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Advice on AW spells, gear, attributes, etc.


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#1
Stealth2Kill

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Hey everbody, started as an AW a while ago, and wanted some other opinions on how to build something incredible.
i have the respec mod so i can do whatever i want with my char. right now i am lvl 16 and AW/blood mage and it has proven to be a pretty deadly combination so far!

But i still hope you guys can give some more advice on how i can make my AW as strong as possible! (what kind of gear? how to allocate attributes? which spells?)

#2
HippeusOmega

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Well u defentially picked the best 2 combinations for origins for the AW. Mostly saying that cause i love Blood Wound. This thread i had made a while back and has alot of what ure looking for from me and other players.



http://social.biowar...6/index/4790999

#3
Stealth2Kill

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Thanks alot, reading some real good stuff over there!

#4
Bozorgmehr

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I think it depends on how you like to play an AW. Are you going to be an auto-attacking tank? If so you should go for buffs like Miasma, Rock Armor, Arcane Shield, weapon buffs etc. Very effective but rather boring. You can have a lot more fun playing a hybrid. Always enter battles like a pure (offensive) mage and once you're low on mana switch to Combat Magic, draw daggers and cut everything to pieces.

It's important to invest in DEX if you like to hit something (and enemies have a harder time hitting you too), get it up to at least 30 (to equip trier 7 daggers) though higher is better. You've got the respec mod so experiment to get the best balance between hitrate and spellpower.

#5
Stealth2Kill

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i guess i play more as a hybrid, always throwing some spells around in battles. But i don't yet know about using daggers, right now i use S&S and it's working good so i think i'll stay with that for a little while, but ofcourse i will experiment daggers!



thanks!

#6
Elhanan

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If you take your DEX up to 30 anyway, you could try a good dagger for the off hand instead of your shield for those foes that do not seem as threatening.

#7
Bozorgmehr

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Stealth2Kill wrote...

i guess i play more as a hybrid, always throwing some spells around in battles. But i don't yet know about using daggers, right now i use S&S and it's working good so i think i'll stay with that for a little while, but ofcourse i will experiment daggers!


Your hitrate will be important (I don't like missing half the time). Your AW mage will have a very bad attack rating; you need to improve this. You can do this with party buffs (Song of Courage, Rally, Heroic Offense etc) and/or spells and buffs reducing enemy defense (Weakness, Miasma etc) and by investing in STR and DEX (dex is much better).

S&S (and heavy armor) only provide a small bonus to armor, but there are some with nice +stam; +stam regen; low fatigue stats. Using daggers will multiply DPS and they'll benefit most from runes and poisons; you can kill (powerful) enemies at least twice as fast compared to S&S.

Good enemies to test your performance are Revenants. If you can hit them ~75% of the time you'll cut through mobs with ease, and if Revy has problems hitting you, you won't get hit much by normal mobs either.

Best about DEX (and daggers) is you don't have to activate CM to melee. Runes and poisons are the real damage dealers (CM only improves base weapon damage a little). You can fight and cast spells at the same time (you'll be able to cast spells like a pure caster mage (due to the very low fatigue); switch to CM when you're out of mana or drink a potion).

#8
tonnactus

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Miasma is all what needed to hit enemies,in addition with rally from alistair.Duncans sword and shield gave

6 stamina regen on consoles.(its far less on pc)

In addition with evons great mail and dragonbone plate gloves and boots for additional stamina regen and a item set bonus that reduces fatigue. Arcane Shield is a waste for someone with 60 armor and is capped at +12 defense,no matter how high the spellpower of the mage is. Every mage should have

the spellshield spell or otherwise enemy mages can dispel your buffs.

#9
Liliandra Nadiar

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Or have mana clash to take them out in one shot. As well as abominations and demons.

#10
Bozorgmehr

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tonnactus wrote...

Miasma is all what needed to hit enemies,in addition with rally from alistair.

Yeah, but you'll have a 60-70% hitrate - pretty bad compared to the >90% hitrate of Warriors and Rogues.

Duncans sword and shield gave 6 stamina regen on consoles.(its far less on pc) In addition with evons great mail and dragonbone plate gloves and boots for additional stamina regen and a item set bonus that reduces fatigue.

There's no need to get obsessive with mana regen; Shimmering Shield's drain is easily neutralized without weapon and armor buffs, and having to drink a lesser lyrium potion every minute isn't much of an issue either.

