Higher resolution textures for characters (PC Mod)
#1651
Posté 22 février 2012 - 02:16
So to get this running in ME1 would it be the same for ME2? (Leaving out the ME2 characters, of course.)
- Are there really no drawbacks/problems that come from that?
If I unpackage the '.tpf' file, create a .log file with the location of the '.dds' files, and use TexMod in logging mode to load them, would that work just as well as leaving the file as a '.tpf'?
#1652
Posté 22 février 2012 - 02:28
I believe thats a no to both questions. I'm not really sure what you're asking in the second question but as to the first, the textures TexMod is running have a unique filename to that texture in that game. For instance, the Liara texture in ME1 when logged would be (and I'm just making this up) MassEffect09x_3242345. However, even though it's the same texture in ME2, the texture would be MassEffect209x_3242345. Different file name - the game simply won't recognize it so to get it to work, you have to figure out the proper name of the texture (since it may be an entirely different numerical value) by logging the texture in ME1 and using the texture from ME2s mod and re-build the TPF for ME1. Make any sense?OpDDay2001 wrote...
Some pointless questions that may have been asked but I can't seem to find:
So to get this running in ME1 would it be the same for ME2? (Leaving out the ME2 characters, of course.)
- Are there really no drawbacks/problems that come from that?
If I unpackage the '.tpf' file, create a .log file with the location of the '.dds' files, and use TexMod in logging mode to load them, would that work just as well as leaving the file as a '.tpf'?
#1653
Posté 22 février 2012 - 02:31
As for the second bit, running in logging mode supposedly helps reduce some startup lag and improves compatibility with some texture mods.
#1654
Posté 22 février 2012 - 01:25
HOWEVER, it seems to greatly amplify the already existent memory leak in Mass Effect 1 and cause it to crash after 20-45 mins.
here is the thread with more information.
http://social.biowar...index/8565134/1
#1655
Posté 23 février 2012 - 01:20
#1656
Posté 23 février 2012 - 08:44
#1657
Posté 24 février 2012 - 11:44
#1658
Posté 25 février 2012 - 04:34
#1659
Posté 26 février 2012 - 03:54
EDIT: I've tried turning off all system security and adding everything to the exceptions list but still hasn't worked.
Modifié par erohakase, 26 février 2012 - 10:40 .
#1660
Posté 27 février 2012 - 08:24
One month later.JeanLuc761 wrote..
#1661
Posté 27 février 2012 - 09:38
Modifié par 9DarthMe9, 27 février 2012 - 06:41 .
#1662
Posté 27 février 2012 - 12:34
#1663
Posté 27 février 2012 - 04:17
I followed all of the steps as well, and TexMod tells me this exact same thing upon trying to run ME1 with the texture mods. It's literally just telling me "**** happened" and "D'oh". Is there a solution to this problem?iggy4566 wrote...
Tex mod wont run the mod it keeps saying d'oh may someone please help me?
Modifié par Tankfriend, 27 février 2012 - 04:18 .
#1664
Posté 27 février 2012 - 06:50
DCopeland wrote...
You've misinterpreted curiosity for entitlement.
okay sorry to be a bother, original post removed. I can safely say everyone here is curious to see where this mod will go next. In addition to CDAMJC's recent ports, we're all in for one hell of a playthrough in a couple year's time. Wish i could help with the texmod issues, hoping for the best but doubt we'll ever get a satisfactory solution without EA's permission. I guess the only avenues to getting this officially supported are a mass petition (doubt that would help) and/or more coverage in the games media. If any IGN/ RPS/ PCGamer writers see this - we need you guys as our link to the devs. Anyway, now thats out my system... apologies once again to DCopeland im not sure where my rant came from.
Take your time JeanLuc, your supporters will still be here whenever you want to do anymore work, but dont feel obliged to pump out textures, mass effect will still be worth playing for years to come, let alone with the currently released mods
#1665
Posté 28 février 2012 - 12:56
Sorry about the delay in the reply.someone else wrote...
Wynessa wrote...
I have a 6970 and no framerate issues here.
Wynessa - would you be kind enough to share your system info, 3D and ingame graphics setting? I am running 6850s in crossfire on q6600 w/4gb ddr2 (win7x64) - frame rates drop into the low teens from the high fifties for me, making using the mods not an option for real gameplay...
i7 960 with 16Gig ram ATI 6970 steady framerate of 60 with all ingame settings to max using all ultra texture mods.
as for 3D settings AA use app settings no morphological with 4x pixel for Anisotropic Filtering.
using AMD Optimized Tessellation, Texture filtering set to quality with enabled surface format
vertical refresh Off unless the application specifies AA mode set to Adaptive Multi sample
with no triple buffering for OpenGL.
