Higher resolution textures for characters (PC Mod)
#601
Posté 05 mars 2011 - 09:17
#602
Posté 05 mars 2011 - 09:54
Feeling much better now. Do have to work the 9-5 shift tomorrow during the release of Pokemon Black/White though. Gonna be a long day.LuxDragon wrote...
Hope you're feeling better, man... We've been waiting for you!
I'm focusing on having the Normandy crew textures (including Dr. Chakwas) by Monday. If I can get the formal outfits done in time, I'll be releasing those as well.
#603
Posté 07 mars 2011 - 12:50
Wonder if it's related to BioWare's announcements? ^.-
No matter! Glad to hear you're doing better!
#604
Posté 07 mars 2011 - 02:26
#605
Posté 08 mars 2011 - 08:15
Note - It is NOT my computer, it is decent enough to run with these mods.
#606
Posté 08 mars 2011 - 10:08
#607
Posté 08 mars 2011 - 07:57
#608
Posté 09 mars 2011 - 02:37
I promise you that I am still working on the mod and once again I'm sorry for not living up to the "one texture a week" I was aiming for. I will release the next one as soon as I possibly can!
#609
Posté 09 mars 2011 - 05:22
I own both the first and second game for pc, but my laptop is vastly underpowered to run either on lowest settings. That being said, I have downloaded all your texture packs in anticipation of the day I upgrade. You go above and beyond spending so much time on a project like this, and I thank you for it.
(don't forget to enjoy your vacation!)
#610
Posté 09 mars 2011 - 05:55
#611
Posté 09 mars 2011 - 12:29
JeanLuc761 wrote...
Hello everyone, one more update. I know my release schedule has been shoddy over the last few weeks and I do apologize. This week alone is giving me a good 60+ hours of work WITHOUT having to worry about the texture mod. Thankfully, I have vacation next week so I can start getting things done more regularly again.
I promise you that I am still working on the mod and once again I'm sorry for not living up to the "one texture a week" I was aiming for. I will release the next one as soon as I possibly can!
*shrug*...I'm playing ME1 four years after release...I'll be playing ME2 for years yet....the fact you're doing this off your own bat in your own time is awesome! Your time is most appreciated, so don't feel rushed!
#612
Posté 14 mars 2011 - 10:00
#613
Posté 16 mars 2011 - 07:35
JeanLuc will update when he is ready to. Just let him work at his pace and he will tell us when he has a new texture ready for us.Jason007Fisher wrote...
Any updates for us JeanLuc761?
#614
Posté 16 mars 2011 - 03:30
And it is here that I finally have some good news. I will be releasing the next texture today with another texture pack likely for tomorrow. Finally done with midterms so I have some free time. Y'know, when I'm not doing a 6-hour sitting of DAIIRazor_Zeng wrote...
JeanLuc will update when he is ready to. Just let him work at his pace and he will tell us when he has a new texture ready for us.Jason007Fisher wrote...
Any updates for us JeanLuc761?
#615
Posté 16 mars 2011 - 07:39
Good to hear.JeanLuc761 wrote...
And it is here that I finally have some good news. I will be releasing the next texture today with another texture pack likely for tomorrow. Finally done with midterms so I have some free time. Y'know, when I'm not doing a 6-hour sitting of DAII
Any idea when we could see the pack for AAP1 and/or AAP2?
#616
Posté 17 mars 2011 - 03:21
I'll still have two texture packs out today, but damn it all if this isn't frustrating. <_<
#617
Posté 18 mars 2011 - 12:49


Barring any unexpected occurrences, you can expect this release within the next 3 1/2 hours. From the bottom of my heart, I thank all of you for your patience over these last couple of weeks; I know the waiting has been tough!
Or you've all been busy playing Dragon Age 2, who knows
#618
Posté 18 mars 2011 - 03:41
#619
Posté 18 mars 2011 - 04:49

Download Here.
#620
Posté 18 mars 2011 - 05:03
(though I'll be a bit sad to go back to cerberus uniforms... been using the alliance blue uniform mod lately)
Modifié par Interactive Civilian, 18 mars 2011 - 05:04 .
#621
Posté 18 mars 2011 - 08:12
Still looking forward to Miranda's high-res armor, BTW
#622
Posté 18 mars 2011 - 02:47
But could I make a little request(apart from my standard 'Heavy N7 armour please' one)?
As I am using retextured (black) normandy uniforms, and I prefere them to hi-res ones, I want to keep them, but I would like very much to have your hi-res science team uniform(dr Bastilasmother's one). I can double override them(standard uniforms) with tex mod, but that takes memory space needlesly, so could you separate standard cerberus uniforms and science uniforms into 2 different *.tpf files?
#623
Posté 18 mars 2011 - 03:10
I'm a little confused as to what you're asking. Are you asking if I can separate the Normandy Cerberus uniform from the one that other NPC's wear? If so, unfortunately it's a "universal" texture.The Natoorat wrote...
Very nice, as always.
But could I make a little request(apart from my standard 'Heavy N7 armour please' one)?
As I am using retextured (black) normandy uniforms, and I prefere them to hi-res ones, I want to keep them, but I would like very much to have your hi-res science team uniform(dr Bastilasmother's one). I can double override them(standard uniforms) with tex mod, but that takes memory space needlesly, so could you separate standard cerberus uniforms and science uniforms into 2 different *.tpf files?
#624
Posté 18 mars 2011 - 04:05
I think he's asking for Chakwas' uniform to be in a seperate file since he still wants the hi-rez science uniform but not the high rez Cerberus uniform. Get one but not the other.JeanLuc761 wrote...
I'm a little confused as to what you're asking. Are you asking if I can separate the Normandy Cerberus uniform from the one that other NPC's wear? If so, unfortunately it's a "universal" texture.The Natoorat wrote...
Very nice, as always.
But could I make a little request(apart from my standard 'Heavy N7 armour please' one)?
As I am using retextured (black) normandy uniforms, and I prefere them to hi-res ones, I want to keep them, but I would like very much to have your hi-res science team uniform(dr Bastilasmother's one). I can double override them(standard uniforms) with tex mod, but that takes memory space needlesly, so could you separate standard cerberus uniforms and science uniforms into 2 different *.tpf files?
#625
Posté 18 mars 2011 - 04:09





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