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DA 2 depth and difficulty


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#276
In Exile

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Maria Caliban wrote...
The inability of warriors to use archery is a reduction in tactical ability. That they can now engage the enemy quickly isn't much of a substitute.


I'm inclined to agree, but I would argue that any combat ability in DA:O was useless unless you built to spec. for it, and if you did, it made you useless for any other spec.

But very likely. The harder it is for me to see the entirety of the battlefield, the harder it is for me to understand and respond to the situation. 


I felt that isometric itself made it harder to see the battlefield by hiding the angle from you. The best view, I foud, was where the camera was around 70% of the way to the top. That gave you a zoomed out view, but also let you see the battlefield very well.

#277
Atakuma

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leonia42 wrote...

Hey you can't deny how complex Frogger was.. that was some hardcore gaming.

Pong was the epitome of tactical difficulty.

#278
soteria

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leonia42 wrote...

Hey you can't deny how complex Frogger was.. that was some hardcore gaming.


I know!  They put Frogger in WoW, and it's by far the hardest boss in the game.

#279
Ziggeh

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leonia42 wrote...

Also, ya'll write some REALLY long posts. Is it really so hard to just say what your point is?

I gave up when he insisted that he was the elite. Way to detract from your argument.

#280
soteria

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In Exile wrote...

I'm inclined to agree, but I would argue that any combat ability in DA:O was useless unless you built to spec. for it, and if you did, it made you useless for any other spec.


Archery is the exception to that rule. Putting points in it never really increased your damage in the first place, so you could still be fairly effective with a bow with no investment. It's too bad we won't be able to switch to ranged in DA2.

#281
In Exile

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soteria wrote...
Archery is the exception to that rule. Putting points in it never really increased your damage in the first place, so you could still be fairly effective with a bow with no investment. It's too bad we won't be able to switch to ranged in DA2.


Are you talking about the talent tree? I meant that you had to oriented your statistical build to a particular weapon.

#282
Leonia

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I never used crossbows or bows with any of my warriors since I assumed they weren't ever going to be as effective as a rogue with archery talents/dexterity investment. So.. adjusting to no ranged attacks from warriors (actually, do we know that for sure? The templar spec did have smite and that was a fairly useful "pulling" spell for warriors) in DA 2 won't be all that hard for me.

#283
hexaligned

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In Exile wrote...

Maria Caliban wrote...
The inability of warriors to use archery is a reduction in tactical ability. That they can now engage the enemy quickly isn't much of a substitute.


I'm inclined to agree, but I would argue that any combat ability in DA:O was useless unless you built to spec. for it, and if you did, it made you useless for any other spec.

But very likely. The harder it is for me to see the entirety of the battlefield, the harder it is for me to understand and respond to the situation. 


I felt that isometric itself made it harder to see the battlefield by hiding the angle from you. The best view, I foud, was where the camera was around 70% of the way to the top. That gave you a zoomed out view, but also let you see the battlefield very well.


As to your first point, I disagree.  I had a few very sucessful hybrid characters, they weren't min/maxed elites, but I still tore through Nightamare with them, at the very least they were far from useless.

To your second point, agreed, at least for 90% of the fights.  I usually kept the camera at 2 mouse clicks under Iso view.  The only exceptions I can remember are the Ser Cauthrien fight, and the battle against Branka and the golems.  Of course those are arguably the hardest fights in the game, where you need to use the most micro, so it might have been more a case of never being made to feel I needed the iso view.

Modifié par relhart, 03 décembre 2010 - 03:57 .


#284
soteria

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In Exile wrote...

soteria wrote...
Archery is the exception to that rule. Putting points in it never really increased your damage in the first place, so you could still be fairly effective with a bow with no investment. It's too bad we won't be able to switch to ranged in DA2.


Are you talking about the talent tree? I meant that you had to oriented your statistical build to a particular weapon.


Yes, I was.  As for stats, well, SnS and DW warriors probably already had a significant amount of dex (enough to equip a decent bow, at least).  Strength lets you equip a crossbow and increases damage for ranged weapons (right?) even if it doesn't raise hit, so you don't really need a ton of dex to switch weapons and deal some damage for a fight.

