Flashbang is my new favorite bonus power
#1
Posté 24 novembre 2010 - 05:24
Brought it with me onto the Derelict Reaper. Lots of instakilled husks.
Then decided to take it with me onto the Suicide Mission. It shut down Harby.
Next playthrough, I'm taking it with me to Horizon.
#2
Posté 24 novembre 2010 - 06:01
#3
Posté 24 novembre 2010 - 10:12
#4
Posté 25 novembre 2010 - 12:08
Anyone else feel guilty for using it on Harby? He tries so hard.
#5
Posté 25 novembre 2010 - 12:43
#6
Posté 26 novembre 2010 - 10:59
#7
Posté 26 novembre 2010 - 11:29
it's a combat power, so no benefits from upgrades, that means no CD bonus. you only get whatever your class passive gives you.
and for me, 6 second base CD is too long. that'll interfere with your AR spamming, cloak spamming, charge spamming, etc.
for a vanguard neutralize weapons first and then charge won't work. the incapacitation doesnt last that long
iirc, on insanity you have a 20% penalization on all duration powers, so when you research tech and biotics duration bonus, you only are mitigating that effect. but, since this is a combat power there's no mitigation available.
to make things even worse, there's duration penalization on larger foes.
lastly, and i know this is about player skill, those things can bounce and have a delay in the detonation, so your aiming and timing must be very accurate.
#8
Posté 26 novembre 2010 - 11:39
#9
Posté 26 novembre 2010 - 11:41
http://social.biowar...index/5287894/1
The OP of the thread linked makes good use of Flashbang in his Infiltrator and doesn't interfere with Cloak, granted you will sometimes miss with FB but the chance to 'cast' another one is not that far off.
#10
Posté 27 novembre 2010 - 02:47
#11
Posté 27 novembre 2010 - 05:50
My favorite part of Banging Flashes is that it's pretty much the only power that lets me play on my XBox without constantly pausing or otherwise micromanaging the power wheel. Hell, it actively discourages micromanaging, since it aims so much better in real time. Just get a power that curves around cover for the other hotkey and you're all set.
#12
Posté 27 novembre 2010 - 08:11
SSoG wrote...
The area of effect on Flashbangs is just stupid. It's 65% larger than an unstable warp, and 800% larger than a Wide Singularity. Yeah, you read that right, the AoE of Flashbang is NINE TIMES LARGER than Wide Singularity, or Area Overload, or Area Reave, or most of the other so-called "Area" powers. It's 26.5 times larger than Heavy Singularity. Once you familiarize yourself with the mechanics, there's very little actual "aiming" required.
My favorite part of Banging Flashes is that it's pretty much the only power that lets me play on my XBox without constantly pausing or otherwise micromanaging the power wheel. Hell, it actively discourages micromanaging, since it aims so much better in real time. Just get a power that curves around cover for the other hotkey and you're all set.
Yes, it IS crazy.
Modifié par Kronner, 27 novembre 2010 - 09:52 .
#13
Posté 28 novembre 2010 - 01:46
Harby was toast! All of the other times going through the base I used some other bonus power, and the fighting was tough, so I thought I'd share.





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