Arcane Shield is a waste for someone with 60 armor and is capped at +12 defense,no matter how high the spellpower of the mage is.

+12 defense is pretty good and getting it doesn't require additional spells to unlock; a spare talent point in Arcane Shield is never a waste (it isn't a game changer either, but useful nevertheless).

If you consider a +12 defense a waste why do you wear heavy armor? You can easily get >50 armor wearing mage robes alone; without the heavy armor's movement and fatigue penalties.

Every mage should have the spellshield spell or otherwise enemy mages can dispel your buffs.

There are very few enemy mages that will dispel your buffs and since they should be priority one, they're not much of an issue (you've a full mana pool at the start of fights anyway); Spellshield is a much bigger waste than Arcane Shield imho

#11
tonnactus

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[quote]Bozorgmehr wrote...



Miasma is all what needed to hit enemies,in addition with rally from alistair.
Yeah, but you'll have a 60-70% hitrate - pretty bad compared to the >90% hitrate of Warriors and Rogues.
[/quote]
Doesnt matter if my hits do as much damage only two-handers get anyway.My surviability is high enough to take my time to kill enemies.



[quote]

There's no need to get obsessive with mana regen; Shimmering Shield's drain is easily neutralized without weapon and armor buffs, and having to drink a lesser lyrium potion every minute isn't much of an issue either.

[/quote]
I find it annoying as hell.(to drink potions)


[quote]
If you consider a +12 defense a waste why do you wear heavy armor? You can easily get >50 armor wearing mage robes alone; without the heavy armor's movement and fatigue penalties. [/quote]
[/quote]

Armor and defense is not the same.12 points more defense can make some grunts miss that arent a problem anyway(all other enemies have a high enough attack rating that it doesnt help in any way).But i notice a far big difference between 50 and 60 armor.(meaning taking 10 points less damage especially against elites and bosses is worth it)


[quote]

There are very few enemy mages that will dispel your buffs and since they should be priority one, they're not much of an issue (you've a full mana pool at the start of fights anyway);



[/quote]
Dispelled magic means all things that improves surviability like rock armor and shimmering shield could be off in in a tough fight.Those spells have a rather long cooldown time and if i could avoid it with one point,why not do it.
Curse of Mortality could be nasty even for an arcane warrior with shimmering shield up by the way.(with a lot of enemies around and healing potions that didnt work)

Modifié par tonnactus, 27 novembre 2010 - 10:00 .


#12
Bozorgmehr

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If you want high damage, the worst thing you can do is using 2H weapons, followed closely by S&S. DW daggers are the best DPS weapons for an AW. The high survivability and low hitrate (combined with 2H or S&S) results in very long battles (boring imho, no skills required, the AW is simply outlasting his/her enemies through auto-attacking).

If you don't like potions, don't play a mage coz they're addicts :) BTW, how does your AW survive? You're using mana to sustain buffs and health to cast (BM) spells; you won't last long without drinking a potion now and then. Since you're using BM, it's better to look for gear that will boost health regen instead of mana)

Defense > Armor, if they can't hit you they won't hurt you (armor is redundant); I'll trade extra defense for armor any day. And my AW is pretty hard to hit; Revenants can hardly touch me; as do most elites and bosses. Only their special attacks work, but they do anyway no matter your defense score.

If you kill enemy mages last then yes it is useful, but since enemy mages are the most dangerous foes around it's best to kill them first (that's what I do) and I never got my buffs dispelled (except maybe 2 or 3 boss fights). Should it happen and/or CoM just Force Field yourself; it outlast CoM and by the time the Field dissolves you can activate CM; SS or whatever.

Spellshield isn't a bad spell, but it's highly situational and it's only useful in 0.0x % of the game; I believe there are better spells to take that are useful throughout the entire game and work against (most) enemies, not just a very, very select few..

#13
Elhanan

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Bozorgmehr wrote...

If you want high damage, the worst thing you can do is using 2H weapons, followed closely by S&S. DW daggers are the best DPS weapons for an AW. The high survivability and low hitrate (combined with 2H or S&S) results in very long battles (boring imho, no skills required, the AW is simply outlasting his/her enemies through auto-attacking).


Agreed that auto-attacking is dull, so I choose to waste opponents with spells and use arms for clean-up, mana regen, or to try and follow the rules of the Proving and/or Landsmeet.



