Aller au contenu

Photo

easy on the plotline deaths Bioware


147 réponses à ce sujet

#101
the_one_54321

the_one_54321
  • Members
  • 6 112 messages
Didn't Darth Gaider have the discussion on why the name is is Dargon Age ][ like at least a month ago when people were complaining about having a single protagonist and no more Origins?

#102
ShrinkingFish

ShrinkingFish
  • Members
  • 1 214 messages

Mary Kirby wrote...


*Double-checks the title on her Dragon Age box*

Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?


Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*

Modifié par ShrinkingFish, 24 novembre 2010 - 10:41 .


#103
LPPrince

LPPrince
  • Members
  • 54 901 messages

ShrinkingFish wrote...

Mary Kirby wrote...


*Double-checks the title on her Dragon Age box*

Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die*


Late. RLY.

Modifié par LPPrince, 24 novembre 2010 - 10:42 .


#104
Mary Kirby

Mary Kirby
  • BioWare Employees
  • 722 messages

ShrinkingFish wrote...

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*


If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.

#105
the_one_54321

the_one_54321
  • Members
  • 6 112 messages
At first I thought that said "facegasm."

I was confused.

#106
ShrinkingFish

ShrinkingFish
  • Members
  • 1 214 messages

Mary Kirby wrote...

ShrinkingFish wrote...

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*


If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.


Definitely. Everyone needs a good solid nefarious cackle. It's like a thumb print for evil geniuses. And everyone knows that "evil genius" is a synonym for "Bioware Dev".

And in case anyone was wondering. I'm typing via one of those ghost psychics. She was kind enough to transcribe my posts for me.

#107
nightcobra

nightcobra
  • Members
  • 6 206 messages

Mary Kirby wrote...

ShrinkingFish wrote...

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*


If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.


here are some guidelines:wizard:




#108
the_one_54321

the_one_54321
  • Members
  • 6 112 messages
That's lunatic, not nefarious. There is something of an important difference.

#109
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Mary Kirby wrote...


Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?


*consider*

I bet it was EA.

#110
Guest_----9-----_*

Guest_----9-----_*
  • Guests
And I thought you called the second installment of Dragon Age number two out of convention. So, following the George Lucas numbering system, can we expect a prequel to come along eventually? Or if following Microsoft's system of using the year, recalculated for the Thedas calendar, it could be Dragon Age 9:30

Numbers are awesome!

We also have the twist of time where we know the end of the Hawke story, but not the beginning. No wonder I'm struggling with the continuity of time.  :P

Modifié par ----9-----, 24 novembre 2010 - 11:31 .


#111
Weltenschlange

Weltenschlange
  • Members
  • 219 messages

ShrinkingFish wrote...

Mary Kirby wrote...

ShrinkingFish wrote...

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*


If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.


Definitely. Everyone needs a good solid nefarious cackle. It's like a thumb print for evil geniuses. And everyone knows that "evil genius" is a synonym for "Bioware Dev".

And in case anyone was wondering. I'm typing via one of those ghost psychics. She was kind enough to transcribe my posts for me.

So what kind of ghost are you now?
Casper-type, poltergeist or something else?

#112
Vylan Antagonist

Vylan Antagonist
  • Members
  • 208 messages

AndrahilAdrian wrote...

Dragon Age: Origins
Dragon Age Origins: Awakening

And so on. Be glad Bioware is dropping subtitiles.


Dragon Age II, Championship Edition
Dragon Age II, Hyper Fighting
Super Dragon Age II
Super Dragon Age II Turbo, Hyper Hot Rod Edition
Dragon Age Alpha
Dragon Age II: The Movie Edition

#113
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Dragon Age: The Two Chantries
Dragon Age: The Darkspawn Strike Back
Dragon Age: Lord of the Qunari
Dragon Age: Hawke and the Arlathen of Doom
Dragon Age: The Last Exalted March
Dragon Age: Warden Returns
Dragon Age: The Wrath of Morrigan

#114
tmp7704

tmp7704
  • Members
  • 11 156 messages
Dragon Age: Now With Ninja Samurai

#115
1xs3thx1

1xs3thx1
  • Members
  • 302 messages
Are you Rubbish Hero's second coming?

#116
PanosSmirnakos

PanosSmirnakos
  • Members
  • 213 messages
Dragon Age 360 (also available on PC)...

#117
Wozearly

Wozearly
  • Members
  • 697 messages
Returning to the original point, wouldn't it be frustrating to have the majority of characters survive and go through to the next game? Lets face it...there's not a lot more that, say, Alistair can intruige us with about his past (unless he has some deep, dark, terrible secret) and we've already seen a lot of his world view.

Different characters show the world from a different perspective - as an example, the origin stories certainly helped shape how I took the warden through the game and developed their 'personalities'.

Personally, I feel continuing previous characters' stories works better as expansions to an existing game, and brand new characters - including the PC - is a better recipe for a new game.

Plus, its always a surprise to find out that the guy my wrathful, evil sod murdered on sight turns out to be the love of a different character's life in a second, completely different, playthrough.

[/2 cents]

Modifié par Wozearly, 24 novembre 2010 - 11:59 .


#118
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Wozearly wrote...

In my view, different characters give us the chance to see the world from a different perspective - the origin stories certainly helped shape how I took the warden through the game and developed their 'personalities'.

Yeah, that's really important. They're not just people, they're perspectives on the world, and relationships to it. They're often the face of and introduction to a race or faction or institution and how you treat and are treated by that group may be altered or defined depending on how you relate to the companion.

