crimzontearz wrote...
isn't that how Wrex was handled? Cameo if he lived and became leader of the Urdnot clan, totally not there and replaced by Wreav if he bit the dust on Virmire.
For the most part I expect this is what will happen. I think there is another face of the problem that people are forgetting. Remember when ME2 was released and it sent half the forum screaming because people were afraiding they will be missing content depend on the state of their ME's save, or whether they have one to begin with? After the dust settle though, for the most part it doesn't matter anyway aside maybe giving you a cozzy fuzzy feeling if you happen to have the right choice. I don't think the developers will risk differentiate people's experience in the sequence base on the experience of their previous installament. You might not like it, but I'm sure one of the requirement the writers have for their work (devs can correct me if I'm wrong), is that they have to ensure new game can still bring in new players without alienate them, having something that only make sense to those who played the game before is not a smart business sense.
Most of the time game contents got cut, so usually it's a safe assumption what in the final product is what the developers think best (in their opinion at leat) and I think it's their interest that most players will be able to experience all the contents regardless the reason, if they have to miss something, it's better be something insignificant. Let say the developers put a lot of resource to make big emotional quest in ME2 if Wrex survive, however the people who killed him on Virmire won't have access to it. From a resource point of view, that's not efficient. So a Cameo exprience is a good compromise really.
Back to the point of continuety, I'm pretty cool about it and I agree people should treat each installament separetly. I play another medium that frequently present multiple path for me to choose, but there is always one that's treat as a "canon" path. For example, the SRPG Sword of Eternity has "7" paths each with their own conclusive ending. However if you gonna pick up Sword of Eternity 2, then it picked one path from the previous game and continue from there. People who didn't like or favor the previous path may have some fit, but to me the choice is pretty obvious. Would I like to have just one single path for the previous game? Nope, having 7 paths to chose from was totally awesome and what made it good. Would like I like NOT to have the second game at all? Certainly not. The other option is to have 7 different game for the second iteration ... which hardly realistic.

There is, IMO, one solution to this, and it using DLC. I have always prefer to have thing that enhance the core game rather then adding some non-related extension. It would be nice if DLC can provide us with additional choices of an existing scenario instead of just some extra stuff to do that has absolutely nothing to do with the main game. For example, they can release DA2 with the same cameo set up like ME2, but later provide the "what if" type of DLC that let people explore the difference between say ... if Alistair was king, what if Alistair died ...etc... To me it sure gonna beat something like return to Ostega
Modifié par MightySword, 25 novembre 2010 - 11:25 .