And, before anyone asks, I do have the permission from the guy who made the original mod, which you can find here.

Normal Logo
Logo with Normal Map
Modifié par JeanLuc761, 09 février 2011 - 11:07 .

Modifié par JeanLuc761, 09 février 2011 - 11:07 .
I did find it amusing that all three of them chose to use that animation at the exact same timeLocutus_of_BORG wrote...
Nice HOO-SAA pose on Shep's party. Fightin them Collectors is stressful!
What a cool idea. It looks great.JeanLuc761 wrote...
LuxDragon requested that I add the Spectre logo to the high resolution Kestral armor
Okay, tried those settings. I have a single Gigabyte 5770 OC edition. Normally 60fps everywhere except heavily detailed places.Wynessa wrote...
Ok to be clear I am using a 5770 VaporX OC edition in crossfire with the following 3D settings
Standard settings set to Balanced
AA set to use Application settings
AAMode set to Adaptive Multi-Sample,
Anisotropic Filtering set to Use application settings
Mipmap at HIgh Quality
set vertical refresh to Off unless application specifies
all I noticed was about 4 - 6FPS drop from the 60FPS I was getting before
Hope this helps
JeanLuc761 wrote...
Well, finally got a reprieve from homework so here's another (very small) release. LuxDragon requested that I add the Spectre logo to the high resolution Kestral armor, so here it is in two flavors: One that's a flat texture and one that has a slight bevel on the normal map.
And, before anyone asks, I do have the permission from the guy who made the original mod, which you can find here.
Normal Logo
Logo with Normal Map
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOEngine.ini [D3DDrv.D3DRenderDevice] -BIOVertexShaderVersion=vs_2_0 +BIOVertexShaderVersion=vs_3_0 ; Doesn't work on older nVidia -MaxTextureSize=2048 +MaxTextureSize=4096
Modifié par AstralStorm, 10 février 2011 - 01:54 .
Wynessa wrote...
Spartanburger wrote...
God I hate using the main forums on my I-device. No good way to quote people. Have to re-write everything.What card specifically, and what settings do you use for CCC?Wynessa wrote...
I am running an ATI card and have no problems.
Ok to be clear I am using a 5770 VaporX OC edition in crossfire with the following 3D settings
Standard settings set to Balanced
AA set to use Application settings
AAMode set to Adaptive Multi-Sample,
Anisotropic Filtering set to Use application settings
Mipmap at HIgh Quality
set vertical refresh to Off unless application specifies
all I noticed was about 4 - 6FPS drop from the 60FPS I was getting before
Hope this helps
Modifié par MaaZeus, 10 février 2011 - 03:17 .
Modifié par Burdokva, 10 février 2011 - 04:46 .
I appreciate your assistance in helping ATI users get better framerates. As an NVIDIA user, I feel kind of bad that the mod is causing such problemsWynessa wrote...
@Spartanburger. I removed the second card and all I got was a drop to 40fps but it kept bouncing back up to 60 even in combat and cut scenes, but it was still smooth. I am running Catalyst 10.11 with the same settings. In game settings are set to max with film grain turned off running on a res 1920 x 1080.
I will muck around with the settings in CCC to help figure this out.
Go to the CIC. See how much your fps drops there.Wynessa wrote...
@Spartanburger. I removed the second card and all I got was a drop to 40fps but it kept bouncing back up to 60 even in combat and cut scenes, but it was still smooth. I am running Catalyst 10.11 with the same settings. In game settings are set to max with film grain turned off running on a res 1920 x 1080.
I will muck around with the settings in CCC to help figure this out.
JeanLuc761 wrote...
I appreciate your assistance in helping ATI users get better framerates. As an NVIDIA user, I feel kind of bad that the mod is causing such problemsWynessa wrote...
@Spartanburger. I removed the second card and all I got was a drop to 40fps but it kept bouncing back up to 60 even in combat and cut scenes, but it was still smooth. I am running Catalyst 10.11 with the same settings. In game settings are set to max with film grain turned off running on a res 1920 x 1080.
I will muck around with the settings in CCC to help figure this out.
yeah, that's about right. there are a few other places where that will happen. I'm gonna run benchmarks on solutions today.Wynessa wrote...
@Spartanburger
Just how low do the fps get there?
The worst I could get was CIC 15fps and TIM 10fps but the game was still smooth and the graphics good.
JeanLuc761 wrote...
I appreciate your assistance in helping ATI users get better framerates. As an NVIDIA user, I feel kind of bad that the mod is causing such problems
Spartanburger wrote...
yeah, that's about right. there are a few other places where that will happen. I'm gonna run benchmarks on solutions today.Wynessa wrote...
@Spartanburger
Just how low do the fps get there?
The worst I could get was CIC 15fps and TIM 10fps but the game was still smooth and the graphics good.
Raanz wrote...
Great work, the textures look good in the game.
I am curious, how are you upgrading the resolution on the textures? Are you simply resizing them to 4096? If so, don't you have some aliasing issues?
Modifié par MaaZeus, 11 février 2011 - 05:27 .

Modifié par danitiwa, 11 février 2011 - 11:02 .