Higher resolution textures for characters (PC Mod)
#1151
Posté 02 juillet 2011 - 08:12
So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/
#1152
Posté 02 juillet 2011 - 08:39
Zhijn wrote...
Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.
So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/
I don't know about a pack, but in the mod area, someone made a way to have a program or a script automatically load all of the files you want in to TexMod, made a u-tube video for it too. I just put all of the files I want in one directory, hit ctrl-A and load them up at once. You don't have to do one at a time. ME2 is the only game I use TexMod on, so one directory is easy for me.
Modifié par Grimmace, 02 juillet 2011 - 10:38 .
#1153
Posté 02 juillet 2011 - 11:34
Not sure what you're asking for, but to prevent any time wasted in browsing for the files I want, I have a folder for the mods that I frequently use, and a folder for others. I just go to that folder, ctrl+a and then click okay.Zhijn wrote...
Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.
So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/
#1154
Posté 03 juillet 2011 - 12:36
It's not a repack but it should solve your problem I think:Zhijn wrote...
Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.
So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/
Link
Personally I just use the directory method people have already mentioned.
#1155
Posté 03 juillet 2011 - 08:51
SimplyNeo wrote...
I have always had that problem before ever using texmod. This thread has some simple and more advance solutions. However, I have not heard of this issue coming up DUE to texmod use, so I do not have a clear cut answer for you. But maybe that thread will give you some ideas.
Thanks for the link. I will try some of the things that are mentioned there if I/we can't figure out what's wrong.
(Man I wish I knew a bit more about this stuff...)
Well, the game is pretty dark at times but this is different. Like I said, sometimes I can barely see the characters at all.
But if I run the game without texmod it's fine. I noticed that JeanLuc's textures are a bit darker but I don't think that's it...
I'll upload some screenshots to give you guys an idea of what I mean.
(I hope this is not the wrong thread to do so)
[edit]
Alright, now this is embarrassing...
I compared some screenshots of Garrus' loyalty mission with and without using texmod and there's no real difference concerning the brightness.
I could have sworn that it's much darker with texmod but I guess it's because auf JeanLuc's textures then.
Or I'm just paying more attention now that I'm using them.
Just to show you guys what I meant...
texmod:

no texmod:

Like I said, it seems to be the new textures since they're a bit darker.
But thanks again for the link, SimplyNeo!
I'll definitely give the solution they came to a try.
Modifié par Kysi, 03 juillet 2011 - 11:28 .
#1156
Posté 03 juillet 2011 - 11:55
P3G4SU5 wrote...
It's not a repack but it should solve your problem I think:Zhijn wrote...
Is there a guide anywhere on how to pack these files? I use both ultra and optimized texture, but it getting sort of annoying to browse each file everytime i start texmod.
So was wondering if i couldnt just pack thouse i like into one file!. Need to know how to tho. =/
Link
Personally I just use the directory method people have already mentioned.
Cheers, exactly the kind of thing i was looking for. =)
#1157
Posté 03 juillet 2011 - 08:09
Is it possible to make a higher resolution facial texture of a custom-created Shepard?
Modifié par SimplyNeo, 03 juillet 2011 - 08:09 .
#1158
Posté 05 juillet 2011 - 05:19
Any ideas?Error: There is a problem with your game's setup.
Please reinstall your game.
Modifié par str0sity, 05 juillet 2011 - 05:20 .
#1159
Posté 05 juillet 2011 - 09:41
str0sity wrote...
I have the digital download version from Origin and I am getting the following error:Any ideas?Error: There is a problem with your game's setup.
Please reinstall your game.
Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,
social.bioware.com/forum/1/category/106/index
Good luck.
Modifié par Grimmace, 05 juillet 2011 - 09:42 .
#1160
Posté 05 juillet 2011 - 02:06
Due to the variables in the character creator with face shape, skin tone, hair, eyebrows, scruff, etc, there's no real texture map for JeanLuc to work with. At least that's my theory.SimplyNeo wrote...
I have another.. what might be a stupid.. question.
Is it possible to make a higher resolution facial texture of a custom-created Shepard?
#1161
Posté 05 juillet 2011 - 03:16
Goat_Shepard wrote...
Due to the variables in the character creator with face shape, skin tone, hair, eyebrows, scruff, etc, there's no real texture map for JeanLuc to work with. At least that's my theory.SimplyNeo wrote...
I have another.. what might be a stupid.. question.
Is it possible to make a higher resolution facial texture of a custom-created Shepard?
Yeah, I wasn't sure if there was a way to extract your custom Shepard and then do a high-res retexture of that custom build. And like I said, I am not too familiar with how the everything is put together. And I was asking out of general curiosity rather than having JeanLuc do more work than he wanted to
#1162
Posté 06 juillet 2011 - 03:27
Thanks, but it looks like I should have been more clear.Grimmace wrote...
Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,str0sity wrote...
I have the digital download version from Origin and I am getting the following error:Any ideas?Error: There is a problem with your game's setup.
Please reinstall your game.
social.bioware.com/forum/1/category/106/index
Good luck.
I'm trying to enable these high-res textures. I've already followed the steps on the first page, and whenever I launch ME2 with the renamed Texmod.exe I get the above error. I'm using the digital download version from Origin, but I followed the steps for a Steam install - should I be doing something different?
Modifié par str0sity, 06 juillet 2011 - 03:28 .
#1163
Posté 06 juillet 2011 - 09:45
str0sity wrote...
Thanks, but it looks like I should have been more clear.Grimmace wrote...
Wrong forum, try the ME2 PC tech support forum. Also, EA has some FAQ's and other items that can help on thier page for ME2. You can contact them directly too. But to help, have you tried deleting the download on your computer and re-downloading it? But, unless you are going to list your setup (in the tech support forum), OS, etc, not, much people can do. You need to go here,str0sity wrote...
I have the digital download version from Origin and I am getting the following error:Any ideas?Error: There is a problem with your game's setup.
Please reinstall your game.
social.bioware.com/forum/1/category/106/index
Good luck.
I'm trying to enable these high-res textures. I've already followed the steps on the first page, and whenever I launch ME2 with the renamed Texmod.exe I get the above error. I'm using the digital download version from Origin, but I followed the steps for a Steam install - should I be doing something different?
Okay, well that's different. If you have Origin, why are you following the Steam directions? Just follow the regular directions. I have the EA Store/Origin d/l and have no problems. I use the regular directions, I didn't rename anything. Steam is for Steam, and retail should be everything else. Steam is just special.
#1164
Posté 06 juillet 2011 - 11:09
Grimmace wrote...
Okay, well that's different. If you have Origin, why are you following the Steam directions? Just follow the regular directions. I have the EA Store/Origin d/l and have no problems. I use the regular directions, I didn't rename anything. Steam is for Steam, and retail should be everything else. Steam is just special.
Well, that was easy. Problem solved. Thanks!
Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?
Modifié par str0sity, 06 juillet 2011 - 11:09 .
#1165
Posté 06 juillet 2011 - 08:25
str0sity wrote...
Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?
Didn't even know that was a problem. Good luck.
But before this gets high jacked anymore, any news from JeanLuc?
Modifié par Grimmace, 06 juillet 2011 - 08:26 .
#1166
Posté 06 juillet 2011 - 10:24
str0sity wrote...
Grimmace wrote...
*snip*
Well, that was easy. Problem solved. Thanks!
Now.. any way to combine texmod with the MassAffinity launcher that automatically does the core affinity trick?
Just to answer your question real quick: I still alt-tab out to task manager and do the affinity trick manually when using Texmod. I do not know the correlation if any that textmod and the MA launcher has so not sure if they could work simultaneously.
Modifié par SimplyNeo, 06 juillet 2011 - 10:25 .
#1167
Posté 09 juillet 2011 - 07:42
My friends are astonished at how high res the game looks. Thanks bro
#1168
Posté 10 juillet 2011 - 02:22
I'm still working on managing my time, but I will still be doing miscellaneous mods here and there. I'll keep you apprised of my current projects, and the first one will be the N7 Heavy Armor.
#1169
Posté 10 juillet 2011 - 09:09
Modifié par Ieldra2, 10 juillet 2011 - 09:10 .
#1170
Posté 10 juillet 2011 - 03:36
#1171
Posté 10 juillet 2011 - 03:43
#1172
Posté 10 juillet 2011 - 03:50
Vertigo_1 wrote...
I messaged him about that but he never got back to me!
*runs away*
But yeah, visorless should be fairly simple.
#1173
Posté 10 juillet 2011 - 03:51
JeanLuc761 wrote...
Vertigo_1 wrote...
I messaged him about that but he never got back to me!
*runs away*
But yeah, visorless should be fairly simple.
Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor
#1174
Posté 10 juillet 2011 - 03:53
Sorry for not responding to that.Vertigo_1 wrote...
JeanLuc761 wrote...
Vertigo_1 wrote...
I messaged him about that but he never got back to me!
*runs away*
But yeah, visorless should be fairly simple.
Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor
Part of me wants to turn the visor into a holographic pair of stylish glasses, but that might just be for giggles.
#1175
Posté 10 juillet 2011 - 05:07





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