Bring back Saren
#51
Posté 25 novembre 2010 - 09:40
#52
Posté 25 novembre 2010 - 09:41
Soahfreako wrote...
Alright, I just came up with something that could both 'bring him back' in a way and still help the storyline. Say Shepard needs to find out everything he can about the reapers, and he's run out of options. If you read the books, Saren found info on Sovereign fron Qian. Say he takes this info back to his base of operations, or just his apartment or something, and makes a bunch of holos recording his findings or whatever. Shepard finds this base of operations and finds all the holos Saren had taken of himself recording his findings. In this way, it brings back Saren for a mission and helps Shepard defeat the reapers.
I wouldn't mind this. I'm always interested when the opportunity presents itself for me to learn more about the villain the only time I've encountered something like this was in Lost Odyssey you got about 5 voice recordings of the villain with his thoughts on what he was doing, his conflicting emotions, and his overall resolve to keep doing all the things he had to. A very interesting moment for me I'd like this if it was done properly Saren was conflicted in the game and that's partly why I like him hearing or seeing more into the man/Turian behind the villain would be a neat thing even if not mission related.
#53
Posté 26 novembre 2010 - 02:12
Destroy Raiden wrote...
Soahfreako wrote...
Alright, I just came up with something that could both 'bring him back' in a way and still help the storyline. Say Shepard needs to find out everything he can about the reapers, and he's run out of options. If you read the books, Saren found info on Sovereign fron Qian. Say he takes this info back to his base of operations, or just his apartment or something, and makes a bunch of holos recording his findings or whatever. Shepard finds this base of operations and finds all the holos Saren had taken of himself recording his findings. In this way, it brings back Saren for a mission and helps Shepard defeat the reapers.
I wouldn't mind this. I'm always interested when the opportunity presents itself for me to learn more about the villain the only time I've encountered something like this was in Lost Odyssey you got about 5 voice recordings of the villain with his thoughts on what he was doing, his conflicting emotions, and his overall resolve to keep doing all the things he had to. A very interesting moment for me I'd like this if it was done properly Saren was conflicted in the game and that's partly why I like him hearing or seeing more into the man/Turian behind the villain would be a neat thing even if not mission related.
I actually like this idea. even if it was like Vigil in ME1
#54
Posté 26 novembre 2010 - 02:21
But the second game worked great too. When I was playing the last mission it felt much much more intense and thrilling (as well as satisifing in the end) than if I had had to face against one particular antagonist. This way the whole mission seemed to be your enemy and there was only one goal: to succeed.
Hope they keep that in the third game.
Modifié par masterkajo, 26 novembre 2010 - 02:23 .
#55
Posté 26 novembre 2010 - 02:42
masterkajo wrote...
IMO, the Reapers can be a very good antagonist if we will learn about their ultimate motives and goals. Also wouldn't mind finding out who build the Reapers and have him/her/them as the antagonist.
But the second game worked great too. When I was playing the last mission it felt much much more intense and thrilling (as well as satisifing in the end) than if I had had to face against one particular antagonist. This way the whole mission seemed to be your enemy and there was only one goal
Hope they keep that in the third game.
I agree from a gaming perspective it was great. The game elements were improved a lot from ME1 but the Story arc kind of bottomed out with a great focus on sub-plots/side missions which were great. But the antagonist lacked a true appeal that a great villan should have. I mean the story telling was good but the collectors had no strong character development. I can see alot more potential with the reapers though...
#56
Posté 26 novembre 2010 - 06:58
Elite Midget wrote...
This isn't a comic book. The dead should stay dead.
Well there goes all of ME2 then...
#57
Posté 26 novembre 2010 - 07:03
Change the title then. Rule 1 of the internet: Walls of texts are usually countered with "Cool story, bro."Hwalkerl wrote...
One of the best characters I remember from ME1
I wish somehow he could be brought back for ME3 was such a great charater in ME1, he was like the Darthvader to Shepards Luke character. Such a complex character especially due to the fact he was full of regret, confusion, and fear. I especially liked the Paragon end in ME1 when he shows remourse for his actions before he is consumed by his machine half.
