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What ONE thing has you worried about Dragon Age II?


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#251
Tennyochan

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I'm worried about Crafting/items and class balance.

quite the chore in DA:O. mainly used the healing recipes to spam heal because 1 mage wasn't enough to last.(*cough* mainly during endgame. I also don't want to be forced to have X character in party just to make combat work) A lot of the crafting for traps/poison wasn't useful/fulfilling to me and i rarely used it. i had trouble remembering all the ingredients! This may also be due to the user interface/inventory and loot/currency balance. i imagine it will be harder with DA2's fast pace.

Perhaps DA2's class skills will make up for it, or updating/scraping the crafting system/management...



enchanting is simple but perhaps emphasize the visual effects of them. Making the on-hit-weapon/dmg feel more 'epic' (eg. not an electric sword on hawkes back-crackling. for me that pulls me out of the 'immersion'- like spell effects during cut-scenes/dialogue. something simple...)

#252
SleepyWerewolf

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I'm worried about the length of the story. The quality I'm not worried about, I trust that the writing team has cooked up something great. It's just that from what I've heard, the story is going to be shorter than Origins, and to be honest I'm slightly disappointed. The thing that caught my attention in the original game was how deep the world and background was and how much depth was going to be offered through the story. Hopefully the quality and depth of the storyline will be even better than Origins if it is indeed going to be shorter.

#253
Isaidlunch

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Paraphrasing + Dialogue Wheel has been covered well by many people already so I won't waste my post on that.

My next biggest worry is on just how reliant DA2 will be on tanks + healers. Will my mage be punished for choosing a spec that isn't Spirit Healer? Will I have to bring Wynne version 2.0 because of this? Given the already overly-constricted party structure you needed in DA:O, the move to single specs will make this problem even worse. And as someone who enjoyed the RPG and combat elements equally it is frustrating to have such restrictions on who you want to take if you want to have a chance at Nightmare mode.

[armchair developer]
While I disliked the way Awakenings went about it (making Nightmare a joke) having less restrictive party requirements was a VERY nice change and I did not mind in the slightest to have DPS warrior tanks be viable. Not that I'm demanding anything but a way to fix the DA:O system would be to do away with these specs and just move the necesary spells + abilities for tanking + healing to Creation/Warrior base talents. The major problem with that solution though is what would become of Shield + Sword, but I could see it turning into a control-orientated spec with slight defensive bonuses over 2h.

[/armchair developer]

And I know I've had my one worry already but I'd love to have S-S romance arcs in DA2.

Modifié par Kazanth, 27 novembre 2010 - 08:57 .


#254
Lucy Glitter

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Lack of silent protagonist. I think it was one thing that really defined DA mechanics wise, and I find it very difficult to get into a character when they will say things that i won't want them to say... I like a certain amount of control over a character that I can apparently give full customisation to.

#255
Darth Hawke

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Another vote against the dialogue wheel and paraphrasing. If Deus Ex 3 can have both (paraphrased options AND full text) why can't DA2 ?

#256
Martris

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i dont know if anyone else posted this, but what i'm concerned about is the connection and replay-ability. ive played and beat origins countless times and i was immerseded in every world, even though the same story line(aside from choices)i could still make a connection with my character. i dunno , i'm just afraid that the story will try to drive to hard in one direction and not account for an epic rpg. still pumped though cant wait for release

#257
AdamNW

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First of all, I completely agree with everything said about S/S romance in this thread. I would like there to be a strictly-gay romance but I have a more pressing concern :3

No one would remember, but I made a thread a while back in regards to my one and only story-related problem in the game: How little blood magic impacted your story.  I chose to be a Blood Mage because it appeared to be (and ultimately was) a huge boon to my fighting abilities.  My main party at that point was Wynne/Alistair/Leliana.  Why did none of these people say anything when I stole their HP to heal myself?  Why did NONE of the NPC's say anything about the fact that I used blood magic?  Were they just pretending I wasn't one?

