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How do I get over being good?


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#26
I set my friends on fire

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just kill evryone you see.....

#27
Skadi_the_Evil_Elf

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Glaucon wrote...

I'm inpsired! Thanks everyone I'll give Susie another go. Yep I know - not a particularly evil name lol'sa lot

Edit - what's with the damned spacing in this forum grrrr more edits than thoughts.
Edit  I may even take Morrigan's offer?



yes, to make an evil playthrough much more entertaining, Alistair in your party is a great boost. And he's pretty much your only sword and board tank until you get to Landsmeet, unless you respec other characters, so it can be argued for practicality dragging him along. In Redcliffe, if you kill either Isolde or Connor, Alistair's post hatespeech is far more funny if you choose the nasty, crueler options in the conversation.

And at Landsmeet, you can get rid of Alistair and switch him for Loghain. One czan have either good or evil justifications for doing this.

Taking Morrigan's offer isn't really an "evil" choice at all. Good and neutral justifications can be applied to it.

#28
Aleque

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Glaucon wrote...

Hi everyone,

So I just started my second run and I thought I would do something diametrically opposed to my last Warden:  Lawful(ish) good who always did the right thing even at his own expense.  So I rolled a female noble rogue with the intent of making her truly evil (I should point out here that I'm no misogynist).

So the first opportunity to do something really nasty came at Ostegar where I intercepted the runner and forced him to hand over Ser Gerwent - Galore - Ger something(?)'s sword.  I stopped short of just killing the elf but put him through the ringer.  "Oh yes" I think to myself: "I'm evil now."....


Or maybe not.  I had a major bout of guilt and sat around the house sulking over it.  Re-loaded the auto-save of Ostegar and thought: "No I won't do that.".  The I realised I just can't do it!  I failed.... :?

How do I ditch my normal perspective?  I want to be a better role-player but if I can't get past the first instance of evil I may be doomed to be a goody two shoes for all eternity?



*SPOILERS*


My first char was as I percieve - lawful good. Second time I started mage.. an evil ****.

How do you think I felt when I:

let mabari hound die of its illness,
let Redcliffe burn,
let Isolde sacrifice her self
made a deal with a demon to make me a blood mage and pretend that Connor is cured
let Lady of the forest die,
killed Wynne
put dragon blood into ashes of Andraste and killed Gauntlet guard
let Behlen become king and let Harrowmond get executed
spared Loghain 
and finally - when I let Anora become queen and let her execute Alistair that absolutely didn't do anything wrong (the last part even made me cry and I'm a dude)

For some of the hard choises, I found the strengh, by telling my self: now I will neutralize my selfpity after having made the Ultimate Sacrifice, by being an arrogant selfish ******, who put my needs before everyone elses, unless it has something to do with romance or friendship of characters.

It felt great, but many choises were hard, as I am not a bad person.

I have just started a female, and this time I will be good again, with a tone of neutrality.

Modifié par Aleque, 23 novembre 2010 - 07:59 .


#29
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"Glaucon wrote...

Hi everyone,

So I just started my second run and I thought I would do something diametrically opposed to my last Warden . . . etc"

I skipped the entire thread just to answer your post.  Think of the most evil people out there - true sociopaths.  They are very charming.  They say and do all kinds of socially correct things in order to fit in.  They charm and help others all the time in order to gain favor.  But they plan out how they are going to do evil, and they do it where few can hold them accountable.

My evil character killed the elf for Ser Garlen's sword . . . but only because the way the dialogue plays out he knows he can tell everyone that this second class elf is a traitor and people will believe him.

Similarly, my evil character AGREED to help Wynne at the Circle of Magi.  And he acted as if he did.  But at the top of the tower the First Enchanter "accidentally" died (aka my character let him die).  Now this was the set up for later . . .

Later, at the Sacred Ashes , it was me, Wynne, Leliana, and Morrigan.  No one could see us.   The chantry wasn't there.  So I defiled the ashes.  Wynne and Leliana attacked me - I killed them both.  Then I told Brother Genitivi I found the ashes, but when he left to go share the news I stabbed him in the head.  NO WITNESSES except Morrigan who loved it.

And to top it all off, I looked like a hero when I returned to Redcliffe with the ashes and healed Eamon.  Everyone loved me and I had the village's trust . . . but the truth was I destroyed the very thing that could've validated the Chantry.

Editted for screwy quotations.

Modifié par Hanz54321, 23 novembre 2010 - 08:29 .


#30
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Oh and I killed Connor. Again - using Blood Magic would raise eyebrows, but killing an abomination - most folks could see that as my only choice when I knew darn well I was murdering a child I didn't have to.

