AA Tower or Bomb Site? (Spoilers)
#1
Posté 24 novembre 2010 - 06:21
Personally, i feel the Bomb site has a far better battleground, also
with Sarens arrival while firing into the water adds a better effect.
Though i prefer the ending cutscenes at the AA Tower, such as when
Sarens hold you over the ledge, and when seeing Kaidan/Ash watch the
Normandy leave without them.
Which one do you believe has the better cutscenes and battleground?
#2
Posté 24 novembre 2010 - 10:03
That's why whoever I choose to guard the bomb is the one that I chose to let die.
#3
Posté 25 novembre 2010 - 09:48
#4
Posté 25 novembre 2010 - 11:18
#5
Posté 25 novembre 2010 - 06:53
#6
Posté 25 novembre 2010 - 07:10
Zulu_DFA wrote...
Back to the bomb site. The AA tower is reported to be disabled, and Shepard needs to ensure the mission succeeds.
This. Every time. I hate how much people metagame to see a cooler cutscene as opposed to actually roleplaying.
#7
Guest_DSerpa_*
Posté 25 novembre 2010 - 07:20
Guest_DSerpa_*
#8
Posté 25 novembre 2010 - 07:32
#9
Posté 25 novembre 2010 - 07:46
#10
Posté 25 novembre 2010 - 07:58
#11
Posté 25 novembre 2010 - 08:23
DSerpa wrote...
Captain Kirrahe says that there's a snowball's chance in hell of disarming the nuke once it's activated, so there really isn't a practical reason to choose the bombsite over the AA tower. I'd say it's actually more practical to choose the AA tower because you save more lives and there's less Geth resistance.
Even if the bomb can't be deactivated, it can be removed by the geth dropship or something. As for more lives, this is not true. You can't tell how many Salariansremain alive at the tower, but you know for sure that there are some Normandy's red shirts (your own crew) at the bomb site.
#12
Guest_DSerpa_*
Posté 25 novembre 2010 - 09:31
Guest_DSerpa_*
Zulu_DFA wrote...
DSerpa wrote...
Captain Kirrahe says that there's a snowball's chance in hell of disarming the nuke once it's activated, so there really isn't a practical reason to choose the bombsite over the AA tower. I'd say it's actually more practical to choose the AA tower because you save more lives and there's less Geth resistance.
Even if the bomb can't be deactivated, it can be removed by the geth dropship or something. As for more lives, this is not true. You can't tell how many Salariansremain alive at the tower, but you know for sure that there are some Normandy's red shirts (your own crew) at the bomb site.
I get the sense that the bomb had a timer of only a few minutes. It might be possible to shoot your way through a few dozen geth, have a brief chat with Saren, and get to da choppa in a few minutes. It's not likely that you could clear a ground team, bring in a dropship from who knows how far away, load up the nuke, and make it to a safe detonation distance in a few minutes--particularly if you aren't immediately aware that there is a nuke.
In regards to the lives saved, I only saw one redshirt when I played through Virmire a few days ago, but that's a fair point.
#13
Posté 25 novembre 2010 - 09:32
DSerpa wrote...
Captain Kirrahe says that there's a snowball's chance in hell of disarming the nuke once it's activated, so there really isn't a practical reason to choose the bombsite over the AA tower. I'd say it's actually more practical to choose the AA tower because you save more lives and there's less Geth resistance.
The bomb is the mission. Zero chance of the mission failing is infinitely better than a "snowball's chance in hell" of the mission failing.
#14
Posté 25 novembre 2010 - 09:39
Cerberus Operative Ashley Williams wrote...
DSerpa wrote...
Captain Kirrahe says that there's a snowball's chance in hell of disarming the nuke once it's activated, so there really isn't a practical reason to choose the bombsite over the AA tower. I'd say it's actually more practical to choose the AA tower because you save more lives and there's less Geth resistance.
The bomb is the mission. Zero chance of the mission failing is infinitely better than a "snowball's chance in hell" of the mission failing.