Well, as it turned out, with certain PC mods, there was one, and I mean ONE, conversation involving your use of blood magic, which is at the end of Broken Circle.  Wynne questions your magic powers and the resulting conversation could have resulted in you killing every relevant  NPC in the Broken Circle. I can understand why this was cut: let's face it, how many Mages went to Redcliffe before doing the circle?  I sure as hell didn't.  Still, there was no reason for this scene to be cut.

I do plan on, if the option is available, becoming a Blood Mage in DA2.  If I do this, I am concerned that there will be no consequences (positive, negative, or neutral) to the choices I make in character build, namely in becoming a Blood Mage.

Modifié par AdamNW, 27 novembre 2010 - 09:29 .


#258
AndrahilAdrian

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I love all the changes being made to Dragon Age, and I also love the Mass Effect series (which has recieved a lot of bashing on this thread for some reason. My main concern is that the game is being rushed. Mass Effect 2 was released 3 years after Mass Effect 1, and it had the same engine. Dragon Age 2 is being released a year and a half after Dragon Age 1, and it has a new engine. I am worried that the lack of dev time means the story will be underdeveloped, there won't be as much dialogue, and that the game will be buggy. I hope you don't release the game until it is polished and deep, even if that means delaying it.

P.S. Thanks for starting this thread, It's very admirable of you to ask the community for imput.

Modifié par AndrahilAdrian, 27 novembre 2010 - 09:22 .


#259
Annie_Dear

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vshorty2194 wrote...

I'm worried about the length of the story. The quality I'm not worried about, I trust that the writing team has cooked up something great. It's just that from what I've heard, the story is going to be shorter than Origins, and to be honest I'm slightly disappointed. The thing that caught my attention in the original game was how deep the world and background was and how much depth was going to be offered through the story. Hopefully the quality and depth of the storyline will be even better than Origins if it is indeed going to be shorter.

This

#260
SaddleTrampNC

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SirOccam wrote...

I don't have many big concerns with what I know of the game so far, but if I had to choose one, I'd say the effect the framed narrative time jumps have on the depth of the storyline is at the top of the list. This was sort of touched on by Saibh on the first page, and maybe others since.

At the end of Dragon Age: Origins, it really felt like my character had been with his companions for a year or more, and I loved that. Both the friendships and the romances felt real. For DA2, I hear things like "skipping over boring parts to get right to the action" (paraphrased of course) and although I realize that some type of time jumps are going to be necessary (otherwise covering 10 years would be all but impossible), I worry that companions and the world, really, will change so much during these time jumps that I won't feel like I know them that well.

I'm all for trimming the fat, but the positive side of having long stretches is that relationships feel all the more genuine, since you get to see them outside of the heat of battle, too.

I have a lot of faith in the writers, and I know they know what they're doing, and I'm sure they have an elegant solution. It's just that I can't personally visualize such a solution, and that's why it worries me. I would love to see something (though, admittedly, I don't know what it could be that wouldn't be horribly spoilerrific) that would lay these concerns to rest.

This!!  I'm wondering whether I'll be playing a 'for real' DA RPG or 'Beat the Clock'.

#261
steinvegard

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My concern is about character creation. The lack of choice and customisation is a major drawback for me. Making it less likeley that I will be able to feel any investment in my character. I also wonder if it is a warning that the entire game is just a stripped down version of Origins. The strong focus on eyecandy over substance in the marketing also reinforces this notion and makes me wonder if everything I liked in Origins have been removed, in favour of trying to steer the series in direction of becoming what lookes like a God of War knockoff.



Anyway, I will probably buy the game in the end, but the downgrading of the character creation-aspect means that I wont buy it on release. I will wait for for some feedback from people who have played the entire thing before I decide wether It will buy it or not.

#262
Fynmor

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Lucy_Glitter wrote...

Lack of silent protagonist. I think it was one thing that really defined DA mechanics wise, and I find it very difficult to get into a character when they will say things that i won't want them to say... I like a certain amount of control over a character that I can apparently give full customisation to.


