Ah, no worries. Just spent $5 on points and picked it upRadwar wrote...
Is there a way to transfer Bioware points, seriously I'd buy it for you. That's how I hate Garrus's damaged armor.
Higher resolution textures for characters (PC Mod)
#301
Posté 26 janvier 2011 - 07:55
#302
Posté 26 janvier 2011 - 08:10
The alternance pack was a mixed bag.
- Garrus finally has an undamaged armor + for me it looks even better than his original.
- Finally Jack gets a great outfit (yay), except it's completely ruined because of the godawful sunglasses, and you can't take them off! (Grrr!!)
- Thane, well I like his original outfits, so I didn't really care about that one (and yes the sunglasses ruins this one aswell).
But it was worth it imo just for Garrus's armor.
Modifié par Radwar, 26 janvier 2011 - 08:54 .
#303
Posté 26 janvier 2011 - 09:06
Burdokva wrote...
Grimmace wrote...
Took about 30 seconds to load them all. No hit on frame rate either running around the citadel testing it out.
Texmod must really be messed up on my PC configuration. JeanLuc's textures take around two minutes to load...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
Kestral Armor would be awesome for the next one.
I'm trying to wait for the next DLC before doing another run through, but these texture upgrades are making it hard. Kestral would do me in.
Modifié par Grimmace, 26 janvier 2011 - 09:13 .
#304
Posté 26 janvier 2011 - 09:17
I did happen to get class cancelled today so maybe I'll just plow through the Kestral armor and maybe get it done for tomorrowGrimmace wrote...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
Kestral Armor would be awesome for the next one.
I'm trying to wait for the next DLC before doing another run through, but these texture upgrades are making it hard. Kestral would do me in.
#305
Posté 26 janvier 2011 - 10:21
JeanLuc761 wrote...
I did happen to get class cancelled today so maybe I'll just plow through the Kestral armor and maybe get it done for tomorrow
Ahh, stuck in the same east coast storm perhaps? School will probably be cancelled tomorrow too. Just hope the power stays on, and work gets cancelled for me.
#306
Posté 26 janvier 2011 - 10:25
JeanLuc761 wrote...
I did happen to get class cancelled today so maybe I'll just plow through the Kestral armor and maybe get it done for tomorrowGrimmace wrote...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
Kestral Armor would be awesome for the next one.
I'm trying to wait for the next DLC before doing another run through, but these texture upgrades are making it hard. Kestral would do me in.
*Waits with anticipation*
#307
Posté 26 janvier 2011 - 10:34
You might be waiting until Saturday depending on how things go. Just a heads up.LuxDragon wrote...
*Waits with anticipation*
#308
Posté 27 janvier 2011 - 12:05
#309
Posté 27 janvier 2011 - 12:27
Well thank ya. Did just find out though that the textures for the Male version are identical to the female version. That literally halves the amount of work, so this could be done quite quickly.Grimmace wrote...
That still makes your release schedule pretty good.
#310
Posté 27 janvier 2011 - 01:02
#311
Posté 27 janvier 2011 - 04:32

#312
Posté 27 janvier 2011 - 04:56
#313
Posté 27 janvier 2011 - 06:43
#314
Posté 27 janvier 2011 - 10:15
Grimmace wrote...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
ATI HD4770 / AVG anti-virus. Apparently that's the worst possible scenario for running TexMod, otherwise Mass Effect 2 runs fine for me at 1280x1024 8xAA/16xAF and a modded .ini . Nothing really wrong with JeanLuc's textures, everything I load slows the game down a lot...
That Kestrel looks amazing! Any updates on the regular N7 armor you started a while back?
#315
Posté 27 janvier 2011 - 10:38
Burdokva wrote...
Grimmace wrote...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
ATI HD4770 / AVG anti-virus. Apparently that's the worst possible scenario for running TexMod, otherwise Mass Effect 2 runs fine for me at 1280x1024 8xAA/16xAF and a modded .ini . Nothing really wrong with JeanLuc's textures, everything I load slows the game down a lot...
That Kestrel looks amazing! Any updates on the regular N7 armor you started a while back?
For ME2 I figured the procesor would be the bigger issue. The game and PHYSX can take toll I guess since the processor has to do both, unless you modded the PHYSX to the GPU somehow.
Awesome on the Krestel armor. I feel another run though coming...
Modifié par Grimmace, 27 janvier 2011 - 10:38 .
#316
Posté 27 janvier 2011 - 02:24
JeanLuc761 wrote...
Well, I'd say this is a considerable improvement so far.
That looks fantastic mate! Though may i suggest adding a very slight gradiant to each 'square'. I always think of the material the armour is made out of to be similar to carbon fiber:

