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What ONE thing has you worried about Dragon Age II?


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#451
Trintrin86

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I am concerned that DA2 will be released with annoying, though not "game breaking" bugs.



Alistar is a perfect example of this. Whether or not you chose to make him king, he talks as though he is king for everything up until the epilogue. It doesn't "break" the game so it doesn't get priority in the patches, but it's annoying as all heck when you've chosen Anora to be queen. Even if it's not game breaking, it is story breaking.

#452
Sagekat

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My concern is all about vanity, I suppose.To generalize it, my concern is Character customization. To be specific I have two concerns. I

I grow attached to my character in her developmental stage. I felt that in DAO and Awakenings the character customization was limited in a few areas. Firstly, hair selection wasn't too great. I think I found only 3 hairstyles out of all of them were okay but when I chose a darker hairstyle, the sheen in her hair looked like gray hair. I found myself wishing that as a PS3 player during replays of the game that you had a DLC of customization content. So not just "fantasy style" hair, but hair people might wear in real life. Also, perhaps different variety of tattoos.

My final concern for my character customization is voice over. As little dialogue your character did during DAO, I would have to restart my game if I couldn't stand her voice. Perhaps I get this concern as a recovering anime addict, but voice acting is important. If you can't get past annoying little ticks like over exuberance, or too monotone, or whatever it can really pull you out of the game, not matter how good the story is.

I think you guys did an amazing job casting the first game and the expansion, and so I suppose I am just being unnecessarily anxious.:blush:

Modifié par Sagekat, 29 novembre 2010 - 03:25 .


#453
Allison W

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As insipid as this may be, I want to romance Aveline with my femHawke (or vice-versa, I suppose), and thus am seriously hoping that Isabela isn't the only F/F LI (honestly, if "only one F/F LI" is a rule, I'd rather have Aveline than Isabela). That is my concern. Thank you for asking.

Modifié par Allison W, 29 novembre 2010 - 03:39 .


#454
mokponobi

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My worry is that having only one playable race and no ability to change armor and therefore the look of companions will limit re-playability which is a big plus for me with origins and awakenings.



To be clear, I am fine with both of these things, as long as I get the re-play enjoyments.



thanks

#455
Briguile

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I don't like the way that dialogue was implemented in Awakenings, I like being able to talk to my Party at more than cut scene locations. If the dialogue is handled like that it might be a deal breaker for me.

#456
Drasanil

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Please don't take this the wrong way, especially Chris starting this thread was ace of you, but I wonder how much you guys are actually paying attention to the input here or if this is just a clever ploy to keep us "nerd-ragers" sedate for a bit. Because from the looks of it, it seems like you guys knew that most of the changes you made wouldn't exactly go over well and that's why you're trying to get them out of the way first.

#457
Hoest

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Briguile wrote...

I don't like the way that dialogue was implemented in Awakenings, I like being able to talk to my Party at more than cut scene locations. If the dialogue is handled like that it might be a deal breaker for me.


Exactly the same concern as mine. I would like it to be like it was in Origins where I could have full conversations with my companions at almost any given time. Even if new dialogue options didn't open up in those conversations, it made the companions more interesting and you could learn more than when you click on them and they just respond with "We're busy, let's keep going" or some other random and unrelated comment.

#458
defiantwolf

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Briguile wrote...

I don't like the way that dialogue was implemented in Awakenings, I like being able to talk to my Party at more than cut scene locations. 


That is my second concern.


My first concern is the lack of same-sex romance. I see Dragon Age II taking the same direction as Mass Effect 2, which is not neccessarily a bad thing in regard to combat and many other aspects, BUT...while I do love Mass Effect 2 and still play it quite often, I did not like the way Jack, an obviously bisexual character, was handled.

We now have Isabella, who was most definitely bisexual in Dragon Age Origins, and I can't help but wonder... will she suddenly turn 100% heterosexual as well?

I intend to play Dragon Age II either way, but it would be very disappointing to have only heterosexual LIs.

#459
Loup Blanc

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While Hawke doesn't look too bad in the CGI we've seen, he looks like a bearded bum in-game.
I am concerned about the face customization tool. I'd like to hear more about it. Is it more developped than in DA:Origins? Or are we stuck with black-haired bearded Hawke? (I'd rather make him look like a blonde, long-haired bearded viking than like Duncan without a ponytail !).:D

#460
Thokundin

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Faz432 wrote...

My main concern is that in attempting to jump from the style of game we all loved in DA:O to what seems to be a completely new style and game, Bioware misses completely and we end up with a shallow hack and slash that doesn't fulfill the potential of the series.



I think you really hit it here...If it aint broke, dont fix it!