I completely agree with Lucy_Glitter!

#263
Twistedmask

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One of the things I enjoyed most about DAO was the ability to create a character and make him truly my own. So with the introduction of Hawke, my fear is that we will lose that level of immersion and customization that was in DAO.

I know Hawke isn't Shepard, but looking at MA2 especially, Shepard felt like his own character that I was allowed to view. Your decisions were limited to fairly black and white choices with little mystery as to what consequences would follow an action. So conversations felt lackluster and not much of a tool to make Shepard my own. Nor could I greatly customize his abilities to make him a certain sort of specialist.

I guess what I'm saying is I want dialogue choices, character skill choices, or even romance choices to allow for further immersion and sense of character. I'm worried that moving towards a predefined character like Hawke will take us away from that and limit how much of a character we can make with Hawke, so to speak.

#264
Urrinor

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vshorty2194 wrote...

I'm worried about the length of the story. The quality I'm not worried about, I trust that the writing team has cooked up something great. It's just that from what I've heard, the story is going to be shorter than Origins, and to be honest I'm slightly disappointed. The thing that caught my attention in the original game was how deep the world and background was and how much depth was going to be offered through the story. Hopefully the quality and depth of the storyline will be even better than Origins if it is indeed going to be shorter.


I agree with shorty. BUT  I am also worried about the lenght of the story and how that will influence how you feel about your companions and such. In my opinion, a game which has a story spread on 10 years should be a little longer if we have to feel connected to our companions. Origins had some great companion interaction, and it was what, average 60h I think, over the course of some months (?).

Now with companions that don't stay around for that much and some that are permanent, I am afraid that we won't be given enough time to feel connected to them.

Those iniciatives are great CP/BW, keep'em coming :happy:

#265
Gorwath-F

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bl00dsh0t wrote...

Channeling Brockololly : Pc gameplay, especially the camera is a concern for me since I played most of origins in the isometric view.


This is the one thing that interests me most too. How does the tactical cam look like?

#266
Qset

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Zjarcal wrote...

errant_knight wrote...

The thing is, I find it incredibly alienating not to be able to talk to companions when we're out doing stuff, or if a moment has just occured that in roleplay would make me want to talk to a particular companion. Especially when they tell me to go work, not chat. It feels like the bird. I think that's why I never felt very close to the companions in Awakening or in the DLC.


I already posted my concern so I can't list anything else, but I totally agree with this.


yes excellent point and really well explained - exactly how I felt.

#267
Qset

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Lord Gremlin wrote...

marbatico wrote...

the dialoge wheel. i'm afraid its gonna be something like in ME2, where ''sigh'' equals ''i should kill both of you idiots''.

Atrocious. Then again, that's a perfect example of how to 100% screw dialogue in RPG. Watch Mr. Gaider, that's what we fear...


yup, a perfect example, thanks for sharing this. Completely encapuslates my fear with the paraphrase system in DA2.

#268
Qset

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AdamNW wrote...

Well, as it turned out, with certain PC mods, there was one, and I mean ONE, conversation involving your use of blood magic, which is at the end of Broken Circle.  Wynne questions your magic powers and the resulting conversation could have resulted in you killing every relevant  NPC in the Broken Circle. I can understand why this was cut: let's face it, how many Mages went to Redcliffe before doing the circle?  I sure as hell didn't.  Still, there was no reason for this scene to be cut.
.


Wow. I never knew about that mod. Agreed about your general point. My last two playthroughs have been going via redcliffe first and then circle to do that for obvious plot/game flow reasons, one of these playthroughs was with a BM. Going to have to find that mod and replay that bit from a save Posted Image

Thanks

#269
SphereofSilence

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AndrahilAdrian wrote...

