Besides agreeing with this query/concern, the other one I have which I think some people have commented on is just how 'replayable' the game will be from a 'choices' point of view.Brockololly wrote...
jackkel dragon wrote...
So my questions to the devs would be:
- Are there still "persuasion" options? (It sounds like it from the (hinted at) ability to alter companion views.)
- Are there still "persuasion skills" such as Coercion?
-- If so, how are they used? (Do they highlight/allow selection of persuasion options? Are they
instant-win selections?)
-- If not, how are persuasions handled? (Are they hidden within the normal options, with a certain choice
being the "right" one, without explictly saying so?)
^This.
Are there still statistics based conversation options and non combat skills/abilities to level up?
One of the things I loved about DAO and to some extent the ME games was the ability to do things differently and thus see different things in various playthroughs because of this. Granted I haven't finished them all yet but I've got about 12 or so DAO characters each with different variations in their story. I know people are concerned about the lack of Race/Background, that side of it doesn't bother me because I had about 4 Human Nobles as it is and had ideas for some other ones. Not really wishing to tie-in ME again, but whilst I can understand some people having issues making more than a couple of the same race, I've got 8 Shepards on PC version of ME2 and already worked out ideas for 3 on PS3 when it comes out. Granted having the 'background/profile' thing helps a little (because I decided to make it so I've got one of each variation of that alone) But going back to the Human Noble, even then you allowed for us to give our Noble variable personalitys.
I think my main concern regarding 'replayability' stems from the 'framed narrative' side of things. Am not a hater of it and don't fear it too much but am wondering if it means you'll put limits on the 'variations' that are possible and thus the amount of 'replayability' is lessened in comparison to how it could have been if it was just like in DAO.




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