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How badly would Reapers own the Haloverse?


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#26
WidowMaker9394

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The Covenant Fleet matches them in strength and surpasses them in numbers. But, they're sentient and organic which makes them susceptible to indoctrination.


#27
sympathy4saren

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Wait...in what Halo game do all of these offices exist? A Halo game is bad guy, shoot, bad guy, shoot, brief cutscene, shoot, shoot, shoot, shoot, cutscene, shoot, the end. One project that didn't fail was the story in Mass Effect 2....(no spoilers). Didn't fail for me. I did good. See, we have a gazillion ways we can play our games, with subtle variances in our choices affecting character interaction, plot and future games.



Why do the UNSC have such trouble with the Covenant? They would get owned by the Systems Alliance and Cerberus. You worry about Covenant, we will worry about gods.

#28
Nuke the site from Orbit

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The Genophage was so effective against the Krogan because well... when was the last time you saw a Krogan scientist, if it were deployed against other advanced races, a cure would be quickly made and the targeted race would then be VERY pissed off at the attempted genocide and their resolve would only be strenghthened.



Also the Forerunners are fully and easily capable of traveling outside the galaxy (the Ark), so when they kick the Reapers butts back into darkspace they can hunt them down to the last.



Also I'm not trying to cause a flamewar here, I LOVE Mass Effect as do I love Halo.

#29
sympathy4saren

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I'm off to bed, can't believe its this late. We will agree to disagree. Have a good one, man.

#30
Dust_King

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Sorry to go a bit off topic but if you want real unstoppable machines have a look at 40k's Necrons. Now that's a race of killing machines :D

#31
Nuke the site from Orbit

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Most of Halo's non-essensial backstory is told in the official novels, just like *gasp* Mass Effect. Also, whats so bad about shooting stuff in in a game, thats what you do in most of ME1 and 2, its a shooter RPG, so be more mature and don't change the subject again.



So Cerberus has one, count it one, project which according to the players decision hasn't blown up in their face YET (read Mass Effect retribution), very competant...



As for the Covenant and why they were so difficult for the UNSC, read my previous posts to answer your question and try and remember the fact that the UNSC still won the war.



I'm going to bed, if this thread is not locked when I get home from collage I'll be back...

#32
Gleym

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Forerunner Halos can wipe out all life with the press of a button. Reapers are biomechanical, not pure machinery, so they would be wiped out too. Forerunners kick back and relax after an easy victory. Even I know this, and I don't even LIKE the Halo games.

Space Marines can also beat Reapers thanks to the awesome power that is the Exterminatus. Also Necrons.

Modifié par Gleym, 24 novembre 2010 - 12:22 .


#33
PARAGON87

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Really technology-wise the UNSC is pathetic compared to the humans in ME.  Really the Halo story takes place 300 years after the ME-timeline, and they haven't gotten FTL right, there is no floating cars or anything contra-gravity implimented.  Plus alien life wasn't discovered until the Covenant showed up on Harvest.

The only thing they have that can be an advantage are the MAC cannons (I'm not even sure if they are equal to the rounds on dreadnaughts).  Oh and space elevators, we never heard them mentioned in ME.

So yeah, if the UNSC ever found the Reapers, they'd be at Earth in an hour.  :devil:

#34
Phategod1

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V-rex wrote...

Phategod1 wrote...


I try to bury my Halo hatred but I have to say the Forerunners have to be the Second biggest Galactic idiots in the known fictional universe. Lets see the only way to save the Universe Is to destroy all life in it? To push CTRL+alt+ delete and reboot the entire galaxy? There almost as dumb as the Covenant for praying to the giant life nuking Rings and the Spaceballs.


I try to bury my Halo fandom and yet people just keep saying stuff that forces me to respond:

The only true sure fire way to eliminate the flood completely is to starve it to death. Sure, the main infestations and hives can be obliterated in explosions but in essence what the flood is is an infection. All it takes is one spore to spread and grow to destroy an entire species and worse still, as long as there are hosts there will be no stopping the spread. They can take ships and travel to distant worlds and devour everything they come into contact with.
The Flood is a cancer, there is no way to centrally destroy it. Hence, after a thousand other plans were tried and failed the Forerunners were left with no other choice but to destroy the Flood, and themselves, to ensure that the huge galactic scale infestation would not spread any further.

However they also catalogued DNA and Embryo's of many sentient races across the galaxy in order to allow it to be repopulated, so ultimatley it was still a victory.

As for the Covenant worshipping the Halo rings, can you really blame them? They grow up on their homeworlds with strange and unknown artefacts on them and grow to try to understand them. Hence they grow to honor those who made the rings as 'gods' because everything about their technology to their mystery made them appear very godly.
And then of course, later on the truth is finally revealed and a good portion of the Covenant leave and abandon that original religion.

