On another note, I've refrained from continuing my latest ME2 run until your download for Miranda is ready.
Higher resolution textures for characters (PC Mod)
#176
Posté 17 janvier 2011 - 10:04
On another note, I've refrained from continuing my latest ME2 run until your download for Miranda is ready.
#177
Posté 17 janvier 2011 - 10:33
I think it's just the lighting. In my testing, her loyalty outfit doesn't seem to have lost the shine at all. A more detailed shine, but still a shineElyvern wrote...
Love the effort you're putting in. Although I must say Miranda's loyalty outfit seemed to have lost alot of its glossy shine. Not saying that's bad, just that it's markedly different from the original now.
On another note, I've refrained from continuing my latest ME2 run until your download for Miranda is ready.
And I'll do my best to have Miranda out at some point tomorrow.
#178
Posté 18 janvier 2011 - 03:25
#179
Posté 18 janvier 2011 - 03:51
But the arms texture should be a little bit darker, and the yellow strips on the shoulders are missing.
#180
Posté 18 janvier 2011 - 03:53
Agreed, that will come in the next update.Yannkee wrote...
Looks good.
But the arms texture should be a little bit darker, and the yellow strips on the shoulders are missing.
#181
Posté 18 janvier 2011 - 03:59
#182
Posté 18 janvier 2011 - 04:00
Would you say that it's because it needs to be darker, or maybe shinier? Any criticism helpsPacifien wrote...
The leather for the original outfit really works well, but against the loyalty outfit, it seems so awkward. Not to say you're doing a poor job, that's far from what you're doing. Just making an aesthetic comparison of the loyalty outfit versus the default.
#183
Posté 18 janvier 2011 - 04:03
JeanLuc761 wrote...
Would you say that it's because it needs to be darker, or maybe shinier? Any criticism helpsPacifien wrote...
The leather for the original outfit really works well, but against the loyalty outfit, it seems so awkward. Not to say you're doing a poor job, that's far from what you're doing. Just making an aesthetic comparison of the loyalty outfit versus the default.
Darker and shinier, yes ... but not too much.
On the original outfit too.
Maybe the leather effect on her arms should be a little bit smoother/slick :

Modifié par Yannkee, 18 janvier 2011 - 04:11 .
#184
Posté 18 janvier 2011 - 04:10
I thought the leather looked perfect on the original outfitYannkee wrote...
Darker and shinier, yes ... but not too much.
On the original outfit too.
#185
Posté 18 janvier 2011 - 04:20
JeanLuc761 wrote...
I thought the leather looked perfect on the original outfitYannkee wrote...
Darker and shinier, yes ... but not too much.
On the original outfit too.
It looks good, but I think the leather effect is a little bit too sharp ...
Seeing your preview picture again, the dark and shiny level is perfect on the original outfit.
Modifié par Yannkee, 18 janvier 2011 - 04:20 .
#186
Posté 18 janvier 2011 - 04:21
Truth be told, I'm personally going more off of the CGI Miranda than the ingame Miranda, at least so far as the leather goes.Yannkee wrote...
It looks good, but I think the leather effect is a little bit too sharp ...
Seeing your preview picture again, the dark and shiny level is perfect on the original outfit.
#187
Posté 18 janvier 2011 - 04:33
But I think darker, smoother and shinier arms texture for her loyalty outfit should fit. The rest of the suit is very shiny, slick and dark, so the contrast with the arms part is too strong with your actual texture.
Modifié par Yannkee, 18 janvier 2011 - 04:33 .
#188
Posté 18 janvier 2011 - 04:34
Righto, I'll do what I can. In a bizzare turn of events, I just did a test with both outfits. I darkened the loyalty outfit arms, yet the texture stayed roughly the same both in brightness and shininess. Conversely, the default outfit is now dark and shiny.Yannkee wrote...
Then, it's perfect for the original outfit, unfortunately we don't have CGI Miranda with loyalty outfit to compare :/
But I think darker, smoother and shinier arms texture for her loyalty outfit should fit. The rest of the suit is very shiny, slick and dark, so the contrast with the arms part is too strong with your actual texture.
Apparently, common logic need not apply.
#189
Posté 18 janvier 2011 - 04:50
#190
Posté 18 janvier 2011 - 04:52
Thankfully, I figured it out. Now if only I could reverse the material effects.Yannkee wrote...
Yes I've seen this problem before ... don't know how to resolve it :/
Can't just be easy, can it?
EDIT: Here we go.

Modifié par JeanLuc761, 18 janvier 2011 - 04:59 .
#191
Posté 18 janvier 2011 - 05:01
#192
Posté 18 janvier 2011 - 05:03
Strangely enough, while I'm not a fan of her boob panel, what I am looking forward to the most is not having the plasticky detail-less skin there. It was creepy.
#193
Posté 18 janvier 2011 - 05:04
*makes a note: "Huge Sucess!"*Yannkee wrote...
Wow very nice !
...now that I've gotten the Portal reference out of the way, let's see if I can get the default outfit to be a little less shiny.
#194
Posté 18 janvier 2011 - 05:07
Just excellent!!
#195
Posté 18 janvier 2011 - 05:09
btw, do you plan to do the romance scene version too ?
The quality of the texture is even worst ...
(I would understand if you don't want to do it, it's a lot of work for an outfit which appear in the game during 10 seconds only).
Modifié par Yannkee, 18 janvier 2011 - 05:11 .
#196
Posté 18 janvier 2011 - 05:19
Just out of curiosity, do you have any intentions of doing Aria's outfit? Granted, she is not a large part of the game, but I often find the low texture quality of her outfit to be distracting.
Well, ahem, given that her shape is so well designed, the low quality texture distracts from my staring.
#197
Posté 18 janvier 2011 - 05:25
#198
Posté 18 janvier 2011 - 05:27
You're referring to her low resolution bra, I assume? I'll admit, that bugs the hell out of me as well.Yannkee wrote...
Well I think the shiny level of the default outfit is fine.
btw, do you plan to do the romance scene version too ?
The quality of the texture is even worst ...
(I would understand if you don't want to do it, it's a lot of work for an outfit which appear in the game during 10 seconds only).
I might do it; depends entirely on how long I think it will take.
Also, couple more images now that I'm satisifed with the material properties.

#199
Posté 18 janvier 2011 - 05:31
JeanLuc761 wrote...
You're referring to her low resolution bra, I assume? I'll admit, that bugs the hell out of me as well.
Not only the bra, the unzipped outfit is horrible. I think the texture resolution is 512*512 only :/
#200
Posté 18 janvier 2011 - 05:36
*checks*Yannkee wrote...
JeanLuc761 wrote...
You're referring to her low resolution bra, I assume? I'll admit, that bugs the hell out of me as well.
Not only the bra, the unzipped outfit is horrible. I think the texture resolution is 512*512 only :/
I'll be damned. Bet you anything that if I made the bra and neckpiece higher resolution, that would make a world of difference. The rest of the outfit is...*ahem*, not exactly the camera's focus





Retour en haut





