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What ONE thing has you worried about Dragon Age II?


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#276
Sir Ulrich Von Lichenstien

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Brockololly wrote...

jackkel dragon wrote...

So my questions to the devs would be:
- Are there still "persuasion" options? (It sounds like it from the (hinted at) ability to alter companion views.)
- Are there still "persuasion skills" such as Coercion?
  -- If so, how are they used? (Do they highlight/allow selection of persuasion options? Are they
              instant-win selections?)
  -- If not, how are persuasions handled? (Are they hidden within the normal options, with a certain choice 
              being the "right" one, without explictly saying so?)


^This.
Are there still statistics based conversation options and non combat skills/abilities to level up?

Besides agreeing with this query/concern, the other one I have which I think some people have commented on is just how 'replayable' the game will be from a 'choices' point of view.

One of the things I loved about DAO and to some extent the ME games was the ability to do things differently and thus see different things in various playthroughs because of this. Granted I haven't finished them all yet but I've got about 12 or so DAO characters each with different variations in their story. I know people are concerned about the lack of Race/Background, that side of it doesn't bother me because I had about 4 Human Nobles as it is and had ideas for some other ones. Not really wishing to tie-in ME again, but whilst I can understand some people having issues making more than a couple of the same race, I've got 8 Shepards on PC version of ME2 and already worked out ideas for 3 on PS3 when it comes out. Granted having the 'background/profile' thing helps a little (because I decided to make it so I've got one of each variation of that alone) But going back to the Human Noble, even then you allowed for us to give our Noble variable personalitys.

I think my main concern regarding 'replayability' stems from the 'framed narrative' side of things. Am not a hater of it and don't fear it too much but am wondering if it means you'll put limits on the 'variations' that are possible and thus the amount of 'replayability' is lessened in comparison to how it could have been if it was just like in DAO.

#277
Arthur Cousland

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My one biggest concern about DA2 is that it will feel more like an action game with rpg "elements", rather than a tactical rpg, similar to Origins.

I've heard DA2 described as fighting like a Spartan, and the combat feels like Ninja Gaiden.  I don't want the series to be so streamlined that it just feels like a hack and slash, where I don't need to think much about what I'm doing.  I'd just need to point and then my character kills a whole cluster of enemies in one swing.  I liked the tactical side of Origins and setting up the A.I. of my allies for them to follow, as well as the whole tank/healer/support setup.  Not any point did I play Origins and think that the sequel should feel more like an action game.  I like games where I actually have to think defensively during the tough fights and where healing/support classes are highly favorable, rather than just loading up on warriors, going all out on offense and using items to heal.  I miss the days of epic boss fights that can take 10-20 minutes or more and I actually feel that I need to use the more powerful tools at my disposal without making the fight seem trivial.

A secondary concern is the possible length of the game.  I like to sink my teeth in my games.  I like to see everything, explore and fully map out every area, kill every enemy possible, fight epic boss battles that require every tool at my disposal just to come out victorious, and not put the game away until I've achieved 100% completion.  I usually spend over 100 hours playing Origins, where many people have posted about finishing the game in 40-50 hours.  I've also spent 30-40 hours on Awakening where people claim to have finished the expansion in under 10 hours.  From what I've heard, DA2 will be a 30-40 hour game, which would be half of a typical Origins playthrough for most people.  If we're getting a game that has only half of the content of Origins, does that mean it will be half the price as well?  I hope that the elimination of the different races/origins and shorter playtime at least makes for a more stable game than Origins was, and that DA2 isn't shipped full of bugs that need patching.  Many Origins and Awakening bugs remain unpatched to this day.

Modifié par Arthur Cousland, 27 novembre 2010 - 02:47 .


#278
They call me a SpaceCowboy

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Slidell505 wrote...

I just want the time skips to be implemented well. Not the average. "lol you just got imprisoned for a year. Enjoy losing your money and equipment."


This. more specifically, I'd like to know how the timeskips will be handled.

Will we come out of a timeskip as if no time has passed, in the life of my character? Sure, changes will happen around him. maybe Isabela got a promotion in the tavern she works at, or something, but how will I change during this time? Will I suddeny have better equipment, because my choices gave me more power.better digs? Will I look older after 10 years? A bit of grey in my +100 beard of awesomeness maybe?