I have found the crossfire can cause problems, try turning it off and see if it makes a difference.
#1666
Posté 28 février 2012 - 10:33
Modifié par Davidicus, 28 février 2012 - 10:33 .
#1667
Posté 28 février 2012 - 11:33
Tankfriend wrote...
I followed all of the steps as well, and TexMod tells me this exact same thing upon trying to run ME1 with the texture mods. It's literally just telling me "**** happened" and "D'oh". Is there a solution to this problem?iggy4566 wrote...
Tex mod wont run the mod it keeps saying d'oh may someone please help me?
The only ME1 Mods in this thread are the ME1 Default Sheploo Face, Garrus ME1 Face Fix, and (if its still available) the LotSB Liara face for ME1. The remainder of the mods for squdmates are NOT for ME1, but for ME2.
#1668
Posté 28 février 2012 - 11:49
Ergo, I am referring to the problem popping up when I try to run ME1 through TexMod with the said ME1-only mods (and only those mods) loaded.
Trying to run the game through TexMod without loading any mods actually works fine, by the way.
Modifié par Tankfriend, 28 février 2012 - 11:56 .
#1669
Posté 29 février 2012 - 01:00
Wynessa wrote...
I have found the crossfire can cause problems, try turning it off and see if it makes a difference.
...so one of my card's fan died - thanks xfx - off to warranty replacement - xfire effectively disableld...haha...works some what better - will play around - thanks for sharing your setting - btw turning on 4x AA fixes a lot of jaggies w/out too much problem...
#1670
Posté 29 février 2012 - 01:43
#1671
Posté 29 février 2012 - 02:23
JeanLuc761 wrote...
For reference, my PC specs are as follows:Domar wrote...
A commendable project, JeanLuc! I'll be very interested in seeing the end product of this.
Q regarding consequences: I don't have the most powerful PC at the moment, so how much a drain on the frame rate do you think such a mod will be?
AMD Athlon 64 X2 5000+ 2.6ghz
4.00GB RAM
Windows 7 64-bit
GeForce 8800GT 512mb
So far, the performance hit has been minimal, maybe a loss of 5fps at worst. I'll keep everyone updated as I add more and more characters. The game does take substantially longer to load (we're talking 4096x4096 textures here), but once it's loaded into RAM I don't notice any problems.That was just something I added for fun. I'll be releasing two versions of Tali, one with the face visible and one without so people can decide which they prefer.The Naked Pen wrote...
Looking great so far. Are Tali's eyebrows there but not visible in the vanilla texture, or are they something you added?
@Everyone
Thanks for the positive feedback!
I downloaded Tali´s pack, and i had extreme FPS drop in the normandy alone. What is going on :/
My specs:
I7-930 2.8 GHz
Ati Radeon 5850 HD
Windows 7 64-bit
6 GB ram
My specs should be alot better than yours.... But i lag like hell. disabled everything else... /cry
Edit: I found something on the later pages indicating that ATI cards having a hard time dealing with texmod.
sadface
Modifié par Gnarlesee, 29 février 2012 - 02:31 .
#1672
Posté 01 mars 2012 - 03:52
N7 armor here
Modifié par JeanLuc761, 01 mars 2012 - 04:20 .
#1673
Posté 01 mars 2012 - 05:52
JeanLuc761 wrote...
Finally stopped being a bastard and fixed Miranda's Half-Visor link. Apologies for taking so long on that. Also, the Male N7 armor has been updated.
N7 armor here
what is it they say? patience is a virtue
Thanks for uploading them
#1674
Posté 01 mars 2012 - 09:16
Secondly, I'm having a slight issue with the ultra texture of Jack. I've noticed in screenshots I've taken of her that there's a slight show on her forehead of a line, kind've like a seam that connects to her hair line. Weirdly enough it only is really noticeable in certain lighting, but I was just wondering if there's anything I can do to fix this issue?
Thanks again, and good job Jean!
Modifié par Greviousian1, 01 mars 2012 - 09:17 .
#1675
Posté 02 mars 2012 - 08:01
Thanks all the other work.





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