If you don't like potions, don't play a mage coz they're addicts :) BTW, how does your AW survive? You're using mana to sustain buffs and health to cast (BM) spells; you won't last long without drinking a potion now and then. Since you're using BM, it's better to look for gear that will boost health regen instead of mana).


Only time I have had to make pots was for my current solo run and that was for early in the game.



Defense > Armor, if they can't hit you they won't hurt you (armor is redundant); I'll trade extra defense for armor any day. And my AW is pretty hard to hit; Revenants can hardly touch me; as do most elites and bosses. Only their special attacks work, but they do anyway no matter your defense score.


Dodge > Defense, and it does not need to be taken to 130%+ to become effective. Thus armor may also be added for the special attacks, and then most bases are then covered.

If you kill enemy mages last then yes it is useful, but since enemy mages are the most dangerous foes around it's best to kill them first (that's what I do) and I never got my buffs dispelled (except maybe 2 or 3 boss fights). Should it happen and/or CoM just Force Field yourself; it outlast CoM and by the time the Field dissolves you can activate CM; SS or whatever.

Spellshield isn't a bad spell, but it's highly situational and it's only useful in 0.0x % of the game; I believe there are better spells to take that are useful throughout the entire game and work against (most) enemies, not just a very, very select few..


Here we seem to agree, as I find myself with no experience with SpellShield at all. I have never used it, and put Dog w/Overwhelm on those that try and use it against me.

Modifié par Elhanan, 28 novembre 2010 - 12:47 .


#14
DWSmiley

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Elhanan wrote...

Dodge > Defense, and it does not need to be taken to 130%+ to become effective. Thus armor may also be added for the special attacks, and then most bases are then covered.

Every point of defense over @ 40 makes a difference.  I find that at @ 100 it becomes quite effective - whities are missing 60% of the time, i.e., the same as with 40% dodge and no defense.

#15
tonnactus

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Bozorgmehr wrote...

If you want high damage, the worst thing you can do is using 2H weapons, followed closely by S&S. DW daggers are the best DPS weapons for an AW.

I meant that i do nearly as much damage with sword and shield like others with twohanders.With deathhex,even bosses go down fast anyway.
Also swiftsalves in boss battles help to attack faster.
Daggers require points in dexterity. Points that doesnt go in magic or willpower.Not an option for me.

The high survivability and low hitrate (combined with 2H or S&S) results in very long battles (boring imho, no skills required, the AW is simply outlasting his/her enemies through auto-attacking).
If you don't like potions, don't play a mage coz they're addicts :) BTW, how does your AW survive? You're using mana to sustain buffs and health to cast (BM) spells; you won't last long without drinking a potion now and then.

Livegiver and the Blood forged amulet give a lot of hitpoints so healthpotions are rarely needed. The bloodring reduces the healthcost cost for spells.The livegiver itself gives health regenration in combat.(
6 points on consoles) Evon the greatmail gives another 2. So first,cast activate blood magic,cast some spells,then deactivate it and regenerate your health back and melee.

Defense > Armor, if they can't hit you they won't hurt you (armor is redundant)


You need like 130 defense so even bosses miss you most time with melee.
But there are enemies like the enraged spirits in the anvil of the void who use perfect striking where even a high defense rating doesnt help much. Dogding is something different and worth to consider,but arcane shield didnt give that without Fade Shield that doesnt exists in Awakening.
Defense also didnt help against Scattershots.Things that enemy archers love to spam late game and it hurts really when a group of six archers use it.


I
Spellshield isn't a bad spell, but it's highly situational and it's only useful in 0.0x % of the game; I believe there are better spells to take that are useful throughout the entire game and work against (most) enemies, not just a very, very select few..


Situational? The mage asunder and the first battles in the Korcari Wilds where a hurlock mage throw fireballs at you and your team comes to mind where this spell alone let me go through it without reloading and luck(or using ai-weaknesses).
A mage doesnt start as an arcane warrior with shimmering shield.
Spellshield was always worth it.

Modifié par tonnactus, 28 novembre 2010 - 03:39 .


#16
Bozorgmehr

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Elhanan wrote...

Agreed that auto-attacking is dull, so I choose to waste opponents with spells and use arms for clean-up, mana regen, or to try and follow the rules of the Proving and/or Landsmeet.