OT: I don't know how the Halo Universe would far any better against the Reapers then any other universe against the Reapers would, to be fair though the might of the Halo Rings might help (although if we are going by the events after the main trilogy then there would no longer be an Ark to fall back to) because even though they were made to kill sentient life, it could still ultimatley be destructive enough to take out Reapers as well.

But still that's the kind of franchise fandom cross over kind of stuff that in all honesty I'd rather not really think about. However let it be known, if Turians and Sangheili ever got into a fight, the Sangheili would leave the Turians in a screaming pile of broken hips.


Spores got out in all 3 Halo games even made to earth in Halo 3 did it mean the end of the galaxy? No! which is Proof those morons over reacted. I'm sorry I find Halo a exercise in ****** Poor Plothole riddled Story telling. 

#35
Lord Zeuss

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V-rex wrote...

I try to bury my Halo fandom and yet people just keep saying stuff that forces me to respond:

The only true sure fire way to eliminate the flood completely is to starve it to death. Sure, the main infestations and hives can be obliterated in explosions but in essence what the flood is is an infection. All it takes is one spore to spread and grow to destroy an entire species and worse still, as long as there are hosts there will be no stopping the spread. They can take ships and travel to distant worlds and devour everything they come into contact with.
The Flood is a cancer, there is no way to centrally destroy it. Hence, after a thousand other plans were tried and failed the Forerunners were left with no other choice but to destroy the Flood, and themselves, to ensure that the huge galactic scale infestation would not spread any further.

However they also catalogued DNA and Embryo's of many sentient races across the galaxy in order to allow it to be repopulated, so ultimatley it was still a victory.

As for the Covenant worshipping the Halo rings, can you really blame them? They grow up on their homeworlds with strange and unknown artefacts on them and grow to try to understand them. Hence they grow to honor those who made the rings as 'gods' because everything about their technology to their mystery made them appear very godly.
And then of course, later on the truth is finally revealed and a good portion of the Covenant leave and abandon that original religion.

OT: I don't know how the Halo Universe would far any better against the Reapers then any other universe against the Reapers would, to be fair though the might of the Halo Rings might help (although if we are going by the events after the main trilogy then there would no longer be an Ark to fall back to) because even though they were made to kill sentient life, it could still ultimatley be destructive enough to take out Reapers as well.

But still that's the kind of franchise fandom cross over kind of stuff that in all honesty I'd rather not really think about. However let it be known, if Turians and Sangheili ever got into a fight, the Sangheili would leave the Turians in a screaming pile of broken hips.


Win, this post has it.Image IPB

#36
V-rex

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Phategod1 wrote...



Spores got out in all 3 Halo games even made to earth in Halo 3 did it mean the end of the galaxy? No! which is Proof those morons over reacted. I'm sorry I find Halo a exercise in ****** Poor Plothole riddled Story telling. 


Difference there is that that was a small contamination, easily dealt with thanks to orbital bombardment (I.E the Elites glassed half of Africa to prevent further spread). Similarly in Halo 1 the Flood never made it off of Halo before it was destroyed, effectively taking the infestation with it.
In Halo 2 High Charity was the vector after the infestation on Delta Halo (which would also later be glassed beyond recognition) and it became a giant hive, the last true hive of the Flood after the infestation on Delta Halo was destroyed. It took a few ships with it and the Elites worked to prevent it from spreading, one ship escaped, the Elites followed and High Charity came shortly after, making impact with the portal and finding itself in the Ark.
Whereupon the activation of the new Halo not only ensured the infection could not spread in the area beyond the rim of the galaxy, but it also destroyed it entirely at its source.

The difference is that these were all rather small and containable situations that had the [ipotential[/i] to be galactic scale disasters. It took all the combined efforts of humanity and the Covenant just to hold them back and even that wasn't enough to prevent the fall of High Charity or the destruction of an entire shield world or for that matter prevent the flood from completely gaining control of the Ark in almost an instant.
We only saw the small scale parts of what ultimatley was a massive risk.

In the Forerunners case, there were flood controlled ships moving all over the galaxy, utterly infesting entire worlds and spreading from system to system with no end in sight.
Armies could not stop it, fleets could not stop it, orbital bombardment by that point did nothing and there was no way to keep track of the hordes continuing to spread. No scientific cure to the infection existed, no way to immunize the population.
There was NO OTHER CHOICE
Unless that action had been taken, there would be no hope whatsoever for biodiversity within the galaxy, the flood would consume everything. By sterilizing it, it gave the infection nothing to feed on and as a result it went dormant and slowly died off. After that they were able to repopulate.

In the Halo trilogy the Flood never gets to the status of galaxy destroyer, but the plot and a lot of the characters motivations are focussed on making sure that they can never reach that status.

