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Higher resolution textures for characters (PC Mod)


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#1651
OpDDay2001

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Some pointless questions that may have been asked but I can't seem to find:

So to get this running in ME1 would it be the same for ME2? (Leaving out the ME2 characters, of course.)
- Are there really no drawbacks/problems that come from that?

If I unpackage the '.tpf' file, create a .log file with the location of the '.dds' files, and use TexMod in logging mode to load them, would that work just as well as leaving the file as a '.tpf'?

#1652
MACharlie1

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OpDDay2001 wrote...

Some pointless questions that may have been asked but I can't seem to find:

So to get this running in ME1 would it be the same for ME2? (Leaving out the ME2 characters, of course.)
- Are there really no drawbacks/problems that come from that?

If I unpackage the '.tpf' file, create a .log file with the location of the '.dds' files, and use TexMod in logging mode to load them, would that work just as well as leaving the file as a '.tpf'?

I believe thats a no to both questions. I'm not really sure what you're asking in the second question but as to the first, the textures TexMod is running have a unique filename to that texture in that game. For instance, the Liara texture in ME1 when logged would be (and I'm just making this up) MassEffect09x_3242345. However, even though it's the same texture in ME2, the texture would be MassEffect209x_3242345. Different file name - the game simply won't recognize it so to get it to work, you have to figure out the proper name of the texture (since it may be an entirely different numerical value) by logging the texture in ME1 and using the texture from ME2s mod and re-build the TPF for ME1. Make any sense? :pinched:

#1653
OpDDay2001

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Yes. That's what I thought, yet people were talking about a pack Jeanluc did for ME1 characters, but this was all I could find so I was a bit confused by that.

As for the second bit, running in logging mode supposedly helps reduce some startup lag and improves compatibility with some texture mods.

#1654
jmm42991

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Running in logging mode prevents the long load times associated with Texmod, as well as the graphical glitches.
HOWEVER, it seems to greatly amplify the already existent memory leak in Mass Effect 1 and cause it to crash after 20-45 mins.

here is the thread with more information.
http://social.biowar...index/8565134/1

#1655
TheDragonAce

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Thank you for these textures! Works well in conjunction with Mass Effect 1 Updated/Improved Textures Mod.

#1656
DCopeland

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So where are dem updates?

#1657
erohakase

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Hm, I seem to be unable to get the textures to show up ingame. I do get the increased loading time and all that when starting the game. But when I get into game the textures are still the same old res stuff. If anyone happens to know how to fix this I would appreciate a solution.

#1658
Darman

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You sure you haven't got any other tpfs loaded that overwrite the new ones?

#1659
erohakase

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I've tried using only the Tali one, only the Garrus, only the Sheploo and none of em have worked.

EDIT: I've tried turning off all system security and adding everything to the exceptions list but still hasn't worked.

Modifié par erohakase, 26 février 2012 - 10:40 .


#1660
DCopeland

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JeanLuc761 wrote..

Image IPB

One month later.

#1661
tbpierrot

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EDITED: Very sorry to be a pain, this post is irrelevant as i misunderstood the post above... apologies

Modifié par 9DarthMe9, 27 février 2012 - 06:41 .


#1662
DCopeland

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You've misinterpreted curiosity for entitlement.

#1663
Tankfriend

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iggy4566 wrote...

Tex mod wont run the mod it keeps saying d'oh may someone please help me?

I followed all of the steps as well, and TexMod tells me this exact same thing upon trying to run ME1 with the texture mods. It's literally just telling me "**** happened" and "D'oh". Is there a solution to this problem?

Modifié par Tankfriend, 27 février 2012 - 04:18 .


#1664
tbpierrot

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DCopeland wrote...

You've misinterpreted curiosity for entitlement.


okay sorry to be a bother, original post removed. I can safely say everyone here is curious to see where this mod will go next. In addition to CDAMJC's recent ports, we're all in for one hell of a playthrough in a couple year's time. Wish i could help with the texmod issues, hoping for the best but doubt we'll ever get a satisfactory solution without EA's permission. I guess the only avenues to getting this officially supported are a mass petition (doubt that would help) and/or more coverage in the games media. If any IGN/ RPS/ PCGamer writers see this - we need you guys as our link to the devs. Anyway, now thats out my system... apologies once again to DCopeland im not sure where my rant came from.

Take your time JeanLuc, your supporters will still be here whenever you want to do anymore work, but dont feel obliged to pump out textures, mass effect will still be worth playing for years to come, let alone with the currently released mods :D

#1665
Wynessa

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someone else wrote...

Wynessa wrote...

I have a 6970 and no framerate issues here.


Wynessa - would you be kind enough to share your system info, 3D and ingame graphics setting? I am running 6850s in crossfire on q6600 w/4gb ddr2 (win7x64) - frame rates drop into the low teens from the high fifties for me, making using the mods not an option for real gameplay...