That's what I recommended to the OP in my first post :P

Combat Magic is best used once your mage is out of mana; and usually not needed at all. It can be handy in some of the long lasting fights though.

Only time I have had to make pots was for my current solo run and that was for early in the game.


A solo mage (not switching to Combat Magic) will need potions throughout the entire game; early they're indispensable, but mid-late game you still need them to get through most boss fights. My solo mage had to use quite a lot to kill the Harvester.

Dodge > Defense, and it does not need to be taken to 130%+ to become effective. Thus armor may also be added for the special attacks, and then most bases are then covered.


I never said armor is bad; but if you manage not to get hit (much) by mobs, you don't need a high armor rating in the first place. Not using heavy armor and/or Rock Armor will reduce fatigue and allow more spells to be cast. Armor is great against special attacks though, but you can easily switch into heavy armor and activate RA when you've to deal with Ogres and Werewolfs for example - no need to run around like that all the time imho.

I consider Dodge and Defense to be pretty much the same thing; they're both about not getting hit. This is very useful for mages because it reduces the chance enemies can interupt spell casting too; armor won't help here.

Here we seem to agree, as I find myself with no experience with SpellShield at all. I have never used it, and
put Dog w/Overwhelm on those that try and use it against me.


Enemy AW are a pain for a (non AW) solo mage, you won't run into many but the Proving Group Fight and the Sacred Urn Caverns ones are very difficult. Your spells won't work against them and you won't last long in a staff vs melee battle. Fortunately they're not much of a spell casting threat, destroy their Spellshield and you've won.

BTW how is your solo run going? It's my favorite class to play solo (rogues are close behind).

#17
Bozorgmehr

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tonnactus wrote...

I meant that i do nearly as much damage with sword and shield like others with twohanders.With deathhex,even bosses go down fast anyway.
Also swiftsalves in boss battles help to attack faster.
Daggers require points in dexterity. Points that doesnt go in magic or willpower.Not an option for me.


You don't need to put every point in Magic and you don't need to spend a single Willpower point. I never have issues with my mana pool (I don't invest in WIL); and you'll need quite a lot of WIL points to cast just one extra spell. Points spent into DEX are always worthwhile for all classes. Improving attack and defense is great and daggers will be effective without CM activated (other weapons aren't). This will allow melee without CM and is very useful against mobs. You can always switch to a S&S setup if you like, but with low DEX you can't use (decent) daggers.

Livegiver and the Blood forged amulet give a lot of hitpoints so healthpotions are rarely needed. The bloodring reduces the healthcost cost for spells.The livegiver itself gives health regenration in combat.(6 points on consoles) Evon the greatmail gives another 2. So first,cast activate blood magic,cast some spells,then deactivate it and regenerate your health back and melee.


Agreed, but isn't switching to BM mode; deactivate it; use a health potion or ally healing spells; activate BM again more work than to just use mana to cast spells and drink a potion whenever your out of mana?

You need like 130 defense so even bosses miss you most time with melee.
But there are enemies like the enraged spirits in the anvil of the void who use perfect striking where even a high defense rating doesnt help much. Dogding is something different and worth to consider,but arcane shield didnt give that without Fade Shield that doesnt exists in Awakening.
Defense also didnt help against Scattershots.Things that enemy archers love to spam late game and it hurts really when a group of six archers use it.


You don't need the ability to dodge all attacks, you're not playing a dex rogue. But if mobs can't cause much harm you've an easier time against bosses. Scattershots can be a pain, but there are many spells to kill them quickly (and low friendly fire risk); they make short work of enemy archers and there's always cover to limit exposure.

Situational? The mage asunder and the first battles in the Korcari Wilds where a hurlock mage throw fireballs at you and your team comes to mind where this spell alone let me go through it without reloading and luck(or using ai-weaknesses).
A mage doesnt start as an arcane warrior with shimmering shield.
Spellshield was always worth it.


I use Force Field or Glyphs against those mages; and those spells are equally useful against all other enemies. Spellshield doesn't make you immune, you can still get hit and if the shield works you lose mana. I don't invest in WIL so I don't like it when enemy spells drain my mage's precious mana. In fact I might prefer getting hit by an enemy Fireball (they don't inflict high damage and they knock down enemies as well) :D

Modifié par Bozorgmehr, 28 novembre 2010 - 04:27 .


