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Higher resolution textures for characters (PC Mod)


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1946 réponses à ce sujet

#1076
ThePwener

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Fanboy? I don't even know what "hi-res textures" are. Thanks for the mature responses though...

#1077
JeanLuc761

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ThePwener wrote...

Fanboy? I don't even know what "hi-res textures" are. Thanks for the mature responses though...

I'll try to explain. 
In Mass Effect 1 and 2, most of the textures used for characters are at a resolution of 512x512 (faces) and 1024x1024 (bodies/armor).  My textures are double or quadruple that resolution, making them much cleaner and more detailed.  This is something that is only possible on PC because A) Xbox 360/PS3 doesn't have Texmod, and B) consoles are unable to handle textures that detailed, due to their limited memory (RAM).

#1078
ThePwener

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Well okay then, not that I care how flashy the pictures in the box are and how often Im blinded by them, they look fine to me. Personally, the pics looks exactly the same to me, just one brighter then the other. Apperantly it's just me though.

#1079
JeanLuc761

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ThePwener wrote...

Well okay then, not that I care how flashy the pictures in the box are and how often Im blinded by them, they look fine to me. Personally, the pics looks exactly the same to me, just one brighter then the other. Apperantly it's just me though.

Actually, I've met several people who swear on their lives that they are completely unable to tell the difference between my high resolution textures and the default textures. 

Granted, I don't have any good comparison images uploaded, so that might be part of it.

#1080
skcm

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JL, really glad you're posting even more of these. it has been a while since I checked... someday I'll have to bribe you to retexture some of the stuff in ME1 that you haven't already done ;)

thanks, again.

#1081
RR1107

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JeanLuc761 wrote...

ThePwener wrote...

Well okay then, not that I care how flashy the pictures in the box are and how often Im blinded by them, they look fine to me. Personally, the pics looks exactly the same to me, just one brighter then the other. Apperantly it's just me though.

Actually, I've met several people who swear on their lives that they are completely unable to tell the difference between my high resolution textures and the default textures. 

Granted, I don't have any good comparison images uploaded, so that might be part of it.


I work with a guy who for a long time argued with me that there was no difference between HDTV (1080P) and SDTV (480i) picture.  He went to the optometrist and found out he needed glasses BADLY.  After he got them, we had a conversation about HDTV again and he said that now that he could actually see that the difference was remarkable.

As for your textures, the comparison picture of Jack I think shows the differences quite clearly.

Modifié par RR1107, 24 juin 2011 - 04:30 .


#1082
Radwar

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RR1107 wrote...

JeanLuc761 wrote...

ThePwener wrote...

Well okay then, not that I care how flashy the pictures in the box are and how often Im blinded by them, they look fine to me. Personally, the pics looks exactly the same to me, just one brighter then the other. Apperantly it's just me though.

Actually, I've met several people who swear on their lives that they are completely unable to tell the difference between my high resolution textures and the default textures. 

Granted, I don't have any good comparison images uploaded, so that might be part of it.


I work with a guy who for a long time argued with me that there was no difference between HDTV (1080P) and SDTV (480i) picture.  He went to the optometrist and found out he needed glasses BADLY.  After he got them, we had a conversation about HDTV again and he said that now that he could actually see that the difference was remarkable.

As for your textures, the comparison picture of Jack I think shows the differences quite clearly.


Yeah and the differences are a heck of alot more noticable when you're playing (fullscreen) compared to a small screenshot.

#1083
Goat_Shepard

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Before and after.

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Just brilliant. You can easily see the enhanced detail on her body, eyebrows, and general complexion.

SimplyNeo has a point you can see the seam on top of her head where the textures meet, but it is minor. Idk why I can only run the textures for Jack, Samara, and Sheploo. I let texmod try to load for about 10 minutes and the flash screen doesn't show so I give up. Maybe it just takes a really long time to load them all, Idk yet.

Still, this is pure genius, we should be in awe B)

Modifié par Goat_Shepard, 24 juin 2011 - 12:30 .


#1084
Shepard Lives

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I think you should give it a little more time, Goat. Jean Luc did say it takes pretty damn long.

#1085
Goat_Shepard

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Right you are. I loaded every single mod and let it run for 20 minutes and voila. Hopefully it doesn't take that long every time, cuz I'd be forced to live with it :P

This means all my ss are now trash and I have to load up ME2 again. Thanks a lot, Picard <_<

#1086
JeanLuc761

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Goat_Shepard wrote...

Right you are. I loaded every single mod and let it run for 20 minutes and voila. Hopefully it doesn't take that long every time, cuz I'd be forced to live with it :P

This means all my ss are now trash and I have to load up ME2 again. Thanks a lot, Picard <_<

This is where the optimized pack will come in handy.  The detail is still fantastic, but the game loads much faster (under five minutes for me).