Well this has kinda swayed from the topic, originally i was only asking which you thought had the better content, not which one would make more sense story wise. But if you make your choice on such basis, then i'd say its more realistic to choose who you would rather save. Atleast thats my opinion anyway.
After all, even if the chosen location is the AA Tower, chances are the geth wouldn't be able to move /disarm it in time since you barely make it out of there yourself. And i have faith in Ash/Kaidan to defend it long enough for us to get away.
#15
Posté 26 novembre 2010 - 08:13
Katamariguy wrote...
I go with the AA tower, with the added bonus of saving Captain Kirrahe.
You don't need to go to the tower to save Kirrahe, he survives just as well if you go back to the bomb side. I've actually been only once to the AA tower, but I've never had Kirrahe dead.
Marxman2 wrote...
But if you make your choice on such basis,
then i'd say its more realistic to choose who you would rather save.
Atleast thats my opinion anyway.
If you are able to give objective reasons for where to go you spare Shepard to choose because of personal preferences and thus lessen the commanding officer's dilemma.
As player you of course know beforehand, when deciding someone goes with the Salarians that one of them will die, but Shepard doesn't.
Modifié par Stazro, 26 novembre 2010 - 08:18 .
#16
Posté 26 novembre 2010 - 06:44
Marxman2 wrote...
Cerberus Operative Ashley Williams wrote...
The bomb is the mission. Zero chance of the mission failing is infinitely better than a "snowball's chance in hell" of the mission failing.
Well this has kinda swayed from the topic, originally i was only asking which you thought had the better content, not which one would make more sense story wise. But if you make your choice on such basis, then i'd say its more realistic to choose who you would rather save. Atleast thats my opinion anyway.
After all, even if the chosen location is the AA Tower, chances are the geth wouldn't be able to move /disarm it in time since you barely make it out of there yourself. And i have faith in Ash/Kaidan to defend it long enough for us to get away.
That's exactly the problem. The decision should not be based at all on which has better content. There is no reason for Shepard to risk the mission unnecessarily to go to the AA tower. That option should honestly never be chosen.
#17
Posté 26 novembre 2010 - 07:22
Why you care this much about how other people play the game is beyond me, I admit...Cerberus Operative Ashley Williams wrote...
Zulu_DFA wrote...
Back to the bomb site. The AA tower is reported to be disabled, and Shepard needs to ensure the mission succeeds.
This. Every time. I hate how much people metagame to see a cooler cutscene as opposed to actually roleplaying.
#18
Posté 26 novembre 2010 - 07:31
Xilizhra wrote...
Why you care this much about how other people play the game is beyond me, I admit...Cerberus Operative Ashley Williams wrote...
Zulu_DFA wrote...
Back to the bomb site. The AA tower is reported to be disabled, and Shepard needs to ensure the mission succeeds.
This. Every time. I hate how much people metagame to see a cooler cutscene as opposed to actually roleplaying.
Because it pressures the writers to create ME2 fairytale endings where everyone lives and no hard choices or sacrifices are made. We can make everyone happy with us and nothing has to go wrong. Shepard should have control over his actions, not the context in which he makes his choices. It starts when people play the game as some sort of omniscient player as opposed to playing as a very limited Shepard.
#19
Posté 26 novembre 2010 - 07:35
Cerberus Operative Ashley Williams wrote...
Marxman2 wrote...
Cerberus Operative Ashley Williams wrote...
The bomb is the mission. Zero chance of the mission failing is infinitely better than a "snowball's chance in hell" of the mission failing.
Well this has kinda swayed from the topic, originally i was only asking which you thought had the better content, not which one would make more sense story wise. But if you make your choice on such basis, then i'd say its more realistic to choose who you would rather save. Atleast thats my opinion anyway.
After all, even if the chosen location is the AA Tower, chances are the geth wouldn't be able to move /disarm it in time since you barely make it out of there yourself. And i have faith in Ash/Kaidan to defend it long enough for us to get away.
That's exactly the problem. The decision should not be based at all on which has better content. There is no reason for Shepard to risk the mission unnecessarily to go to the AA tower. That option should honestly never be chosen.
