Drakereaver wrote...
well Knights of the old repuplic did that and it didnt turn out horrible wrong.
No. You were a villain before the game starts. But you are not the
game's villain - that's Darth Malak. There's a very big difference.
In Exile wrote...
Basically, there was an NPC in JE that betrays the player as a villian somewhat like you discuss, but there is
evidence available for the player to start doubting, which the player is never allowed to actually realize in-game. I think that traitor NPCs make it possible to discover they are traitors.
And this is the problem with traitor plot twists, much like obvious traps in games. You as a player have deduced that what you are doing is a bad idea based purely on in-game information, so you as a character should also be suspicious. Yet you have absolutely no choice but to walk into the trap because it's the only way to progress the game.
In Jade Empire I didn't think it was so bad, because there was really nothing you could have done anyway. You can't instantly re-learn all your training and technique, and you're already being hunted. I really do have to play through Jade Empire again so I can give a good analysis of him for a new post in my
antagonist series on my blog. Yes, I have thought about and looked at what makes a good villain in a fair amount of detail.
Modifié par AmstradHero, 27 novembre 2010 - 09:37 .