Just wondering if there are any other character that you thought should be resurrected for ME3
I truly hope he is not brought back for ME3 his character arch is now over. But I hope the Reapers will be more relate-able in terms of the position of antagonist that Saren took in ME1. I mean the collectors in ME2 had nothing on Saren they were the "evil" without a face. Not enough development took place to make them into a relateable antagonist and relateable like Saren was. He sought power out of fear and was mis-lead. Such a great character. I want more of a reincarnation of the character then the actual Saren, and the reason being I want this franchise to blow everything else out of the water. Not that it already hasn't but to boldly go were no game and possibly movie has ever gone before.
UPDATE 11/25/2010:
For all of you who don't read anything beyond the initial first sentence I DO NOT THINK SAREN SHOULD BE BROUGHT BACK. The idea here is to have a better antagonist in ME3 not have the physical game NPC that was Saren come back. Saren is dead I hope he stays dead. I more or less am seeking confirmation from the ME populas that we hope bioware for ME3 makes its ME3 antagonist more relatable and deeper then the collectors/husks that we had in ME2. The overall story suffered because there was no strong story/character development for the antagonist in ME2.
#58
Posté 26 novembre 2010 - 09:31
#59
Posté 26 novembre 2010 - 02:54
#60
Posté 26 novembre 2010 - 02:56
#61
Posté 26 novembre 2010 - 03:01
#62
Posté 26 novembre 2010 - 03:05
#63
Posté 27 novembre 2010 - 03:29
Obviously, there's the looming threat of the incoming Reaper fleet, but I sort of miss the antagonistic conversations we had with Saren in ME1. Harbinger wasn't as threatening to me as Sovereign. The COllectors were the threat, despite working for the Reapers.
If there was a 'personal' enemy in ME2, it'd be the Illusive Man when you play the Paragon route. If you went the renegade route, though, you're more likely to have become one of his officers fully by the time ME3 hits. (Doesn't mean he probably wouldn't betray ya in ME3).
#64
Posté 29 novembre 2010 - 11:47
LordAnguis wrote...
I agree with the idea that ME3 needs a more 'personal' enemy like we had in ME1 with Saren. I enjoyed the fights with the Collectors, but I found that once you got through the barriers Harbinger put up, his host was far too easy to kill. The normal Collectors were more difficult by comparison.
Obviously, there's the looming threat of the incoming Reaper fleet, but I sort of miss the antagonistic conversations we had with Saren in ME1. Harbinger wasn't as threatening to me as Sovereign. The COllectors were the threat, despite working for the Reapers.
If there was a 'personal' enemy in ME2, it'd be the Illusive Man when you play the Paragon route. If you went the renegade route, though, you're more likely to have become one of his officers fully by the time ME3 hits. (Doesn't mean he probably wouldn't betray ya in ME3).
I never really thought of The Illusive Man as being the "bad guy" more of the moraly questionable man who uses any method to further has out the middle portion of the plot. Yet still I have to say he did not seem to be the bad guy. The collectors had no personality and nothing was relatable, like I said the bad guy/ the antagonist lacked the charater development to the point that I've forgotten what I started fighting for.
#65
Posté 29 novembre 2010 - 11:59
Hwalkerl wrote...
I never really thought of The Illusive Man as being the "bad guy" more of the moraly questionable man who uses any method to further has out the middle portion of the plot. Yet still I have to say he did not seem to be the bad guy. The collectors had no personality and nothing was relatable, like I said the bad guy/ the antagonist lacked the charater development to the point that I've forgotten what I started fighting for.
Lulz at the link. Anyway, bringing back Saren is a bad idea, but making the bad guys SEEM LIKE A REAL THREAT would be nice. Sovereign gave me chills. Saren was a badass. Harbinger was... laughably annoying. Nothing kills a story faster than a lousy villain, which is why everyone is all "ME1's story is so much better!" Really, all we need is for the bad guys to do stuff, and for the stuff they do to actually matter.
And that's why Sov/Saren > Harby.
#66
Posté 30 novembre 2010 - 12:16
AdmiralCheez wrote...
