Modifié par og2203, 18 mars 2012 - 12:10 .
Higher resolution textures for characters (PC Mod)
#1726
Posté 18 mars 2012 - 12:09
#1727
Posté 18 mars 2012 - 02:31
All the ME2 (+Liara) have JeanLucs textures now.og2203 wrote...
How about uploading the tpf file, MACharlie1? Even got some of the other JeanLuc textures applied to ME3 (assuming it's okay with JeanLuc of course)?
Specmaps are little wonky right now - got some...strange results with Tali's so I cut out everyone elses (except for Mirandas out) until someone could figure out whats going on with them. And I only did Legion, Talis and Mirandas bumpmaps since...I forget that I have to screencap the bumpmap since TexMod doesn't like to export it. But I will not release since it's not mine to release in any shape or form.
#1728
Posté 18 mars 2012 - 03:45
HD TEXTURES FOR ME3 SOON???
I have not started the game waiting for someone to release HD textures.
There is hope ...
Salu2.
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#1729
Posté 18 mars 2012 - 06:43
#1730
Posté 21 mars 2012 - 04:21
#1731
Posté 21 mars 2012 - 05:08
http://social.biowar...2262/3#10113893
btw i hope the face in your sig isnt realy Talis face, because it is, you just spoiled me something i dosent want to see
If yes, be carefull to post not in no spoiler sections...<_<
Modifié par Black Angel One, 21 mars 2012 - 05:13 .
#1732
Posté 21 mars 2012 - 06:05
You'll be retracting that statement soon enough.Black Angel One wrote...
There is a post how it works in ME3, ME2 should work the same way
http://social.biowar...2262/3#10113893
btw i hope the face in your sig isnt realy Talis face, because it is, you just spoiled me something i dosent want to see
If yes, be carefull to post not in no spoiler sections...<_<
#1733
Posté 21 mars 2012 - 07:41
MACharlie1 wrote...
You'll be retracting that statement soon enough.Black Angel One wrote...
There is a post how it works in ME3, ME2 should work the same way
http://social.biowar...2262/3#10113893
btw i hope the face in your sig isnt realy Talis face, because it is, you just spoiled me something i dosent want to see
If yes, be carefull to post not in no spoiler sections...<_<
JAJAJAJAJAJAJAJA
Waiting for new textures to start the game once and for all ...
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#1734
Posté 21 mars 2012 - 09:05
Black Angel One wrote...
btw i hope the face in your sig isnt realy Talis face, because it is, you just spoiled me something i dosent want to see
If you're talking about mine, no it isn't Tali's actual face (I really wish it was!!) but it is better then what BioWare did
#1735
Posté 21 mars 2012 - 11:51
nice work did you done pal
I like that high res stuff.
but i got one question, is there a one file packet or can you please store all updated files in one rar or something like that, this where a way easier to install, because sometimes my mass effect won't start if i select all of the downloaded files from here.
thx and sorry about my bad spelling
#1736
Posté 22 mars 2012 - 03:59
#1737
Posté 22 mars 2012 - 05:25
rev0lutionary1 wrote...
Could someone please help me out. A few of these mods like LOTSSB liara will not work with texmod because they are .rar files and not .tpf files. Has anyone else had this problem?
you extract the .tpf files from the rar file
#1738
Posté 22 mars 2012 - 08:41
#1739
Posté 22 mars 2012 - 09:11
Thank kind Sir!Jooped wrote...
rev0lutionary1 wrote...
Could someone please help me out. A few of these mods like LOTSSB liara will not work with texmod because they are .rar files and not .tpf files. Has anyone else had this problem?
you extract the .tpf files from the rar file
#1740
Posté 23 mars 2012 - 03:39
#1741
Posté 23 mars 2012 - 06:57
MACharlie1:
The waiting is killing me
Salu2.
//////////
#1742
Posté 23 mars 2012 - 03:48
Ah, no. This is just JeanLuc's textures I retrofitted for ME3.smarteck wrote...
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MACharlie1:
Any announcement about an upcoming HD texture pack for ME3?.
The waiting is killing me
Salu2.
//////////
#1743
Posté 23 mars 2012 - 05:47
MACharlie1:
- And as you do to use the textures of ME2?
- Could you share you've changed?
Is that really match the textures are really bad and I did not start the game without new textures.
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Modifié par smarteck, 23 mars 2012 - 05:48 .
#1744
Posté 23 mars 2012 - 05:56
MACharlie1 wrote...
All is not well with the textures from ME2. ME3 sometimes doesn't like JeanLuc's Liara texture. Sometimes this happens. Sometimes it does what its supposed to.
/snip
Just curious.
What do you mean by "sometimes"? The alpha that gives shine to this armor is very "touchy". The darker the diffuse of the armor, the stronger the gloss. You have to darken that alpha channel too. I don't remember if that was the alpha contained in the diffuse or in the specular map (prob diffuse, specular map usually contains emissive maps as alpha, but like I said, don't remember, thou I retextured this armor a lot for ME2, see my sig).
#1745
Posté 23 mars 2012 - 09:42
MACharlie1 wrote...
All is not well with the textures from ME2. ME3 sometimes doesn't like JeanLuc's Liara texture. Sometimes this happens. Sometimes it does what its supposed to.
/snip
I know it was unintended, but I love that color for Liara's armor! It looks great in black, minus the graphical oddities
#1746
Posté 24 mars 2012 - 02:23
Sometimes TexMod will load the texture like this:AkodoRyu wrote...
MACharlie1 wrote...
All is not well with the textures from ME2. ME3 sometimes doesn't like JeanLuc's Liara texture. Sometimes this happens. Sometimes it does what its supposed to.
/snip
Just curious.
What do you mean by "sometimes"? The alpha that gives shine to this armor is very "touchy". The darker the diffuse of the armor, the stronger the gloss. You have to darken that alpha channel too. I don't remember if that was the alpha contained in the diffuse or in the specular map (prob diffuse, specular map usually contains emissive maps as alpha, but like I said, don't remember, thou I retextured this armor a lot for ME2, see my sig).

Sometimes like the latex black. Very random which one. Varies from load to load. Texture remains constant in between module loads. When this first happened - I removed all other textures but the specular. At first it worked but then I loaded it again and the black latex showed up.
And in certain lighting...

EDIT:
And behold, it worked today...tomorrow it will be black latex again...
Modifié par MACharlie1, 24 mars 2012 - 04:50 .
#1747
Posté 24 mars 2012 - 09:40
Anyone know how to use the textures of "JeanLuc" in ME3?
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#1748
Posté 25 mars 2012 - 08:27
Modifié par AkodoRyu, 25 mars 2012 - 08:28 .
#1749
Posté 26 mars 2012 - 10:08
It's already a rebuilt tpf from the ME2 version - meaning I extracted the textures and rebuilt the mod.AkodoRyu wrote...
@MACharlie1 - hmm, it if was a 3d program, I'd say that her body is doubled and copy's texture is overlapping from below. But honestly I have no idea what may cause this. Is the .tpf made "from the top" or is it exactly the same mod that was created for ME2 (because even if it works I'd get a .tpf unpacker and rebuild it just to be sure)?
It's currently in a package with some of the other ME2 mods so I'm going to remove it and repackage it on it's own. See if that makes any difference.
#1750
Posté 27 mars 2012 - 03:03





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