Why does my AI keep turning their sustained skills off?
#1
Posté 12 novembre 2009 - 06:26
Same goes for Rally, Indomitable, and several other "sustained" skills. I have nothing setup in my tactics to disable them under any situation, but for some reason, it keeps happening.
#2
Posté 12 novembre 2009 - 06:39
#3
Posté 12 novembre 2009 - 06:43
tr0tsky wrote...
well, for berserk at least, it has a stamina regen penalty while active...so maybe it turns off between combats so you can regen your stam back up?
If this is the case, I'd like the option to disable it from auto-deactivating, because sometimes I'll finish a battle, Berserk gets disabled, and then I get ambushed, and now Berserk is on its cooldown.
#4
Posté 12 novembre 2009 - 06:44
#5
Posté 12 novembre 2009 - 06:46
#6
Posté 12 novembre 2009 - 06:50
unless you mean that they turn it off after you been at camp or something.
#7
Posté 12 novembre 2009 - 06:52
Here are the reasons I've found for this happening. Most I'm sure you've thought of though
1) Character died, then when got up later I forgot to turn the sustained ability before the next fight
2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage
3) Tactic I had set up to turn it on was incorrectly set up.
4) I kept selecting all party members and then instructing them to attack a mob before or right at the start of combat, meaning that the tactic never got initiated
5) Character was starting to turn the ability on, and I interrupted the action with an order to do something else
#8
Posté 12 novembre 2009 - 07:05
Modifié par cipher86, 12 novembre 2009 - 07:06 .
#9
Posté 12 novembre 2009 - 07:05
Modifié par cipher86, 12 novembre 2009 - 07:06 .
#10
Posté 12 novembre 2009 - 07:09
greeneggsnoham wrote...
2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage
I'm not sure if this is correct...? If you are using a sustained skill, the mana/stamina goes into your reserved pool, right? So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.
Aside from that, I've thought of everything else listed here, and that has not been it. I'll be on my Warrior, turn on rally, switch to another character, wait a few seconds, and watch him disable Rally. Same goes for other sustainable skills that I've troubleshot - it's getting to be a bit of a PITA.
#11
Posté 12 novembre 2009 - 07:15
I would try temporarily disabling all the tactics that are turning on any sustained skill and see if it sticks like that.
#12
Posté 12 novembre 2009 - 07:16
#13
Posté 12 novembre 2009 - 07:17
Another thing I've noticed is if there's an animation or cut-scene it often disables some sustained abilities. Blood Thirst for example, cut scenes or using a chat dialogue always seems to disable it.
Anyways, I'd also like to see this looked at and fixed so its consistent.
#14
Posté 12 novembre 2009 - 07:18
cipher86 wrote...
greeneggsnoham wrote...
2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage
I'm not sure if this is correct...? If you are using a sustained skill, the mana/stamina goes into your reserved pool, right? So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.
You are correct. Activating sustained skills reduces your maximum stamina/mana and has no other effect on your current stamina/mana pool. You can activate all of a character's sustained abilities once you have spent all of that character's stamina/mana on active skills, which is actually what I do with all the characters except the tank. As far as I can tell, the only time you would be unable to activate a sustained skill would be if that skill would bring your max stamina/mana below zero.
#15
Posté 12 novembre 2009 - 07:19
Granted this is a rare occurrence usually I get to a point where I have just a little bit of mana left, but not enough to do any spells. At this point I'll pop a potion and continue blasting.
cipher86 wrote...
greeneggsnoham wrote...
2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage
I'm not sure if this is correct...? If you are using a sustained skill, the mana/stamina goes into your reserved pool, right? So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.
Aside from that, I've thought of everything else listed here, and that has not been it. I'll be on my Warrior, turn on rally, switch to another character, wait a few seconds, and watch him disable Rally. Same goes for other sustainable skills that I've troubleshot - it's getting to be a bit of a PITA.
#16
Posté 12 novembre 2009 - 08:07
#17
Posté 12 novembre 2009 - 08:13
NtenseGamer wrote...
I have only noticed sustained skills turn off when a char dies. I always clear out the tatics first when I get a new party member. I control each character myself because I don't trust the computer to do it and have not noticed this problem so that could be it. The only gripe I have is that when you are meleeing something and it gets stunned the tanks have a tendancy to just stop attacking it.