#285
Revan312

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soteria wrote...

fsfsfs wrote...
...The reason why there is some outrage out there about the over-simplification and "dumbing down" of gaming, is because early in gaming history, games were more complex...


*looks at gorillas, nibbles, scorch, king's quest, and wolfenstein 3d*
*looks at modern warfare 2, rome total war, civilization v, and dragon age*
Lawl. Your facts are anything but.


Now I'm not going to defend him as I agree, early gaming was very simplistic, but gaming in general has gone downhill as of the last 5 or so years, regarding complexity and depth.

The most comprehensive and detailed games I've ever played are from around 5 - 10 years ago. X3: Reunion, Homeworld, Shogun/Rome Total War and Deus Ex etc etc. The most in depth game I can think of as of late was DA:O, but some of that freedom and complexity are sliding away a little bit with its sequel. (If the story is good though, and I have fun, I won't mind too much ;)) Even Ultima Online is more complex than nearly all the other MMO's out and it was made back in 97.

I would argue though that for depth, MW2 is about as spaztastic as it gets, with the game being filled with quick scoping, camping and kill streak laiden bs. I thought that game was just terrible on strategy and tactics. Sure, there's a lot of perks and choices in layout, but it promoted simplistic and boring mechanics such as the above listed. BFBC2, although more limited in layouts, had head and shoulders more intricacy and tactical involvment, if you want to quote a recent game..

Bottom line is, minus his terrible attempt to justify his stance, I do agree that gaming is turning further and further towards the average joe rather than being focused at the crowd that put gaming where it's currently at.  But I suppose I can't argue with their tactics, it is a business and they are out for a profit, so I shouldn't at all be surprised, simply, depressed :(

#286
AlanC9

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Revan312 wrote...
The most comprehensive and detailed games I've ever played are from around 5 - 10 years ago. X3: Reunion, Homeworld, Shogun/Rome Total War and Deus Ex etc etc.


This might say more about what you've been playing lately. I'll put Hoi3 up against Homeworld any day

Speaking of DAO archery, anyone (besides soteria) ever looked into the madness that is Arrow of Slaying's bonus progression?

Modifié par AlanC9, 03 décembre 2010 - 04:37 .


#287
Maria Caliban

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In Exile wrote...

Maria Caliban wrote...
The inability of warriors to use archery is a reduction in tactical ability. That they can now engage the enemy quickly isn't much of a substitute.


I'm inclined to agree, but I would argue that any combat ability in DA:O was useless unless you built to spec. for it, and if you did, it made you useless for any other spec.



My warrior put all of three skill points into archery and that was only because I didn't know where else to put them. However, when I saw a foe at distance, I opened with ranged fire. You don't have to put a single point in archery to use a bow and arrow in DA:O.

That said, you agree with me.. but you're going to argue anyway? And about something my post wasn't about?

Did you ever answer my question about you being Virgil?

Revan312 wrote...

The most comprehensive and detailed games I've ever played are from around 5 - 10 years ago. X3: Reunion, Homeworld, Shogun/Rome Total War and Deus Ex etc etc.


I can't figure out what you mean by comprehensive and detailed here, but I remember X3: Reunion. I started the game and began to fly in my little space ship towards a warp gate. It took ten minutes in real time for my little ship to reach it. Then I realized it was the wrong one.

I turned around and spent about 15 minutes in real time going to another warp gate.

Then I uninstalled the game.

Modifié par Maria Caliban, 03 décembre 2010 - 04:54 .


#288
addiction21

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Revan312 wrote...


Bottom line is, minus his terrible attempt to justify his stance, I do agree that gaming is turning further and further towards the average joe rather than being focused at the crowd that put gaming where it's currently at.  But I suppose I can't argue with their tactics, it is a business and they are out for a profit, so I shouldn't at all be surprised, simply, depressed :(


Your not that special and stop thinking you are.

#289
Revan312

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AlanC9 wrote...

This might say more about what you've been playing lately. I'll put Hoi3 up against Homeworld any day


I've actually been meaning to play Hearts of iron III, you recommend it?

Maria Caliban wrote...

I can't figure out what you mean by
comprehensive and detailed here, but I remember X3: Reunion. I started
the game and began to fly in my little space ship towards a warp gate.
It took ten minutes in real time for my little ship to reach it. Then I
realized it was the wrong one.

