ME1 ammo difference
#1
Posté 23 novembre 2010 - 08:37
I mostly play in veteran setting since i've understood that ME1 insanity is not really different, just more health / shields.
#2
Posté 23 novembre 2010 - 09:43
#3
Posté 23 novembre 2010 - 11:42
#4
Posté 23 novembre 2010 - 11:43
High
Explosive
My most missed ammo from ME1.
#5
Posté 24 novembre 2010 - 01:33
Now when it comes to my personal ammo, I always switch between shredder and tungsten except for Shotguns where I will use the knockback ammo on husk/creeper missions or high krogan missions. If you really don't mind the micromanagement then rotate tungsten/shredder for everyone, but I don't usually bother with the extra work.
#6
Posté 24 novembre 2010 - 02:14
This is essentially what I do too. Until recently, I was experiencing the overheat bug (on PC) so I avoided high explosive ammo. However, after a fresh install and a new profile, the bug appears to be gone, so I've tried it with rails on a sniper rifle, and it is pretty nice.mcsupersport wrote...
Well I usually put Inferno ammo in one team mate and the other gets the Poison ammo. Also almost all shotguns get the knockback ammo. The reason I do this is two fold. One the bonuses to damage is nice, and both ammo keeps krogan from regenerating which is especially nice. The other reason is so I know who is shooting me in the back so I can move them away, green flashes for poison ammo, red flashes for inferno ammo.
Now when it comes to my personal ammo, I always switch between shredder and tungsten except for Shotguns where I will use the knockback ammo on husk/creeper missions or high krogan missions. If you really don't mind the micromanagement then rotate tungsten/shredder for everyone, but I don't usually bother with the extra work.
#7
Posté 24 novembre 2010 - 03:38
#8
Posté 24 novembre 2010 - 05:59
So your best bet as KenLyns said is to just stick with the best tungsten and shredder you've got.
Modifié par The Grey Ranger, 24 novembre 2010 - 06:00 .
#9
Guest_m14567_*
Posté 24 novembre 2010 - 01:07
Guest_m14567_*
#10
Posté 24 novembre 2010 - 04:05
The big exception is on the sniper rifles of those squadmates who do not have the skill for sniper rifles. For that, I use the biggest high-explosive upgrade I can get my hands on, so that as they're missing their target, they're still blowing up destroyable cover and still knocking their targets to the ground.
#11
Posté 24 novembre 2010 - 04:56
#12
Posté 24 novembre 2010 - 05:13
I used tungsten, shredder, or sledgehammer on my assault rifle. I did use the proton rounds for shield penetration but those stop upgrading after a certain point.
Modifié par Urazz, 24 novembre 2010 - 05:15 .
#13
Posté 24 novembre 2010 - 05:58
As for High Explosive Rounds, they're fun, but the slow Rate of Fire kills them for me.
#14
Posté 24 novembre 2010 - 06:13
#16
Posté 27 novembre 2010 - 02:51
Why would you have squadmates use weapons they weren't skilled with in the first place?Killjoy Cutter wrote...
Which is why I limited the HE to unskilled squadmate sniper rifle usage -- the fact that Tali or Kaidan can actually do something with their sniper rifle is worth the slower rate of fire.
#17
Guest_m14567_*
Posté 27 novembre 2010 - 02:58
Guest_m14567_*
KenLyns wrote...
m14567 wrote...
I've been playing through ME 1 again due to losing all my saves in a hard drive crash, and it seems to me that Tungsten and Shredder work best. Are husks organic or synthetic?
Can't remember any more. According to the Wiki they are organic.
Ah ok, should've checked that myself. I had grown a bit complacent about husks from ME 2, got a bit of nasty shock facing them in ME 1...
#18
Posté 27 novembre 2010 - 04:50
#19
Posté 27 novembre 2010 - 06:36
Sledgehammer rounds, lord do I miss them, have the bonus of stopping regen & knockdown. It was just not fair on a shotgun, you could run right up to the enemy & they could do nothing with you constantly knocking them down
#20
Posté 29 novembre 2010 - 01:59
SSoG wrote...
Why would you have squadmates use weapons they weren't skilled with in the first place?Killjoy Cutter wrote...
Which is why I limited the HE to unskilled squadmate sniper rifle usage -- the fact that Tali or Kaidan can actually do something with their sniper rifle is worth the slower rate of fire.
Because in certain situations, you get better resultes than you would with them using the weapon(s) they are skilled in.
Say, on a hill and engaging foes around the entrance to a base... they're never going to hit from there with pistols, so why not give them HE ammo in their sniper rifles and let them fire bombs at the enemy?





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