DA 2 depth and difficulty
#1
Posté 23 novembre 2010 - 06:45
#2
Posté 23 novembre 2010 - 06:47
#3
Posté 23 novembre 2010 - 06:56
Oh the anger.
#4
Posté 23 novembre 2010 - 07:38
#5
Posté 23 novembre 2010 - 07:40
#6
Posté 23 novembre 2010 - 07:48
#7
Posté 23 novembre 2010 - 08:15
#8
Posté 23 novembre 2010 - 08:50
130+
Very superior
2.2%
120-129
Superior
6.7%
110-119
High average
16.1%
90-109
Average
50%
80-89
Low average
16.1%
70-79
Borderline
6.7%
Below 70
Extremely low
2.2%
IQ scores broken up by percentage of population. Obviously making a game that caters to people in the 90-120 range is going to appeal to the largest possible audience, (and presumably the highest sales) Mystery solved. DAO wasn't a hard game as it was, it certainly didn't have real strategic depth to it. I don't see DA2 as being much of a departure from that. (based on the little I have seen of it) Honestly my fellow 130+ ers, you should be used to mass marketed media being this way.
Modifié par relhart, 23 novembre 2010 - 08:54 .
#9
Posté 23 novembre 2010 - 08:52
I prefer easy games I have a low tolerance for frustration
*walks out*
Also... Usually the "deeper" the game is, the easier it is. More options = more outs.
Modifié par Onyx Jaguar, 23 novembre 2010 - 08:59 .
#10
Posté 23 novembre 2010 - 09:14
#11
Posté 23 novembre 2010 - 09:16
Modifié par DarthCaine, 23 novembre 2010 - 09:17 .
#12
Posté 23 novembre 2010 - 09:17
FellowerOfOdin wrote...
Expect it to be easier than Dragon Age : Origins as the game will be highly adjusted to mainstream gaming.
Easy is relative. There is nothing "hardcore" about early BioWare games. I beat Baldur's Gate I & II with little trouble.
#13
Posté 23 novembre 2010 - 09:19
#14
Posté 23 novembre 2010 - 09:24
shepard_lives wrote...
Did you seriously create a thread for this?
Oh the anger.
Did you look at the video?
I mean, I thought it was an excellent example of what makes a game good. Why would you get angry at him for posting it?
Apollo Starflare wrote...
It's a good thing you were here to post this topic, one never discussed anywhere else on the forums!
I am apt to agree it's never discussed on this forum.
Modifié par Maria Caliban, 23 novembre 2010 - 09:26 .
#15
Posté 23 novembre 2010 - 09:28
#16
Posté 23 novembre 2010 - 09:39
You expecting a better tutorial or something like that?
#17
Posté 23 novembre 2010 - 09:46
#18
Posté 23 novembre 2010 - 09:47
Enough to be able to get creative and feel rewarded for that creativity.
#19
Posté 23 novembre 2010 - 09:48
Onyx Jaguar wrote...
After watching the video again...
You expecting a better tutorial or something like that?
As the video stated, 80% of a game could be tutorial. I assume the origin to the battle with the ogre in Origins was the tutorial.
relhart wrote...
All I got out of the video was that I needed to go find a ROM of Ogre Battle 64 so I can play it at work tomorrow. I disagreed with most of what was postulated in it though, I'm one of those people that actually enjoys number crunching different character/party builds and such.
What did you disagree with?
Modifié par Maria Caliban, 23 novembre 2010 - 09:49 .
#20
Posté 23 novembre 2010 - 09:50
#21
Posté 23 novembre 2010 - 09:50
#22
Posté 23 novembre 2010 - 09:52
A tutorial is needed, jumping into a game like Pools of Radiance is like trying to cook something with just the ingredients and no instructions
#23
Posté 23 novembre 2010 - 09:52
The tutorial covered the basics of combat, levelling up, group control, monster ranks, exploration, chests and loot, tradeskills (poison, traps), and boss monsters. It even gave you an overview of the sorts of things you could learn from cutscenes.
#24
Posté 23 novembre 2010 - 10:08
One of the reasons that Portal's tutorial was excellent was that you couldn't fudge your way through. If you didn't understand the concept they were attempting to teach then you didn't make it through that section.
That actually seems to conflict with the statement of the video that a good game is accessible at first.
Would Origins, from the beginning of the origin to the battle with the ogre, have been better if there were certain sections that could only be passed by displaying specific tactics?
For example, a creature that could only be attacked at range with fire/frost enchanted weapons? A quest where you have create health kits and heal group of soldiers of their injuries? A hallway where a rogue has to disarm a trap or the characters are just teleported to the beginning of the hallway?
These are very gamey examples, but what if the developers identified five 'essential' tactical elements and only let someone progress to the main game after the player had demonstrated use of them?
Because I have observed there was a wide gap between people who got the basics of gameplay and those who didn't.
#25
Posté 23 novembre 2010 - 10:11
Maria Caliban wrote...
I guess the question would be: Was is a good tutorial?
One of the reasons that Portal's tutorial was excellent was that you couldn't fudge your way through. If you didn't understand the concept they were attempting to teach then you didn't make it through that section.
That actually seems to conflict with the statement of the video that a good game is accessible at first.
Would Origins, from the beginning of the origin to the battle with the ogre, have been better if there were certain sections that could only be passed by displaying specific tactics?
For example, a creature that could only be attacked at range with fire/frost enchanted weapons? A quest where you have create health kits and heal group of soldiers of their injuries? A hallway where a rogue has to disarm a trap or the characters are just teleported to the beginning of the hallway?
These are very gamey examples, but what if the developers identified five 'essential' tactical elements and only let someone progress to the main game after the player had demonstrated use of them?
Because I have observed there was a wide gap between people who got the basics of gameplay and those who didn't.
I think many people, especially those with little RPG experience, would have enjoyed the game more. Even old veterans may be drawn out of their comfort zone with a good tutorial, which I would consider to be something positive.




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