Sorry about the delay in the reply.
i7 960 with 16Gig ram ATI 6970 steady framerate of 60 with all ingame settings to max using all ultra texture mods.
as for 3D settings AA use app settings no morphological with 4x pixel for Anisotropic Filtering.
using AMD Optimized Tessellation, Texture filtering set to quality with enabled surface format
vertical refresh Off unless the application specifies AA mode set to Adaptive Multi sample
with no triple buffering for OpenGL.
I have found the crossfire can cause problems, try turning it off and see if it makes a difference. Image IPB

#1666
Davidicus

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The link for half-visor Miranda AAP armor is broken! Everything else looks great, but I hate the full AAP visor she has! Please fix B). Awesome work!

Modifié par Davidicus, 28 février 2012 - 10:33 .


#1667
RR1107

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Tankfriend wrote...

iggy4566 wrote...

Tex mod wont run the mod it keeps saying d'oh may someone please help me?

I followed all of the steps as well, and TexMod tells me this exact same thing upon trying to run ME1 with the texture mods. It's literally just telling me "**** happened" and "D'oh". Is there a solution to this problem?


The only ME1 Mods in this thread are the ME1 Default Sheploo Face, Garrus ME1 Face Fix, and (if its still available) the LotSB Liara face for ME1.  The remainder of the mods for squdmates are NOT for ME1, but for ME2.

#1668
Tankfriend

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I figured out that much beforehand. ;)
Ergo, I am referring to the problem popping up when I try to run ME1 through TexMod with the said ME1-only mods  (and only those mods) loaded.
Trying to run the game through TexMod without loading any mods actually works fine, by the way.

Modifié par Tankfriend, 28 février 2012 - 11:56 .


#1669
someone else

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Wynessa wrote...
I have found the crossfire can cause problems, try turning it off and see if it makes a difference. Image IPB


...so one of my card's fan died - thanks xfx - off to warranty replacement - xfire effectively disableld...haha...works some what better - will play around - thanks for sharing your setting - btw turning on 4x AA fixes a lot of jaggies w/out too much problem...

#1670
JeanLuc761

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Hey folks, I am so sorry for being dead silent for the last week. Been having some troubling issues IRL so I've been dealing with that. I'll do my absolute best to fix the missing files today, as I have the day off.

#1671
Gnarlesee

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JeanLuc761 wrote...

Domar wrote...

A commendable project, JeanLuc! I'll be very interested in seeing the end product of this.

Q regarding consequences: I don't have the most powerful PC at the moment, so how much a drain on the frame rate do you think such a mod will be?

For reference, my PC specs are as follows:

AMD Athlon 64 X2 5000+ 2.6ghz
4.00GB RAM
Windows 7 64-bit
GeForce 8800GT 512mb

So far, the performance hit has been minimal, maybe a loss of 5fps at worst.  I'll keep everyone updated as I add more and more characters.  The game does take substantially longer to load (we're talking 4096x4096 textures here), but once it's loaded into RAM I don't notice any problems.

The Naked Pen wrote...

Looking great so far. Are Tali's eyebrows there but not visible in the vanilla texture, or are they something you added?

That was just something I added for fun.  I'll be releasing two versions of Tali, one with the face visible and one without so people can decide which they prefer.

@Everyone
Thanks for the positive feedback!


I downloaded Tali´s pack, and i had extreme FPS drop in the normandy alone. What is going on :/

My specs:

I7-930  2.8 GHz
Ati Radeon 5850 HD
Windows 7 64-bit
6 GB ram

My specs should be alot better than yours.... But i lag like hell. disabled everything else... /cry

Edit: I found something on the later pages indicating that ATI cards having a hard time dealing with texmod.
sadface :(  Ohh well Tali, i had my hopes, but you are gonna remain invisible behind that stupid mask.

Modifié par Gnarlesee, 29 février 2012 - 02:31 .


#1672
JeanLuc761

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Finally stopped being a bastard and fixed Miranda's Half-Visor link. Apologies for taking so long on that.  Also, the Male N7 armor has been updated.  

N7 armor here

Modifié par JeanLuc761, 01 mars 2012 - 04:20 .


#1673
xantanos

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JeanLuc761 wrote...

Finally stopped being a bastard and fixed Miranda's Half-Visor link. Apologies for taking so long on that.  Also, the Male N7 armor has been updated.  

N7 armor here


what is it they say? patience is a virtue :P 

Thanks for uploading them :P

#1674
Greviousian1

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Hey Jean, first of all I wanted to say well done for the fantastic effort you've put into these textures. I really do appreciate all of your work.

Secondly, I'm having a slight issue with the ultra texture of Jack. I've noticed in screenshots I've taken of her that there's a slight show on her forehead of a line, kind've like a seam that connects to her hair line. Weirdly enough it only is really noticeable in certain lighting, but I was just wondering if there's anything I can do to fix this issue?

Thanks again, and good job Jean! :)

Modifié par Greviousian1, 01 mars 2012 - 09:17 .


#1675
Great Heat Engine

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Any way to get a version of Jack's AAP without the visor or like you did with Miranda, one that isn't so obstructive?
Thanks all the other work.