Higher resolution textures for characters (PC Mod)
#1401
Posté 03 janvier 2012 - 12:11
#1402
Posté 03 janvier 2012 - 11:11
JeanLuc761 wrote...
Hello again everyone; I trust you all had a good holiday. I'm on vacation for the next three weeks, which leaves plenty of time for catching up on my backlog of games from this year, as well as working on new textures. My current small project is working on some of the weapon textures, in order to get back into the flow of working on these. After that, I may work on some textures from Mass Effect 1, though I have not decided yet.
Updates soon!
Welcome Back JeanLuc!!
Glad to hear you finally got some time off too
#1403
Posté 05 janvier 2012 - 02:47
Horay!JeanLuc761 wrote...
Hello again everyone; I trust you all had a good holiday. I'm on vacation for the next three weeks, which leaves plenty of time for catching up on my backlog of games from this year, as well as working on new textures. My current small project is working on some of the weapon textures, in order to get back into the flow of working on these. After that, I may work on some textures from Mass Effect 1, though I have not decided yet.
Updates soon!
Modifié par ShpasheMoween, 05 janvier 2012 - 02:48 .
#1404
Posté 06 janvier 2012 - 12:55
Edit: Sorry, never mind. Gamefront just seems to be down right now. I'll try again later.
Modifié par MonsterFish, 06 janvier 2012 - 01:00 .
#1405
Posté 07 janvier 2012 - 05:04
#1406
Posté 08 janvier 2012 - 07:49
JeanLuc761 wrote...
Hello again everyone; I trust you all had a good holiday. I'm on vacation for the next three weeks, which leaves plenty of time for catching up on my backlog of games from this year, as well as working on new textures. My current small project is working on some of the weapon textures, in order to get back into the flow of working on these. After that, I may work on some textures from Mass Effect 1, though I have not decided yet.
Updates soon!
Yay, awesome!
Then I'll delay my next ME1 playthrough until you finish.
#1407
Posté 09 janvier 2012 - 04:08
Oh, I wouldn't do that. While I do have some free time to work on the mod now, I'm not putting nearly as much time into it as I did before. Gotta spend some of this break on myself, tooPredi1988 wrote...
Yay, awesome!
Then I'll delay my next ME1 playthrough until you finish.
#1408
Posté 09 janvier 2012 - 06:57
#1409
Posté 09 janvier 2012 - 02:55
#1410
Posté 09 janvier 2012 - 02:56
Modifié par DCopeland, 10 janvier 2012 - 06:13 .
#1411
Posté 09 janvier 2012 - 09:04
Oh balls! I just did Arrival last night too and was reminded of how utterly bad that texture is, hehe.JeanLuc761 wrote...
Minor update. I know a lot of people were complaining about this texture a while back, and it's fixed. I'll release it as part of an upcoming NPC pack.
Oh well, it'll just have to wait for the other 3 Shepard's i currenlty have going
Looking frikkin awesome as always JeanLuc!!!
#1412
Posté 09 janvier 2012 - 10:54
JeanLuc761 wrote...
Minor update. I know a lot of people were complaining about this texture a while back, and it's fixed. I'll release it as part of an upcoming NPC pack.
I'll release it as part of an upcoming NPC pack.
NPC pack.
Yes!
Let me love you. :3
#1413
Posté 10 janvier 2012 - 03:52
I cameJeanLuc761 wrote...
NPC pack.
#1414
Posté 10 janvier 2012 - 05:35
#1415
Posté 11 janvier 2012 - 12:24
#1416
Posté 11 janvier 2012 - 12:48
#1417
Posté 11 janvier 2012 - 06:12
zaarqon wrote...
Thanks JeanLuc for your work on on this, it looks great and the loading times are surprisingly quick even with ultra textures. I'm hoping to see somthing similar to this integrated in ME3.
I agree, ME3 (hopefully) will dazzle and amaze people as much as the story and narrative will. Maybe someday JeanLuc will work on it and tweak a few areas. For now I'm grateful that he takes the time to do this kind of work on ME2 that not many others have on this scale.
#1418
Posté 12 janvier 2012 - 11:51
I've got lost to this forum couple of times before, but i have never encountered anything like this. I'm glad someone is still willing to sacrifice time for their passions and dreams. BIG credit for you Jean-Luc Fortier. The quality of work like this leaves no words. No words at all.
For those who have encountered troubles on their hardware, I will share my experience.
I was actually disappointed. Not to your work Jean, but to my own hardware. Even a beast machine, hand built 7months ago, didn't run smoothly the optimized res-upgrades. I don't know if it is the TexMod that makes it so heavy or the steamed resolutions. I'm running on:
AMD Phenom x6 II 1100t clocked to 3,8 ghz
Two Ati HD6850 Toxic versions with crossfire and a capable motherboard to cope with them both 16x
8gb of Vengance 1600mhz DDR3 ram
Win7 + every driver up to date
+ a cooling system that cost a fortune.
I read that some people have had trouble with the same type of GPU's as I do. Tried to tweak it out myself, but nothing. Benchmarked:
Vanilla ME2: Flawless 50-60fps with 1080p + full setup
ME2 with optimized: 25-32fps with 1080p + full setup, 28-34fps dropped resolution + full setup
ME2 with ultra: horrible 10-20fps 1080p + full setup, 12-24fps dropped resolution + full setup
To get to the point; my budget doesnt allow me to upgrade my hardware often. If there is an alternative solution that contains only software upgrading, that i have not read about or tried, thank you all in advance! Scrolled through the thread and there has been lot of talk about ATI graphic cards and even couple of possible solutions. They didn't really make difference. Trust me tried disabling the crossfire and running the AA changer. And few tricks of my own, but
SO, one more time Jean keep up the good work! And only from curiosity, what kind of hardware are you working on?
p.s sixth time i find myself in the beginning of ME2 with imported playthrough from ME1, and damn, Miri looked better than ever. I really need to figure out how to increase and stabilize the fps!
Modifié par Compensator, 13 janvier 2012 - 12:03 .
#1419
Posté 13 janvier 2012 - 12:40
Intel Core 2 Duo E5400 @ 2.7GHz
4GB 1333 RAM
GEFORCE 9800 GT @ stock
Running exe and textures off a mid-end 1 TB HDD
Hopefully that data can help towards solving framerate issues.
#1420
Posté 13 janvier 2012 - 05:03
#1421
Posté 13 janvier 2012 - 01:11
Problem solved.
Modifié par SliPaladin, 13 janvier 2012 - 01:12 .
#1422
Posté 13 janvier 2012 - 08:10
SliPaladin wrote...
All you Radeon users, just get an Nvidia card.
Problem solved.
If money weren't an issue - does anyone know just what the problem with ATI is? The framerate hit is very substantial, and basically has discouraged me from using the mods on a regular basis.
#1423
Posté 14 janvier 2012 - 07:12
Modifié par zaarqon, 14 janvier 2012 - 07:22 .
#1424
Posté 14 janvier 2012 - 07:21
Modifié par zaarqon, 14 janvier 2012 - 07:23 .
#1425
Posté 14 janvier 2012 - 09:06
Modifié par RR1107, 14 janvier 2012 - 09:07 .





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