#119
Selene Moonsong

Selene Moonsong
  • Members
  • 3 393 messages
Death of a protagonist is the ultimate sacrifice and is very dramatic. When an event in a game can evoke strong emotions in a player, I call that a successful implementation.



I sat and cried while watching the epilogue for one of my female Dalish Elf character, while feeling vindicated in another of my character's surviving after the dark ritual, that strengthened his love for Morrigan.



The thing is, either way I did feel I had reached a successful end of thier stories and feel no need to continue to experience with those particular characters after the pinnacle of their lives. To continue on further with them would, IMHO, cheapen the events that came before.



Whether my character becomes Queen, Prince Consort, King's Mistress, travels with Lelliana, or Zev, or dies in the final battle, the stories of the Gray Warden are concluded.



Don't get me wrong, I would like to see what becomes of my male character after following Morrigan through the mirror, or the further adventures of my City Elf who fell in love with Lelliana or Zev, it is not as important as the tale of my character's endeavors despite his or her Origins.



If BioWare were to decide to follow-up that with 'further adventures' for my characters, I might enjoy the idea, but would I be happy with the implementation? Probably not because I would have certain expectations for what occured after the final battle. And while I tend to be pragmatic and realistic concerning my own expectations, I would not likely be satisfied with the results in the long run, as it would still feel like my character's previous adventures were unimportant to what my characters had previously accomplished. I much prefer to imagine what happens afterwords rather than see some sort of ultimate end of a tale...

#120
bsbcaer

bsbcaer
  • Members
  • 1 383 messages
gv

Mary Kirby wrote...

ShrinkingFish wrote...

Something I posted got a response from a dev! AND it was Mary! :o

*fangasm* *die happy*


If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.


Well, Your conversations with Varric were always Killer Image IPB

#121
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Wozearly wrote...

Returning to the original point, wouldn't it be frustrating to have the majority of characters survive and go through to the next game?


No.

Seriously, if your character is only interesting for one installment, they're a bad character.

James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.

#122
Wozearly

Wozearly
  • Members
  • 697 messages

Maria Caliban wrote...

James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.


I'm not saying that the characters should only be good for one installment. But if you take Star Trek as an example, I don't think The Next Generation or DS9 would have been as good if they'd had the entire or majority of the cast of Star Trek the original as characters. The odd cameo works well, but the huge difference in characters and settings gives each series a completely different take on the universe.

And there's a world of difference between wanting to see the same main character lead again and wanting them to encounter the same people time and time again. Both villains and sidekicks (although there are numerous exceptions) can benefit from being changed around on a reasonably regular basis - particularly because doing that means that the unexpected return of an old friend or old foe has a lot more emotional impact, like Jaws, Moriarty, Q (admittedly, a Picard/Cisko rather than Kirk example), Venom and...erm...okay, the analogy finally collapses at the Simpsons. :P

Its not to say that total or near-total continuity doesn't work. There are a ton of examples for where it does - but assuming that the quality of storytelling is equal in both cases, I just personally prefer the different outlook on an IP that a complete change of scene and characters provides - so I'm not unhappy with the direction Bioware have gone with DA:2.

Modifié par Wozearly, 25 novembre 2010 - 12:51 .


#123
Addai

Addai
  • Members
  • 25 850 messages

Wozearly wrote...

Returning to the original point, wouldn't it be frustrating to have the majority of characters survive and go through to the next game?

No.

Personally, I feel continuing previous characters' stories works better as expansions to an existing game, and brand new characters - including the PC - is a better recipe for a new game.

Which would have been recipe for a lot of great DLCs, but I've already sung that dirge.

#124
errant_knight

errant_knight
  • Members
  • 8 256 messages

Wozearly wrote...

Maria Caliban wrote...

James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.


I'm not saying that the characters should only be good for one installment. But if you take Star Trek as an example, I don't think The Next Generation or DS9 would have been as good if they'd had the entire or majority of the cast of Star Trek the original as characters. The odd cameo works well, but the huge difference in characters and settings gives each series a completely different take on the universe.

And there's a world of difference between wanting to see the same main character lead again and wanting them to encounter the same people time and time again. Both villains and sidekicks (although there are numerous exceptions) can benefit from being changed around on a reasonably regular basis - particularly because doing that means that the unexpected return of an old friend or old foe has a lot more emotional impact, like Jaws, Moriarty, Q (admittedly, a Picard/Cisko rather than Kirk example), Venom and...erm...okay, the analogy finally collapses at the Simpsons. :P

Its not to say that total or near-total continuity doesn't work. There are a ton of examples for where it does - but assuming that the quality of storytelling is equal in both cases, I just personally prefer the different outlook on an IP that a complete change of scene and characters provides - so I'm not unhappy with the direction Bioware have gone with DA:2.

I personally prefer direct continuations, but I'm actually fairly okay with the warden themselves not appearing as long as they're referenced. That would be way better than a game where my warden suddenly has a voice that isn't who they are. I would have liked an  full expansion with the companions very much, but I understand why they may want to go with different characters in full games. That being said, I would like the warden's fomer companions to appear as much as possible, so that it feels like the same world, and we find out more about what's happened for them.

I actually care more about them than the warden. I suppose that may be because the warden is, well, me, and one usually cares more about one's friends and loved one than one's self.

Modifié par errant_knight, 25 novembre 2010 - 01:12 .


#125
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
On an utterly personal note:

Anyone who killed Morrigan is an **** and I hope BioWare ignores that choice like the bull**** it is.