soteria wrote...
*looks at gorillas, nibbles, scorch, king's quest, and wolfenstein 3d*
*looks at modern warfare 2, rome total war, civilization v, and dragon age*
Lawl. Your facts are anything but.
I assumed you would be smart enough to realise I was talking generally. And also not compare .bas games that came free with MS Dos with the likes of MW2...
ziggehunderslash wrote...
I gave up when he insisted that he was the elite. Way to detract from your argument.
I'm surprised you even made it that far.
Nighteye2 wrote...
It's also where the most competition is, since almost all other companies are aiming at that same market segment. You've got pretty large niches on both sides of that segment, with little competition in each.
That's very true. In fact, it's the only thing that keeps me playing games at all. If it wasn't for smaller companies making games like Arma2, HOMM5, X3 Terran Conflict, World of Goo, Trine, etc... I would have given up years ago.
What doesn't help, is when the likes of EA is constantly swallowing up these little companies, like the Borg or something, assimilating all these nice little companies who cared about making good games. I really miss Westwood, and now Bioware is another casualty. They may still have the same name, but their direction is very different. I have to just do my best to support smaller companies now, and little heroic break off factions like 2d Boy.
Nighteye2 wrote...
Yes, and learning to master the game mechanics was part of the fun - whereas nowadays some people consider it a hassle.
Yep.
And in some ways I sympathise with those people too. I've tried posting similar things on the Minecraft forum, and a few people argued that they have busy compicated lives and want some very simple entertainment to help them wind down, and I can't really argue with that. It's perfectly legitimate. Although, I think those people are exceptions, and as the OP's little movie explains, games could be more complex and challenging, and some good tutorials would ease people in to it. The guy used Portal as an example which was such a great example really, but there are lots of others. Even Bioware games ease the player in, somewhat. But yeah, I just wish games spent more time and creativity easing people in, and then built and built until it got more complex. I agree with him that games don't have to be simple, they could be complex and challenging but they need to have a really good learning curve. I think that is the key skill for a lot of companies to understand and to do well.
Nighteye2 wrote...
In other words, those games had a good learning curve that never really reached a plateau. You could keep on learning and getting better with practice.
I suppose so. I think they probably did plateau at some point, but you were already well and truly hooked on the game by then. You didn't even really notice it.
Nighteye2 wrote...
Because the 'error' in trial and error gets seen as a flaw in the game, rather than a flaw in their chosen strategy.
Good observation, I think that's right. A lot of modern gamers assume that if they become 'stuck', the game did something wrong. It's funny because I grew up playing games like Maniac Mansion (which still I've never finished), Monkey Island, etc.. I was stuck pretty much the entire time. There was no internet to just check out a walkthrough back then, so it was a constant struggle. I sometimes had to wait to the next day, go to school and ask some of my friends or older kids if they had got further. I remember there was one kid who was probably 3 or 4 years older than me and he always used to call me 'shortie'. But he had completed Police Quest 1-3 so I used to bug him for solutions sometimes and he used to take great pleasure in making me practically beg for his smart ass for assistance.
But that's just how gaming was back then, most of them were extremely tough, and that just made them even more addictive. It's not nice to be defeated by a challenge, so it just made people persistent. It also made it that bit more rewarding when you finally did overcome it.
Nighteye2 wrote...
A sad state of business, and one of the reasons while I still play old games (from the NES/SNES era) and before, if I can get them to run on my PC. They simply manage to provide more challenge than modern games, in a good way.
Yeah absolutely. I have a SNES, and PS1/PS2 emulator on my PC too. Even though I have a good PC that can play anything cranked, I still often end up playing old games, just because they were so good. Laughable graphics, but with gameplay that strong, it more than makes up for it.
Nighteye2 wrote...
Btw, companies can also go wrong the other way. 'Hard' mode on Metroid: Other M is a prime example of that. Simply having the same game as on normal but without any powerups only makes the game frustrating, rather than challenging.
Yep I hate that. I always felt that about EverQuest. As much as I praise it for doing so many things right, and for being so challenging, it often went way too far with some things too. It ended up not being challenging, but rather just tedious and annoying. Forgetting to bind for example, and then you accidentally die and you have a 40 minute journey to get back to your corpse. Not cool. It's a balancing act, a very difficult one. They have to be challenging - but do-able. In the old days, I think that is largely what game design was all about, and they were masters of it. Even games made by one kid in his bedroom (Manic Miner etc..), they nailed this kind of thing. I sometimes still see that kind of old school talent, in games like Portal, where it really gets you thinking and you can get stumped, but eventually you can figure it out. But it's so rare that I see that these days. Like the OP's movie explains, it's easier and lazier to just make all games easy. They have mass appeal at that point. Games like WoW and Gears of War etc.. where you really can't fail at anything no matter what. With WoW you literally can't help but make constant progress, the only difference is that a good player makes progress faster than a bad player - but the bad player will still end up at maximum level eventually.
Nighteye2 wrote...
Dragon Age wasn't the first phase - DA:O was a very good game, inspired on BG2. Wish I could say the same about DA2, but that's not looking so good thus far.
I think it was, although subtle. I actually enjoyed it too. But it's quite a big step away from BG2. The move away from AD&D simplified things, but there were bigger simplifications too - like the almost instant regeneration between battles. It was hard to go wrong because you could go in to every battle completely refreshed, all you had to do was wait 10 seconds or so. Unlike BG2 where I would be ambushed by a bunch of nasties, and then it prevented me from resting.. and I had to either risk pressing on half spent, or I had to back track to safety. Boss battles were far easier in DA too. I remember some of those BG2 dragons taking me a dozen attempts or more, and not only that, but it forced me to absolutely everything at my disposal, traps, everything. In DA I ended the game with 200+ gold having not spent anything, and an inventory full of potions that I never needed to use. Simplification of friendly fire too. It's hard to lose a battle in DA2 when you could just have one caster use that oil on the ground, and another caster creative a gigantic firestorm on top of it. You can do that in almost every battle, and nothing comes out alive. In BG2, you would be ambushed by creatures that infiltrated your group almost immediately so you can't really use ANY area effect spells. And if you did, a fireball often would kill one of your party members outright, instantly, not just injure them slightly. And a dead party member was REALLY dead, not just lying down for a while. So half the time I ended up having to use little spells like enfeeblement and magic missiles and stuff.
It was simplified, but still managed to be pretty good. With further simplification in DA2 though... I'm predicting that it's basically just going to be a gory hack 'n slash. System Shock becomes Bioshock, perhaps inspired by the original but an empty shell in comparison with 10 times less depth. Morrowind becomes Oblivion. Prince of Persia becomes Sands of Time, where you just can't die, you just rewind the last few seconds. Tiberium Sun becomes modern C&C, which is a big dumb mutation of it's former self, no subterranean units, no stealth, no way to prevent your base from being explored, no secondary weeds to harvest, no more complex hand made maps - just a bunch of symmetrical multiplayer maps, Rainbow Six become Rainbow Six Vegas 2, no more brutal one shot deaths, no health bars, constant regeneration, just step behind a wall for a few seconds and you're good to go - even after being shot in the face. No more surprises, thanks to a large constantly active heartbeat sensor that shows you everything that is about to happen before it happens, no team planning stage etc.. Fallout becomes Fallout3, Civilization becomes Civilization Revolutions, Gothic becomes ArcaniA, Total Annihilation becomes SupCom 2. Baldur's Gate becomes Dragon Age 2.
It's totally predictable, and totally identifiable, totally sad.
Modifié par fsfsfsfsfsfsf, 03 décembre 2010 - 08:56 .