#18
Stealth2Kill

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If you play as a BM and don't want to use potions or healing spells, just make sure there is a ranger in your team and use blood sacrifice on the summoned animal :) Works great and you can keep your Blood magic on!

#19
Elhanan

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I have an Elven solo Mage in the works, but have to finish my Rogue solo first. With my relaxed rules of party involvement (ie; no dmg spells or attacks, but Stun, paraysis, buffs, healing, etc) allowed me to get rid of my poisons (have not used them with any character; just Runes), though I do enjoy the grenades. If I find the need, I sold some to Levi, and there are one or two crafters available back at camp.

#20
Bozorgmehr

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Never tried to use party like that. Do you have issues with aggro that way? Something I like about solo play is not having to worry about companions getting in the way. If enemies would ignore them it would be fine for me, might give it try.



Grenades are awesome; I always try to get the first skill asap (all classes) - they're deadly early on and most merchants sell a couple. And you can use your followers to craft a vast supply relatively early. Never really used grenades before going solo, but they can change the course of any battle when you're on your own. Excellent for emergencies.

#21
tonnactus

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Bozorgmehr wrote...


You don't need to put every point in Magic and you don't need to spend a single Willpower point. I never have issues with my mana pool (I don't invest in WIL); and you'll need quite a lot of WIL points to cast just one extra spell. Points spent into DEX are always worthwhile for all classes. Improving attack and defense is great and daggers will be effective without CM activated (other weapons aren't).

How many damage with just 34 dexterity? 20 at best without something like Momentum with both daggers.
I do far more damage with my staff,hexes and repeater gloves.With combat magic and sword,up to 100 per swing that connects.



Agreed, but isn't switching to BM mode; deactivate it; use a health potion or ally healing spells; activate BM again more work than to just use mana to cast spells and drink a potion whenever your out of mana?

Yes,but i like it more this way.

You need like 130 defense so even bosses miss you most time with melee.
But there are enemies like the enraged spirits in the anvil of the void who use perfect striking where even a high defense rating doesnt help much. Dogding is something different and worth to consider,but arcane shield didnt give that without Fade Shield that doesnt exists in Awakening.
Defense also didnt help against Scattershots.Things that enemy archers love to spam late game and it hurts really when a group of six archers use it.


You don't need the ability to dodge all attacks, you're not playing a dex rogue. But if mobs can't cause much harm you've an easier time against bosses. Scattershots can be a pain, but there are many spells to kill them quickly (and low friendly fire risk); they make short work of enemy archers and there's always cover to limit exposure.


I use Force Field or Glyphs against those mages; and those spells are equally useful against all other enemies. Spellshield doesn't make you immune, you can still get hit and if the shield works you lose mana.

Spellshield give 75 percent spell immunity.So that rarely happen(why some of your builds have the spellward amulet then?30 percent spell resistence doesnt help much at all)
.Also there are enough places with more then one mage(Urn of Sacred Ashes) and there is other mob like cultist reavers and dragons where this crowd control is far more needed then wasted on those enemies.
Also corpses in recliffe like to use drain life. So there are a lot of situations where spellshield really helps.

I don't invest in WIL so I don't like it when enemy spells drain my mage's precious mana. In fact I might prefer getting hit by an enemy Fireball (they don't inflict high damage and they knock down enemies as well) :D


Curse of Mortality,Stinging Swarm and Crushing Prison(in the Deep Roads casted right after a door is opended by a genlock emmissary) did a lot of damage.
"Favourites" of darkspawn mages.
I rather avoid that.

#22
Elhanan

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Bozorgmehr wrote...

Never tried to use party like that. Do you have issues with aggro that way? Something I like about solo play is not having to worry about companions getting in the way. If enemies would ignore them it would be fine for me, might give it try.....


I did have a few opponents rush past me in Soldier's Peak to attack the hidden & held party, but that was before I allowed them to become more involved.

Now I enjoy watching Sten use Self > If attacked by melee > Pummel Strike, and then just stand there to see if the idiot tries again. Morrigan and Wynne have Self> if attacked by melee >  Glyph of Repulsion, and Shale stands fast with Stone Aura while LIl sings. And now foes leave them be a lot more; maybe the AI is getting smarter after all....

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#23
Bozorgmehr

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tonnactus wrote...

How many damage with just 34 dexterity? 20 at best without something like Momentum with both daggers.
I do far more damage with my staff,hexes and repeater gloves.With combat magic and sword,up to 100 per swing that connects.


