18 Intellect from start
Red Wizard starting at lvl6
(Human) Prodigal Spellcaster
(lvl1) Spell Penetration
(lvl3) Greater Spell Penetration
(lvl5 must be a metamagic/item creation)
(lvl6) Spell Focus (Illusion)
(lvl9) Greater Spell Focus (Illusion)
How deadly is this spell for a Wizard 5/Red Wizard 4 (and rising)? Also, I guess it qualify as Death magic and do that make certain (most?) boss characters immune to the spell?
If you guys think this option suck, suggest another good school for a red wizard!
Phantasmal Killer/Wierd - How effective?
Débuté par
Torquemada_
, nov. 24 2010 09:12
#1
Posté 24 novembre 2010 - 09:12
#2
Posté 24 novembre 2010 - 09:27
I'm not saying it sucks, but if I was going to make a Red Wizard, I'd take an school with more offensive spells. Evocation, Necromancy...
#3
Posté 24 novembre 2010 - 09:42
The defenisve spells for Illusion is kickass though and looking at the wikia, seems like the added prohibited school for Red Wizard are in 6/8th cases Illusion.
But indeed, my 2nd choice been necromancy, suits well with a couple of levels Palemaster too.
But indeed, my 2nd choice been necromancy, suits well with a couple of levels Palemaster too.
#4
Posté 24 novembre 2010 - 11:28
That's the point, Illusion is the defensive school, so you don't need high DCs for it, and Red Wizard is all about DCs.
There's a workaround. When you become a RW, you can't learn new spells of the prohibited school, but you keep the ones you already have. So, if you want every Illusion spell, you can wait to level 17 (9th level spells), and then become a RW, losing nothing.
If you don't want every Illusion spell, you can take RW earlier. With only 5 Wizard levels you already have Displacement, Mirror Image, Ghostly Visage (not sure if this one is from Illusion), and maybe some more, I don't remember all of them now.
There's a workaround. When you become a RW, you can't learn new spells of the prohibited school, but you keep the ones you already have. So, if you want every Illusion spell, you can wait to level 17 (9th level spells), and then become a RW, losing nothing.
If you don't want every Illusion spell, you can take RW earlier. With only 5 Wizard levels you already have Displacement, Mirror Image, Ghostly Visage (not sure if this one is from Illusion), and maybe some more, I don't remember all of them now.
#5
Posté 25 novembre 2010 - 12:46
Hmmm...from the wiki (on Enhanced Specialization):
Note: Although the description of this feat implies that the +1 bonus to DC is only for spells from the chosen school of Specialization, the +1 bonus to DC is actually applied to ALL of the Red Wizard's spells (it does not, however, affect the DC of Epic Spells from any school). It is unknown if the same goes for the +1 bonus to spell penetration.
If this is true, you can go with Illusion if you want.
Edit: Nevermind, I also read this on Spell Power:
Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.
Note: Although the description of this feat implies that the +1 bonus to DC is only for spells from the chosen school of Specialization, the +1 bonus to DC is actually applied to ALL of the Red Wizard's spells (it does not, however, affect the DC of Epic Spells from any school). It is unknown if the same goes for the +1 bonus to spell penetration.
If this is true, you can go with Illusion if you want.
Edit: Nevermind, I also read this on Spell Power:
Note: Although not specified in the feat description, this bonus only applies to spells from the chosen school of Specialization. This includes any Epic Spells from the chosen school.
Modifié par Arkalezth, 25 novembre 2010 - 01:03 .
#6
Posté 08 décembre 2010 - 10:17
Phantasmal Killer is sadly pretty dismal. Immunity to mind-affecting spells, fear, phantasms, or death magic will stop it, plus it allows two saving throws, so it won't work on anything really worth using it on.
#7
Posté 08 décembre 2010 - 11:46
Transmuter and necromancer are only real options valid for a red wizard. While much fewer spells, the fact death magic and necromancy have a lot of immunities available, makes a transmuter a lot more dangerous. Even though immunity to petrification can be an issue but that is relatively rare.
I've done some work ( on my PW ) which allows a evoker red wizard to actually get dice damage above the normal cap ( so if you are 10th red wizard and 10th wizard, your fireball can do 10d6+5d6 from the red wizard bonus ). This is only if the spell is in your school and is a pretty minor boost since most creatures you face tend to have major amounts of hit points. ( frankly it's more based on my knowing circle magic in the 2nd edition rules and prefering that for red wizards, but then since it's my house rules i can make it how i want )
Illusionists just aren't supported well in game, they need a major revamp. Enchanters just have too much mind immunity to deal with, even though that too might be fixed by a clever spell or alternate means of delivery ( potions perhaps ). Or perhaps they could be seen as being better at making magic items.
Now if you want real fun, then get a group of red wizards with some sort of circle magic helping them work together.
I've done some work ( on my PW ) which allows a evoker red wizard to actually get dice damage above the normal cap ( so if you are 10th red wizard and 10th wizard, your fireball can do 10d6+5d6 from the red wizard bonus ). This is only if the spell is in your school and is a pretty minor boost since most creatures you face tend to have major amounts of hit points. ( frankly it's more based on my knowing circle magic in the 2nd edition rules and prefering that for red wizards, but then since it's my house rules i can make it how i want )
Illusionists just aren't supported well in game, they need a major revamp. Enchanters just have too much mind immunity to deal with, even though that too might be fixed by a clever spell or alternate means of delivery ( potions perhaps ). Or perhaps they could be seen as being better at making magic items.
Now if you want real fun, then get a group of red wizards with some sort of circle magic helping them work together.
#8
Posté 09 décembre 2010 - 06:46
I think Abjurer can be a pretty dangerous spec too, especially in pvp or in settings where dispelling really counts...





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