What ONE thing has you worried about Dragon Age II?
#226
Posté 27 novembre 2010 - 03:53
#227
Posté 27 novembre 2010 - 04:09
When i play RPGs like Dragon Age i like to change how me and my partners look, not only to suit my tastes, but to simulate their level progression. It's a great part of the game for me and one of my main complaints of the original DA, which had absolutely horrible armor design overall (and 70% of the equipment in the game were color swaps of previous ones).
What you guys are doing with DA2 is, for me, lazy design. It does not add uniqueness to their characters, as my companions will (and the lack of a toolset does not help) look exactly the same as for every other player. It will feel like i'm playing Final Fantasy all over again (Put more belts and zippers in there and i'll know you guys hired Tetsuya Nomura). It also brings realism problems, like the "+5 thong of resistance", but i think that isn't what you guys are going for here.
Anyway, i don't know if this will have any impact on the directions you guys are taking, with only 4 months until the release, but it's a major turnoff for me and i hope you provide a much toolset later so we can at least hide this issue and many others we may find.
Modifié par Frionnel, 27 novembre 2010 - 06:11 .
#228
Posté 27 novembre 2010 - 04:19
Modifié par Dewarren2010, 27 novembre 2010 - 04:28 .
#229
Posté 27 novembre 2010 - 04:23
#230
Posté 27 novembre 2010 - 04:44
#231
Posté 27 novembre 2010 - 04:58
#232
Posté 27 novembre 2010 - 04:59
Yana Montana wrote...
No s/s romance.![]()
Well, we all know that Jack and Thane were supposed to be romanced by both FemShep and MaleShep, but BioWare decided to cut these romances down. I really don't want something like that happening in DA2.
This.
And that it will be more 'action' than rpg. I like stories more than fighting on the whole.
Modifié par Em23, 27 novembre 2010 - 05:00 .
#233
Posté 27 novembre 2010 - 05:02
#234
Posté 27 novembre 2010 - 05:05
It was not only pointless, but boring to play a "tank" Warrior when a "DPS" built Warrior with 1-2 threat abilities eclipsed a true defensive Warrior by the sheer virtue of simply making things die so much faster and being able to pull aggro MUCH faster.
Mages were completely lopsided and god among gods and the physical classes didn't even come close until the expansion, but were still overshadowed.
I want replayability from a gameplay perspective, not just dialogue or "RP" purposes. In this kind of game, the actual gameplay is just as important as the story -- arguably moreso on consecuitive playthroughs. For there to be any gameplay replayability there has to be more than one compelling skill tree per class and there also has to be some kind of parity among classes.
#235
Posté 27 novembre 2010 - 05:16
#236
Posté 27 novembre 2010 - 05:17
http://social.biowar...index/3206226/1
Modifié par DarthCaine, 27 novembre 2010 - 05:17 .
#237
Posté 27 novembre 2010 - 05:19
#238
Posté 27 novembre 2010 - 05:38
Modifié par iShreav, 27 novembre 2010 - 10:24 .
#239
Posté 27 novembre 2010 - 06:02
#240
Posté 27 novembre 2010 - 06:16
I understand that swords are very great weapons in reality and are good for many reasons, but i would love to see some high end Axes, Mauls, Polearms, etc.. Oh, and maybe a tower shield or two
Thank you for possibly reading this.
Edit: basically, my concern is this: Swords stole the show in DA:O please let there be weapon diversity on the high end
Modifié par abat223, 27 novembre 2010 - 06:17 .
#241
Posté 27 novembre 2010 - 06:20
My first problem was the removal of the DW for the warrior, which made no sense to me, since why would a warrior only walk around with either a giant 2H weapon or a sword and shield? Isn't the warrior supposed to be a master of weapons and can I have some more options or am I reduced to playing a warrior Bioware's way?
#242
Posté 27 novembre 2010 - 06:20
abat223 wrote...
Please let there be epic, high end weapons of every type. Swords got very boring in DA:O.
I understand that swords are very great weapons in reality and are good for many reasons, but i would love to see some high end Axes, Mauls, Polearms, etc.. Oh, and maybe a tower shield or two
Thank you for possibly reading this.
Edit: basically, my concern is this: Swords stole the show in DA:O please let there be weapon diversity on the high end
Agreed. +1
#243
Posté 27 novembre 2010 - 06:23
Examples: What if you only played DA:O? What if you played DA:O and just Witch Hunt? What if you played just DA:O and Awakening? What if you played all 3? Did order of completing witch hunt/awakening effect DA2?
Plus, I want to see the game running the battle system on PC, so I can see what to expect.
#244
Posté 27 novembre 2010 - 06:28
That's what I'm worrying about, yep.
Modifié par Digika, 27 novembre 2010 - 06:30 .
#245
Posté 27 novembre 2010 - 06:32
Modifié par oblivionenss, 27 novembre 2010 - 06:33 .
#246
Posté 27 novembre 2010 - 06:33
oblivionenss wrote...
Dialouge system. (The wheel.)
Could be worse. They could have made the system a 'Wheel of Fortune'. Imagine all the fun that would have ensued.
Modifié par iShreav, 27 novembre 2010 - 06:34 .
#247
Guest_DSerpa_*
Posté 27 novembre 2010 - 06:44
Guest_DSerpa_*
#248
Posté 27 novembre 2010 - 06:56
#249
Posté 27 novembre 2010 - 06:59
thedistortedchild wrote...
I'm worried about forced outfits. I hated the armor for companions in ME2, and I'm hoping that DA2's companions don't get designated outfits with a couple recolors. I don't want companions to be forced to wear chain-mail bikinis.
I have a strong feeling that we will be made to pay for new outfits like in ME2.
#250
Posté 27 novembre 2010 - 07:05




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