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Why does my AI keep turning their sustained skills off?


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#1
cipher86

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Berserk - activate it, ten seconds later the AI deactivates it.

Same goes for Rally, Indomitable, and several other "sustained" skills.  I have nothing setup in my tactics to disable them under any situation, but for some reason, it keeps happening.

#2
tr0tsky

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well, for berserk at least, it has a stamina regen penalty while active...so maybe it turns off between combats so you can regen your stam back up? Dunno about the others, I never had any problems with AI turning off Rally or other sustained skills, except whatever that last aura is for spirit healer.

#3
cipher86

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tr0tsky wrote...

well, for berserk at least, it has a stamina regen penalty while active...so maybe it turns off between combats so you can regen your stam back up?


If this is the case, I'd like the option to disable it from auto-deactivating, because sometimes I'll finish a battle, Berserk gets disabled, and then I get ambushed, and now Berserk is on its cooldown.

#4
Skemte

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I have had Wynnes spirit healer aura turn off for no reason when in combat.

#5
HemisH

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Make sure that their tactics use the skills you want. I found that on my party, the tactics kept using sustained obsolete skills. Allistair was still using the first Shield Cover (bonus to defense and vs missile weapons) where I had a second and third upgrade. So he kept switching back to the old ability after I told him to select the latest upgrade.

#6
Cydz

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well berserk gets turned off after combat ends. i got no real problem with any other sustained.

unless you mean that they turn it off after you been at camp or something.

#7
greeneggsnoham

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Here are the reasons I've found for this happening. Most I'm sure you've thought of though



1) Character died, then when got up later I forgot to turn the sustained ability before the next fight



2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage



3) Tactic I had set up to turn it on was incorrectly set up.



4) I kept selecting all party members and then instructing them to attack a mob before or right at the start of combat, meaning that the tactic never got initiated



5) Character was starting to turn the ability on, and I interrupted the action with an order to do something else

#8
cipher86

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delete

Modifié par cipher86, 12 novembre 2009 - 07:06 .


#9
cipher86

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delete

Modifié par cipher86, 12 novembre 2009 - 07:06 .


#10
cipher86

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greeneggsnoham wrote...

2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage


I'm not sure if this is correct...?  If you are using a sustained skill, the mana/stamina goes into your reserved pool, right?  So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.

Aside from that, I've thought of everything else listed here, and that has not been it.  I'll be on my Warrior, turn on rally, switch to another character, wait a few seconds, and watch him disable Rally.  Same goes for other sustainable skills that I've troubleshot - it's getting to be a bit of a PITA.

#11
Unclean Ren

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Most likely your tactics are set up to turn on some other sustained skill that doesn't stack.



I would try temporarily disabling all the tactics that are turning on any sustained skill and see if it sticks like that.

#12
C. Ouimet

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From what I've read, I'm gathering that you are manually turning on the sustained abilities on your party members. The tactics dictate which abilities they should be using, and if the sustained ability is not on their tactics, they will debuff it from themselves in order to gain mana/stamina to use their other abilities. Using a tactic line such as Self -> Any -> Activate Mode -> Rally will make sure the ability stays active at all times.

#13
chizow

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Yah I've seen this as well, I'd chalk it up to an undocumented bug more than anything. What's worst is they don't reliably enable these sustained abilities again even if you set them in tactics. I'm guessing Berserk/Rally do have some combat dependencies that impact when they're enabled and disabled. And yes I've tested and observed while controlling a different character. For example, with Wynne's Spirit Healer aura, she'll at least re-enable it by herself when its disabled, happens on a zone almost 100% right away.



Another thing I've noticed is if there's an animation or cut-scene it often disables some sustained abilities. Blood Thirst for example, cut scenes or using a chat dialogue always seems to disable it.



Anyways, I'd also like to see this looked at and fixed so its consistent.

#14
Sadinar

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cipher86 wrote...

greeneggsnoham wrote...

2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage


I'm not sure if this is correct...?  If you are using a sustained skill, the mana/stamina goes into your reserved pool, right?  So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.


You are correct. Activating sustained skills reduces your maximum stamina/mana and has no other effect on your current stamina/mana pool. You can activate all of a character's sustained abilities once you have spent all of that character's stamina/mana on active skills, which is actually what I do with all the characters except the tank. As far as I can tell, the only time you would be unable to activate a sustained skill would be if that skill would bring your max stamina/mana below zero.

#15
nub5

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Not in my experience with mana.  If I have sustain up in combat and burn through all the mana (as running out), then my sustain abilities go bye bye.

Granted this is a rare occurrence usually I get to a point where I have just a little bit of mana left, but not enough to do any spells.  At this point I'll pop a potion and continue blasting.

cipher86 wrote...

greeneggsnoham wrote...

2) Character ran out of mana or stamina. If you're using a lot of abilities while using a few sustained modes, this can happen pretty quick and you may not realize it. This happened to me a lot at low levels with my mage


I'm not sure if this is correct...?  If you are using a sustained skill, the mana/stamina goes into your reserved pool, right?  So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.

Aside from that, I've thought of everything else listed here, and that has not been it.  I'll be on my Warrior, turn on rally, switch to another character, wait a few seconds, and watch him disable Rally.  Same goes for other sustainable skills that I've troubleshot - it's getting to be a bit of a PITA.