#31
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But I saved the village because I was Darth Sidious type evil . . . I wanted Redcliffe's people and army to favor me in general . . . I may have lied and told the blacksmith his daughter had died though . . . leading him to hang himself.

#32
Skadi_the_Evil_Elf

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The most evil outcome for Redcliffe is to let the town fall, have isolde sacrifice herself to save Connor, then let the demon have connor in exchange for something (sex being the most evil in my opinion, since you're in effect damning a child for nookie with an evil being).



That way, you not only killed a woman using means she considers evil, but her sacrifice is in vain: the kid still remains doomed. So you've wiped out a family rather treacherously.



Though destroying Eamon makes up for it in the long run. :)




#33
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Skadi_the_Evil_Elf wrote...

The most evil outcome for Redcliffe is to let the town fall, have isolde sacrifice herself to save Connor, then let the demon have connor in exchange for something (sex being the most evil in my opinion, since you're in effect damning a child for nookie with an evil being).

That way, you not only killed a woman using means she considers evil, but her sacrifice is in vain: the kid still remains doomed. So you've wiped out a family rather treacherously.

Though destroying Eamon makes up for it in the long run. :)


Nods - that's pretty openly evil to let the village fall.  My character did not want to lose the support of the ignorant masses who he would use later to throwthemselves at the Darkspawn.

I TOTALLY agree with sacrificing Isolde then letting the demon have Connor anyway - that is vile.  But my only baddie was a rogue so I did not have the option.  Plus, despite his evil, my maddie saw demons as a threat to his power and always slew them after getting what he needed from them.

#34
Giggles_Manically

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The easiest way to play someone who is evil or does the "bad" descions is quite easy.



Create an Warden who has sociopath who smiles really nice, but always is looking for what helps him/her the most.



My "evil" PT was Everd the dark elf mage who:

Sold out Jowan in expectation of a reward.

Murdered anyone who had something he wanted, and that he could get away with.

Sided with the Werewolves because the Dalish insulted him, but not before nobbing Gheyna.

Despoiled the Urn, killed Leliana (already slept with her and Isabella), then killed the Dragon, and all the cultists and Genetivi since he did not want anyone to know about the Urn or what he did.

Kept the anvil and killed Shale because he wanted more Golems who did not run around calling him it, and didnt really care that Branka killed her house.

Used the blood ritual since he didnt care about the city elves, even though he came from an alienage.

Also he killed Zevran after talking to him, but did the Crow's quest line anyway.



Romanced Morrigan, but ran her off before the DR, and let Loghain die in the end, after getting Alistair executed. Went on to become the Chancellor for Anora and plans to rule her with blood magic.

Pretty much he looked for whatever made him stronger, and what kept him safe. I was only left with: Sten, Oghren, Loghain, and Dog in the end.



In Awakening he did the bad choices and in the end sided with the Architect since he wanted more firepower against the mother, plus he burned Amaranthine since he likes fire and really just wanted to keep his fort in one piece since he was using it to build his power.

Also in Witch Hunt he stabbed Morrigan for her running off and lying to him, even though she had his child. The ring he sold along time ago, so yah.



Glad I dont have to play like that again, since Everd scared me to be honest.


#35
Zjarcal

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Giggles_Manically wrote...

Despoiled the Urn, killed Leliana (already slept with her and Isabella).


That's all I needed to hear to know that I hate Everd.

BOOOOOOOOOOOOOOO!!!!!! :sick::sick::sick:

#36
Giggles_Manically

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Zjarcal wrote...

Giggles_Manically wrote...

Despoiled the Urn, killed Leliana (already slept with her and Isabella).


That's all I needed to hear to know that I hate Everd.

BOOOOOOOOOOOOOOO!!!!!! :sick::sick::sick:

He also was mean to dog as often as he could be.
Plus he was fond of walking bomb and used it in the dalish camp.

That disturbed me watching people explode all over the place with a V. Walking Bomb.

#37
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Hanz54321 wrote...

"Glaucon wrote...

Hi everyone,

So I just started my second run and I thought I would do something diametrically opposed to my last Warden . . . etc"

I skipped the entire thread just to answer your post.  Think of the most evil people out there - true sociopaths.  They are very charming.  They say and do all kinds of socially correct things in order to fit in.  They charm and help others all the time in order to gain favor.  But they plan out how they are going to do evil, and they do it where few can hold them accountable.

My evil character killed the elf for Ser Garlen's sword . . . but only because the way the dialogue plays out he knows he can tell everyone that this second class elf is a traitor and people will believe him.