I turned around and spent about 15 minutes in real time going to another warp gate.

Then I uninstalled the game.


I don't think you gave it enough time, yes it's very slow paced at first, but once you get into the game a ways, it becomes extremely deep and satisfying, imo at least, though I've always been able to torture myself with the learning curves of games like that, some simply despise games with that much detail. My friend did the same in Empire Total War simply because he didn't want to spend the 4 hours just getting to know the interface and mechanics..

addiction21 wrote...
Your not that special and stop thinking you are.


What I said isn't wrong, at least not in my view, and I'm actually not part of the very begining of gaming, I'm a child of the mid - late 90's and on in relation to my gaming time.

Also, imo, your the one sounding elitist, I never said that it was a good or bad thing, I'm simply depressed by it. Games sell better to the general market and are catered to thusly, if you want to argue that, then your a fool.  Rehashes, remakes and pure ripoffs are extremely common nowadays, because they sell regardless. I'm not blaming the industry, as I said, I'm not blaming anyone really, it's simply the nature of the beast.

Now why don't you take your ego and shuffle off...

Modifié par Revan312, 03 décembre 2010 - 05:09 .


#290
Leonia

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Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.

#291
John Epler

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leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


I think, honestly, it depends what you're looking for. And like all things, tastes vary - I loved X3:Reunion, personally (I spent a ton of money on a joystick and getting my PC hooked up to my TV just so I could play it ;)), but I understand it's not for everyone. 

And I don't think less complex means worse or less intellectually stimulating. Games of that ilk are very complicated, but that's not necessarily a virtue - it depends on what you're looking for.

I will say, however, that we're kind of trending off-topic, so let's swing this back around to DA2, shall we? :)

#292
In Exile

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Maria Caliban wrote...
My warrior put all of three skill points into archery and that was only because I didn't know where else to put them. However, when I saw a foe at distance, I opened with ranged fire. You don't have to put a single point in archery to use a bow and arrow in DA:O.


No, of course. It's just that you can lose the efficiency of that build pretty fast without the proper stat allocation.

That said, you agree with me.. but you're going to argue anyway? And about something my post wasn't about?


That didn't come out as coherent as I hoped. What I meant to say was that I felt that builds in DA:O were a lot more about statistical distributions than about talents, so the freedom in builds that we have will come more from the statistical distribution that from any specific skillset.

Did you ever answer my question about you being Virgil?


Never saw it, but I'm totally Virgil Romanus. Just couldn't get the name to work for whatever reason when I set up the account, so I used "in exile" as the name as my silent protest to the social board replacing the old DA:O and Bioware boards.

soteria wrote...
Yes, I was.  As for stats, well, SnS and DW
warriors probably already had a significant amount of dex (enough to
equip a decent bow, at least).  Strength lets you equip a crossbow and
increases damage for ranged weapons (right?) even if it doesn't raise
hit, so you don't really need a ton of dex to switch weapons and deal
some damage for a fight.


The issue with that is that you're really dealing much less damage than you just would by fireballing the crowd and then closing with your warriors into melee. A dex warrior (especially SnS) is basically impossible to hit anyway, so archery really doesn't give you anything in terms of a tactical advantage. Crossbows were incredibly rare in DA:O. I actually don't remember ever picking one up from an encounter beside the Warden's Keep one.

relhart wrote...
As to your first point, I disagree.  I had a
few very sucessful hybrid characters, they weren't min/maxed elites,
but I still tore through Nightamare with them, at the very least they
were far from useless.



Well, what was your party composition? If you used one optimized mage you can sorround it with gabarge because they're all going to act as damage sponges anyway, unless you add more makes for nuke-level magic.

To your second point, agreed, at least
for 90% of the fights.  I usually kept the camera at 2 mouse clicks
under Iso view.  The only exceptions I can remember are the Ser
Cauthrien fight, and the battle against Branka and the golems.  Of
course those are arguably the hardest fights in the game, where you
need to use the most micro, so it might have been more a case of never
being made to feel I needed the iso view


I always micromanage. I never use tactics. I tried to use tactics once and played in real-time. The game stopped being fun for me.

