Higher resolution textures for characters (PC Mod)
#151
Posté 17 janvier 2011 - 12:28
#152
Posté 17 janvier 2011 - 12:31
You'd be surprised. I've noticed an extremely minimal performance drop with 4096x4096.Yannkee wrote...
4096x4096 textures are great, but I doubt all PC players could have play the game with these textures without frame rate problems. But Bioware should have made the 2048 textures available, it would have increased the quality of the game significantly , 1024 textures are just ridiculous.
Though I will be glad to release 2048x2048 versions should anyone have any performance issues.
Also, not sure if you could help me but...what is the material on Miranda's arms? I can't tell if it's leather or what.
Modifié par JeanLuc761, 17 janvier 2011 - 12:32 .
#153
Posté 17 janvier 2011 - 12:39
Yes, I think the material on Miranda's arms is leather.
#154
Posté 17 janvier 2011 - 12:40
Excellent! I've been staring at her arm texture for the past 10 minutes trying to figure out what to do with itYannkee wrote...
Personally, I'm ok with the 4096 textures, I have a good PC
Yes, I think the material on Miranda's arms is leather.
#155
Posté 17 janvier 2011 - 12:49
#156
Posté 17 janvier 2011 - 12:52
Thank you very much.Yannkee wrote...
If you look at the original texture, there are cracks like on a worn leather.
Now to go teach myself how to properly paint leather in Photoshop.
#157
Posté 17 janvier 2011 - 12:54
#158
Posté 17 janvier 2011 - 12:55
Well hot damn, that's absolutely perfect.Yannkee wrote...
Maybe this could help you :
-snip-
#159
Posté 17 janvier 2011 - 01:09
Im wondering if you'd be able to look into the low-scaling issues of the terminus body armor. Its been an original sore-eye ever since its release!
#160
Posté 17 janvier 2011 - 02:05
As for lower Rez for better performance, the only performance drop I get is from texmod itself. There is literally no difference in performance drop from using a single low Rez Texture modification to using 14 different high-Rez mods.
If only there was some way to bypass texmod...
#161
Posté 17 janvier 2011 - 02:18
For what it's worth, I hope this mod is helping to fill the voidSpartanburger wrote...
I watched the "art of the game" for ME2 and noticed better textures on it. Even when the screen was recorded with a camera from a few feet away it was still obvious. Made me rage.
As for lower Rez for better performance, the only performance drop I get is from texmod itself. There is literally no difference in performance drop from using a single low Rez Texture modification to using 14 different high-Rez mods.
If only there was some way to bypass texmod...
#162
Posté 17 janvier 2011 - 02:33
I've started recording a play through, recording all cinema tics and conversations. Fps only dies in the CIC and when talking to TIM. It's not terrible, but still.
As for high quality textures, your are the only ones I like. I have a few other things, like black weapon textures, the fixed Kuwashii visor, no Cerberus logos on crew uniforms/Shepards uniforms, better wood in the briefing room ect. But they do not live up to how awesome your are.
I only wish they were all out now so I could use them in my recordings (only just past grunts recruitment).
#163
Posté 17 janvier 2011 - 03:33
Your dedication and work is absolutely stunning.
As somebody who absolutely has no clue in how these mods are made, how do you go about adding or enhancing these textures from scratch?
I almost feel bad for using these mods, because I cannot contribute to the cause due to my lack of talent.... almost :innocent:
#164
Posté 17 janvier 2011 - 03:51
Hah, don't feel bad! You guys are the reason I'm doing this!SimplyNeo wrote...
@JeanLuc761
Your dedication and work is absolutely stunning.
As somebody who absolutely has no clue in how these mods are made, how do you go about adding or enhancing these textures from scratch?
I almost feel bad for using these mods, because I cannot contribute to the cause due to my lack of talent.... almost :innocent:
As for your question, all of this is being done entirely in Photoshop, using a combination of custom texture patterns and some hand painting.
Also, you folks will be happy to know that with the progress being made on Miranda, chances are good that I'll be able to release her textures either tomorrow or Tuesday. I'll have some more pics soon!