#1087
P3G4SU5

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Grimmace wrote...

I think it's been discussed and people came to the conclusion it is either the machine or video card you are running. Apparently there is some sort of ATI issue. I have Nvidia cards and have no issues with Texmod. Also what are you running on? Look a few pages back I think for the answer. If I remember right.


I'm using an ATI/AMD 5970. I'll take a look at the previous pages, but was there actually a fix or is this an unsolved issue?

#1088
Spartanburger

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P3G4SU5 wrote...

I'm using an ATI/AMD 5970. I'll take a look at the previous pages, but was there actually a fix or is this an unsolved issue?

As far as I know, it's an unresolved issue with ATI/AMD cards. There have been outliers with NVidia cards though.

The problem definitely stems from Texmod itself though, as if you simply launch the game through Texmod without adding any textures you still get the drop.

#1089
xSTONEYx187x

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Radwar wrote...

JeanLuc761 wrote...

ThePwener wrote...

Wow..... I can get the same results by turning the brightness up in my Tv.

Same results?  Raising the brightness does not change the quality of the textures, only their visibility.  I can 100% guarantee you that all of these texmods are more detailed than what is present in the default game. 


Don't bother JeanLuc, he's just a jealous console fanboy who's frustrated because his console can't handle hi-res textures due to the incredible amount of low ram consoles have.


Did you mention something about consoles? lol

#1090
JeanLuc761

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Well, I haven't been good about keeping you guys updated, so here's a WIP shot of Grunt, who I hope to have finished later tonight.

Posted Image

#1091
LuxDragon

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Better than me. I'm hoping to have my chapter sometime up this weekened.

Loving the Grunt mod. This is the last, yeah? Is his arm supposed to look like that?

#1092
MrDbow

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JeanLuc761 wrote...

Well, I haven't been good about keeping you guys updated, so here's a WIP shot of Grunt, who I hope to have finished later tonight.

Posted Image


"YEAH, RIGHT ON YOUR ASS" ;)  You are unstoppable!

#1093
Grimmace

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Spartanburger wrote...

P3G4SU5 wrote...

I'm using an ATI/AMD 5970. I'll take a look at the previous pages, but was there actually a fix or is this an unsolved issue?

As far as I know, it's an unresolved issue with ATI/AMD cards. There have been outliers with NVidia cards though.

The problem definitely stems from Texmod itself though, as if you simply launch the game through Texmod without adding any textures you still get the drop.


The other issue is your machine. There seems to be a large difference in time. A few pages ago someone said it took 14 minutes to load. Mine took 6 minutes for basically the same mods (All of JeanLuc's and few other HD Mods). So, apparently there can be a wide swing in how long it takes to load. It's worth it though.

Once Grunt (and hopefully AAP2:D) is done, it's time for another run through! With clarity.

Speaking of which. I help a lot of friends with there HD TVs. Biggest issue, they couldn't see the difference or it looked worse than regular TV. Why? They were pumping 480i regular TV signals on to a 40 or 42" screen which just showed how bad 480i was once it was blown up. Once I told them to get an HD source everyone was amazed. Maybe that's ThePwener problem, poor TV and/or source output.

Keep up the great work JeanLuc, we all appreciate it.

Modifié par Grimmace, 25 juin 2011 - 12:34 .


#1094
P3G4SU5

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After searching online and experimenting for the best part of an afternoon I've concluded there is no way to get TexMod to run without the massive FPS drops.

All I can do now is hope that the author might look at the program again and find some way to make it more compatible with AMD graphics cards. :(

Modifié par P3G4SU5, 25 juin 2011 - 06:02 .


#1095
Phaedon

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JeanLuc, I am not sure if I haven't said that already on Facepunch, but these are simply terrific.

#1096
BarrettM107

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He is pure hi-res. We should be in awe :lol:

#1097
CroGamer002

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Too bad I can't run game with all this mods on.

#1098
P3G4SU5

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Mesina2 wrote...

Too bad I can't run game with all this mods on.

Me neither :(. I'm hoping to test them out on a friend's rig sometime as he has an Nvidia SLI setup which apparently won't be affected by the TexMod lag that AMD cards suffer from. If it works, it'll just be another reason I'll be making the switch to the green team.

#1099
MrDbow

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A question about the models and textures and not a request, But...

Could Husks and Collectors be given the same kind of hi-res treatment that squadmates have had? Or are they different kind of models/textures that cannot be edited?

Thanks!

#1100
BarrettM107

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SimplyNeo wrote...

A question about the models and textures and not a request, But...

Could Husks and Collectors be given the same kind of hi-res treatment that squadmates have had? Or are they different kind of models/textures that cannot be edited?

Thanks!


With Texmod you can edit the textures of just about everything in the game, so yes, but it's up to JeanLuc to decide wether or not to do husks and collectors.