With DA:O Bioware created my favorite game of all time...it was compelling, riveting, interesting, deep...the list goes on.  DA:2 concerns me because its supposed to be the same world, the same series...but even starting with the new art style, it seems like you guys are trying to make it different and throw us off.  I dont understand why this was necessary or how it is supposed to enhance the gaming experience...which, with a sequel, is what a developer should be trying to do, yes?

However, art aside (and yes this is still under the concern that you are trying to change too much from Origins), it feels like by changing it to a more linear experience, you are trying to create this hero that you can market effectively, like Call Of Duty would market Soap Mactavish, etc, and thus create an experience that YOU at Bioware control.  However, by doing so, you are completely disgarding that which made Origins so fantastic and such a ****ing hit!  Its unpredictability, its hundreds of side quests, hours of exploration and codex finds and the ability to shape the game world.  Yes, as Hawke we can shape Hawkes individual story which in turn effects the game world drastically (though examples of such potential changes have only been alluded too, concrete evidence please), but it is as yet unclear how Hawke matters at all too the whole of the Dragon Age and Thedas!

I suppose how you could alleviate this concern is to give examples (not asking for spoilers here, I just want something concrete to base further feelings toward how this game will work on) of how Dragon Age 2 is a sequel to Origins...you guys keep trying to distance yourselves from this ****ing amazing peice of art you made with Origins, and I just dont understand why. 

If you took the time to read this, thank you so much, and everyone elses concerns are just as valid as mine and should be considered quite seriously.  If you disregarded my rant, I understand, and I hope that you find a different albeit worthy cause with which to give us information about.  Thanks much!

Edit:  I dont want Mass Effect 2 in a Dragon Age skin.  And with all these changes...thats what your giving us.  Wheres the originality?

Modifié par Thokundin, 29 novembre 2010 - 05:23 .


#461
Loup Blanc

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Thokundin wrote...

Faz432 wrote...

My main concern is that in attempting to jump from the style of game we all loved in DA:O to what seems to be a completely new style and game, Bioware misses completely and we end up with a shallow hack and slash that doesn't fulfill the potential of the series.



I think you really hit it here...If it aint broke, dont fix it!

With DA:O Bioware created my favorite game of all time...it was compelling, riveting, interesting, deep...the list goes on.  DA:2 concerns me because its supposed to be the same world, the same series...but even starting with the new art style, it seems like you guys are trying to make it different and throw us off.  I dont understand why this was necessary or how it is supposed to enhance the gaming experience...which, with a sequel, is what a developer should be trying to do, yes?

However, art aside (and yes this is still under the concern that you are trying to change too much from Origins), it feels like by changing it to a more linear experience, you are trying to create this hero that you can market effectively, like Call Of Duty would market Soap Mactavish, etc, and thus create an experience that YOU at Bioware control.  However, by doing so, you are completely disgarding that which made Origins so fantastic and such a ****ing hit!  Its unpredictability, its hundreds of side quests, hours of exploration and codex finds and the ability to shape the game world.  Yes, as Hawke we can shape Hawkes individual story which in turn effects the game world drastically (though examples of such potential changes have only been alluded too, concrete evidence please), but it is as yet unclear how Hawke matters at all too the whole of the Dragon Age and Thedas!

I suppose how you could alleviate this concern is to give examples (not asking for spoilers here, I just want something concrete to base further feelings toward how this game will work on) of how Dragon Age 2 is a sequel to Origins...you guys keep trying to distance yourselves from this ****ing amazing peice of art you made with Origins, and I just dont understand why. 

If you took the time to read this, thank you so much, and everyone elses concerns are just as valid as mine and should be considered quite seriously.  If you disregarded my rant, I understand, and I hope that you find a different albeit worthy cause with which to give us information about.  Thanks much!


I very much agree and am very much concerned by the changes as well. This needs to be answered. Sometimes it feels like Bioware is considering DAO a "false start", or a prototype that needed to be redesigned, re-thought... Yes. It feels like Bioware decided to erase the past and rethink the franchise in a more marketable, profitable way. Kind of sad as DAO was such an amazing game. And DA2 seems so different, it does put some of us off.

#462
Scalett Dragonavicious

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Bioware, you guys are great. Honestly. I'm gonna trust your opinions about making the game better but since you asked mine....well I might as well share.

My main fear is that relationships will take a backseat to the action. Unlike most of the Dragon Age fans in my life (although I'm sure there are plenty out there) I always took the time to use up every little ounce of conversation. I love it. I loved how developed the characters were and how each time you spoke to them you would uncover a little more about them.  And I really loved that you guys included them asking questions about you, even if it didn't have much of an effect on the story. I'm not sure if I've seen that in an RPG before (I know you do it in Mass Effect as well but I just thought I'd tell you that I think it's pretty darn awesome)

Now I really liked Mass Effect too, don't get me wrong, but the conversations in it were always somehow lacking compared to Dragon Age. I was always left wanting more with my companions because the big conversations couldn't be unlocked until after a huge mission (thats mainly with Mass Effect 1, you definitely improved that with 2).

So that is my main fear, that the companions/ love interests will not be as dynamic as they were in DA:O and we won't be able to connect to them as well because dialouge will be cut down. The fact that we can't speak to them onfield is fine but I am really frightened that it might be a "I've wasted enough of your time, Commander." conversation system like it was in Mass Effect 1. (Although paraphrased dialogue and voiced characters doesn't bother me in the least.)

Again, I do really trust you guys to know whats best and if you feel that will improve the game... its your game, I just thought I'd give you my two cents...although since this is on page 19 I'm not sure how many people will read it. Image IPB

Modifié par Scalett Dragonavicious, 29 novembre 2010 - 05:19 .


#463
Ryzaki

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A lack of s/s romances. Along with that I have to add the "unique" character outfits. Hated them in ME2 and DA2 looks to be no different.

#464
Super_Cat

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Alright then.



Bugs I guess. I hope they are patched faster and more thoroughly then in DAO.

#465
pChar

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Game length. I just hope they can fit this story into the game without rushing it or anything. I dont mind a hour long cutscenes either as long as I can pause it.=]
Dialogue wheel. Now with a voiced PC and all I really hope they dont mess it up.
These are my main concerns. 
 

#466
Absafraginlootly

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I'm a little worried about the voice acting for hawk, I like voice acting but when charactor A sounds the same as charactor B despite a completely different apperance and personallity it can be a little jarring. I'd like to hear a piece of dialogue that's supposed to sound slightly different depending on your previous tone choices (sarcastic/serious) or even just a piece of dialogue thats for one tone and a piece thats for another to get a feel of how different they are.

#467
turian councilor Knockout

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I'm worried worried about the combat system, no dual and archery for a warrior and it seems they are not interested to give us new combat styles to cover what they have taken away from the game (i want several choices when i create a warrior not just shield and sword and two handed skills).

#468
DocDVD

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My main concern (what was a real fun-breaker in DA:o and ME2) is DLC:

- imbalanced DLC (never had the need to use anything besides Blood Dragon armor for example)

- non working, bug introducing DLC (bugs and authorization issues)

- getting only part of the game because main expected story events are served later (e.g. Shadowbroker/Liara)



2nd main concern would be that it looks like it will be streamlined for the shooter/action crowd...

#469
Realmjumper

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Chris Priestly here is my greatest concern.



Dragon Age was 5 years or so of development and Dragon Age 2 is not even 3 years as far as I know. Why should the fans believe you have given this product the time it deserves to be a full fledged adventure?



It seems you are catering to those people that did not finish Dragon Age: Origins long quest line, well that's not my fault so why should I be punished for it.



I just don't see how you can produce the same amount of quality in half the time. The only logical conclusion I can gather is that the technology Bioware has developed has allowed them the following



1.) Much more faster level creation. (This was shown in the Mass Effect 2 E3 press demo)

2.) Better systems that enable faster implementation of things in game. Like having a programmer rig whatever an artist creates in faster time.

3.) Much better engine than Dragon Age: Origins. Although I have no clue what engine Dragon Age 2 uses, it seems like an obvious thing. As developers get more experienced they are able to create more efficient worlds.



With that said and done I predict this game will be shorter than Dragon Age 2, I'd be satisfied if it was at least half as long as Dragon Age: Origins, and will be dissapointed if it's only like 15 hours or so.

#470
turian councilor Knockout

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Realmjumper wrote...

Chris Priestly here is my greatest concern.

Dragon Age was 5 years or so of development and Dragon Age 2 is not even 3 years as far as I know. Why should the fans believe you have given this product the time it deserves to be a full fledged adventure?

It seems you are catering to those people that did not finish Dragon Age: Origins long quest line, well that's not my fault so why should I be punished for it.

I just don't see how you can produce the same amount of quality in half the time. The only logical conclusion I can gather is that the technology Bioware has developed has allowed them the following

1.) Much more faster level creation. (This was shown in the Mass Effect 2 E3 press demo)
2.) Better systems that enable faster implementation of things in game. Like having a programmer rig whatever an artist creates in faster time.
3.) Much better engine than Dragon Age: Origins. Although I have no clue what engine Dragon Age 2 uses, it seems like an obvious thing. As developers get more experienced they are able to create more efficient worlds.

With that said and done I predict this game will be shorter than Dragon Age 2, I'd be satisfied if it was at least half as long as Dragon Age: Origins, and will be dissapointed if it's only like 15 hours or so.