Similarly, my evil character AGREED to help Wynne at the Circle of Magi.  And he acted as if he did.  But at the top of the tower the First Enchanter "accidentally" died (aka my character let him die).  Now this was the set up for later . . .

Later, at the Sacred Ashes , it was me, Wynne, Leliana, and Morrigan.  No one could see us.   The chantry wasn't there.  So I defiled the ashes.  Wynne and Leliana attacked me - I killed them both.  Then I told Brother Genitivi I found the ashes, but when he left to go share the news I stabbed him in the head.  NO WITNESSES except Morrigan who loved it.

And to top it all off, I looked like a hero when I returned to Redcliffe with the ashes and healed Eamon.  Everyone loved me and I had the village's trust . . . but the truth was I destroyed the very thing that could've validated the Chantry.

Editted for screwy quotations.


That is a big bag of evil Posted Image

Great role playing though.... I really really hope Posted Image

#38
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Skadi_the_Evil_Elf wrote...

Glaucon wrote...

I'm inpsired! Thanks everyone I'll give Susie another go. Yep I know - not a particularly evil name lol'sa lot

Edit - what's with the damned spacing in this forum grrrr more edits than thoughts.
Edit  I may even take Morrigan's offer?



yes, to make an evil playthrough much more entertaining, Alistair in your party is a great boost. And he's pretty much your only sword and board tank until you get to Landsmeet, unless you respec other characters, so it can be argued for practicality dragging him along. In Redcliffe, if you kill either Isolde or Connor, Alistair's post hatespeech is far more funny if you choose the nasty, crueler options in the conversation.

And at Landsmeet, you can get rid of Alistair and switch him for Loghain. One czan have either good or evil justifications for doing this.

Taking Morrigan's offer isn't really an "evil" choice at all. Good and neutral justifications can be applied to it.


I'm going to defer to your experience on that.  It seems counter intuitive to me but as inexperienced at DA:O as I am I still think a Witch is a Witch?

#39
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So far I've nabbed the sword, killed the prisoner and berated and belittled Alistair at every opportunity (Duncan goes Hmmmm!) Lol. But do I get to make Alistair dance in Ladies clothing?  *Edit* Oh and I slashed the wounded soldier throat -- which kinda freaked me out a little  seeing it -  I nearly lost my monitor:? 

It's a bit weired constantly being referred to as a female. I have to keep reminding myself that for this run I am an Evil Rouge in it for herself and the opportunity of feeding Howe his own eyes one eye at a time. I'm not sure how revenging Daddy fits in to it though? I suppose even evil Loves?

Modifié par Glaucon, 24 novembre 2010 - 12:16 .


#40
Ferretinabun

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Zjarcal wrote...

I don't care much for the alignment system, I just prefer to create personalities and see how they evolve. For example my current city elf would be qualified as "evil" by some people due to the things she has done, but I think of her as a very troubled person who was a lot of psychological issues that motivate her to do some nasty things (you can read them in this thread).

One thing that helps is to not create a total monster. Give the character some redeeming qualities so that instead of viewing her as "pure evil" character, you view her as a complex person that will do whatever it takes to stop the blight.



This. Totally.

I usually sit down for a bit before starting a new game and loosely sketch out a new character - their flaws, strengths and motivations. Playing a saint/sinner feels unrealistic (and yes I'm aware of the irony using that word to describe a game like Dragon Age) and hollow. Some characters I've played: a dwarf prince, spoilt and arrogant, totally full of his own importance; a fervently religious human noble devoted to the Maker and hates magic; a charming but manipulative blood mage who just wants political power.
I hope you can see how these characters would make totally different choices throughout the game.
Last tip - some characters develop spontaneously. If something happens in your game that you didn't expect which could give your character a new twist, go with it. I love it when that happens, but alas I think I'm too familiar with the game now...

#41
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Ferretinabun wrote...

Zjarcal wrote...

I don't care much for the alignment system, I just prefer to create personalities and see how they evolve. For example my current city elf would be qualified as "evil" by some people due to the things she has done, but I think of her as a very troubled person who was a lot of psychological issues that motivate her to do some nasty things (you can read them in this thread).

One thing that helps is to not create a total monster. Give the character some redeeming qualities so that instead of viewing her as "pure evil" character, you view her as a complex person that will do whatever it takes to stop the blight.



This. Totally.

