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Higher resolution textures for characters (PC Mod)


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1946 réponses à ce sujet

#1176
mya11

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I have a problem I would like use Texmod, but it doesn't work :unsure:.

I explain, I can run texmod but when I load the game, There is no change with the format tpf.

I have Windows 7 for informations and Norton antivirus.

I don't understand why the mods don't work in mass effect 2.

Could you please help me.

Thanks ;)

#1177
LuxDragon

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JeanLuc761 wrote...

Vertigo_1 wrote...

JeanLuc761 wrote...

Vertigo_1 wrote...

I messaged him about that but he never got back to me!

:bandit:

*runs away*


But yeah, visorless should be fairly simple.


Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor

Sorry for not responding to that.  

Part of me wants to turn the visor into a holographic pair of stylish glasses, but that might just be for giggles.


If you put up a screenshot, I'd really like to see it. I'm not a big fan of what BioWare has done for Jack and Thane, but you haven't disapointed, so I'm optimistic.

Spartanburger wrote...

What visor is this? (There are so many)


Miranda's AAP visor. Interface Visor.

mya11 wrote...

I have a problem I would like use Texmod, but it doesn't work Image IPB.

I explain, I can run texmod but when I load the game, There is no change with the format tpf.

I have Windows 7 for informations and Norton antivirus.

I don't understand why the mods don't work in mass effect 2.

Could you please help me.

Thanks Image IPB


What does 'no change with the format tpf' mean? It seems like english isn't your primary language, so you'll have to explain it a bit more as best you can.

#1178
mya11

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Sorry for my bad english, Why I launch texmod and load my save there is no changement ?

#1179
LuxDragon

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Did you load the files into texmod too?

#1180
mya11

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Yes I load the files(tpf) on the package name and launch.

#1181
LuxDragon

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Do you have the CD version or the Steam version?

#1182
mya11

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I have the CD version

#1183
Eli Parker

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mya11 wrote...

I have the CD version



Did you use the MassEffect2.exe within the binaries folder?

#1184
mya11

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Yes I use masseffect2.exe within binaries folder

#1185
Grimmace

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mya11 wrote...

Yes I use masseffect2.exe within binaries folder


When you say it doesn't work, what do you mean? No game, graphics don't look better? What does or does not happen? What are you expecting to happen? So, does the game load? Are the graphics different? Does TexMod just quit on you?

Modifié par Grimmace, 11 juillet 2011 - 01:36 .


#1186
mya11

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hello,

I explain the game work, I can load the game but the graphics are no different, I would use this mods http://www.gamefront...mor_Female.rar.

But there is no changement armor for my fem shep when I load my save.

#1187
LuxDragon

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Can you post a screenshot?

#1188
mya11

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Here my screenshot

Image IPB]viewer.php[/url]

#1189
LuxDragon

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And what mods did you try to use in this shot?

#1190
mya11

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I use just the mod coalesced.ini for change cloth on the cabin shepard, but I would use texmod for example armor N7, there is no changement.

In this screen, I would like use the armor N7 but don't work.

For recapitulate, I can use the mods (coaleced.in) but not the fiels TPF :crying:

Modifié par mya11, 11 juillet 2011 - 07:50 .


#1191
LuxDragon

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That's the problem.

This mod just makes this 'hi-res'. Meaning: It makes things 'look' better, sharper, and more detailed.

It doesn't mean you get to wear armor on the ship. It means that when you do wear it, like on a mission, you'll see that it looks better than the original.

#1192
mya11

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LuxDragon wrote...

That's the problem.

This mod just makes this 'hi-res'. Meaning: It makes things 'look' better, sharper, and more detailed.

It doesn't mean you get to wear armor on the ship. It means that when you do wear it, like on a mission, you'll see that it looks better than the original.


Ok thanks for your explanation ^_^

#1193
JeanLuc761

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 Appreciate you helping out there, Lux.

Also, I totally wouldn't mind proof-reading Chapter 52 if it means it comes out faster :whistle:

#1194
DCopeland

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Is it the same process for those 2 ME1 textures you've got up?

#1195
Radwar

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DCopeland wrote...

Is it the same process for those 2 ME1 textures you've got up?

yes

#1196
MrDbow

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This is starting to become:

The Texture and Texmod Question and Answer Show...

Brought to you by JeanLuc761 and his new Super HR Cleaner.

No cleaner can get your Mass Effect textures cleaner than JeanLuc761's Super HR Cleaner!

Modifié par SimplyNeo, 12 juillet 2011 - 10:30 .


#1197
Gvaz

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Anything for the DLC armors? Those need massive texture upgrades...

#1198
JeanLuc761

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GvazElite wrote...

Anything for the DLC armors? Those need massive texture upgrades...

I'll definitely get to those.  Sad as I am to say it, I'm currently focused on a single project that is, unfortunately, not related to textures (but IS related to Mass Effect).

#1199
LuxDragon

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Art?

#1200
JeanLuc761

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LuxDragon wrote...

Art?

Hinting at something are we? :P

Your project is still on the list, no worries.