easy on the plotline deaths Bioware
#101
Posté 24 novembre 2010 - 10:41
#102
Posté 24 novembre 2010 - 10:41
Mary Kirby wrote...
*Double-checks the title on her Dragon Age box*
Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
Modifié par ShrinkingFish, 24 novembre 2010 - 10:41 .
#103
Posté 24 novembre 2010 - 10:41
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!Mary Kirby wrote...
*Double-checks the title on her Dragon Age box*
Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?
*fangasm* *die*
Late. RLY.
Modifié par LPPrince, 24 novembre 2010 - 10:42 .
#104
Posté 24 novembre 2010 - 10:45
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.
#105
Posté 24 novembre 2010 - 10:45
I was confused.
#106
Posté 24 novembre 2010 - 10:49
Mary Kirby wrote...
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.
Definitely. Everyone needs a good solid nefarious cackle. It's like a thumb print for evil geniuses. And everyone knows that "evil genius" is a synonym for "Bioware Dev".
And in case anyone was wondering. I'm typing via one of those ghost psychics. She was kind enough to transcribe my posts for me.
#107
Posté 24 novembre 2010 - 10:53
Mary Kirby wrote...
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.
here are some guidelines:wizard:
#108
Posté 24 novembre 2010 - 10:58
#109
Posté 24 novembre 2010 - 11:07
Mary Kirby wrote...
Wow. I guess it does say "Dragon Age: Warden, Warden, Warden." How did I miss that?
*consider*
I bet it was EA.
#110
Guest_----9-----_*
Posté 24 novembre 2010 - 11:08
Guest_----9-----_*
Numbers are awesome!
We also have the twist of time where we know the end of the Hawke story, but not the beginning. No wonder I'm struggling with the continuity of time.
Modifié par ----9-----, 24 novembre 2010 - 11:31 .
#111
Posté 24 novembre 2010 - 11:19
So what kind of ghost are you now?ShrinkingFish wrote...
Mary Kirby wrote...
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.
Definitely. Everyone needs a good solid nefarious cackle. It's like a thumb print for evil geniuses. And everyone knows that "evil genius" is a synonym for "Bioware Dev".
And in case anyone was wondering. I'm typing via one of those ghost psychics. She was kind enough to transcribe my posts for me.
Casper-type, poltergeist or something else?
#112
Posté 24 novembre 2010 - 11:23
AndrahilAdrian wrote...
Dragon Age: Origins
Dragon Age Origins: Awakening
And so on. Be glad Bioware is dropping subtitiles.
Dragon Age II, Championship Edition
Dragon Age II, Hyper Fighting
Super Dragon Age II
Super Dragon Age II Turbo, Hyper Hot Rod Edition
Dragon Age Alpha
Dragon Age II: The Movie Edition
#113
Posté 24 novembre 2010 - 11:30
Dragon Age: The Darkspawn Strike Back
Dragon Age: Lord of the Qunari
Dragon Age: Hawke and the Arlathen of Doom
Dragon Age: The Last Exalted March
Dragon Age: Warden Returns
Dragon Age: The Wrath of Morrigan
#114
Posté 24 novembre 2010 - 11:34
#115
Posté 24 novembre 2010 - 11:37
#116
Posté 24 novembre 2010 - 11:41
#117
Posté 24 novembre 2010 - 11:56
Different characters show the world from a different perspective - as an example, the origin stories certainly helped shape how I took the warden through the game and developed their 'personalities'.
Personally, I feel continuing previous characters' stories works better as expansions to an existing game, and brand new characters - including the PC - is a better recipe for a new game.
Plus, its always a surprise to find out that the guy my wrathful, evil sod murdered on sight turns out to be the love of a different character's life in a second, completely different, playthrough.
[/2 cents]
Modifié par Wozearly, 24 novembre 2010 - 11:59 .
#118
Posté 25 novembre 2010 - 12:06
Yeah, that's really important. They're not just people, they're perspectives on the world, and relationships to it. They're often the face of and introduction to a race or faction or institution and how you treat and are treated by that group may be altered or defined depending on how you relate to the companion.Wozearly wrote...
In my view, different characters give us the chance to see the world from a different perspective - the origin stories certainly helped shape how I took the warden through the game and developed their 'personalities'.
#119
Posté 25 novembre 2010 - 12:10
I sat and cried while watching the epilogue for one of my female Dalish Elf character, while feeling vindicated in another of my character's surviving after the dark ritual, that strengthened his love for Morrigan.
The thing is, either way I did feel I had reached a successful end of thier stories and feel no need to continue to experience with those particular characters after the pinnacle of their lives. To continue on further with them would, IMHO, cheapen the events that came before.
Whether my character becomes Queen, Prince Consort, King's Mistress, travels with Lelliana, or Zev, or dies in the final battle, the stories of the Gray Warden are concluded.