Marxman2 wrote...
Which one do you believe has the better cutscenes and battleground?
Marxman2 isn't asking which you chose and why - he's asking which you would pick if you *had* to base your choice on the cutscene. It doesn't matter that you personally wouldn't base your choice on the content but rather on your interpretation of the plot.
OT: I honestly don't know which I prefer. The bomb site is a cool location, and I prefer how the Saren conversation happens there. That said, I prefer Saren holding Shepard over the edge at the AA tower.
(And to give a renegade's reason to go to the AA tower: you're choosing between whether the bomb is guarded until it goes off, or whether the AA tower is guarded until the bomb goes off. Surely leaving the bomb to be guarded has the higher chance of mission success, so one ought to evacuate the AA tower. It can be argued both ways.)
#20
Posté 26 novembre 2010 - 07:50
JasonShepard wrote...
Marxman2 isn't asking which you chose and why - he's asking which you would pick if you *had* to base your choice on the cutscene. It doesn't matter that you personally wouldn't base your choice on the content but rather on your interpretation of the plot.
OT: I honestly don't know which I prefer. The bomb site is a cool location, and I prefer how the Saren conversation happens there. That said, I prefer Saren holding Shepard over the edge at the AA tower.
(And to give a renegade's reason to go to the AA tower: you're choosing between whether the bomb is guarded until it goes off, or whether the AA tower is guarded until the bomb goes off. Surely leaving the bomb to be guarded has the higher chance of mission success, so one ought to evacuate the AA tower. It can be argued both ways.)
The OP also asked which one "plays out better." I'm just giving my reason.
As to leaving the bomb site "defended," it wasn't a question of leaving troops anywhere to hold of the Geth. Both positions were being overrun. I go back to the bomb site to mop up the Geth there and secure it. If the bomb site is not reinforced, there is a risk (albeit a small one) of the bomb being disarmed. The mission must succeed.
#21
Posté 26 novembre 2010 - 07:59
So... Bioware making its games in a manner that most of their players will enjoy... is bad.Cerberus Operative Ashley Williams wrote...
Xilizhra wrote...
Why you care this much about how other people play the game is beyond me, I admit...Cerberus Operative Ashley Williams wrote...
Zulu_DFA wrote...
Back to the bomb site. The AA tower is reported to be disabled, and Shepard needs to ensure the mission succeeds.
This. Every time. I hate how much people metagame to see a cooler cutscene as opposed to actually roleplaying.
Because it pressures the writers to create ME2 fairytale endings where everyone lives and no hard choices or sacrifices are made. We can make everyone happy with us and nothing has to go wrong. Shepard should have control over his actions, not the context in which he makes his choices. It starts when people play the game as some sort of omniscient player as opposed to playing as a very limited Shepard.
Well, I hope you find the pain you're looking for somewhere.
#22
Posté 26 novembre 2010 - 08:57
Xilizhra wrote...
So... Bioware making its games in a manner that most of their players will enjoy... is bad.Cerberus Operative Ashley Williams wrote...
Because it pressures the writers to create ME2 fairytale endings where everyone lives and no hard choices or sacrifices are made. We can make everyone happy with us and nothing has to go wrong. Shepard should have control over his actions, not the context in which he makes his choices. It starts when people play the game as some sort of omniscient player as opposed to playing as a very limited Shepard.
Well, I hope you find the pain you're looking for somewhere.
Making the game have some sense of sacrifice and choice will make it more enjoyable, not less. I want quality choices and the feeling of loss as opposed to the instant gratification of "no one left behind" in ME2 that left a horrible taste in my mouth.
#23
Posté 26 novembre 2010 - 08:59
#24
Posté 27 novembre 2010 - 01:50
Kirrahe survives regardless, as I remember. Not sure if that's a bug, but he's back on the Normandy.Katamariguy wrote...
I go with the AA tower, with the added bonus of saving Captain Kirrahe.
#25
Guest_DSerpa_*
Posté 27 novembre 2010 - 01:57
Guest_DSerpa_*





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