How long will timeskips be approximately? Months? Years? Weeks? Will I skip 2 years of my life in suspended animation? If I skipp ahead 2 years, something in my life must have changed during that time.

More importantly, How many episodes will we have between time skips? I would hope we dont skip 5 years, play for a few hours and skip another 5 years.. Oops, game over! :P

#279
Johnson45

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Depth of characters, will it be as well done as DA:O and will conversation with them be limited due to the main character being voiced, will the characters interactions with one another still happen whilst exploring?

#280
AbounI

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I'm worried about the failure of the game engine.

The engine is quite the same of Origins, even if it's "updated".But still, the Origin's one have the so cursed wellknown issues like the "memory leak" and CPU fullcharged wich cause the game crashing on PC.

So does the QA department will be able to find a solution this time with the engine, do the engine improvments bring those problems a solution for DA2 so it will make this bugs to disappear?

Otherwise, Brocko has told the same "fears" I have about the PC capacities

Modifié par AbounI, 27 novembre 2010 - 03:05 .


#281
Nadia

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I'm mostly worried about the story - that I won't still have a chance to find out what really Morrigan is up to, and about this 'god-baby', and the truth about the Architect's plans - with consequences of letting him live or killing him.

#282
Vylan Antagonist

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To succinctly summarize my concern:



That we are getting a 20 hour (tops) playthrough of Dragon Age: Ultimate Alliance.

#283
gethslayer7

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personally its the lack of gameplay and the look of the hurlocks (but i love the new emmisarys)

#284
Harid

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Third stringing of Rogues. . .again. Everything shown is telling me either play a mage or a war.

This is strengthened by the fact that the only 2 npcs truly revealed are both Rogues, and you never really need more than one Rogue in a party.

Modifié par Harid, 27 novembre 2010 - 03:36 .


#285
Skaden

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My main concern is this seeming trend in DA2 of removing options that people loved about DAO (hybrid classes, companion customization etc)... and not replacing them with anything. I don't understand the perceived "advantages" in uneccessarily removing options and thus restricting player choice. What are we getting by sacrificing all these choices?

Modifié par Skaden, 27 novembre 2010 - 04:14 .


#286
Aristorum

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I'm concerned about two things, actually. The length of the game, and the scene visuals.

I'm partial to longer games, and beautiful backgrounds. Lighting's important to me.

#287
Guest_Evewyn_*

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Although I haven't been worried about the upcoming changes in general, I guess the only thing I'm interested in knowing is how much interaction will we have with our companions. As most of us agree, Awakening left a lot to be desired. I can live with not being able to talk to companions directly while on a quest if that's how things will be, but what extent will we have in "camp"? Will it be like Mass Effect and after every major mission you can go to your squad and have a single conversation and nothing more until after the next mission? Or will it be more of a nice balance and not let you exhaust all dialog choices in one conversation?

#288
Mykel54

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I am concerned about the loss of rpg elements and a increase of the action elements in the game, i hope there are still some puzzles or riddles to solve (like those of kotor games), some complex decision making that is not always black and white (orzammar in dao was a great example of how it is done). What i don´t want to see is long instances of mobs where you have to butcher npcs for half an hour with no dialogue/history/context whatsoever, basically i don´t want to have to grind to death to reach the end of a level. There should be some way to make it more original and avoid a boring hack-and-slash level.

#289
gamedog2408

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I know archers were very powerful in DAO I always had 1 with me but they weren't fun to play I am worried that DA2 also won't be fun to control archers hopefully I am wrong  no game so far has been able to give me the legolas feeling I so much crave

Modifié par gamedog2408, 27 novembre 2010 - 05:57 .


#290
FellowerOfOdin

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I am worried about the PC version, mainly because:



a) less tactical combat



From the info we have yet, it seems that combat gets heavily streamlined, especially regarding the info we have from the rogue gameplay that makes it sound like a Prince-Of-Persia action style.



Bioware, we have gone a long way together and I own most games by ya but less tactical, heavily action-based combat is where we will separate ways :)

#291
Big_Chief

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For the most part, I'm alright with what I've heard. My main concern for DA2 is that the transfer of information from one game to the next might get bugged at some point. It's happened before, what with Witch Hunt and whatnot. I didn't encounter that particular bug, but it would be a real bummer if I got halfway through the game only to find one of my decisions from Origins didn't import right. I don't know how rational that fear is, but there we are.

#292
yuncas

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Da_Lion_Man wrote...

My biggest concern? That it will be unnecessarily streamlined like Mass Effect 2.




I have more than one concern but this is my biggest.

#293
Impact969

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I am a little concerned about the size of DA2. I read that it is smaller then DA:O and i get it that DA:O was long but maybe put more optional quests in so people who are going to play it all the time still get the length out of it. Yet the person who only plays 20 hours and is only going to do the campaign gets a sorter game. This way it remains good and not to sort.

#294
Byth

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Out if all my concerns, my biggest concern is that Dragon Age 2'll be as short as ME 1&2(I completed ME 1&2 in under 12 hours, DA:O took me a little under 40 hours).

#295
Noiko

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Byth wrote...

Out if all my concerns, my biggest concern is that Dragon Age 2'll be as short as ME 1&2(I completed ME 1&2 in under 12 hours, DA:O took me a little under 40 hours).


Well that aint right.

A decent ME1 walkthrought takes at least 30 hours and ME2 with the current dlc's took me 58 hours.
The longest walkthrought in Originis took me 71 hours.

If you're rushing through the story not making any side quest obviously the game will end fast. You're not watching more then 40% of what that game has to offer. I'm hopping that DA2 will take at least 45 hours with every single side quest complete. Plus i hope theres many replay value like there was in origins.

#296
Erode_The_Soul

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I have quite a few worries about where this game is headed, but I suppose if I have to narrow it down to the biggest....

Brockololly wrote...

Ahem...

THE PC VERSION: 

How is it going to actually play to the strengths of the PC as a platform and how, specifically, is the PC version of Dragon Age II going to be a better PC game than Dragon Age: Origins?

Pretty broad, but specific things like having robust hotkeys, being able to scroll through menus and such with the mouse wheel, how the new Tactical camera will work on PC, whether or not the textures on the PC will be gimped by the console memory limitations like ME2 was (having good head textures that turn into a muddy mess below the neck), DRM, possible Direct X 11, all of those sorts of PC-centric questions.

Basically, despite claiming that Dragon Age II is being developed "simultaneously" across all 3 platforms, Origins was built as a PC game first and it felt like it- is Dragon Age II on PC going to feel or look like its been handcuffed by the technical limitations of the consoles?


This sums it up nicely. My second biggest concern is whether or not there will be a toolset/modding capabilities.

#297
slimgrin

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Brockololly wrote...

Ahem...

THE PC VERSION: 

How is it going to actually play to the strengths of the PC as a platform and how, specifically, is the PC version of Dragon Age II going to be a better PC game than Dragon Age: Origins?

Pretty broad, but specific things like having robust hotkeys, being able to scroll through menus and such with the mouse wheel, how the new Tactical camera will work on PC, whether or not the textures on the PC will be gimped by the console memory limitations like ME2 was (having good head textures that turn into a muddy mess below the neck), DRM, possible Direct X 11, all of those sorts of PC-centric questions.

Basically, despite claiming that Dragon Age II is being developed "simultaneously" across all 3 platforms, Origins was built as a PC game first and it felt like it- is Dragon Age II on PC going to feel or look like its been handcuffed by the technical limitations of the consoles?


I second Brockololly. I would like to know these things as well.

Modifié par slimgrin, 27 novembre 2010 - 07:35 .


#298
True Zarken

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Off the top of my head? Nothing.

I have complete faith in Bioware to produce one hell of an awesome game.

Oh wait there is something! How hard have the staff been working on this because it just seemed like the other day we got Dragon Age Origins. They could use a rest :)

#299
Beaner28

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My biggest concern is that with such a quick turnaround after Origins and a short development cycle there will be a short experience from beginning to end. A good RPG should take about 30+ hours to finish.

Modifié par Beaner28, 27 novembre 2010 - 08:02 .


#300
Vylan Antagonist

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Beaner28 wrote...

My biggest concern is that with such a quick turnaround after Origins and a short development cycle there will be a short experience from beginning to end. A good RPG should take about 30+ hours to finish.


I agree, and I find this particularly troubling when I think about how much development time has gone into hot-rodding the art and re-working the combat. I really hope they somehow managed to burn the candle at both ends and deliver a decent amount of content in that same cycle, but damn...

Just tell me you guys are sending the Wolf.