JeanLuc761 wrote...
Alright folks, my computer is officially functional once more. I think I've ironed out all the kinks.
I shall return to textures shortly!
Awesome news! Glad you're back up.
JeanLuc761 wrote...
Alright folks, my computer is officially functional once more. I think I've ironed out all the kinks.
I shall return to textures shortly!
Yes.Grimmace wrote...
Sorwis wrote...
Oh, man. Nothing seems to get the textmod.exe working properly. I've re-downloaded it multiple times and used different programs to extract the package. No help.
Is there any other way to install these? They are simply textures so is a "manual" installation possible or overly complicated?
Can you give the steps you are trying? You tried the steps on the first page of this thread?
As luck would have it, all of my save files for Bioware games have mysteriously disappeared even though I backed them up.Grimmace wrote...
JeanLuc761 wrote...
Alright folks, my computer is officially functional once more. I think I've ironed out all the kinks.
I shall return to textures shortly!
Awesome news! Glad you're back up.
JeanLuc761 wrote...
As luck would have it, all of my save files for Bioware games have mysteriously disappeared even though I backed them up.Grimmace wrote...
JeanLuc761 wrote...
Alright folks, my computer is officially functional once more. I think I've ironed out all the kinks.
I shall return to textures shortly!
Awesome news! Glad you're back up.
I can't win
Burdokva wrote...
Possible The Wonder Solution to the ATI GPU lag...
FXAA for Mass Effect
Essentially, it's a CPU-handled post-process anti-aliasing, supposedly with minimal framerate impact (according to the thread). Since on ATI card Texmod causes huge framerate drops, using forced-AA most ATI cards couldn't handle it - if this works, Mass Effect 1/2 could finally be both jaggie free and using high-res textures at a reasonable framerate!
Anyone with an ATI card willing to test it? I don't have ME1/2 installed right now. Jean Luc, sorry to hijack the thread - could you also test it, and maybe post it on the first page if it indeed works?
Just imagining smooth framerate with AA and high-res textures... insta-replay once I get home.
ARGH!
Found the files in one of my backups. Crisis averted.Grimmace wrote...
Backed up where? PLease don't say "the cloud". If you have the disk and haven't written over it, they are there somewhere waiting to be found.
and then when you get ur next project done, your hard drive will crash.JeanLuc761 wrote...
Found the files in one of my backups. Crisis averted.Grimmace wrote...
Backed up where? PLease don't say "the cloud". If you have the disk and haven't written over it, they are there somewhere waiting to be found.
Modifié par RR1107, 22 août 2011 - 01:45 .
Modifié par SliPaladin, 22 août 2011 - 07:13 .
Modifié par SliPaladin, 22 août 2011 - 07:42 .
Wasn't Kelly done already?Seboist wrote...
Any plans on making high res textures for non-squadmates? I'd like to see some for TIM and Kelly...
MACharlie1 wrote...
Wasn't Kelly done already?Seboist wrote...
Any plans on making high res textures for non-squadmates? I'd like to see some for TIM and Kelly...
I'm guessing you meant Seboist means the face texture.RR1107 wrote...
MACharlie1 wrote...
Wasn't Kelly done already?Seboist wrote...
Any plans on making high res textures for non-squadmates? I'd like to see some for TIM and Kelly...
Unless I'm mistaken, that is just the uniforms for the entire crew. I am guessing that MACharlie means the face texture.
MACharlie1 wrote...
I'm guessing you meant Seboist means the face texture.RR1107 wrote...
MACharlie1 wrote...
Wasn't Kelly done already?Seboist wrote...
Any plans on making high res textures for non-squadmates? I'd like to see some for TIM and Kelly...
Unless I'm mistaken, that is just the uniforms for the entire crew. I am guessing that MACharlie means the face texture.
Modifié par RR1107, 28 août 2011 - 02:51 .
I suggest NPCs since they cover a huge array of different characters - AAP is all good but those are optional - like the science uniform or more importantly the color map for it, Blue Suns/Eclipse armor, and for some reason, Ashley's armor is pretty low resolution...JeanLuc761 wrote...
Man, I need to get back to work on this project. Well, for those of you who don't know, Hurricane Irene will be bearing down on my state in about a day and a half, so I'll have plenty of time inside.
Suggestions on the next texture? Yes, I am aware of Miranda's AAP2
JeanLuc761 wrote...
Man, I need to get back to work on this project. Well, for those of you who don't know, Hurricane Irene will be bearing down on my state in about a day and a half, so I'll have plenty of time inside.
Suggestions on the next texture? Yes, I am aware of Miranda's AAP2