INJURY problems. --- Not enough injury kits
#1
Posté 24 novembre 2010 - 06:05
#2
Posté 24 novembre 2010 - 06:49
Plan your battle strategy better. Don't just run into a room and get mobbed. Try to weaken your enemy before you have to engage them in close quarters. I don't know the makeup of your party or your tactics. It's always best to use mages and traps to soften up your enemy from range. Are you using rogues with stealth to scout ahead and prepare for the battle?
Is there any particular area that's giving you problems?
I play on Nightmare difficulty and maybe have only one or two instances after a few hours of play that I require an injury kit (I only carry the lesser injury kits since I can usually make it back to camp before incurring another injury).
#3
Posté 24 novembre 2010 - 07:00
But a viable alternative is to have a spirit healer with you and cleansing aura. That will get rid of any injuries your party members have.
#4
Posté 24 novembre 2010 - 08:16
Otherwise, advice above works perfectly. Also make sure your gear is up to date. tier 1-2 items really don't cut it anymore after level 5-6.
#5
Posté 25 novembre 2010 - 03:53
My biggest issue was aggro early on because I needed to tweak my 'tanks' tactics. Big armor is good. Self-Activate Mode-Any-threaten is better. And adding a similar taunt tactic when your mages/rogues are being attacked by melee is better still.
#6
Posté 25 novembre 2010 - 04:29
There is a mod which will add certain important potion ingredients to Bodhan's inventory. You can find it at www.dragonage.nexus.com. Search for "merchant". Remember, too, that lesser injury kits are just fine for single injuries. I rarely use a regular one. Other than that, yes, the key is not getting knocked out during the fight. Make sure your people are wearing the best armor you can beg, buy or steal. You should also set the following tactic for every member of your party: Self: Health <50%; Use Health Poultice, least powerful. I move that tactic up to the top of the list. (Left click on the number, and drag to the top of the list.) If you're super low on injury kits, just use them for injuries which actually affect the way your party fights. It isn't going to hurt a mage to have a wrenched limb which affects attack or a fighter to have a head injury which affects cunning.
Modifié par Janni-in-VA, 26 novembre 2010 - 12:00 .
#7
Posté 25 novembre 2010 - 08:00
#8
Guest_Glaucon_*
Posté 25 novembre 2010 - 09:43
Guest_Glaucon_*
Experiment by replaying tough battles over and over until you get a feel for what tactics work under particular conditions/battles.
#9
Posté 25 novembre 2010 - 01:04
I'd suggest doing Broken Circle first to pick up Wynne and have her be your healer. She'll come with heal, regeneration and group heal, which are the standard healing spells. Unless you use a respec mod for Morrigan, it will be a while until she can do more than just cast heal.
How is your tank built? I'd put 2 strength and 1 dexterity into their stats until they have 38, and then focus on dexterity for a high defense tank build. With the best massive armor as well, they will be tough to take down. Then, just make sure they have shield wall and threaten up at all times and make frequent use of taunt.
I had the same struggles with the game early on as most people probably did, but now I usually end the game with 200+ health poultices, and my healer mage is usually more than enough healing for me. Also, try reloading when someone dies instead of just using an injury kit, to help understand where your party went wrong and do better the next time. In future playthroughs, it won't be too tough going through the whole game with few to no injuries because you'll know what's ahead and how to prepare. Eventually you'll start thinking that the game is too easy, even on nightmare.
#10
Posté 25 novembre 2010 - 02:09
Arthur Cousland wrote...
If you are having trouble running out of injury kits, try playing on a difficulty lower than nightmare. Finish the game once on easy or normal, then consider going up. On future playthroughs, you'll have a better idea of what's coming and how to prepare. If you are having trouble with the sylvans, you are probably going to Nature of the Beast way too early. Try going there after Broken Circle and/or Arl of Redcliffe.
I'd suggest doing Broken Circle first to pick up Wynne and have her be your healer. She'll come with heal, regeneration and group heal, which are the standard healing spells. Unless you use a respec mod for Morrigan, it will be a while until she can do more than just cast heal.
