90-120 range is going to appeal to the largest possible audience, (and presumably the highest sales) Mystery solved. DAO wasn't a hard game as it was, it certainly didn't have real strategic depth to it. I don't see DA2 as being much of a departure from that. (based on the little I have seen of it) Honestly my fellow 130+ ers, you should be used to mass marketed media being this way.
Seriously?
So the assumption is, evidently, that the more hardcore someone is the smarter they are? And the people who don't want a difficult game are therefore either average or dumb? And that, by extension, it's the smart people who are our more worthwhile customers?
I have no opinion on where game difficulty ends up-- gameplay is not my bailiwick-- but if you ask me it's opinions like this from the hardcore that make developers not regret making games more accessible in the slightest.
#3
Posté 26 novembre 2010 - 09:05
#4
Posté 03 décembre 2010 - 05:07
leonia42 wrote...
Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.
I think, honestly, it depends what you're looking for. And like all things, tastes vary - I loved X3:Reunion, personally (I spent a ton of money on a joystick and getting my PC hooked up to my TV just so I could play it
And I don't think less complex means worse or less intellectually stimulating. Games of that ilk are very complicated, but that's not necessarily a virtue - it depends on what you're looking for.
I will say, however, that we're kind of trending off-topic, so let's swing this back around to DA2, shall we?
#5
Posté 04 décembre 2010 - 01:41
Feel free to restart a discussion about difficulty and depth in games without the silly arguments and broad generalizations.
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