Archereon wrote...
Gleym wrote...
crimzontearz wrote...
Unless Dragon age is turning into a freaking FF-like rpg
Don't be silly. Dragon Age 2 isn't even an RPG in the first place (if adding stats to level up abilities counts as an RPG, I guess that means God of War is one too; similarly, if customizing my armor and appearance makes it an RPG, then so is Halo - and no, multiple choice answers in a cutscene isn't enough to count as an RPG), so how could it turn into a Final Fantasy knockoff?
lol. I don't really think there is such thing as a proper RPG. Everyone has their own defenition.
But the basic defenition of an RPG is a game who's gameplay is derived at least in part from Dungeons and Dragons...
As in...
-Meaningful levels.
-Meaningful stats and/or skills
-Meaningful equipment and some sort of inventory managment.
-Strategic combat, and often "Active ability" combat.
-(generally) party based gameplay)
I don't actually think everybody has a different definition--there's basically two schools and you've just cited one of them. I don't care for that definition because it excludes LARPG's and focuses on strategic elements rather than roleplaying. I'll grant that it seems to have gained a certain traction in the computer gaming industry.
The other school uses a definition much more closely related to the English word roleplaying and better capturing the essence of Dungeons & Dragons rather than its rules is stated by the oxford english dictionary:
"a game in which players take on the roles of imaginary characters,
usually in a setting created by a referee, and thereby vicariously
experience the imagined adventures of these characters".
Even better is this one cited in Wikipedia as being from a book on roleplaying games:
"A role-playing game (RPG) is a broad family of games in which players
assume the roles of characters in a fictional setting. Players take
responsibility for acting out these roles within a narrative, either
through literal acting, or through a process of structured
decision-making or character development."
I think there are some people (Sylvius, probably) who consider both the
statistical character development and roleplaying to be necessary, but in general most people's definitions fall into one of these camps. Of course, like many things, there's a continuum between what everyone would agree is an RPG and what everyone would agree is not, and where to draw that line is a secondary problem that causes arguments on top of the ones about the basic characteristics of RPG's.
Modifié par maxernst, 24 novembre 2010 - 07:27 .