Even if daggers didn't inflict damage at all, they still beat 2H and S&S with a landslide (DPS wise). The one thing that makes daggers so powerful are buffs. Runes; Weapon buffs; and poisons. Those buffs don't care about the weapon you're using, damage will be equal per hit. And since you'll be hitting a lot using 2 daggers; DPS goes throught the roof.

It ain't damage alone though; other effects like paralysis, stun, and movement penalties will occur more often. Using 4 specific poisons will net you a 50% chance to stun enemies per hit; this results in completely helpless enemies - they can't fight back at all coz they're stunned/paralyzed all the time. These effects are far less useful using powerful, but slow attacking weapons.

Combat Magic isn't needed; it will only slightly improve base dagger damage thus your mage can fight without an additional 50% fatigue penalty. This results in a powerful melee fighter who can use spells like 'normal' mages. It's the best of both worlds: Powerful in melee and in casting - mages with CM activated are lousy casters at best.

Spellshield give 75 percent spell immunity.So that rarely happen(why some of your builds have the spellward amulet then?30 percent spell resistence doesnt help much at all)
.Also there are enough places with more then one mage(Urn of Sacred Ashes) and there is other mob like cultist reavers and dragons where this crowd control is far more needed then wasted on those enemies.
Also corpses in recliffe like to use drain life. So there are a lot of situations where spellshield really helps.

Curse of Mortality,Stinging Swarm and Crushing Prison(in the Deep Roads casted right after a door is opended by a genlock emmissary) did a lot of damage.
"Favourites" of darkspawn mages.
I rather avoid that.


Spell resistance is one thing, but elemetal resistance is equally useful. I don't care if my mage doesn't resist spells as long as those spells don't do a lot of damage. I never had problems with those Genlocks; I Force Field myself if I get hit by CoM (playing solo); CP and Swarms are not much of an issue. With 75% resistance damage is very small. CP can be dangerous with half a dozen melee enemies around though.

Spellshield has its uses, no question, but I don't like it enough to spend a talent point (personal preference).

#24
tonnactus

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[quote]Bozorgmehr wrote...



Even if daggers didn't inflict damage at all, they still beat 2H and S&S with a landslide (DPS wise).
[/quote]
I never found daggers impressive at all without Momentum and backstabs.With death hex and nearly 200 damage per swing with a sword and combat magic i found it hard to believe that this is possible to beat this with daggers without combat magic.


[Quote]
 These effects are far less useful using powerful, but slow attacking weapons.
[/quote]
I could always use swift salves and/or haste from another mage.
[quote]
 Powerful in melee and in casting - mages with CM activated are lousy casters at best.
[/quote]
It depends what you understand under a lousy caster.I play with a party mostly use crowd control spells that doesnt do friendly fire damage(except cone of cold) and the hex line. So miasma,paralysis,cone of cold,paralysis ,mass paralysis,blood wound is all i need and use.No storm of the century because friendly fire is always applied,even if squadmembers like alistair could have high spell resistences.


[quote]

Spell resistance is one thing, but elemetal resistance is equally useful. I don't care if my mage doesn't resist spells as long as those spells don't do a lot of damage. I never had problems with those Genlocks; I Force Field myself if I get hit by CoM (playing solo);
[/quote]
Dont know,this is cheating for me.

[/quote]
Spellshield has its uses, no question, but I don't like it enough to spend a talent point (personal preference).

[/quote]

Yes,its only one that saves a lot of trouble.Instead of using forcefield on yourself you could do damage in this time where you would be paralyzed.
I get more points to spend in this game then i actually use talents.

Modifié par tonnactus, 02 décembre 2010 - 11:45 .


#25
HippeusOmega

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I would say use Cailan's Weapon and Armor Set. Cause it gives u

+4 armor
+10 mental resistance
+15% critical/backstab damage
+15 physical resistance
20% chance to dodge attacks
Set: -25% fatigue
Set: +5 health regeneration in combat
Set: +5 damage
Set: +5 stamina regeneration in combat

I plan on using the set on my next playthrough instead of the Superior Dragonscale armor set. Sure Alistair wouldn't mind loaning his brother's armor. Plan on giving my AW the Sentienl Armor set and Vigilance and Landsmeet Shield when i get to Awakening.

Modifié par Panznerr, 03 décembre 2010 - 06:10 .