Don't get me wrong, I would like to see what becomes of my male character after following Morrigan through the mirror, or the further adventures of my City Elf who fell in love with Lelliana or Zev, it is not as important as the tale of my character's endeavors despite his or her Origins.
If BioWare were to decide to follow-up that with 'further adventures' for my characters, I might enjoy the idea, but would I be happy with the implementation? Probably not because I would have certain expectations for what occured after the final battle. And while I tend to be pragmatic and realistic concerning my own expectations, I would not likely be satisfied with the results in the long run, as it would still feel like my character's previous adventures were unimportant to what my characters had previously accomplished. I much prefer to imagine what happens afterwords rather than see some sort of ultimate end of a tale...
#120
Posté 25 novembre 2010 - 12:23
Mary Kirby wrote...
ShrinkingFish wrote...
Something I posted got a response from a dev! AND it was Mary!
*fangasm* *die happy*
If my posts are murdering fans, I... guess I better work on my nefarious cackle some more.
Well, Your conversations with Varric were always Killer
#121
Posté 25 novembre 2010 - 12:36
Wozearly wrote...
Returning to the original point, wouldn't it be frustrating to have the majority of characters survive and go through to the next game?
No.
Seriously, if your character is only interesting for one installment, they're a bad character.
James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.
#122
Posté 25 novembre 2010 - 12:49
Maria Caliban wrote...
James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.
I'm not saying that the characters should only be good for one installment. But if you take Star Trek as an example, I don't think The Next Generation or DS9 would have been as good if they'd had the entire or majority of the cast of Star Trek the original as characters. The odd cameo works well, but the huge difference in characters and settings gives each series a completely different take on the universe.
And there's a world of difference between wanting to see the same main character lead again and wanting them to encounter the same people time and time again. Both villains and sidekicks (although there are numerous exceptions) can benefit from being changed around on a reasonably regular basis - particularly because doing that means that the unexpected return of an old friend or old foe has a lot more emotional impact, like Jaws, Moriarty, Q (admittedly, a Picard/Cisko rather than Kirk example), Venom and...erm...okay, the analogy finally collapses at the Simpsons.
Its not to say that total or near-total continuity doesn't work. There are a ton of examples for where it does - but assuming that the quality of storytelling is equal in both cases, I just personally prefer the different outlook on an IP that a complete change of scene and characters provides - so I'm not unhappy with the direction Bioware have gone with DA:2.
Modifié par Wozearly, 25 novembre 2010 - 12:51 .
#123
Posté 25 novembre 2010 - 12:59
No.Wozearly wrote...
Returning to the original point, wouldn't it be frustrating to have the majority of characters survive and go through to the next game?
Which would have been recipe for a lot of great DLCs, but I've already sung that dirge.Personally, I feel continuing previous characters' stories works better as expansions to an existing game, and brand new characters - including the PC - is a better recipe for a new game.
#124
Posté 25 novembre 2010 - 01:08
I personally prefer direct continuations, but I'm actually fairly okay with the warden themselves not appearing as long as they're referenced. That would be way better than a game where my warden suddenly has a voice that isn't who they are. I would have liked an full expansion with the companions very much, but I understand why they may want to go with different characters in full games. That being said, I would like the warden's fomer companions to appear as much as possible, so that it feels like the same world, and we find out more about what's happened for them.Wozearly wrote...
Maria Caliban wrote...
James Bond, Sherlock Holmes, Captain Kirk, Spider-Man, Homer Simpson - how many times have these characters been featured in a story? And people continue to want to read stories with them in it.
I'm not saying that the characters should only be good for one installment. But if you take Star Trek as an example, I don't think The Next Generation or DS9 would have been as good if they'd had the entire or majority of the cast of Star Trek the original as characters. The odd cameo works well, but the huge difference in characters and settings gives each series a completely different take on the universe.
And there's a world of difference between wanting to see the same main character lead again and wanting them to encounter the same people time and time again. Both villains and sidekicks (although there are numerous exceptions) can benefit from being changed around on a reasonably regular basis - particularly because doing that means that the unexpected return of an old friend or old foe has a lot more emotional impact, like Jaws, Moriarty, Q (admittedly, a Picard/Cisko rather than Kirk example), Venom and...erm...okay, the analogy finally collapses at the Simpsons.
Its not to say that total or near-total continuity doesn't work. There are a ton of examples for where it does - but assuming that the quality of storytelling is equal in both cases, I just personally prefer the different outlook on an IP that a complete change of scene and characters provides - so I'm not unhappy with the direction Bioware have gone with DA:2.
I actually care more about them than the warden. I suppose that may be because the warden is, well, me, and one usually cares more about one's friends and loved one than one's self.
Modifié par errant_knight, 25 novembre 2010 - 01:12 .
#125
Posté 25 novembre 2010 - 01:16
Anyone who killed Morrigan is an **** and I hope BioWare ignores that choice like the bull**** it is.





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