#293
hexaligned

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There are still decently complex games being made, I thought Drakensang was a good attempt (maybe just because I had no expierience with the rule set and had fun figuring it out.) Civ 5 was "ok" if basically a stripped down version of Civ 4. Raiding mechanics in some MMO's can be pretty spreadsheety. Sins of a Solar Empire is another good one.



I haven't tried out the new Total War because I've heard it's a buggy mess. I don't think they could **** up the basic formula THAT badly though.



Really I think DAO (and presumably DA2) would have been/will be fine complexity wise if they tune up the AI and encounter design. It had an ok skeleton of a mechanic system, a lot of it came across as half assed (or at least poorly thought out and executed) and unnecessary though.

#294
slimgrin

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leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


I've spent more time than that learning how best to play DA:O. It was time well spent.

Edit: I've spent more time than I care to admit, actually.

Modifié par slimgrin, 03 décembre 2010 - 05:29 .


#295
AlanC9

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leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


This may be the big difference between the old days and now.

Re Hoi3: yes, I recommend it. Note that if you're a series vet it's very different from Hoi2 -- fan reaction to Hoi3 was kind of similar to fan reaction to ME2, except with about 80% more nerdrage. You'll probably want to play modded, or mod stuff yourself if you have the inclination.

#296
hexaligned

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leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


Mastering game mechanics, and overcoming seamingly impossible encounters, is what I personally find enjoyable about games.  I'd prefer it that a game has enough variety and depth that it takes much longer than 4 hours to master.

Edit: But... that's why we have difficulty settings, I don't see it as an "either or" type of thing

Modifié par relhart, 03 décembre 2010 - 05:31 .


#297
Leonia

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JohnEpler wrote...

leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


I think, honestly, it depends what you're looking for. And like all things, tastes vary - I loved X3:Reunion, personally (I spent a ton of money on a joystick and getting my PC hooked up to my TV just so I could play it ;)), but I understand it's not for everyone. 

And I don't think less complex means worse or less intellectually stimulating. Games of that ilk are very complicated, but that's not necessarily a virtue - it depends on what you're looking for.

I will say, however, that we're kind of trending off-topic, so let's swing this back around to DA2, shall we? :)


Sure, I've spent time investing into games before but I can't think of many casual gamers who have 4 hours of spare time lieing around to learn how to play games. I'm not a casual gamer myself but I know plenty who are. And I think Alan hits on that, that's the difference between the old days and modern day. People don't have as much time to game any more, it's no wonder that many developers are trying to make games more accessible and easier to learn/jump into.

I also agree that complexity doesn't equal intellecually stimulating. For example, I find Tetris (which is fairly basic) to be more intellectually stimulating than most RPGs (which arguably are far more complex). I don't think anyone can really correlate those two things together, there's just no way to prove it. It's part of why I get really uptight every time I hear someone say "they're dumbing down the genre!"

Gamers are unique, everyone approaches games differently. Just look at all the arguments on what games are thought to be more challenging and hardcore than others, not everyone is going to agree on anything. Or the debate on what "traditional RPG" means or "streamlining".

Anyway, that's all mostly rheutorical. I think the Bioware devs are already well aware that each gamer is totally unique and they are developing their game to be approached by as many different playstyles and preferences and patience levels as possible to do with one game.

Modifié par leonia42, 03 décembre 2010 - 05:32 .


#298
Leonia

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relhart wrote...

leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


Mastering game mechanics, and overcoming seamingly impossible encounters, is what I personally find enjoyable about games.  I'd prefer it that a game has enough variety and depth that it takes much longer than 4 hours to master.

Edit: But... that's why we have difficulty settings, I don't see it as an "either or" type of thing


Well, I meant the 4 hours being stuck in a tutorial/learn-how-to-use-the-UI sort of thing. Wasn't really talking about difficulty level. Though I agree with you in regards to difficulty, I like taking my time in learning how to master a game. 

