Aller au contenu

Photo

Higher resolution textures for characters (PC Mod)


  • Veuillez vous connecter pour répondre
1946 réponses à ce sujet

#1151
Zhijn

Zhijn
  • Members
  • 1 462 messages
Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.

So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/

#1152
Grimmace

Grimmace
  • Members
  • 236 messages

Zhijn wrote...

Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.

So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/


I don't know about a pack, but in the mod area, someone made a way to have a program or a script automatically load all of the files you want in to TexMod, made a u-tube video for it too. I just put all of the files I want in one directory, hit ctrl-A and load them up at once. You don't have to do one at a time. ME2 is the only game I use TexMod on, so one directory is easy for me.

Modifié par Grimmace, 02 juillet 2011 - 10:38 .


#1153
Spartanburger

Spartanburger
  • Members
  • 2 027 messages

Zhijn wrote...

Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.

So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/

Not sure what you're asking for, but to prevent any time wasted in browsing for the files I want, I have a folder for the mods that I frequently use, and a folder for others. I just go to that folder, ctrl+a and then click okay.

#1154
P3G4SU5

P3G4SU5
  • Members
  • 346 messages

Zhijn wrote...

Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.

So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/

It's not a repack but it should solve your problem I think:

Link

Personally I just use the directory method people have already mentioned.

#1155
Kysi

Kysi
  • Members
  • 9 messages

SimplyNeo wrote...

I have always had that problem before ever using texmod. This thread has some simple and more advance solutions.  However, I have not heard of this issue coming up DUE to texmod use, so I do not have a clear cut answer for you. But maybe that thread will give you some ideas.


Thanks for the link. I will try some of the things that are mentioned there if I/we can't figure out what's wrong. :)
(Man I wish I knew a bit more about this stuff...)

Well, the game is pretty dark at times but this is different. Like I said, sometimes I can barely see the characters at all.
But if I run the game without texmod it's fine. I noticed that JeanLuc's textures are a bit darker but I don't think that's it...

I'll upload some screenshots to give you guys an idea of what I mean.
(I hope this is not the wrong thread to do so)


[edit]
Alright, now this is embarrassing...:blush:
I compared some screenshots of Garrus' loyalty mission with and without using texmod and there's no real difference concerning the brightness.
I could have sworn that it's much darker with texmod but I guess it's because auf JeanLuc's textures then.
Or I'm just paying more attention now that I'm using them.

Just to show you guys what I meant...
texmod:
Posted Image

no texmod:
Posted Image

Like I said, it seems to be the new textures since they're a bit darker.


But thanks again for the link, SimplyNeo!
I'll definitely give the solution they came to a try.

Modifié par Kysi, 03 juillet 2011 - 11:28 .


#1156
Zhijn

Zhijn
  • Members
  • 1 462 messages

P3G4SU5 wrote...

Zhijn wrote...

Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.

So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/

It's not a repack but it should solve your problem I think:

Link

Personally I just use the directory method people have already mentioned.


Cheers, exactly the kind of thing i was looking for. =)

#1157
MrDbow

MrDbow
  • Members
  • 1 815 messages
I have another.. what might be a stupid.. question.

Is it possible to make a higher resolution facial texture of a custom-created Shepard?

Modifié par SimplyNeo, 03 juillet 2011 - 08:09 .


#1158
str0sity

str0sity
  • Members
  • 24 messages
I have the digital download version from Origin and I am getting the following error:

Error: There is a problem with your game's setup.
Please reinstall your game.

Any ideas?

Modifié par str0sity, 05 juillet 2011 - 05:20 .


#1159
Grimmace

Grimmace
  • Members
  • 236 messages

str0sity wrote...

I have the digital download version from Origin and I am getting the following error:

Error: There is a problem with your game's setup.
Please reinstall your game.

Any ideas?


Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,

social.bioware.com/forum/1/category/106/index

Good luck.

Modifié par Grimmace, 05 juillet 2011 - 09:42 .


#1160
Goat_Shepard

Goat_Shepard
  • Members
  • 11 117 messages

SimplyNeo wrote...

I have another.. what might be a stupid.. question.

Is it possible to make a higher resolution facial texture of a custom-created Shepard?

Due to the variables in the character creator with face shape, skin tone, hair, eyebrows, scruff, etc, there's no real texture map for JeanLuc to work with.  At least that's my theory.

#1161
MrDbow

MrDbow
  • Members
  • 1 815 messages

Goat_Shepard wrote...

SimplyNeo wrote...

I have another.. what might be a stupid.. question.

Is it possible to make a higher resolution facial texture of a custom-created Shepard?

Due to the variables in the character creator with face shape, skin tone, hair, eyebrows, scruff, etc, there's no real texture map for JeanLuc to work with.  At least that's my theory.


