ErichHartmann wrote...
Encounters need more punishment. Level drain, mind control, imprisonment, word kill, poison severely damaging stats, Medusa stone gaze, high magic or physical resistance, and anything else from Baldur's Gate II that made life miserable for running into fights without planning as needed.
I'd say that for that to work you need more tools at your disposal as a player. If you have too few methods of engagement then adding all those abilities will be more frustrating and tedious than difficult. I mean, if all I can do is do frontal attacks with the warriors, stealth and backstab with the rogues and light up the fireworks with the mage, then facing an opponent with a petrifying gaze will either be very very frustrating or the gaze will hardly be noticeable.
A better approach is perhaps to make every fight a bit more of a puzzle? Focus on finding the opponent's weaknesses and applying those while avoiding their strengths? That not every combat falls in the same old "tank tanks, rogue backstabs and mage supports". Provide fights that you, as a player, have to outwit rather that "out-excel" (meaning something you have to beat by figuring it out rather than beat with having the optimal numbers).
Perhaps golems cannot be harmed meaningfully by weapons and magic and must be tricked into traps? In the deeproads, perhaps the fights should be primarily limited by light? That you have to carry torches and you cannot see anything outside the radius of light and that the fights there take this into account.
Perhaps the undead cannot be truly killed and fighting requires you to knock them down (where they'll stay... for a while)?
Naturally there being some clue how to beat every fight.
Just off the top of my head. Once you have that you can provide for more punishing opponents I think?




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