#299
Nighteye2

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fsfsfsfsfsfsf wrote...
Smart gamers understand this absolutely perfectly. The understanding is that gaming companies are now aiming squarely at this average Joe portion of society. Games that are too easy or too difficult, too dumb, or too clever, will not sell well, because they will only be suited to statistically smaller groups of society. What most companies want, is to aim right in the middle. This is the mainstream mass market, and this is why 'average' media aimed at this portion of society sells so well. With books there is Harry Potter, with movies there is Titanic, and it's absolutely no mystery why these things sell so well. They are neither very dumb, nor very clever. They are absolutely average - by design. They are right in the middle, and right in the middle is where the money is. It's where the largest IQ group is, and this is not a coincidence, the largest IQ group by definition... is "average people". Average people consume average entertainment. This shouldn't even be debatable, and it's proven time and time again like I said, with games, movies and books, and even with music, food, tourism and other things too.  You make something like Baldur's Gate 2 today, and it just wont sell as well as the alternatives, like say, Oblivion for example.


It's also where the most competition is, since almost all other companies are aiming at that same market segment. You've got pretty large niches on both sides of that segment, with little competition in each.

fsfsfsfsfsfsf wrote...
The large, mainstream audience, wants average games - in terms of difficulty. That's not to say they are dumb and want easy games, but they aren't above average intelligence wanting hard games either.  It's a massive number of average people, wanting games that are distinctly average games in terms of challenge. It's for this reason that Oblivion is so basic, and yet so popular.

The reason why there is some outrage out there about the over-simplification and "dumbing down" of gaming, is because early in gaming history, games were more complex. I think this is another fact that can't be denied. Look at games of the 80's and 90's, and you see games like Betrayal at Krondor, Maniac Mansion, Elite, Rainbow Six, etc.

Yes, and learning to master the game mechanics was part of the fun - whereas nowadays some people consider it a hassle.

fsfsfsfsfsfsf wrote...
So anyway, we are a small minority. We used to be the majority... We were "gamers". We were the ones who bought games throughout the 80's and 90's and allowed gaming to grow in to what it is today. We are the ones who grew up appreciating that games were epic interactive visual and visceral challenges, made by people who took pleasure in providing extremely difficult challenges, sometimes even to the point of being overly obtuse and difficult, and us gamers took pleasure in proving our worth by beating these games. We rose to every challenge. Whether that was surviving to the end of Myth Drannor in Eye of The Beholder 2, or finally killing Shodan in System Shock, or saving all of our Lemmings, getting Larry laid, beating Mike Tyson, or saving the world in X-Com, we revelled in being challenged and if it was too hard for us, that just meant that we had to try harder.

In other words, those games had a good learning curve that never really reached a plateau. You could keep on learning and getting better with practice.

fsfsfsfsfsfsf wrote...

The difference back then, is that we didn't need tutorials. ALL games were difficult, so if you found one game too hard (because you were too lazy or too dumb to figure out how to play it well), then you would have nothing to play at all. You were either up for the challenging of gaming, or you weren't. There was no in between. There was no Wii, Need 4 Speed, or anything else. You were going to be challenged no matter what. So we old school gamers were raised on figuring this stuff out for ourselves. Once you've died a thousand times in an RPG, you had learned everything you needed to know. So as games were released, we understood right away what we were meant to do. Today that doesn't happen. The world is a different place now. Today, if the average Joe gamer gets a game that they don't understand, they have no need to figure it out. They prefer to post about how gay it is and then get a different game. These modern gamers also haven't played these brutal old games, and they haven't learned the intricacies of the genres. With driving games, they don't know the importance of a good driving line. With RPG's, they don't know how fire elementals are likely to be immune to fire... With FPS's they don't know the importance of reloading before you burst in to save the hostages. Modern gamers haven't learned these lessons yet, and they will never force themselves to learn through trial and error either.

Because the 'error' in trial and error gets seen as a flaw in the game, rather than a flaw in their chosen strategy.

fsfsfsfsfsfsf wrote...

The video suggests that modern gamers are capable of understanding these kinds of things, they just need to be shown it. There needs to be tutorials to explain these things. Games can still be challenging and complex, but if the player knows what and how to approach it, then they will likely lap up the challenge rather than criticise it for being too hard. That is the perfect solution. Sadly, as the video explains, an easier alternative is to just remove all this stuff... Buy Need 4 Speed 2010 and you don't even need to know about a driving line, your car drives almost like it's on auto pilot. Buy Crysis and you don't need to remember to reload. It's not like the original Rainbow Six where one bullet could kill you and 1 second hesitation could mean a dead hostage and a failed mission. Instead you have a constantly regenerating health bar, and the ability to run away and go invisible any time you want. In Oblivion, you don't need to know about spell immunity, they just took that out, along with interrupts and party interaction etc.