Yeah, I wasn't sure if there was a way to extract your custom Shepard and then do a high-res retexture of that custom build.  And like I said, I am not too familiar with how the everything is put together.  And I was asking out of general curiosity rather than having JeanLuc do more work than he wanted to ;)

#1162
str0sity

str0sity
  • Members
  • 24 messages

Grimmace wrote...

str0sity wrote...

I have the digital download version from Origin and I am getting the following error:

Error: There is a problem with your game's setup.
Please reinstall your game.

Any ideas?

Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,

social.bioware.com/forum/1/category/106/index

Good luck.

Thanks, but it looks like I should have been more clear.

I'm trying to enable these high-res textures. I've already followed the steps on the first page, and whenever I launch ME2 with the renamed Texmod.exe I get the above error. I'm using the digital download version from Origin, but I followed the steps for a Steam install - should I be doing something different?

Modifié par str0sity, 06 juillet 2011 - 03:28 .


#1163
Grimmace

Grimmace
  • Members
  • 236 messages

str0sity wrote...

Grimmace wrote...

str0sity wrote...

I have the digital download version from Origin and I am getting the following error:

Error: There is a problem with your game's setup.
Please reinstall your game.

Any ideas?

Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,

social.bioware.com/forum/1/category/106/index

Good luck.

Thanks, but it looks like I should have been more clear.

I'm trying to enable these high-res textures. I've already followed the steps on the first page, and whenever I launch ME2 with the renamed Texmod.exe I get the above error. I'm using the digital download version from Origin, but I followed the steps for a Steam install - should I be doing something different?


Okay, well that's different. If you have Origin, why are you following the Steam directions? Just follow the regular directions. I have the EA Store/Origin d/l and have no problems. I use the regular directions, I didn't rename anything. Steam is for Steam, and retail should be everything else. Steam is just special.

#1164
str0sity

str0sity
  • Members
  • 24 messages

Grimmace wrote...
Okay, well that's different. If you have Origin, why are you following the Steam directions? Just follow the regular directions. I have the EA Store/Origin d/l and have no problems. I use the regular directions, I didn't rename anything. Steam is for Steam, and retail should be everything else. Steam is just special.


Well, that was easy. Problem solved. Thanks!
Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?

Modifié par str0sity, 06 juillet 2011 - 11:09 .


#1165
Grimmace

Grimmace
  • Members
  • 236 messages

str0sity wrote...

Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?


Didn't even know that was a problem. Good luck.

But before this gets high jacked anymore, any news from JeanLuc?

Modifié par Grimmace, 06 juillet 2011 - 08:26 .


#1166
MrDbow

MrDbow
  • Members
  • 1 815 messages

str0sity wrote...

Grimmace wrote...
*snip*


Well, that was easy. Problem solved. Thanks!
Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?


Just to answer your question real quick: I still alt-tab out to task manager and do the affinity trick manually when using Texmod.  I do not know the correlation if any that textmod and the MA launcher has so not sure if they could work simultaneously.

Modifié par SimplyNeo, 06 juillet 2011 - 10:25 .


#1167
D--3

D--3
  • Members
  • 6 messages
Its been a couple of week since I last visited here, and well -  I just wanted to say... Well Done JeanLuc. Thanks to you by ME2 now looks the part. :happy:  Good luck with the Art Show.  

My friends are astonished at how high res the game looks. Thanks bro

#1168
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages
Hello again folks. I'd like to apologize for my silence for the last week. To be perfectly honest, I was taking a vacation from this project :P

I'm still working on managing my time, but I will still be doing miscellaneous mods here and there. I'll keep you apprised of my current projects, and the first one will be the N7 Heavy Armor.

#1169
Ieldra

Ieldra
  • Members
  • 25 189 messages
Just saying that I'm using a lot of your textures and that they're totally worth having increased load times. Still waiting for Miranda's AAP2 armor though..... (A version without visor would also be nice).

Modifié par Ieldra2, 10 juillet 2011 - 09:10 .


#1170
LuxDragon

LuxDragon
  • Members
  • 1 061 messages
^ This.

#1171
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages
I messaged him about that but he never got back to me!

#1172
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Vertigo_1 wrote...

I messaged him about that but he never got back to me!

:bandit:

*runs away*


But yeah, visorless should be fairly simple.

#1173
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages

JeanLuc761 wrote...

Vertigo_1 wrote...

I messaged him about that but he never got back to me!

:bandit:

*runs away*


But yeah, visorless should be fairly simple.


Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor

#1174
JeanLuc761

JeanLuc761
  • Members
  • 6 480 messages

Vertigo_1 wrote...

JeanLuc761 wrote...

Vertigo_1 wrote...

I messaged him about that but he never got back to me!

:bandit:

*runs away*


But yeah, visorless should be fairly simple.


Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor

Sorry for not responding to that.  

Part of me wants to turn the visor into a holographic pair of stylish glasses, but that might just be for giggles.

#1175
Spartanburger

Spartanburger
  • Members
  • 2 027 messages
What visor is this? (There are so many)