How is your tank built? I'd put 2 strength and 1 dexterity into their stats until they have 38, and then focus on dexterity for a high defense tank build. With the best massive armor as well, they will be tough to take down. Then, just make sure they have shield wall and threaten up at all times and make frequent use of taunt.
I had the same struggles with the game early on as most people probably did, but now I usually end the game with 200+ health poultices, and my healer mage is usually more than enough healing for me. Also, try reloading when someone dies instead of just using an injury kit, to help understand where your party went wrong and do better the next time. In future playthroughs, it won't be too tough going through the whole game with few to no injuries because you'll know what's ahead and how to prepare. Eventually you'll start thinking that the game is too easy, even on nightmare.
You mean Wynn can heal Injuries too ?? I don't know any heal spell that heals Injuries ?? which spell is that ?
#11
Posté 25 novembre 2010 - 04:01
#12
Posté 26 novembre 2010 - 12:47
If you're having trouble with a particular fight, you could try the link in my signature. It may help.
#13
Posté 26 novembre 2010 - 12:05
And yes, make free use of the reload button. I quick save (F5) a lot and tend to hit reload (F9) if I lose more than one party member, unless the baddie is just about dead anyway.
#14
Posté 27 novembre 2010 - 06:57
I must add my recommendation of Soteria's wonderful videos. I've found her advice in the forum to be spot on also. She's saved my butt more than once, did she but know it.
#15
Posté 28 novembre 2010 - 04:21
#16
Posté 29 novembre 2010 - 03:58
Arthur Cousland wrote...
Cleansing Aura is a spirit healer spell (tier 4). If you don't like Wynne, you could always have Morrigan become a spirit healer at lv 14 or use a re-spec mod. If your warden is a mage, they could also fill the spirit healer role and leave Wynne+Morrigan both at camp.
Agree, cleansing aura is so good, it is almost unfair.
#17
Posté 29 novembre 2010 - 05:15
But yea Cleansing Aura and save injury kits for mage or have two mages with Cleansing Aura. Either way the best method is prevention. Just stay on top of everyones health you will end up never using the injury kits.
#18
Posté 29 novembre 2010 - 07:48
Unless they are pulled from stacks wierdly (which does happen), 1 deep mushroom takes up the same inventory space as 99.
Varathorn in the forest has the least expensive poison ingredients.
The bartender in the pub in Denerim has almost the cheapest flasks... the cheapest is the wine merchant in the Dwarven city...
The bartender in Denerim also has the least expensive concentrator, etc. for making potions.
Then you should have enough materials to make it through almost any of the story missions except the deep roads, where I usually resupply before I get all the way.
And if you're getting killed 3 times in every fight, I'd turn the difficulty down until you can stand up through most fights. I usually see maybe 5 injuries for an entire game. I don't often play on insanity though. But not on easy either because that gets too easy and boring (esp. with the armor and weapons you get from dlc.)
Tactics (both programmed and your own during game play) are crucial. Don't storm in and just shoot. If there's a blood mage where you're charging in, you're not going to survive. You have to take out those who cause the most damage.
You might want to consider tweaking the party you roll with. Perhaps you need more of a certain skill or have too much of another? How is your party at crowd control? Do you have anyone with good ranged skills? Do each party members skills complement the others?
Just ideas.
#19
Guest_Glaucon_*
Posté 30 novembre 2010 - 12:45
Guest_Glaucon_*
Injury kits are useful. Not frequently becoming injured is priceless.
Go to the options page and set the game to auto pause before each battle. This will instantly stop you rushing in or getting caught off-guard.
Assess the battle field. Who's the most dangerous enemy present? They are graded by colour so you can mouse over them and identify threats readily. Take some time to pan the camera around or zoom in/out to get a top down view or to see an angle of attack.
Attrition is not on your side. Maximise your damage to kill as many enemies as soon as possible. A lot of the time you are going to be outnumbered so you need to control the crowd.
Run Away! Yep sounds weired but it works. Send some one in to hit and run. Your enemy will follow and surrender the advantage of owning the field.
Don't become discouraged: loosing is no reflection on you.
Modifié par Glaucon, 30 novembre 2010 - 12:53 .
