First some constants:
1) I have NWN2: SOZ fully updated ( i assume it updates the toolset as well which is version 1.0.1765.0)
2) All non-global resources i use are in my campaign folder.
3) Compile all scripts and bake all areas are done before i save a file for testing.
4) Scripts are all global except sunjammer's world map scripts from his world map tutorial.
5) I am using the OC world map( a copy in my campaign folder) and NWN deafuly map buttons.
6) This is the world map for the original campaign NOT the map for SOZ.
7) I have two modules "0001" and "0002". Each module is one map point.
Problem 1 Background: I started out using NWN2 global scripts for my world map and transitions. I did not at the time have my second module added to the campaign( couldnt figure out how to add it properly it was just in the folder and it was selected as part of the campaign. I did not have it set to be active apparently).
The world map screen loaded fine. And everything on it was fine i was happy. i selected destination and this is what happens. It kicks me back to the World map transition point and my person runs to the center of it. At this point the game freezes. I can still bring up the options using escape and it highlights the buttons in the options box when i hover over. Clicking the buttons does nothing. and i cannot move. However the WM transtition still rotates/spins.
To fix this problem i read sunjammers tute on world maps. I loaded the scripts that came with the tute and followed the instructions. I renamed my " landing" WPs etc. checked and double checked everything. Still same problem. I figured it had to be because the campaign was not recognizing the 0002 mod. So i messed with this a bit and figured out how to properly add it. ( Now 0002 has access to campaign blueprints so i assume it is properly added).
Now i have 3 problems after this point and one of these problems always occur when testing"
1) I get an" could not load module the module may be corrupted ...."yada yada. Standard popup i get when i dont bake first. though in this case i get it even if i bake. I have also loaded the campaign successfully, tested it ran into the problem i described above or problem #2 below and tried a reload without any changes to the campaign and it gives me this.This should not happen if i just restart NWN2 as it worked the first time i loaded the campaign and no changes were made. But this only started to happen after i added the second module "offically"
2)Module loads but i get a black blackground for terrain. All objects load properly. Starting Area is outdoors. It is a small area(8x8 i think) and has not been edited since i made a second module. When i say has not been edited i mean the terrain itself. I have edited the waypoint tag since then. But i havent moved, added or deleted any objects.
3) I get the same problem as i first described ( if i get problem number two i can still use everything normally just no terrain shows.)
*I have checked double checked and triple checked my "landing" waypoints against sunjammers tute.
* i have check my world map editor. I use "0001" or "0002" and the way point tag of that modules landing place for my varibles in the travel script that is put in the action script box.
* the condition script uses the global "gc_true" so it always returns true. The select script box is "()" on the 0002 module and "( "" , "0" )" on 0001. I have no idea why they are different or what goes in this script box. that is not in sunjammers tute. I assume it goes with SOZ xpack. I cant get the ( "" , "0" ) out of the box on the first module though i have tried.
* i run an intel i7-860,8gb ram, 1GB GT220 nvidia on win 7.
If you need any more info let me know.
Thanks in advance.
Modifié par Anotherone773, 24 novembre 2010 - 12:17 .





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