Who would attack a defenseless target?! You brute!
#18
Posté 12 novembre 2009 - 08:16
Cipher, I'm not saying you're wrong (I may very well be!) and I may be misunderstanding what you're saying, but my understanding about how the mana/stamina is used is that, for instance you have 100pts in stamina. If you activate a sustained ability that take 30pts to maintain, you now have just 70 pts to use with activated (or other sustained) abilities. I'm not sure what you mean by a "reserved pool". Maybe I just resaid what you are saying and I just misunderstood you, but I'd like it if you or someone could clarify this point for me...cipher86 wrote...
I'm not sure if this is correct...? If you are using a sustained skill, the mana/stamina goes into your reserved pool, right? So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.
Thanks.
#19
Posté 12 novembre 2009 - 08:29
1. Self: Any - Activate: Shield Wall
2. Self: Any - Activate: Threaten
3. Self: Any - Activate: Precise Striking
4. Self: Any - Activate: Rally
5. Self: Surrounded by at least three enemies - Activate: Taunt
6. Enemy: Attacking main character - Activate: Overpower
Shield Wall, Threaten, Precise Striking, and Rally can all be activated at the same time, and they stay on when I am controlling him, but when he gets controlled by AI he will randomly disengage one (or more) of them. Rally is the one that is usually disengaged, sometimes Threaten gets turned off as well.
#20
Posté 12 novembre 2009 - 08:33
Denlath Vestor wrote...
Cipher, I'm not saying you're wrong (I may very well be!) and I may be misunderstanding what you're saying, but my understanding about how the mana/stamina is used is that, for instance you have 100pts in stamina. If you activate a sustained ability that take 30pts to maintain, you now have just 70 pts to use with activated (or other sustained) abilities. I'm not sure what you mean by a "reserved pool". Maybe I just resaid what you are saying and I just misunderstood you, but I'd like it if you or someone could clarify this point for me...
Thanks.
Here's how it works:
Let's say you have 100 maximum stamina. You activate "Shield Wall", a sustainable ability that requires 55 stamina as upkeep. This means you only have access to 45 of your stamina, as 55 is now put into that "reserve pool".
Even if you blow away all of that remaining 45, there will always be 55 stamina reserved to keep the sustainable ability "Shield Wall" active, so even if your bar looks like it's empty, there is some that is still available, just inaccessible, because it's being used as upkeep for Shield Wall. Hover over your characters portrait and a tooltip should popup in the bottom right, saying how much stamina you have available to spend, and how much is in reserves.
Basically, as long as the sustainable abilities are turned on, they stay on unless you order it off - unless it's something like Haste which drains over time and will eventually shut down.
#21
Posté 12 novembre 2009 - 08:36
#22
Posté 12 novembre 2009 - 08:37
All 'ACTIVATED' abilities have an upkeep, wether it be stamina, mana, or whatever it is that keeps you going. Let's say a mage turns out blood magic...it requires hp to keep you going, once you drop below a certain percentage of HP(Very low as far as I know), it'll turn off by itself, since blood magic requires life force. Same with berserker, it just drains stamina over time instead, and once you're drained of stamina it'll shut off.
Point is that the character you are in control of gets its tactics ignored and you're in control, the game is made so that the character CANNOT do anything on its own untill you switch. If the problem persists, and the problem is not what I specified, you can fix it in the tactics window.
#23
Posté 12 novembre 2009 - 08:38
cipher86 wrote...
It isn't just Rally though, just to be clear. Sten seems to have a problem keeping "Indomitable" active (even though I have placed it as his #1 tactic), and Oghren keeps disabling "Berserk", although like someone said it could have been programmed that way so your stamina regen is optimal (though having Oghren disable Berserk then get into a battle 2 seconds later is a pain, because now I have 28seconds before I can activate it again).
Sten turns off berserk cause it drains stamina continuously over time.
#24
Posté 12 novembre 2009 - 08:39
Ninjaphrog wrote...
Sten turns off berserk cause it drains stamina continuously over time.
No it doesn't. It *does* give a penalty to stamina regeneration, but that's not the same thing.
#25
Posté 12 novembre 2009 - 08:47





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