Modifié par JKA_Nozyspy, 27 janvier 2011 - 02:28 .
#317
Posté 27 janvier 2011 - 03:15
Your textures are so good that I want to eat them.
#318
Posté 27 janvier 2011 - 03:32
Most of the high resolution artwork actually makes it appear that the armor is made of carbon fiber. Maybe I should just alter the appearance and use a real carbon fiber texture as opposed to the "checkerboard" that's present.JKA_Nozyspy wrote...
That looks fantastic mate! Though may i suggest adding a very slight gradiant to each 'square'. I always think of the material the armour is made out of to be similar to carbon fiber:
-snippy
#319
Posté 27 janvier 2011 - 03:50
Burdokva wrote...
Grimmace wrote...
What are you running on? My gaming machine is pretty good, or so I like to think, so ME2 has never given it a workout. Even the upgraded textures have not been a problem.
ATI HD4770 / AVG anti-virus. Apparently that's the worst possible scenario for running TexMod, otherwise Mass Effect 2 runs fine for me at 1280x1024 8xAA/16xAF and a modded .ini . Nothing really wrong with JeanLuc's textures, everything I load slows the game down a lot...
That Kestrel looks amazing! Any updates on the regular N7 armor you started a while back?
I believe Texmod has issues with Ati cards. With HD4890 Texmod killed framerates in situations that are totally unrelated to the textures used, like in CIC or anywhere with a lot of holograms and so on. Upgraded to Nvidia GTX460 and FPS issues are gone, it still drops but it isnt killed to choppyness. GTX460 IS faster than HD4890, but not that much faster.
#320
Posté 27 janvier 2011 - 04:12
#321
Posté 27 janvier 2011 - 04:37
MaaZeus wrote...
I believe Texmod has issues with Ati cards. With HD4890 Texmod killed framerates in situations that are totally unrelated to the textures used, like in CIC or anywhere with a lot of holograms and so on. Upgraded to Nvidia GTX460 and FPS issues are gone, it still drops but it isnt killed to choppyness. GTX460 IS faster than HD4890, but not that much faster.
Maybe that's it, updated drivers and the usual checks done? I'm an NVidia user, I've had no problems.
#322
Posté 27 janvier 2011 - 07:47

Not sure if I like it or not yet, though it's no worse than the checkerboard pattern.
#323
Posté 27 janvier 2011 - 08:05
*Makes want face*
#324
Posté 27 janvier 2011 - 08:07
I would love to see your take on Samara, though her existing textures are really good.
One thing that always bugs me about Miranda and Shepard is the hairline. It's such and incised line, rather than a natural transition from bare skin to hair. Usually at the temples and forehead there is a "wispy" zone where the individual hairs are visible. The hair textures in general in the game are pretty terrible, looking more like stripes than hair. I would love to see new textures that are based on photos of actual hair.
#325
Posté 27 janvier 2011 - 08:14
It won't be complete until late tonight at the earliest, unfortunately.Spartanburger wrote...
Wow... that's good.
*Makes want face*
Also, as for the checkerboard vs. carbon fiber problem...surprisingly, combining the two yielded appealing results.





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