It remains to be seen if any/some of the DA 2 streamlining will improve/degrade the RPG experience–some of it sounds positive to me, and others I'm dubious about. Based on DA:O and other BioWare games, it seems unlikely that the companions will have weak characters. Having unique clothing will emphasize it and probably a far better trade-off than looking for better levels of armor. I suspect that some of the choices are being made to feed the console market (and I've played DA:O on the PC and PS3).
I'm mixed about the framed story line. We already know Hawke is the Champion of Kirkwall and based on DA:O, more or less any of the game choices will end up with the same result with minor differences, except perhaps for the finale. If each installment of Dragon Age is a separate 'story,' then there's no direct RPG continuity between installments–we will be allowed to chose class and the development of that character's class, abilities, skills, etc and in-game decisions–which will have little bearing on future games.
Until it's actually played, we'll have no idea if DA 2 will have as good a re-playability as DA:O or better. Or if a toolset will be offered to enhance this.
Flemeth and Morrigan (and possibly others) will serve as a continuity of sorts between installments, at least based on Flemeth (and the suggested reappearance of Morrigan), since she's still a mysterious character and seems to drive a portion of the plot in both DA:O and DA 2. (The overall plot of DA might well be the struggle between Flemeth and Morrigan.)
So, I think it will come down to just playing DA 2 for what it is and not what you hope it will be or what you expect it to be (regardless of what platform you chose or what you've played in the past). If there's any hope, it will be hoping you get your money's worth. And that each person gets enough in the game to satisfy their individual preferences for role playing and game playing.
Modifié par ----9-----, 26 novembre 2010 - 08:24 .