I think at this point, a lot of old school gamers have just given up even trying to fight their case. I see their posts, and it's kind of comforting knowing there are still some out there playing games, but it's sad to see that they know they are defeated. We are the minority now, we've been outnumbered by the masses of Average Joe gamers who demand average games, and we aren't happy about that. Whenever you see someone complaining about dumbing down and simplification, you have to understand that it's our frustration at seeing this devolution of gaming. We know we are fighting a losing battle and that nobody cares about us anymore, but that doesn't mean that we can't express our frustration at you, and that some wont go down without a fight.

A sad state of business, and one of the reasons while I still play old games (from the NES/SNES era) and before, if I can get them to run on my PC. They simply manage to provide more challenge than modern games, in a good way.

Btw, companies can also go wrong the other way. 'Hard' mode on Metroid: Other M is a prime example of that. Simply having the same game as on normal but without any powerups only makes the game frustrating, rather than challenging.

fsfsfsfsfsfsf wrote...

To be fair, it's quite impressive actually. A lot of you gaming companies have absolutely NAILED your target audience now. Long gone are the wild west days of gaming where nobody really knew anything. Now your figures and statistics and sharp eyes on your forums have defined your audience pretty well, presentations are now tailored perfectly to these audiences. With the recent WoW presentation I saw, the guy was just babbling on like a moron, talking about how he is happy, and his team is happy, and then he gets excited and then everyone gets excited. It was tailored perfectly for the typical 13 year old WoW player who gets SUPER EXCIIIIITEDDDDD! at pretty much everything. With Dragon Age 2, the lady hits me with "Press a button and something awesome happens" which is absolutely typical of modern gaming really. Gone are the Baldur's Gate days when you got regularly slaughtered by huge groups of enemies that ganked your healer/spell casters, or a single trap takes out your Ranger or whatever. Nowdays it's all about winning, and looking good doing it. It's all cinematic combat that looks good but involves no real thought, and no skill. Dragon Age was the first phase, and now Dragon Age 2 is phase two of that dumbing down process. We will now have a hotbar full of "buttons that do something awesome, dude", and combat will be little more than just pressing which AwEsOmE auto-pilot manoeuvre you want to perform. It's sad for me to think about all the mindless idiots playing this game and pressing the button, seeing the character leap in to the sky and spin around, and decapitate the enemy, and then they'll say to themselves DUDE! That woz FrEaKiN AWESOME DUDE SERIOUSLY! IM SERIOUSLY YOU GUYS OMG!!! Rather than thinking, "What the hell happened to player input, tactics and decision making?" Amongst other things.

I also noticed the, "Think like a general, fight like a Spartan" thing. Again, you nailed the audience. You've seen the countless super koool dudes on various forums who get all excited watching these flashy CGI trailers and expressing their excitement by shouting SPARTAAAAA!!!1!1 You see that happen often, and I can just picture the little light bulb light up next to the heads of the marketing department, as they realise that they can harness this lame 300/Spartan obsession to sell to these kinds of people. You guys have it sewn up. You'll be a big success and sell a lot, EA's favourite little pet. Dragon Age 2, the McChicken Sandwich of gaming.


Dragon Age wasn't the first phase - DA:O was a very good game, inspired on BG2. Wish I could say the same about DA2, but that's not looking so good thus far.

#300
nightcobra

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JohnEpler wrote...

leonia42 wrote...

Spending 4 hours learning how to play a game before I can start to actually enjoy it just doesn't sound like a good time to me.


I think, honestly, it depends what you're looking for. And like all things, tastes vary - I loved X3:Reunion, personally (I spent a ton of money on a joystick and getting my PC hooked up to my TV just so I could play it ;)), but I understand it's not for everyone. 

And I don't think less complex means worse or less intellectually stimulating. Games of that ilk are very complicated, but that's not necessarily a virtue - it depends on what you're looking for.

I will say, however, that we're kind of trending off-topic, so let's swing this back around to DA2, shall we? :)


yay, also loved X3: reunion.

took a while before i got the gist of all the controls but it's funny how the game encourages you to promote yourself to a deskjob while managing your financial and trade route empire:lol: