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What ONE thing has you worried about Dragon Age II?


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#376
korrask

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I'm worried about weapons taken "too far" like the archer dude on DA homepages with the huge weird crossbow thingy...

#377
Busomjack

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Biggest thing I'm worried about by far is that I'll accidentally "stumble" across information that spoils the storyline.



I hope Bioware is careful in their marketing of this game as to not reveal too much information.

#378
Xayasha

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I'm worried that characters won't be as deeply developed as in Origins because of lack of time/interest.

#379
Tellervo

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My concerns about the PC gameplay have been addressed by others (Brockololly in particular) and my concerns about s/s romance options have also been voiced by many. So my chief concern, since others have addressed these two things, is Hawke's interaction with NPCs. I would've enjoyed Awakening a great deal more if it hadn't been so very lonely. I'm worried that with a shorter game, a voiced protagonist, I'm not going to have time to feel attached to any of the characters or to give a flying flip about what I'm supposed to be doing. That there will be no depth there, I'll never feel like I am Hawke or am attached to Hawke or care about any of the people around him/her either.



You may wish to ignore my comments here, though; the general design direction (art, etc.) has so turned me off that I'm 99% convinced DA2 will strip out all the stylistic/story/character/gameplay elements that drew me into DA:O, and I don't know what you could show me that would make me interested again. I'm pleased Bioware has realized a portion of DA:O's audience is displeased with what they've been shown so far, though.

#380
TTTX

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most of my other worries have been said but I have a two that I have had on my mind for quit some time.

1) the new darkspawn look.
the darkspawn don't look like the monsters they were in the first game, now they look something in between a bad joke and the walking dead.
right now they are as scary as a cute sweet puppy, I can't see these new daskpawn looks as darkspawn I really can't. 
the original design was more scary then this new one.

2) the God child story.
for the ones that have chosen to save the wardens life with Morrigan's ritual, the story seems to have a lot of unanswered questions, like what's going to happen with the child? and what destiny has the child before it?
I would like some more info on this during DA2 and not the simple monster sidequest (find the God child, kill it, end of story)
the God child story has some great potential and it could open the possibilities for the third game seen from the old gods point of view.

I'm sorry if I have not made myself very clear on what I mean, I'm not english so mistakes happen when I writ. 

Modifié par TTTX, 28 novembre 2010 - 07:35 .


#381
Moirnelithe

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I'm worried that DA2 will resemble a linear movie with lots of fighting and loot runs tossed in to keep things 'interactive' and as such will become an action game/movie with very little replayability.

#382
Marso40

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My biggest concern:

That the development time of this game versus DAO will result in a lack of the richness of detail and immersion present in the original.

There are countless tidbits in DAO, from the various ways to bribe the Templar to get to the tower, to all the iterations of various party members bantering, to Leliana's song, to the codex itself, upon which hours could be spent just reading instead of playing.

I don't see how Bioware can possibly ducplicate this in the development time being spent on DAII. I can't even count how many times I've played though DAO now but I'm STILL discovering new little tidbits I haven't found before. Coupled with mods the replayability appears to be virtually unlimited.

There it is.

#383
HopHazzard

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Tellervo wrote...

My concerns about the PC gameplay have been addressed by others (Brockololly in particular) and my concerns about s/s romance options have also been voiced by many. So my chief concern, since others have addressed these two things, is Hawke's interaction with NPCs. I would've enjoyed Awakening a great deal more if it hadn't been so very lonely. I'm worried that with a shorter game, a voiced protagonist, I'm not going to have time to feel attached to any of the characters or to give a flying flip about what I'm supposed to be doing. That there will be no depth there, I'll never feel like I am Hawke or am attached to Hawke or care about any of the people around him/her either.


^^ Pretty much this. Well, not really the PC thing since I play on the 360, but I suppose I am concerned on behalf of my PC-loving brethren. Everyone should have the best possible gaming experience regardless of platform.

#384
jhawke

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besides the feeling that classes will be too restrictive in how we want to build our PC, I guess the one other thing that I'm worried about is that one class will feel more "special" or meaningful or "more canon" than the other classes, in terms of the story.



As a warrior player, I'm a little bit concerned that playing as mage Hawke will have the most relevance to the story. Not only because the "poster boy" of DA2 is (blood) mage Hawke, but also because Hawke's background seems to be very mage-oriented.



We know that one of Hawke's ancestors is Parthalan, whose staff becomes a family heirloom, which Hawke can wield and fullfill the dream of freedom for all mages that Parthalan had ( going by the description of the Staff of Parthalan ). We also know that Hawke's dad and sister are apostate mages. And that Hawke is related to the Human Mage Warden ( Amell ) on her mother's side. And, storywise, the conflict between mages and the templars/chantry seems to be an important part.



Given all that, it would seem playing as mage Hawke would be the most logical or relevant to the story.



I hope that is not the case. I hope that if we choose to play as warrior or rogue Hawke, the story will feel just as relevant and meaningful to us, and that warrior or rogue Hawke will feel just as relevant and meaningful to the story.



In fact, I am hoping that Hawke's strong mage background will be referenced ( and affect ) Hawke and the story, even if Hawke is a warrior or rogue........

#385
Merrideus

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i want to register my stone prisoner but i need to register my game first, my code doesnt work

#386
disillusioned

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my main worry is why hasn't bioware merged with Hustler or something: Bustler or Hustleware. That way they would no longer have to pretend they are making RPGs, but could produce TPASSG:

third person action same-sex games.

Seriously, wtf is with the fanbase here: Your biggest concern is the possible lack of copulating options with same sex companions?!

How about some tactical combat? C&C? Replayability? Less filler combat (I hope there is no Derp Roads again)?

This forum has more degenerates than RPGCodex ffs

#387
Sblade

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disillusioned wrote...
<snipped hate speech>


if you don´t like something then make your criticism, but without insults. I personally don´t like some s/s people way of behaviour, but I don´t rush into forums insulting them. As for DAO s/s romances was one indicator that the gaming society were taking steps forward. Unfortunately the lack in DAO2 can mean steps back. I can like or dislike, but we must respect the people.

Celawyn wrote...

My main concern is PC combat game-play.

I
liked the top-down/isometric view, pause-and-play, tactical party-based
combat of DAO. I don't like action-oriented, console-type combat. The
changes to DA2 combat are of great concern to me.


Yes, if something´s good and works, why changing it?

I share some folks worries like s/s romance going away, zealous differentiation of classes,

#388
S0ndor

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Ogres and Hurlocks looked incredible in Dragon Age. What motivated you to make them look butt-ugly in Dragon Age II? Other than that, can't wait to play it!

#389
hitorihanzo

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My main concern is with the Hawke character itself. I'm concerned that because the story focuses on only one predefined character that the choices I make will be purely superficial in nature and I'll be pigeon-holed into playing a tool... Because honestly, he looks like a tool to me. Just my opinion.

#390
HopHazzard

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disillusioned wrote...

How about some tactical combat? C&C? Replayability? Less filler combat


If I actually had concerns about those things, then they would definitely be a higher priority than romance options. But since I don't...

#391
Arken

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I am fine with not being able to swap companion outfits, it saves me some time to focus on my Hawke. My one concern is that companions will not wear appropriate attire. I would hope if we are knowingly going into combat my warriors and rogues will put on a little bit of armor for the situation.

#392
disillusioned_2

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Sblade wrote...

disillusioned wrote...


if you don´t like something then make your criticism, but without insults. I personally don´t like some s/s people way of behaviour, but I don´t rush into forums insulting them. As for DAO s/s romances was one indicator that the gaming society were taking steps forward. Unfortunately the lack in DAO2 can mean steps back. I can like or dislike, but we must respect the people.


Sorry if I was misunderstood: when I said degenerates, I was really thinking about those thousand pages long Tali or Varric threads... I wasn't talkin about gay people.

My frustration actually stems from all this focus on what i believe is completely irrelevant for an RPG. I don't get it, if you want sex, watch porn. If you want interactive sex, find yourself a mate.

I believe Bioware is going in completely wrong direction with their games, all this "cinematic" experience ****. if I wanted cinematic, I'll watch a movie. I'm bothered also by dumbing down or "streamlining" etc.
That's why I'm frustrated by all these posts about things that have nothing to do with RPGs, just with having interactive ****** material

If anything, Bioware should implement STDs, so if you sleep with too many companions, one dies of syphilis

thanks for the banhammer btw :bandit:

Modifié par disillusioned_2, 28 novembre 2010 - 07:18 .


#393
Rusty Balls

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Copy protection bestowed upon game saves on the console versions. Preventing the player from backing up their game saves in an otherwise beautifully crafted and uniquely laboured lengthy rpg in Dragon Age Origins I found to be an odd choice, hindering to the player.



Im weary of this happening again with DA2 headmost. Apprehension over combat animations the later.


#394
Krasnoludek666555

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I am worried that Dragon Age 2 will become more action game than cRPG. In other words : i worry that there will be few dialogue, quests and decisions, and more fighting. And fighting. And fighting. And figh.. well, i think that you know what i mean.



P.S. I'm also worried that there won't be Deep Roads or dwarven-themed locations :<.

#395
ibortolis

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Evainelithe wrote...

I'm worried that DA2 will resemble a linear movie with lots of fighting and loot runs tossed in to keep things 'interactive' and as such will become an action game/movie with very little replayability.


this and the tactical view camera in the PC

#396
Malanek

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I am concerned most about the loss of the tactical camera, and with the game being designed around that, the possibility it will result in the combat having significantly less strategical depth. Sort of like party based Fable with pause. That would be a very bad thing.



I think most other changes are good things other than the dialogue wheel which I am at least OK with.

#397
Lolomlas

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My biggest problem is the way the Darkspawn looks. They look awful, especially the Hurlocks and the Ogres faces.

#398
Tearhead

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The only reason I have yet to pre-order this game is the fact that I read in an article that you guys were trying to do cross platform DAO save file recognition. Since then, I have heard/read nothing further on the matter. Are you guys still trying to figure that stuff out, or have you given up? I would like to purchase DA2 for PS3, however, I played DAO on PC, so that is where my save files are. I just want an answer so I know which platform I need to purchase it for.

#399
Polyhymnia

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It was mentioned a few times but I want to know more about how Hawke's VO changes based the most frequent type of response given. I guess I am a little confused on how this would work. I am worried that if I pick too many sarcastic responses that my character's tone would be sarcastic all the time which I not what I really want for that character. Any clarification would be great :)

#400
Captain Digby

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Marso40 wrote...

My biggest concern:

That the development time of this game versus DAO will result in a lack of the richness of detail and immersion present in the original.

There are countless tidbits in DAO, from the various ways to bribe the Templar to get to the tower, to all the iterations of various party members bantering, to Leliana's song, to the codex itself, upon which hours could be spent just reading instead of playing.

I don't see how Bioware can possibly ducplicate this in the development time being spent on DAII. I can't even count how many times I've played though DAO now but I'm STILL discovering new little tidbits I haven't found before. Coupled with mods the replayability appears to be virtually unlimited.

There it is.


This sums up my main worry about DA2 perfectly