I usually sit down for a bit before starting a new game and loosely sketch out a new character - their flaws, strengths and motivations. Playing a saint/sinner feels unrealistic (and yes I'm aware of the irony using that word to describe a game like Dragon Age) and hollow. Some characters I've played: a dwarf prince, spoilt and arrogant, totally full of his own importance; a fervently religious human noble devoted to the Maker and hates magic; a charming but manipulative blood mage who just wants political power.
I hope you can see how these characters would make totally different choices throughout the game.
Last tip - some characters develop spontaneously. If something happens in your game that you didn't expect which could give your character a new twist, go with it. I love it when that happens, but alas I think I'm too familiar with the game now...


Yep I'm with you on that.  I have given her some thought.  She despises the tradition of the bann and her hereditary role in it.  Refuses to marry and has grown to be fiercely independent.  The massacre of her family has cemented her dislike for the political realities of Ferelden.  The rest I thought I would improvise based on that relatively simple sketch.

#42
Skadi_the_Evil_Elf

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Glaucon wrote...

So far I've nabbed the sword, killed the prisoner and berated and belittled Alistair at every opportunity (Duncan goes Hmmmm!) Lol. But do I get to make Alistair dance in Ladies clothing?  *Edit* Oh and I slashed the wounded soldier throat -- which kinda freaked me out a little  seeing it -  I nearly lost my monitor:? 

It's a bit weired constantly being referred to as a female. I have to keep reminding myself that for this run I am an Evil Rouge in it for herself and the opportunity of feeding Howe his own eyes one eye at a time. I'm not sure how revenging Daddy fits in to it though? I suppose even evil Loves?



Yeah, evil can love, though even better, you could roleplay wanting to kill Howe because he destroyed your lifestyle and robbed you pf the luxuries you were accustimed to, and not really care that he greased your family. Revenge can have very selfish and petty motives. After all, it's because of Howe you are stuck being a grey Warden.

#43
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Skadi_the_Evil_Elf wrote...

Glaucon wrote...

So far I've nabbed the sword, killed the prisoner and berated and belittled Alistair at every opportunity (Duncan goes Hmmmm!) Lol. But do I get to make Alistair dance in Ladies clothing?  *Edit* Oh and I slashed the wounded soldier throat -- which kinda freaked me out a little  seeing it -  I nearly lost my monitor:? 

It's a bit weired constantly being referred to as a female. I have to keep reminding myself that for this run I am an Evil Rouge in it for herself and the opportunity of feeding Howe his own eyes one eye at a time. I'm not sure how revenging Daddy fits in to it though? I suppose even evil Loves?



Yeah, evil can love, though even better, you could roleplay wanting to kill Howe because he destroyed your lifestyle and robbed you pf the luxuries you were accustimed to, and not really care that he greased your family. Revenge can have very selfish and petty motives. After all, it's because of Howe you are stuck being a grey Warden.


Does that fit in with the choice of being a rouge?  I kept thinking how can a Human Noble be a rouge during the character creation section?  It didn't seem to fit.  Of course that's presuming that all rouges are rouges if you take my drift?

Modifié par Glaucon, 24 novembre 2010 - 12:33 .


#44
Skadi_the_Evil_Elf

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Glaucon wrote...


Yep I'm with you on that.  I have given her some thought.  She despises the tradition of the bann and her hereditary role in it.  Refuses to marry and has grown to be fiercely independent.  The massacre of her family has cemented her dislike for the political realities of Ferelden.  The rest I thought I would improvise based on that relatively simple sketch.



That wouldn't necessarily be evil, just chaotic, if thinking in terms of D&D alignments. Hating an established system and working to undermine it, by itself, is just chaos. The nobility itself is not a "good" group with "good" traditions, it is a mixed group based on political alignments and shared goals, which can either be good or bad depending on one's perspective. If you are going for evil motives, your character could be out there doing whatever she likes because she feels it's her Maker given right to do so, and if other people get hurt in the process, screw em. Or sometimes, hurting others can be seen as a desired outcome, if one is playing a sadist.

#45
Skadi_the_Evil_Elf

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Glaucon wrote...


Does that fit in with the choice of being a rouge?  I kept thinking how can a Human Noble be a rouge during the character creation section?  It didn't seem to fit.  Of course that's presuming that all rouges are rouges if you take my drift?



Not really, rogue fits in fine with Human Noble. The nobles are well known for playing shadowy games with each other. And generally underhanded tactics are pretty normal, after all, and such an indirect fighting style might favor certain nobles.

Rogue in DA is much different than D&D "thief", in concept at least. There's the basic similarities of stealth and light armor, as well as device manipulation, but ethically and socially, they are very different.

Given the politics of Thedas, a noble rogue makes perfect sense.

#46
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Skadi_the_Evil_Elf wrote...