I'm not entirely satisfied with the leather appearance just yet, but some tweaking will get it there. Also I need to figure out what in the hell her loyalty outfit is made of.
Modifié par JeanLuc761, 17 janvier 2011 - 03:57 .
#165
Posté 17 janvier 2011 - 04:14
JeanLuc761 wrote...
Hah, don't feel bad! You guys are the reason I'm doing this!SimplyNeo wrote...
@JeanLuc761
Your dedication and work is absolutely stunning.
As somebody who absolutely has no clue in how these mods are made, how do you go about adding or enhancing these textures from scratch?
I almost feel bad for using these mods, because I cannot contribute to the cause due to my lack of talent.... almost :innocent:
As for your question, all of this is being done entirely in Photoshop, using a combination of custom texture patterns and some hand painting.
Also, you folks will be happy to know that with the progress being made on Miranda, chances are good that I'll be able to release her textures either tomorrow or Tuesday. I'll have some more pics soon!
I'm not entirely satisfied with the leather appearance just yet, but some tweaking will get it there. Also I need to figure out what in the hell her loyalty outfit is made of.
Spandex. Space Spandex... Or PVC. Space PVC.
And I tried using MassEffect2.exe to force AA but it didn't work. I'll try again, but at this point I don't really see much point. I'm replaying the game on Xbox to create a romanceless canon shep (that's where all my canon sheps are) and don't really see the point in playing another game on PC.
I've beaten the game about 12 times already.
#166
Posté 17 janvier 2011 - 04:56
JeanLuc761 wrote...
Hah, don't feel bad! You guys are the reason I'm doing this!SimplyNeo wrote...
@JeanLuc761
Your dedication and work is absolutely stunning.
As somebody who absolutely has no clue in how these mods are made, how do you go about adding or enhancing these textures from scratch?
I almost feel bad for using these mods, because I cannot contribute to the cause due to my lack of talent.... almost
As for your question, all of this is being done entirely in Photoshop, using a combination of custom texture patterns and some hand painting.
Also, you folks will be happy to know that with the progress being made on Miranda, chances are good that I'll be able to release her textures either tomorrow or Tuesday. I'll have some more pics soon!
I'm not entirely satisfied with the leather appearance just yet, but some tweaking will get it there. Also I need to figure out what in the hell her loyalty outfit is made of.
Your work is absolutely fantastic, i am especially impressed with Tali, its just a shame i only found your mods after i had done the Migrant Fleet. Those super sharp textures would have looked great in all those closeups! Keep up the excellent work!
And i have to agree with you on the leather appearence there, i think the leather/synthetic/pvc on Mirandas arms should be much smoother/finer grained.
GuardianAngel470 wrote...
Spandex. Space Spandex... Or PVC. Space PVC.
And I tried using MassEffect2.exe to force AA but it didn't work. I'll try again, but at this point I don't really see much point. I'm replaying the game on Xbox to create a romanceless canon shep (that's where all my canon sheps are) and don't really see the point in playing another game on PC.
I've beaten the game about 12 times already.
Try using nHancer: http://www.nhancer.com/ (If you have an NVidia card that is) Make sure to set the AA compatibility to 080100C5: Unreal Engine 3, thats what i use and it works great, the game looks so much better with AA! I hope that helps!
Modifié par JKA_Nozyspy, 17 janvier 2011 - 04:57 .
#167
Posté 17 janvier 2011 - 08:07
JeanLuc761 wrote...
Also I need to figure out what in the hell her loyalty outfit is made of.
The arms : the same leather than the white outfit.
The rest of the outfit : slick leather
Good work on the arms, but the texture needs to be a little smoother.
Modifié par Yannkee, 17 janvier 2011 - 08:11 .
#168
Posté 17 janvier 2011 - 09:18
#169
Posté 17 janvier 2011 - 02:10


The orange trim definitely needs cleaning up, but that's a couple steps from now.
#170
Posté 17 janvier 2011 - 05:23
JeanLuc761 wrote...
Hah, don't feel bad! You guys are the reason I'm doing this!
As for your question, all of this is being done entirely in Photoshop, using a combination of custom texture patterns and some hand painting.
Also, you folks will be happy to know that with the progress being made on Miranda, chances are good that I'll be able to release her textures either tomorrow or Tuesday. I'll have some more pics soon!
*Waits impatiently for d/l link*
Please, please, please...
#171
Posté 17 janvier 2011 - 06:01
#172
Posté 17 janvier 2011 - 08:50
I'm very inexperienced when it comes to hair and human faces in general, but I'll do what I can.xX N7 Xx wrote...
Do you think you could improve the texture of Mirandas hair to make it look less greasy and show more strands of hair?
#173
Posté 17 janvier 2011 - 09:26
Have you considered releasing your textures unpackaged as well, so that others might be able to edit them to their own personal preferences? Rather than having to edit the lower-res default textures, it would give others a much more detailed base to work off of. And, if someone were having issues with running 4096x4096 textures (even though issues are usually just with Texmod itself) they would be able to rescale and package at 2048x2048 or lower resolutions without you having to release multiple versions of each package.
Modifié par Teltaur, 17 janvier 2011 - 09:30 .
#174
Posté 17 janvier 2011 - 09:30
I'm honestly a bit uncertain with that idea. While I like the idea of giving people that freedom, I've had multiple occasions in the past when someone would steal my work, make a slight modification and then claim it as their own.Teltaur wrote...
Well, sorry having to ask this again, but I'm not exactly sure if you caught it the first time.
Have you considered releasing your textures unpackaged as well, so that others might be able to edit them to their own personal preferences? Rather than having to edit the lower-res default textures, it would give others a much more detailed base to work off of. And, if someone were having issues with running 4096x4096 textures (even though issues are usually just with Texmod itself) they would be able to rescale and package at 2048x2048 or lower resolutions without you having to release multiple versions of each package.
#175
Posté 17 janvier 2011 - 09:48
Either way, I respect whatever decision you decide to make. I know that personally, I would love to see what others can do with what I've made and see how they can build off of it, which always outweighs the rotten few who try and steal credit. Even then, I have a feeling that with the amount of support you've been getting for this project, those people are going to be found out pretty quick in the first place.
Modifié par Teltaur, 17 janvier 2011 - 10:27 .





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