#20
Posté 30 novembre 2010 - 01:44
An Example
I one area in particular Redcliffe 2nd floor you tend to get swarmed and out numbered by undead even with a 4 person party. They also have enthropic spells which cripples your party's effectiveness. Best thing to do in a situation like that is to shatter them. Use Morrigan's Cone of Cold on 3-4 corpses. Use Alistair's/PC's Overpower on 1, Sten's Might Blow on another, and Leliana's Below the Belt on yet another. Triple shatter, and considerably drops the enemy's numbers. The possibilities for spell combos to work to your advantage is what makes gameplay awesome no matter the difficulty.
#21
Posté 30 novembre 2010 - 04:12
#22
Guest_Hanz54321_*
Posté 30 novembre 2010 - 08:59
Guest_Hanz54321_*
Raistlin Maj wrote...
Ok, in many tough battles, my guys gets killed and when they come back, they are riddled with injuries like Cut Jugular, bleeding lung, Blindness and so on. I am finding that i can't carry enough injury kits to heal them every time. I usually just have 3-4 kits at a time. I buy them and I can make them, i have the ability. but i almost rarely have the necessary ingredients at all time. I am always missing sometihng. How do i get around this problem. and you know you can't go to camp all the time. some quest areas, won't let you.
Zy-El pretty much nailed it. I tell all new players to quick save before every battle you see coming. If a party member goes down and/or you use more than two potions (try to use NONE), then reload and play the battle again using a different strategy and tactics bar set. This is the best way to learn to play DA.
My 2 potion rule does not apply to orange boss fights. Though eventually you'll see Revenants can be dropped without using a single pot.
Good luck.
#23
Guest_Hanz54321_*
Posté 30 novembre 2010 - 09:07
Guest_Hanz54321_*
Glaucon wrote...
Attrition is not on your side. Maximise your damage to kill as many enemies as soon as possible. A lot of the time you are going to be outnumbered so you need to control the crowd.
You've obviously never seen Garrett in action. I just finished Jarvia's Hideout. 8 guys hitting him, and the little red damage numbers were "1", "1", "1".
But it takes awhile to get to that point with warriors and rogues. And rogues can't taunt and smite groups.
Mages . . . my buddy's toon is a mage. He goes with the Glaucon method. Main toon = Mage. Party is Sten, Oghren, and Lelianna with max archery. His strategy is stun everything w mindblast or fireball, cast mass paralyze while they are down, send the two world beaters in, then cast Inferno on the group for mass damage. Leliana stays back out of the inferno. Sten and Oghren are indomitable, so they don't care. It's hilarous. Not my strategy, but we sat up drining one night and I watched him. Laughed sohard I cried.
#24
Guest_Glaucon_*
Posté 30 novembre 2010 - 09:41
Guest_Glaucon_*
Hanz54321 wrote...
Glaucon wrote...
Attrition is not on your side. Maximise your damage to kill as many enemies as soon as possible. A lot of the time you are going to be outnumbered so you need to control the crowd.
You've obviously never seen Garrett in action. I just finished Jarvia's Hideout. 8 guys hitting him, and the little red damage numbers were "1", "1", "1".
But it takes awhile to get to that point with warriors and rogues. And rogues can't taunt and smite groups.
Mages . . . my buddy's toon is a mage. He goes with the Glaucon method. Main toon = Mage. Party is Sten, Oghren, and Lelianna with max archery. His strategy is stun everything w mindblast or fireball, cast mass paralyze while they are down, send the two world beaters in, then cast Inferno on the group for mass damage. Leliana stays back out of the inferno. Sten and Oghren are indomitable, so they don't care. It's hilarous. Not my strategy, but we sat up drining one night and I watched him. Laughed sohard I cried.
ETA
Though Sten is likely to just say: "Fool, stay here and eat these cookies. There is no place for your shenanigans in battle.".
Modifié par Glaucon, 30 novembre 2010 - 09:48 .
#25
Posté 01 décembre 2010 - 05:30
soteria wrote...
I must add my recommendation of Soteria's wonderful videos. I've found her advice in the forum to be spot on also. She's saved my butt more than once, did she but know it.
. He does now.
Whoops! "He," not "she" -- I was going by that -ia suffix on your username. Sorry! *blushing*





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