David Gaider wrote...
relhart wrote...
They aren't the lowest common denominator, they are average.
130+
Very superior
2.2%
120-129
Superior
6.7%
110-119
High average
16.1%
90-109
Average
50%
80-89
Low average
16.1%
70-79
Borderline
6.7%
Below 70
Extremely low
2.2%
IQ scores broken up by percentage of population. Obviously making a game that caters to people in the 90-120 range is going to appeal to the largest possible audience, (and presumably the highest sales) Mystery solved. DAO wasn't a hard game as it was, it certainly didn't have real strategic depth to it. I don't see DA2 as being much of a departure from that. (based on the little I have seen of it) Honestly my fellow 130+ ers, you should be used to mass marketed media being this way.
Seriously?
So the assumption is, evidently, that the more hardcore someone is the smarter they are? And the people who don't want a difficult game are therefore either average or dumb? And that, by extension, it's the smart people who are our more worthwhile customers?
I have no opinion on where game difficulty ends up-- gameplay is not my bailiwick-- but if you ask me it's opinions like this from the hardcore that make developers not regret making games more accessible in the slightest.
You're latching onto words and giving them negative meaning where there are none simply because of previous experience with people who have a different view of games than you.
That being said, your BIoware superiors have already made it clear who their worthwhile customers are... and it isn't the BG crowd.




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