 My main concern is that the game is being rushed. Mass Effect 2 was released 3 years after Mass Effect 1, and it had the same engine. Dragon Age 2 is being released a year and a half after Dragon Age 1, and it has a new engine. I am worried that the lack of dev time means the story will be underdeveloped, there won't be as much dialogue, and that the game will be buggy. I hope you don't release the game until it is polished and deep, even if that means delaying it.


This. Lack of content, lack of polish we've come to expect given the great success of Dragon Age: Origins, especially given the lack of dev time. 

#270
Guest_Aotearas_*

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First and for all, I am concerned on the modability of this game. Whilst Dragon Age has not attracted such a modding community as Fallout 3 did for example despite having been offered a powerful Toolset, the mere presence of such possibilities is a great asset to a game's lifespan and its appearance to players not fully convinced by its initial specifications.

The new look of the Darkspawn? Modable if supplemented with a decent Toolset (as far as I can guess at least, being no real modder myself)

More weapons and armor? Modable.

More quests? Modable.

Community fixes, enhancements or gameplay changes? Modable.

Anything else you'd like to see (changed) in DAII? Modable if given the Toolset.

There is always something a player wants to add, some more shiny armor, some more gruesome weapons, some more spells, some different gameplay rules, some different looks, etc.! BioWare can't supply us with everything we want, a passionate Modding Community can.





Oh, and please forgive me if I break the rule of one concern only as this is not really an issue I have with the game but merely me being paranoid and thus emphazising on that matter: Please make it a great story. And I mean story, not just great missions like in ME2.

#271
Fadook

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The development time. I can understand that as BW is using a modified version of the DA engine faster progress can be made, but I can't help being concerned due to the generally poor quality of the post-launch content. Awakenings showed clear signs of being rushed, as did Witch's Wake with its recycled areas. Less than a year and a half will have elapsed between DA and DA2. On the one hand I'm happy not to have to wait too long. But BW have (imho) really lost some credibility here, and I worr that DA2 will suffer from the desire to push it out quickly.

Edit: just noticed that someone a few posts above me has said all this. Ah well, glad to know I'm not the only one.

Modifié par Fadook, 27 novembre 2010 - 01:00 .


#272
LexXxich

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My main concern is game's optimisation for PC, or lack thereof. Which includes:

- UI and keyboard shortcuts.

- Free-floating camera, and the ability to zoom/pan it far enough to see all of battlefield at once.

- Graphical options and ability to turn them up and down.

#273
Alodar

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Concern:

I would say the one thing that has me worried would be a loss of complexity of the spell system.

I loved the spells in Dragon Age - and I'm not talking about the glitzy primal damage causing spells.

My favorite spells were:
  • Glyph of Paralysis/ Glyph of Repulsion and their combo.
  • Sleep/Horror/Waking Nightmare and their combos
  • All of the Hexes
  • My favourtie specialization was shapeshifter.

My fear is that in an effort to streamline the spells that a lot of my favourite non-primal have been cut.

Solution:

Show us the new spell trees.
This information was revealed from a convention a good year before DAO was released. Having that info piqued my interest and allowed me to plan characters. It was IMHO in no way detrimental to DAOs marketing campaign.

I am confident DA2 will rock, I am however worried about the changes to what I thought was a brilliant spell system.


Alodar :)

#274
Rixxencaxx

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mmm this thread made me think that you are really afraid of player feedback.....or of lackluster preorders :P

#275
Mistress9Nine

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Ciryx wrote...

I am conserned that DA 2 will not offer content that isnt vital in the mainquest or is not related to that.

I loved doing things like Kangaxx or Firkragg or the classspecific Quests in Baldurs Gate 2. Or investigating the Beholder Cult etc. These things werent directly connected to the mainquest but they added a lot to the gameworld and where the player stood at. (as well as in "power" as political) ME 2 Mainquests were always under the same banner: Recruit more Companions. I would have liked to do a really cool quest without having that pattern. (A reason why i liked shadow broker so much) I fear that DA2 will be "linear" in that regard too.


I agree with this guy.