Sidney wrote...
Evil Johnny 666 wrote...
Bull****. Not wanting to be a super one-dimensional character without any depth doesn't mean we don't want to roleplay. There's tons of paragon or renegade answers which doesn't feel like ones at all. How many times I've been left in awe because I got renegade points for saying something. Morale systems are stupid, they make no sense, no one is black/white, it shouldn't be like this. You can be consistent in your choices in your morale, yet not always choosing the top up or top down answers.
Touchy when the truth hurts aren't we?
You want to be able to pick any door and still get the fabulouos prize. You dislike that decisions you make have an affect you do not like on the game which is really the heart of an CRPG. Role playing means you can't always win, you can't be for both the Legion and NCR in FNV, you pay a terrible price in KoTOR for trying to be a neutral jedi.
The thing is nothing in ME2 is a gamebreaking about the morality system. The penalty in KoTOR was much higher for trying to straddle the fence. I'd argue the cost saving in BG2 were a bigger "reward" for min/maxing good and evil. If you don't earn enough Paragon/Renegade you lose out on a handful of dialog options and only one of them really seems to matter - the Jack vs Miranda argument. The thing is "buying" skills wouldn't save you on that front unless you just min/maxed the hades out of a skill. The biggest problem with the P/R system in ME2 is that the threshold for sucess in the Jack/Miranda thing is really too high. The problem is you let this out-of-game knowledge cloud how you want to role play instead of just playing and lett9ing the chips fall where they may.
It is just funny as all get out that you defend the KoTOR system's depth when it was by far the most black and white system ever built.
You don't get what I'm trying to say. And truth is, ME2's dialogue system is utterly simplistic and one dimensional. The game encourages you to follow the pure roads, the lines are written from a purely paragon, renegade or grey perspective, and following those roads give you everything. You're the one who said roleplaying isn't about getting everything and I wholeheartly agree, but the game doesn't give you real, subtle choices. Choosing some renegade and paragon choices makes you look stupid, one second you may be agreeing with the Illusive Man, and the other saying you trust Jacob but he doesn't work for the good people. This shows how much the system is flawed, ME2 doesn't let you roleplay. Like I said, the KOTOR system wasn't perfect, but at least you had CHOICES. Yes the grey road didn't gave you much rewards, but you could build a much complex character and have different outcomes. You didn't get it, I DON'T want everything, but being all-out something SHOULDN'T give you everything like it's in ME2. In KOTOR, there wasn't the good, the bad and the neutral, you could be an ****, or completely evil, there was depth and this affected the outcomes. In ME2, if you don't always choose the top or bottom answers or the middle, well you're taking the grey road, thus the outcomes being the same as if you take the totally grey road, you had more than 3 choices in KOTOR, multiple good ones and multiple bad ones, so you couldn't be either a preachy ****** or an ****, you could be acting like a good guy without being preachy, and a bad guy without being super evil. And then, you had different outcomes for the situation. In ME2, the moment you do not follow one of the pure morales, it's as if you take the grey road, there's no depth at all.
I don't know why you're trying to act like I'm getting played by all this and all. Why should I defend my point if I knew I was wrong? Why should I be bothered if the ME2 system was good? Makes no sense, don't try to play with my sentiments or whatever. And I find the morality system of ME2 to be gamebreaking, a morality system bounds to fail. And anyway, KOTOR is a Star Wars game, it's less problematic if you follow the evil or good path, that is not a morality, it's a... stance. I mean a jedi is either good or evil, otherwise you can get from one to the other. And even then, like I said, KOTOR gave you much more choices, there wasn't the evil, good and grey choices, often you had a handful of them, several for each, making your character more your own and less one dimensional like any other's character.
But a morality system? Everyone has a different morality, and with less choices which doesn't always reflect what you think they are, it sucks. Telling the Illusive Man you feel good is renegade? Really? You wanted me to say to him to go to hell? There's so many things like this, asking how your crewmates are doing is paragon? Showing mercs confidence is renegade? In the beginning of the game, I had a choice to tell Jacob I trust him, okay I'll tell him that "but you work for the wrong people" **** you Shepard! I just trust him, it stops there. Other choices? I don't trust you or I'll keep an eye on you.... How has this ANYTHING to do with morality? It lacks depth it hurts. And then, if I want to be paragon, I have NO CHOICE but stick with a ****ing preachy saint. Shepard is one of the most boring characters ever, no depth, no real personallity, he's like a character from children stories. You get points for such petty things sometimes.... Like I said, Shepard isn't your character, you just choose from already written ones, how is this a good system?
Seriously, how can anyone say the system is good is beyond me. We all know Bioware haven't made a real complex rpg in quite some time (not even counting KOTOR, or it's at the fence at least), they just make very good games, but bad rpgs overall.
Modifié par Evil Johnny 666, 27 novembre 2010 - 07:52 .