Higher resolution textures for characters (PC Mod)
#351
Posté 29 janvier 2011 - 08:36
#352
Posté 29 janvier 2011 - 10:28
Is there any chance you can do something about the blue light on the shoulder pad? It always seems like it too high or out of position. Or maybe it's just me.
#353
Posté 30 janvier 2011 - 03:08
Trust me, if there was any way I could get these textures out faster short of sacrificing ALL my free time, I'd do it. I still intend to have the Kestral armor out within the next 12 hours.LuxDragon wrote...
It's torture, this waiting thing...
Is there any chance you can do something about the blue light on the shoulder pad? It always seems like it too high or out of position. Or maybe it's just me.
#354
Posté 30 janvier 2011 - 03:58
JeanLuc761 wrote...
Here we are. First is a close-up comparison, second is the top half of the armor (since the legs aren't done)LuxDragon wrote...
Yay!!!
Any chance of screenshots?
Looking fantastic man, i cant wait! I have always been dissapointed by the low res textures on the Kestrel armour, even in relation to the normal N7 armour, your texture work is so much better.
Im not sure about the woven texture on the palms of the gloves though, i just dont think it looks right, i would have gone with something more akin to this:
#355
Posté 30 janvier 2011 - 09:20
#356
Posté 30 janvier 2011 - 12:31
Icinix wrote...
Hey..JeanLuc you awesome superstar you..I know you're busy doing awesome stuff...but is there any chance of getting a look at the ini file you're using for your graphic settings?
+1. Those screenshots look... fantastic, and not just because of the texture (as good as they are). I have a decent GPU that's in the same league as JeanLuc's 8800GT, but image quality isn't nearly as good.
#357
Posté 30 janvier 2011 - 02:47
I'm using the default .ini, believe it or notIcinix wrote...
Hey..JeanLuc you awesome superstar you..I know you're busy doing awesome stuff...but is there any chance of getting a look at the ini file you're using for your graphic settings?
Also, I'll see what I can do about the gloves. I'm not fond of the woven texture either.
#358
Posté 30 janvier 2011 - 06:31
Burdokva wrote...
GPU that's in the same league as JeanLuc's 8800GT, but image quality isn't nearly as good.
I dont think its so much that he has a superior GFX Card than its just he has a high resolution monitor and the forums are downsizing the hi-res screenshot to something even smaller.
#359
Posté 30 janvier 2011 - 06:35
I doubt it's that. Right click on the image and click "View image," and it will be 1680x1050technikr wrote...
Burdokva wrote...
GPU that's in the same league as JeanLuc's 8800GT, but image quality isn't nearly as good.
I dont think its so much that he has a superior GFX Card than its just he has a high resolution monitor and the forums are downsizing the hi-res screenshot to something even smaller.
#360
Posté 30 janvier 2011 - 10:01
Looks like maybe you've got the midas touch with graphics. Every image just automatically improves when you do something with it! :-p
#361
Posté 30 janvier 2011 - 10:31
Icinix wrote...
Default? Wow.....seriously...I'm running at 2560x1600 max settings and fiddled around with lower res and settings and the images aren't nearly as crisp and the shadows don't look nearly as natural!
Looks like maybe you've got the midas touch with graphics. Every image just automatically improves when you do something with it! :-p
On the subject, I once again must apologize for the delay with the Kestral armor. I will have it done tonight.
#362
Posté 31 janvier 2011 - 12:26
#363
Posté 31 janvier 2011 - 12:47
You have no idea how much I appreciate the patience.LuxDragon wrote...
Take your time. Quality work demands it.
In a bit of good news, I'm nearly done. Another couple hours of work and we should be set for release.
Modifié par JeanLuc761, 31 janvier 2011 - 12:48 .
#364
Posté 31 janvier 2011 - 02:50
Life is good!
#365
Posté 31 janvier 2011 - 03:07
technikr wrote...
Studying, sippin' down monster energy, listening in on Egyptian revolt and waiting for this mod to come out.
Life is good!
Progress is good. Doing some refinements on the torso right now, then finishing the last couple areas on the legs. Very close to release.
#366
Posté 31 janvier 2011 - 03:47
#367
Posté 31 janvier 2011 - 03:56
Everything. Everything except the legs is now 100% ready for release. As for the legs...I'd estimate about an hour of work is left.LuxDragon wrote...
Gloves too? (And shoulder pads too?)
#368
Posté 31 janvier 2011 - 04:53
#369
Posté 31 janvier 2011 - 05:02
Seriously, that's actually one nice pic. Like the retex of the Mattack too.
#370
Posté 31 janvier 2011 - 05:10
Actually, the only texture mod that's actually enabled there is the Kestral one. Tali and Miranda are using their default textures, and I haven't touched the Mattack yet.LuxDragon wrote...
And it happens to have two of your other three mods in one shot.
Seriously, that's actually one nice pic. Like the retex of the Mattack too.
#371
Posté 31 janvier 2011 - 05:18
#372
Posté 31 janvier 2011 - 05:40

Kestral Armor
#373
Posté 31 janvier 2011 - 06:16
#374
Posté 31 janvier 2011 - 06:49

Infiltrator black-ops shepherd approves!
Modifié par technikr, 31 janvier 2011 - 07:14 .
#375
Posté 31 janvier 2011 - 06:59
As a side note. How badass does Shep look holding the rifle in one hand like that as well?





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