DA 2 uses the same engine.

#471
Gooner

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Drasanil wrote...

Please don't take this the wrong way, especially Chris starting this thread was ace of you, but I wonder how much you guys are actually paying attention to the input here or if this is just a clever ploy to keep us "nerd-ragers" sedate for a bit. Because from the looks of it, it seems like you guys knew that most of the changes you made wouldn't exactly go over well and that's why you're trying to get them out of the way first.


This ^^

#472
MindFlayer360

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mr_luga wrote...

Chris Priestly wrote...

paraphrase system


This,I hate having to guess my way through dialog. It works with Mass effect as it's more of a cinematic game, and to be hoenst, I dont really look at it as much of an RPG anymore so it's not that big of a deal.

In an RPG like Dragon age, having to try out all options to figure out exactly what Hawke will say is going to be a NIGHTMARE for me, I still shudder dreaming of mass effect days when I had to reload three times all convo's to learn which would suit me best to choose.

I really dont like it, and I hope some kind of alternative will be put in place, the icon isnt enough, I still dont know WHAT he will say.

I would suggest checking out "The Longest Journey: Dreamfall" to see an example of diffrenet paraphrase system.

It had paraphrases, but when you hovered your mouse over it, it added additional text to it.



Ack, it was hard choosing just one, but I guess I’ll stick with the concern which first made my interest in DAII drop, the implementation of the voiced protagonist. It would be great to see the wheel in action when it comes to ‘personality tracking’ and how much the player will be able to ‘own’ their voiced protagonist. Maybe we could be shown several examples of different responses caused by the personality tracking? I’m worried about how much we can really influence Hawke’s personality vs. just being able to choose our ‘flavor of Hawke’ (My attempt at an example: my friend and I are both playing as Hawke, but my Hawke is in a constant state of PMS while his is feeling pretty good about life. However, the base personality is essentially the same).

I quoted mr_luga because he commented on the other concern involving a voiced protagonist, the paraphrasing, better than I could ^_^

Modifié par MindFlayer360, 29 novembre 2010 - 09:14 .


#473
Mike Laidlaw

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stenlovescookies wrote...

Drasanil wrote...

Please don't take this the wrong way, especially Chris starting this thread was ace of you, but I wonder how much you guys are actually paying attention to the input here or if this is just a clever ploy to keep us "nerd-ragers" sedate for a bit. Because from the looks of it, it seems like you guys knew that most of the changes you made wouldn't exactly go over well and that's why you're trying to get them out of the way first.


This ^^


Well, I just read the whole thread, so I think that would fall into the realm of paying attention.

#474
Mike Laidlaw

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turian councilor Knockout wrote...

Realmjumper wrote...

Chris Priestly here is my greatest concern.

Dragon Age was 5 years or so of development and Dragon Age 2 is not even 3 years as far as I know. Why should the fans believe you have given this product the time it deserves to be a full fledged adventure?

It seems you are catering to those people that did not finish Dragon Age: Origins long quest line, well that's not my fault so why should I be punished for it.

I just don't see how you can produce the same amount of quality in half the time. The only logical conclusion I can gather is that the technology Bioware has developed has allowed them the following

1.) Much more faster level creation. (This was shown in the Mass Effect 2 E3 press demo)
2.) Better systems that enable faster implementation of things in game. Like having a programmer rig whatever an artist creates in faster time.
3.) Much better engine than Dragon Age: Origins. Although I have no clue what engine Dragon Age 2 uses, it seems like an obvious thing. As developers get more experienced they are able to create more efficient worlds.

With that said and done I predict this game will be shorter than Dragon Age 2, I'd be satisfied if it was at least half as long as Dragon Age: Origins, and will be dissapointed if it's only like 15 hours or so.


DA 2 uses the same engine.


Which is why we can make the game faster. When Origins was started we had no engine at all, hence the long dev cycle.

#475
L33TDAWG

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Mike Laidlaw wrote...

stenlovescookies wrote...

Drasanil wrote...

Please don't take this the wrong way, especially Chris starting this thread was ace of you, but I wonder how much you guys are actually paying attention to the input here or if this is just a clever ploy to keep us "nerd-ragers" sedate for a bit. Because from the looks of it, it seems like you guys knew that most of the changes you made wouldn't exactly go over well and that's why you're trying to get them out of the way first.


This ^^


Well, I just read the whole thread, so I think that would fall into the realm of paying attention.

I lol'd, also my post can be found on this page that way there's no pointing of the fingers and saying, "You didn't post a concern." http://social.biowar...index/5324276/3

Modifié par L33TDAWG, 29 novembre 2010 - 10:14 .