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Higher resolution textures for characters (PC Mod)


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#51
XiaShou

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your work is much appreciated dude :)

im commander shepard and this is my favorite thread on the citadel ;)

#52
JeanLuc761

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Marcus22Khaar wrote...
I completely agree with you. PC version Mass Effect should have better textures. I wish Garrus in ME1 would look something similar to those textures :innocent:

You asked for it.  Fixed Garrus' face; no more blurry!

Posted Image


Download the fix here.

#53
XiaShou

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hey jean i did install texmod and ur "package" i selected my me2.exer pressed run, and nothing changed. might it be cause i have the steam version?

#54
Darc_Requiem

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I also have the Steam version and I am having no luck as well.

#55
adriano_c

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Is that a known thing with the Steam copy? I remember trying to use texmod six months ago and was not able to get it working.

#56
lastpatriot

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Jeanluc, thanks so much for taking the time to do this for us all. You're work is most excellent!




#57
JeanLuc761

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For those having trouble with the Steam copy, apparently that is a known issue with Texmod. This workaround might work, but I'll see if there are other methods.



http://social.biowar...iscussion/1825/

#58
Ryzaki

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So...what exactly do I do with the file? Which folder do I place it in? Sorry if I'm being a bother and any help would be appreciated.

#59
JeanLuc761

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Ryzaki wrote...

So...what exactly do I do with the file? Which folder do I place it in? Sorry if I'm being a bother and any help would be appreciated.

Man, I should have written a tutorial :lol:

1) Extract Texmod to an availiable folder, and create a shortcut for it on the desktop if you wish.
2) Open Texmod, and choose your MassEffect2.exe as the application to open.
3) Download the texture mod and extract to your TexMod folder.  
4) In Texmod, click the "Open Package" button, and select the texture .tpf file.  
5) Click "Run" and enjoy!

#60
Ryzaki

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Thanks JeanLuc761!



No more blurry Garrus! Whoot!

#61
JeanLuc761

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Ryzaki wrote...

Thanks JeanLuc761!

No more blurry Garrus! Whoot!

You're very welcome :wizard:

#62
Marcus22Khaar

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JeanLuc761 wrote...

Marcus22Khaar wrote...
I completely agree with you. PC version Mass Effect should have better textures. I wish Garrus in ME1 would look something similar to those textures :innocent:

You asked for it.  Fixed Garrus' face; no more blurry!

Posted Image


Download the fix here.


Thank you!!!! I would kiss you if I could!! :P This fix is definitely going to be used as default forever. :):):)

#63
Darc_Requiem

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JeanLuc761 wrote...

For those having trouble with the Steam copy, apparently that is a known issue with Texmod. This workaround might work, but I'll see if there are other methods.

http://social.biowar...iscussion/1825/


Hmm...I had no luck. I renamed the ME2exe in Steam as suggested and when I try to run the game. Steam can't find it. Sometimes Steam can be a pain in the ass when it comes to mods.

#64
XiaShou

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u have to put the texmod.exe file in the same directory as the masseffect2 exe-file.

for me it worked fine

#65
Darc_Requiem

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XiaShou wrote...

u have to put the texmod.exe file in the same directory as the masseffect2 exe-file.
for me it worked fine


Ah okay. Thanks.

Edit: Still no luck. I give up for now.

Modifié par Darc_Requiem, 03 décembre 2010 - 11:02 .


#66
XiaShou

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ok heres how u go:

first put texmod.exe in the same folder as the masseffect2.exe

second rename masseffect2.exe into masseffect2original.exe

third rename texmod.exe into masseffect2.exe

fourth start the game via steam, it should start texmod instead

fifth select the masseffect2original.exe in texmod and then select the package u wanna load and press run.

now it should start me2 with custom textures.

there might be a windows securiry warning which u have to approve the first time ur doing this

#67
MaaZeus

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Thank you, the new texture looks gorgeus. Though the seam at her neck IS a bit distracting. Hopefully you manage to fix it one day but great job so far. A huge upgrade over original texture. B)

Modifié par MaaZeus, 06 décembre 2010 - 08:58 .


#68
JeanLuc761

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MaaZeus wrote...

Thank you, the new texture looks gorgeus. Though the seam at her neck IS a bit distracting. Hopefully you manage to fix it one day but great job so far. A huge upgrade over original texture. B)

Yeah, I really do apologize for that seam.  I'll keep searching for a fix, but I can't promise anything.

In related news, chances are good that I'll be releasing a high res texture for Jacob tonight, so stay tuned.

#69
Darc_Requiem

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Thanks again XiaShou, I had a typo when I renamed my files. Didn't realize it until I saw your response. JeanLuc you are the man. We get a dose of the Good Stuff later tonight.

#70
JeanLuc761

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Righto! Jacob Taylor is complete, both loyalty and default outfits. I'm aware the metal on his shoulders looks blue and trust me, it's the lighting and not the texture :P



Posted Image



Jacob Taylor High-Res Texture Mod: Download Here.

#71
kaff33nd

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Wow, this thread got big, fast! JeanLuc, I'm very curious how you made the default (512x512 or 1024x1024) textures a different size without crashing Mass Effect 2? Did you unwrap the UVs again in Max? I'm of the understanding that this is the only way to increase the resolution. Could you explain the process please? I know you probably don't have much time to sit and write an expose, but I'm really interested to know how you did this. I won't be able to sleep until I know! :D



If you've gone to all that trouble, then kudos my friend!

#72
MaaZeus

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The priiize! Will try it tomorrow.

#73
JeanLuc761

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kaff33nd wrote...

Wow, this thread got big, fast! JeanLuc, I'm very curious how you made the default (512x512 or 1024x1024) textures a different size without crashing Mass Effect 2? Did you unwrap the UVs again in Max? I'm of the understanding that this is the only way to increase the resolution. Could you explain the process please? I know you probably don't have much time to sit and write an expose, but I'm really interested to know how you did this. I won't be able to sleep until I know! :D

If you've gone to all that trouble, then kudos my friend!

Oh good lord no, it was nothing that complex! :lol:

All I did was extract the necessary textures from the game using TexMod (or umodel for normal maps), upscale them in photoshop, then paint over them to make sure I wouldn't run into any UV problems. 

#74
kaff33nd

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That still seems like a slow and complex method. Need any help? I won't go near normals, but I can help with the textures if it'll lighten the load for you. :)

#75
Darc_Requiem

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Wow Jeanluc, that is some serious dedication. We appreciate your work. I'm enjoying spilling drinks with hi-res Jacob and watching Tali ream racists Volus on the Citadel....with eyebrows :wizard: