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Higher resolution textures for characters (PC Mod)


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#951
JeanLuc761

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And now for a preview of our next release, Samara.

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#952
True Zarken

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It's all so beautiful. So many Hi-res textures.

JeanLuc if you did this with every texture in game (Which is impossible) people will start saying can my computer run ME2 instead of can my computer run Crysis? :P

Thanks a lot for all your hard work JeanLuc everything looks absolutely spectacular. :)

#953
Doommarine23

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True Zarken wrote...

It's all so beautiful. So many Hi-res textures.

JeanLuc if you did this with every texture in game (Which is impossible) people will start saying can my computer run ME2 instead of can my computer run Crysis? :P

Thanks a lot for all your hard work JeanLuc everything looks absolutely spectacular. :)


While I'm not sure how unoptimized Texmod is and I'm sure the 2048x2048s/4048x4048 Jean Luc uses is quite taxing on some systems, I'm sure it would run better than Crysis simply because while a game I adore, it is horribly unoptimized. <_<

EDIT: **** it, I'm going to get high-resolution screenshots of every mod released so far.

Oh by the way guys, it might depend on the fact that I run the game on max, but just so you know, all the mods combined make ME2 take up a total of 2GB just at the main-menu and has like a 2-3 minute loading time.

Modifié par Doommarine23, 13 juin 2011 - 01:42 .


#954
True Zarken

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True Crysis was horribly unoptimized for a PC exclusive, and add the absolute scary hi-res textures just made things worse. But the main thing is it is jaw droppingly beautiful till this day.

I have noticed that the loading times have gotten a bit long now. But to me it is worth it for the beauty. Yep my priorities are in the right place. =P

#955
Doommarine23

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I like the mods but I keep getting random FPS drops in certain views from 62 to 40ish.

Probably just ME2 being dumb as usual.

And yes, Crisis was horribly unoptimized.

#956
Spartanburger

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For me, it's more a thing with Texmod than with the size of the textures.
Launching the game through texmod with no texutes compared to having 31 textures running at the same time offer no difference in performance.

Yeah, Crysis was unoptimised. I can run it max at 1280x720, but only barley. In Crysis 2, its almost playable at max at 1920x1080, and 1280x720's fps has nearly doubled.

Modifié par Spartanburger, 13 juin 2011 - 02:48 .


#957
Doommarine23

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Regardless, the work he's done is utterly amazing and puts anything I've ever designed to shame. Seriously, you outdid yourself Jean with the N7 Armor, it is amazing.

#958
JeanLuc761

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Alright folks, here's the next release.

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Download Here.

Only two squadmates left!

#959
LuxDragon

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It's all so beautiful! Thank you!Posted Image

#960
MACharlie1

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Oh my...when I get home from Italy...I'm taking your textures in back and doing stuff to them.

Gross but you get my point. I'm not sure if you would/should divulge in your technique in getting these textures so high resolution. I would love to try/see it on older games like KOTOR.

#961
Predi1988

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Wow, you're finishing these textures faster and faster. I thought Jack's texture would need at least a month to finish... And now Hi-res textures just popping out of nowhere :D

But you really should place some screenshots of old versions in the first post, for comparison. Because at first glance, I Don1t see the difference. Not even at second glance.

Modifié par Predi1988, 13 juin 2011 - 11:14 .


#962
Doommarine23

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I think I might take a look at Sheploo and try making the generic custom face skins with it.

(Which I'll probably never do as I don't want to disrespect your work and I'm swamped with my own ****)

#963
Alex Corvis

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Hey those high res textures look much better than the original ones. Maybe you could create an additional texture pack for Samara to replace this IMHO strang standard outfit with the one Morinth wears on Omega? That would be great.

#964
sissysouthpaw

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Alex Corvis wrote...

Hey those high res textures look much better than the original ones. Maybe you could create an additional texture pack for Samara to replace this IMHO strang standard outfit with the one Morinth wears on Omega? That would be great.


Oooh! Great idea!

#965
Guest_Arcian_*

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Alex Corvis wrote...

Hey those high res textures look much better than the original ones. Maybe you could create an additional texture pack for Samara to replace this IMHO strang standard outfit with the one Morinth wears on Omega? That would be great.

That's not how textures work, man.

#966
Alex Corvis

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Ah, yeah I forgot. It's a different mesh. But is it possible to replace the model, too?

#967
Guest_Arcian_*

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Alex Corvis wrote...

Ah, yeah I forgot. It's a different mesh. But is it possible to replace the model, too?

Through the save editor, I believe.

#968
BarrettM107

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Awesome, can't wait to see the next ones :D
Keep up the good work!

#969
Grimmace

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They are still great. Any news on the AAPs? Especially #2?

#970
JeanLuc761

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Grimmace wrote...

They are still great. Any news on the AAPs? Especially #2?

Unfortunately, I don't have any new developments on that front.  My priority right now is to get the squadmates complete and move onto requests after that.  The good news is that there's a good chance I'll have the two remaining squadmates done within the next 24 hours or so.

#971
True Zarken

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JeanLuc761 wrote...

Grimmace wrote...

They are still great. Any news on the AAPs? Especially #2?


Unfortunately, I don't have any new developments on that front.  My priority right now is to get the squadmates complete and move onto requests after that.  The good news is that there's a good chance I'll have the two remaining squadmates done within the next 24 hours or so.


:o Awesome!

Good luck on the last two squadmates mate.

#972
JeanLuc761

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Well hello there Kasumi...

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#973
Cyansomnia

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DO WANT.

#974
Hyper_gateway

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JeanLuc761 wrote...

Well hello there Kasumi...

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MUST HAVE! <3

*keeping refreshing broweser till the link shows up* :D

#975
True Zarken

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JeanLuc761 wrote...

Well hello there Kasumi...

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Want! :crying: Can I have it?

Modifié par True Zarken, 16 juin 2011 - 04:53 .