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Worst Planet Terrain?


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41 réponses à ce sujet

#1
Katamariguy

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 Mine was Chasca. Curse you, incredibly steep mountains that forced me to teleport to the Normandy in order to escape!

#2
Guest_m14567_*

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I found the planet where you try to get to the prothean artifact to use the trinket to be an uphill struggle.

#3
TK Dude

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Nodacrux. GOD, I hate this planet so much.

#4
turian councilor Knockout

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most of the uncharted planets in ME 1.

#5
IndigoWolfe

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Chasca, Nodacrux and Eletania. *shudders*

#6
Guest_Imperium Alpha_*

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turian councilor Knockout wrote...

most of the uncharted planets in ME 1.



BioWare sure loved the auto-generated terrain in Mass Effect 1. :wub::whistle:

#7
Cerberus Operative Ashley Williams

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turian councilor Knockout wrote...

most of the uncharted planets in ME 1.


Some were definitely more equal than others.
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#8
Guest_m14567_*

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I never found it to be game-changingly bad unless you are going for all collection missions. If you use the maps on the masseffect.wikia.com and the relief profile of the map in game, you can usually make it pretty bearable.

#9
Aigyl

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A lot of the uncharted worlds have linear paths to the mission objective - Nodacrux is actually very easy once you realise there's a straight path over flat ground to the base (some backtracking if you go for the anomalies though). I think Bioware added all the collection items to the maps afterwards, they're what make the uncharted worlds painful if you go for them most of the time.

#10
Jerecaine

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The one with the side mission where you have to look around at Pyjaks to find data.

#11
IndigoWolfe

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@ above: Eletania.

#12
Fiery Phoenix

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TK Dude wrote...

Nodacrux. GOD, I hate this planet so much.

This x1000.

It drove me bonkers every time I landed on it on my playthroughs. Ridiculously heavy terrain; it's almost impossible to drive the Mako decently on that planet. There were a few times when I actually had to restart the mission because I got stuck somewhere between the mountains.

#13
Stormy-B

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Most of the time it's absolutely possible to find good and easy paths around each planet even if you're going for every item on them. However there's this one place that drove me nuts, the planet where ExoGeni has a science station that's overrun by THorian Creepers. There's a remote piece of minerals in a bowl shaped gorge that I haven't found a way to get out from without returning to the Normandy.

#14
Fiery Phoenix

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You must be referring to Nodacrux, Stormy.

#15
Stormy-B

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Yeah, that's right Fiery, checked the Wiki now. That bloody planet...

#16
FuturePasTimeCE

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therum, that one cloudy planet with all of those threshermaw giant worms, and the one with the robotic monkeys.

#17
Zaxares

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Nodacrux. Definitely Nodacrux. *shudder*



Eletania isn't too bad UNLESS you're trying to get to that Prothean ruin to use the trinket. Then it's frustrating. Chasca was pretty bad too.

#18
HappyHappyJoyJoy

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They were all varying degrees of bad. I didn't realize all other planets would be like the Rockies, and companies would enjoy building facilities on top of steak peaks.



Nodacrux is worse than Chasca, IMHO. I agree w/Zaxares on Eletania, which is why I didn't bother visiting the Prothean ruins on my second playthrough.

#19
skcih-deraj

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NODACRUX!!!!!!!!!!!



Sorry I hate that planet so much.

#20
Guest_Puddi III_*

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I'm surprised you guys can remember unmapped planets by name. They all blend together to me... mountains, mountains, anomaly, facility, more mountains, minerals.

#21
slimgrin

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They're all one long nightmare to me. Some were quite beautiful though. I wish ME2 had just a few of those kinds of empty, lifeless places. Gave ME1 an authentic feel.
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#22
Christmas Ape

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Nodacrux and Eletania are, I think, the only ones that actually have impassable slopes - by following the 'ground' texture you can drive up everything else, but there are spots on those two worlds that the Mako can fall down a hole and be unable to drive out. What kind of space magic lets you lift it out with the Normandy, I just don't know.



I'm surprised you guys can remember unmapped planets by name. They all blend together to me... mountains, mountains, anomaly, facility, more mountains, minerals.

Nodacrux has 'The Bowl', as Stormy-B mentioned, which contains a mineral deposit you have to escape to the Normandy to get away with, while Eletania has space monkeys. They're the only really distinctive ones, though I happen to remember the Cerberus facility worlds as well.

#23
IndigoWolfe

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I still remember the name of the first uncharted world I landed on.

#24
mcsupersport

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m14567 wrote...

I found the planet where you try to get to the prothean artifact to use the trinket to be an uphill struggle.


This planet has gotten easier the more times I have done it.  Tricks are to go for the trinket first, follow the vegetation greenery up the mountains as paths, and then once you use the trinket go out the back and into the red zone to get picked up and replaced at the map starting point.  This means you only have to fight one way through the mountains instead of driving back out which for some reason is much harder to do.  Saves a bunch of time and headaches.

I have also found that on almost every map the designers built, almost roads or better driving areas.  I have learned to use the map elevations and to look at the terrain to see where to drive, often the most direct path isn't the best and taking a slight detour means huge time savings.

#25
Guest_m14567_*

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mcsupersport wrote...

m14567 wrote...

I found the planet where you try to get to the prothean artifact to use the trinket to be an uphill struggle.


This planet has gotten easier the more times I have done it.  Tricks are to go for the trinket first, follow the vegetation greenery up the mountains as paths, and then once you use the trinket go out the back and into the red zone to get picked up and replaced at the map starting point.  This means you only have to fight one way through the mountains instead of driving back out which for some reason is much harder to do.  Saves a bunch of time and headaches.

I have also found that on almost every map the designers built, almost roads or better driving areas.  I have learned to use the map elevations and to look at the terrain to see where to drive, often the most direct path isn't the best and taking a slight detour means huge time savings.



Yeah, I redid that mission sunday night and if you go to the ruin directly from your starting point and then just return the way you came in it's not bad at all. Before, I think I made the mistake of getting the module first then directly heading for the ruin, that is more of pain in the ass.