Glaucon wrote...
Yep I'm with you on that.  I have given her some thought.  She despises the tradition of the bann and her hereditary role in it.  Refuses to marry and has grown to be fiercely independent.  The massacre of her family has cemented her dislike for the political realities of Ferelden.  The rest I thought I would improvise based on that relatively simple sketch.



That wouldn't necessarily be evil, just chaotic, if thinking in terms of D&D alignments. Hating an established system and working to undermine it, by itself, is just chaos. The nobility itself is not a "good" group with "good" traditions, it is a mixed group based on political alignments and shared goals, which can either be good or bad depending on one's perspective. If you are going for evil motives, your character could be out there doing whatever she likes because she feels it's her Maker given right to do so, and if other people get hurt in the process, screw em. Or sometimes, hurting others can be seen as a desired outcome, if one is playing a sadist.


I didn't say I would be working to undermine/overthrow the establishe order aka chaos.  Only that she has rejected that order ...  along with the maker too.  Damn she's starting to sound like a bard?

#47
Ferretinabun

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Glaucon wrote...

Ferretinabun wrote...

Zjarcal wrote...

I don't care much for the alignment system, I just prefer to create personalities and see how they evolve. For example my current city elf would be qualified as "evil" by some people due to the things she has done, but I think of her as a very troubled person who was a lot of psychological issues that motivate her to do some nasty things (you can read them in this thread).

One thing that helps is to not create a total monster. Give the character some redeeming qualities so that instead of viewing her as "pure evil" character, you view her as a complex person that will do whatever it takes to stop the blight.



This. Totally.

I usually sit down for a bit before starting a new game and loosely sketch out a new character - their flaws, strengths and motivations. Playing a saint/sinner feels unrealistic (and yes I'm aware of the irony using that word to describe a game like Dragon Age) and hollow. Some characters I've played: a dwarf prince, spoilt and arrogant, totally full of his own importance; a fervently religious human noble devoted to the Maker and hates magic; a charming but manipulative blood mage who just wants political power.
I hope you can see how these characters would make totally different choices throughout the game.
Last tip - some characters develop spontaneously. If something happens in your game that you didn't expect which could give your character a new twist, go with it. I love it when that happens, but alas I think I'm too familiar with the game now...


Yep I'm with you on that.  I have given her some thought.  She despises the tradition of the bann and her hereditary role in it.  Refuses to marry and has grown to be fiercely independent.  The massacre of her family has cemented her dislike for the political realities of Ferelden.  The rest I thought I would improvise based on that relatively simple sketch.



Cool. Good start. If you want her to make harsh decisions, perhaps her hatred of the bann could boil over into a hatred of all humans. A good basis if you fancy a romance with a human companion!
It also helps to work out which companions you intend to use a lot and consider what affinities your warden might share with them.

#48
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Skadi_the_Evil_Elf wrote...

Glaucon wrote...


Does that fit in with the choice of being a rouge?  I kept thinking how can a Human Noble be a rouge during the character creation section?  It didn't seem to fit.  Of course that's presuming that all rouges are rouges if you take my drift?



Not really, rogue fits in fine with Human Noble. The nobles are well known for playing shadowy games with each other. And generally underhanded tactics are pretty normal, after all, and such an indirect fighting style might favor certain nobles.

Rogue in DA is much different than D&D "thief", in concept at least. There's the basic similarities of stealth and light armor, as well as device manipulation, but ethically and socially, they are very different.

Given the politics of Thedas, a noble rogue makes perfect sense.


They really threw a spanner into the D&D mechanic didn't they.  Not that they were ever obligated to stick to that format.  I suppose the rise of games such as Oblivion (yawn boring yawn some more) and its ilk did for that.

#49
Skadi_the_Evil_Elf

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Glaucon wrote...

I didn't say I would be working to undermine/overthrow the establishe order aka chaos.  Only that she has rejected that order ...  along with the maker too.  Damn she's starting to sound like a bard?



No, if she was a bard, she'd be eager to play on that chaos. Bards actually like the order of things, because it's their playing field.

But hating an established order itself isn't evil, nor is working to overthrow it, or keep the status quo. Nor is hating the Maker, a diety really central to humans but not other races. In fact, the Chantry itself can be viewed as an evil, or oppressive institution, depending on your PoV.

#50
KnightofPhoenix

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Skadi_the_Evil_Elf wrote...
Given the politics of Thedas, a noble rogue makes perfect sense.


Noble rogues are sexy :wub:

Modifié par KnightofPhoenix, 24 novembre 2010 - 12:46 .