#37
Annihilator27

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ME3 is going to end with Shepard and crew escaping from the Reaper homeworld before it blows up in the Mako, Im calling it.

#38
Commissar Gash

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Gleym wrote...



Forerunner Halos can wipe out all life with
the press of a button. Reapers are biomechanical, not pure machinery,
so they would be wiped out too. Forerunners kick back and relax after an
easy victory. Even I know this, and I don't even LIKE the Halo games.



Space Marines can also beat Reapers thanks to the awesome power that is the Exterminatus. Also Necrons.

A Forerunner Dreadnought working at 100% would be enough, but let's thow
in the Covenant Navy (estimated number 3000-4000 ships) with those Big Frakking Ships
leading the fleets into battle. I hate it when people without knowledgeof both universes try to pretend they know exactly who would win, Alliance simply doesn't have the numbers, firepower and experience to defeat the UNSC. Reapers can never take on the entire Haloverse, since they would've had difficulties with fighting UNSC alone and if the Reapers made the mistake the arrive in large groups UNSC would atomize them with the 1,2 Petaton (1.200.000.000.000 Kiloton) NOVA bomb. And since kinetic barriers don't stop directed energy weapons (for example Covenant Pulse Lasers) or slow moving objects (for example a Covenant Super Carrier with a pissed off Shipmaster) and the fact that Reapers fail at countering things that they don't expect means poor Reapers
would be the ones that go extinct this time...

One Imperium of Man Battleship should be enough to destroy the Reapers...

@V-rex You have my full support, sadly some people fail to see that Halo isn't
Mass Effect where you can solve everything with a Paragon speech... Once you loose the control over Flood you are screwed. Especially since the Flood will use your tech against you and how longer you fight them then how harder it gets since they get smarter with every being they consume, well actually the Gravemind gets smarter. The Forerunner did fought a 300 year war against the Flood before the activated the Array, the Array was their last resort, they tried everything possible before it.

Just a small tip for the OP: Pick a universe you actually know anything about when you write a thread like this.
Wait, weren't vs threads against the rules?[smilie]../../../images/forum/emoticons/andy.png[/smilie]

Modifié par gashgfjaskgfkagh, 24 novembre 2010 - 03:47 .


#39
Lord Zeuss

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gashgfjaskgfkagh wrote...

Gleym wrote...



Forerunner Halos can wipe out all life with
the press of a button. Reapers are biomechanical, not pure machinery,
so they would be wiped out too. Forerunners kick back and relax after an
easy victory. Even I know this, and I don't even LIKE the Halo games.



Space Marines can also beat Reapers thanks to the awesome power that is the Exterminatus. Also Necrons.

A Forerunner Dreadnought working at 100% would be enough, but let's thow
in the Covenant Navy (estimated number 3000-4000 ships) with those Big Frakking Ships
leading the fleets into battle. I hate it when people without knowledgeof both universes try to pretend they know exactly who would win, Alliance simply doesn't have the numbers, firepower and experience to defeat the UNSC. Reapers can never take on the entire Haloverse, since they would've had difficulties with fighting UNSC alone and if the Reapers made the mistake the arrive in large groups UNSC would atomize them with the 1,2 Petaton (1.200.000.000.000 Kiloton) NOVA bomb. And since kinetic barriers don't stop directed energy weapons (for example Covenant Pulse Lasers) or slow moving objects (for example a Covenant Super Carrier with a pissed off Shipmaster) and the fact that Reapers fail at countering things that they don't expect means poor Reapers
would be the ones that go extinct this time...

One Imperium of Man Battleship should be enough to destroy the Reapers...

@V-rex You have my full support, sadly some people fail to see that Halo isn't
Mass Effect where you can solve everything with a Paragon speech... Once you loose the control over Flood you are screwed. Especially since the Flood will use your tech against you and how longer you fight them then how harder it gets since they get smarter with every being they consume, well actually the Gravemind gets smarter. The Forerunner did fought a 300 year war against the Flood before the activated the Array, the Array was their last resort, they tried everything possible before it.

Just a small tip for the OP: Pick a universe you actually know anything about when you write a thread like this.
Wait, weren't vs threads against the rules?[smilie]../../../images/forum/emoticons/andy.png[/smilie]


Image IPB

#40
Zurcior

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I find ir hard to believe that the Reapers would lose a fight with the Halo-verse. One example being that I think ME's kinetic barriers are stronger than covenant and spartan shields.



Example: *rocket to the face* MC dies

*rocket to the face* Shepard loses shields and survives*



Mind you this could be just gameplay mechanics, but I still believe it's something to consider.

#41
Lord Zeuss

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As for the OP, I think the Reapers would be terrible owners of the Halo universe. For starters, they have no financial skills (we are the vanguard of your destruction is bad for investors). The board of directors would be looking for every opportunity to get rid of them. By virtue of being poor businessmen, the Reapers would own the Haloverse pretty poorly.:P

#42
MisterDyslexo

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Let me put it this way.



