I explain, I can run texmod but when I load the game, There is no change with the format tpf.
I have Windows 7 for informations and Norton antivirus.
I don't understand why the mods don't work in mass effect 2.
Could you please help me.
Thanks
JeanLuc761 wrote...
Sorry for not responding to that.Vertigo_1 wrote...
JeanLuc761 wrote...
Vertigo_1 wrote...
I messaged him about that but he never got back to me!
*runs away*
But yeah, visorless should be fairly simple.
Yes I messaged you about it (how to do it, etc) once I completed it for the standard armor
Part of me wants to turn the visor into a holographic pair of stylish glasses, but that might just be for giggles.
Spartanburger wrote...
What visor is this? (There are so many)
mya11 wrote...
I have a problem I would like use Texmod, but it doesn't work.
I explain, I can run texmod but when I load the game, There is no change with the format tpf.
I have Windows 7 for informations and Norton antivirus.
I don't understand why the mods don't work in mass effect 2.
Could you please help me.
Thanks
mya11 wrote...
I have the CD version
mya11 wrote...
Yes I use masseffect2.exe within binaries folder
Modifié par Grimmace, 11 juillet 2011 - 01:36 .
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Modifié par mya11, 11 juillet 2011 - 07:50 .
LuxDragon wrote...
That's the problem.
This mod just makes this 'hi-res'. Meaning: It makes things 'look' better, sharper, and more detailed.
It doesn't mean you get to wear armor on the ship. It means that when you do wear it, like on a mission, you'll see that it looks better than the original.
yesDCopeland wrote...
Is it the same process for those 2 ME1 textures you've got up?
Modifié par SimplyNeo, 12 juillet 2011 - 10:30 .
I'll definitely get to those. Sad as I am to say it, I'm currently focused on a single project that is, unfortunately, not related to textures (but IS related to Mass Effect).GvazElite wrote...
Anything for the DLC armors? Those need massive texture upgrades...
Hinting at something are we?LuxDragon wrote...
Art?