#16
NtenseGamer

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I have only noticed sustained skills turn off when a char dies. I always clear out the tatics first when I get a new party member. I control each character myself because I don't trust the computer to do it and have not noticed this problem so that could be it. The only gripe I have is that when you are meleeing something and it gets stunned the tanks have a tendancy to just stop attacking it.

#17
HemisH

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NtenseGamer wrote...

I have only noticed sustained skills turn off when a char dies. I always clear out the tatics first when I get a new party member. I control each character myself because I don't trust the computer to do it and have not noticed this problem so that could be it. The only gripe I have is that when you are meleeing something and it gets stunned the tanks have a tendancy to just stop attacking it.


Who would attack a defenseless target?! You brute!

#18
Denlath Vestor

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cipher86 wrote...

I'm not sure if this is correct...?  If you are using a sustained skill, the mana/stamina goes into your reserved pool, right?  So if I run out of available stamina, there is still mana/stamina left in the reserves for sustained skills.

Cipher, I'm not saying you're wrong (I may very well be!) and I may be misunderstanding what you're saying, but my understanding about how the mana/stamina is used is that, for instance you have 100pts in stamina. If you activate a sustained ability that take 30pts to maintain, you now have just 70 pts to use with activated (or other sustained) abilities. I'm not sure what you mean by a "reserved pool". Maybe I just resaid what you are saying and I just misunderstood you, but I'd like it if you or someone could clarify this point for me...

Thanks.

#19
cipher86

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Here is the tactics setup for my warrior tank:



1. Self: Any - Activate: Shield Wall

2. Self: Any - Activate: Threaten

3. Self: Any - Activate: Precise Striking

4. Self: Any - Activate: Rally

5. Self: Surrounded by at least three enemies - Activate: Taunt

6. Enemy: Attacking main character - Activate: Overpower



Shield Wall, Threaten, Precise Striking, and Rally can all be activated at the same time, and they stay on when I am controlling him, but when he gets controlled by AI he will randomly disengage one (or more) of them. Rally is the one that is usually disengaged, sometimes Threaten gets turned off as well.

#20
cipher86

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Denlath Vestor wrote...

Cipher, I'm not saying you're wrong (I may very well be!) and I may be misunderstanding what you're saying, but my understanding about how the mana/stamina is used is that, for instance you have 100pts in stamina. If you activate a sustained ability that take 30pts to maintain, you now have just 70 pts to use with activated (or other sustained) abilities. I'm not sure what you mean by a "reserved pool". Maybe I just resaid what you are saying and I just misunderstood you, but I'd like it if you or someone could clarify this point for me...

Thanks.


Here's how it works:

Let's say you have 100 maximum stamina.  You activate "Shield Wall", a sustainable ability that requires 55 stamina as upkeep.  This means you only have access to 45 of your stamina, as 55 is now put into that "reserve pool".

Even if you blow away all of that remaining 45, there will always be 55 stamina reserved to keep the sustainable ability "Shield Wall" active, so even if your bar looks like it's empty, there is some that is still available, just inaccessible, because it's being used as upkeep for Shield Wall.  Hover over your characters portrait and a tooltip should popup in the bottom right, saying how much stamina you have available to spend, and how much is in reserves.

Basically, as long as the sustainable abilities are turned on, they stay on unless you order it off - unless it's something like Haste which drains over time and will eventually shut down.

#21
cipher86

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It isn't just Rally though, just to be clear. Sten seems to have a problem keeping "Indomitable" active (even though I have placed it as his #1 tactic), and Oghren keeps disabling "Berserk", although like someone said it could have been programmed that way so your stamina regen is optimal (though having Oghren disable Berserk then get into a battle 2 seconds later is a pain, because now I have 28seconds before I can activate it again).

#22
Ninjaphrog

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Lol seriously people read the abilities closely before putting something like this up.



All 'ACTIVATED' abilities have an upkeep, wether it be stamina, mana, or whatever it is that keeps you going. Let's say a mage turns out blood magic...it requires hp to keep you going, once you drop below a certain percentage of HP(Very low as far as I know), it'll turn off by itself, since blood magic requires life force. Same with berserker, it just drains stamina over time instead, and once you're drained of stamina it'll shut off.



Point is that the character you are in control of gets its tactics ignored and you're in control, the game is made so that the character CANNOT do anything on its own untill you switch. If the problem persists, and the problem is not what I specified, you can fix it in the tactics window.

#23
Ninjaphrog

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cipher86 wrote...

It isn't just Rally though, just to be clear. Sten seems to have a problem keeping "Indomitable" active (even though I have placed it as his #1 tactic), and Oghren keeps disabling "Berserk", although like someone said it could have been programmed that way so your stamina regen is optimal (though having Oghren disable Berserk then get into a battle 2 seconds later is a pain, because now I have 28seconds before I can activate it again).


Sten turns off berserk cause it drains stamina continuously over time.

#24
tr0tsky

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Ninjaphrog wrote...

Sten turns off berserk cause it drains stamina continuously over time.


No it doesn't.  It *does* give a penalty to stamina regeneration, but that's not the same thing.

#25
cipher86

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Ninjaphrog, I will give you the benefit of the doubt, because if you had read the rest of my posts you should be able to clearly understand what it is I'm talking about. I'm not discussing upkeep - I'm discussing having tactics set up a certain way to keep abilities active, and for whatever reason, the AI likes to turn them off sometimes.