The humans are getting completely pwn'd in every battle against the Covenant.



Covenant are religious kooks that follow it blindly. Unless a "change of hats" happens anyways (Damn you Halo 2, your intro gave me false hope for the series)



If the Reapers just say they made the Halo rings, they probably wouldn't even have to indoctrinate the Covenant. Tell them to just keep pwning those marines, and war's over. Dismantle their fleet afterwards. They'll be perfect keepers, seeing as they can actually think for themselves, rather than play the balancing act of control vs usefulness.

#43
Lord Zeuss

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Zurcior wrote...

I find ir hard to believe that the Reapers would lose a fight with the Halo-verse. One example being that I think ME's kinetic barriers are stronger than covenant and spartan shields.

Example: *rocket to the face* MC dies
*rocket to the face* Shepard loses shields and survives*

Mind you this could be just gameplay mechanics, but I still believe it's something to consider.


No, let's not bring gameplay mechanics into this. After all, in DAO you can be incinerated by a pillar of fire but only lose a few health points, and I don't think anyone's making a case for people in DAO being more physically immune to incineration than others.

Besides, bump up the difficulty to Insanity and the difference pretty much goes away.

#44
Lord Zeuss

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MisterDyslexo wrote...

If the Reapers just say they made the Halo rings, they probably wouldn't even have to indoctrinate the Covenant. Tell them to just keep pwning those marines, and war's over. Dismantle their fleet afterwards. They'll be perfect keepers, seeing as they can actually think for themselves, rather than play the balancing act of control vs usefulness.


I think the Reapers would have to rethink their strategy, because the Covenant came apart at the seams and the UNSC won the war. Besides, the Reaper M.O. is to purge ALL sentient life, and the Covenant races make up the vast majority of sentient galactic life in the Haloverse. Just using them to eliminate humankind and then keeping them around afterwards doesn't fit with the pattern of complete sterilization.

#45
SpectreSeven

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The Haloverse would get badly stamped into the ground by the Reapers. period.

#46
Zurcior

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Lord Zeuss wrote...

Zurcior wrote...

I find ir hard to believe that the Reapers would lose a fight with the Halo-verse. One example being that I think ME's kinetic barriers are stronger than covenant and spartan shields.

Example: *rocket to the face* MC dies
*rocket to the face* Shepard loses shields and survives*

Mind you this could be just gameplay mechanics, but I still believe it's something to consider.


No, let's not bring gameplay mechanics into this. After all, in DAO you can be incinerated by a pillar of fire but only lose a few health points, and I don't think anyone's making a case for people in DAO being more physically immune to incineration than others.

Besides, bump up the difficulty to Insanity and the difference pretty much goes away.


 We aren't talking about DAO. Anyway, even on insanity you can survive one rocket to the face. And I do believe System Alliance weapons are superior, Not only infantry weapons and vehicles, but ships as well. Remember how big the explosion was on Virmire? And that was just a drive core. Imagine if they built an honest to goodness thermal nuclear weapon. It probably makes the Tsar bomb look like a sneeze.

#47
Zurcior

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Lord Zeuss wrote...

MisterDyslexo wrote...

If the Reapers just say they made the Halo rings, they probably wouldn't even have to indoctrinate the Covenant. Tell them to just keep pwning those marines, and war's over. Dismantle their fleet afterwards. They'll be perfect keepers, seeing as they can actually think for themselves, rather than play the balancing act of control vs usefulness.


I think the Reapers would have to rethink their strategy, because the Covenant came apart at the seams and the UNSC won the war. Besides, the Reaper M.O. is to purge ALL sentient life, and the Covenant races make up the vast majority of sentient galactic life in the Haloverse. Just using them to eliminate humankind and then keeping them around afterwards doesn't fit with the pattern of complete sterilization.


 The flood helped, remember? Else I think the Covies would have succeeded.

#48
Death of Seph

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Sorry to interupt but one thing that no one has mentioned yet, the reapers mo. We all seem to be assuming that the reapers would wander over to the haloverse and just start shooting. In the past the reapers have started with plain sneakiness and then revealed themselves when victory is assured. For example look at the defense platforms surrounding earth in halo 2, would the reapers throw themselves blindly against these defenses trusting to their kbs to protect them or would they indoctinate some marines, send them in on the sly and have them work holy mayhem on the defenses from within. When reapers arrive the defense platforms are offline and the fleet in orbit have either self destructed or are sitting ducks.

#49
Zurcior

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^^^ That is also a valid point. As far as I'm concerned, the power of indoctrination is worth 100,000 spartans. Knowledge is power!

#50
Googlesaurus

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The Flood rules all.