Lulz at the link. Anyway, bringing back Saren is a bad idea, but making the bad guys SEEM LIKE A REAL THREAT would be nice. Sovereign gave me chills. Saren was a badass. Harbinger was... laughably annoying. Nothing kills a story faster than a lousy villain, which is why everyone is all "ME1's story is so much better!" Really, all we need is for the bad guys to do stuff, and for the stuff they do to actually matter.
And that's why Sov/Saren > Harby.
I agree bringing back Saren is a good idea...I mean bad idea. I agree the harbinger was a pretty bad villian. Not the worst but I mean once I saw the terminator I was like oh no you didn't. Thats when it fell apart for me. I mean the story was just so much more in ME1. I think it had such good villans that I became imerssed in the game. The second game the sub-plots ran the gamet. The game was awesome in terms of the actual game play elements (although I missed some of the RPG ones). Yet it lacked the continuity I wanted to feel from the first game in terms of the story arc. I feel more like the main plot fell flat during Biowares second act. I mean there is definately still a heartbeat there just not the heart pounding entharalling game I was expecting. I have to say after buying the second game I had a bit of buyers remorse!
#67
Posté 08 décembre 2010 - 09:19
#68
Posté 08 décembre 2010 - 11:13
#69
Posté 10 décembre 2010 - 07:33
#70
Posté 10 décembre 2010 - 07:48
Hwalkerl wrote...
God I am beginning to think most of the people in these forums don't know how to read
Really?
Then how are we posting responses?
#71
Posté 10 décembre 2010 - 07:56
#72
Posté 10 décembre 2010 - 08:02
Hwalkerl wrote...
Telepathy I am guessing possibly the first thing that is posted is the first thing that comes to mind without reading prior assertions within the same thread or maybe not even reading in full the OPs opening remarks
One can also argue talking (or writing) past each other is also common, but meh.
We are all entitled to our opinions.
#73
Posté 10 décembre 2010 - 08:08
Praetor Shepard wrote...
Hwalkerl wrote...
Telepathy I am guessing possibly the first thing that is posted is the first thing that comes to mind without reading prior assertions within the same thread or maybe not even reading in full the OPs opening remarks
One can also argue talking (or writing) past each other is also common, but meh.
We are all entitled to our opinions.
Indeed good sir
#74
Posté 10 décembre 2010 - 08:09
Not just some random guy that comes into the battlefi-ASSUMING DIRECT CONTROL
-facepalm-
Horrible.
#75
Posté 10 décembre 2010 - 08:12
It was a character you, as a player, could relate to upon some level; and also a great counter for Shepard. Both Spectres, both trying to save the galaxy in your own, unique way. It not only offered a focus and driving force for the first game by having this physical, dangerous and elusive opponent out there in the galaxy at large, but brought home the *true* dangers of the reaper invasion -- the subtle, insidious nature that they work in, behind the scenes, until it's too late. Layers upon layers; you begin to realise that Saren is not a malevolent nihilist but an unfortunate pawn in a game far bigger than he anticipated. It gave the game a bitter and cold edge; a bittersweet, tragic, but inevitable conclusion. Liara points out that, "I actually feel sorry for him," -- and though this is unusual, for once I agree with her.
Saren, as a Spectre, was pretty much the complete embodiment of the Renegade style. Prepared to do whatever was necessary without hesitation. I do wonder about his past though; on some level he still wants to help the galaxy at large, but now the galaxy is this metaphysical, ambiguous entity built upon laws and personal power. He no longer seems to realise that all of this is nothing without the people contained within, or to put it in another way: he can no longer see the wood for the trees. At some point, he clearly became dispassionate to the feelings and cares of others, yet he still stands upon the principles of the Spectres. He felt he was doing the right thing in ME1; Sovereign played upon this idea and upon his fears -- he is not some utterly alien entity bent upon simple destruction such as Sovereign or Harbinger. It is a bitter irony; he is doing all the wrong things for the right reasons.
ME2 attempted to journey into not what I would call darker territory, but *greyer* territory. Less trivial moral decisions, and so on. Yet in terms of the story, there is no question that Harbinger must be destroyed in some way, no hesitation when you level your gun at each and every Collector. No great debate between the powers that be; you fight, or you roll over and die. So yes, I completely agree with you. Saren was one of the important facets that made ME1 what it was. I for one would welcome a return of such elements to the story of ME3.





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