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What ONE thing has you worried about Dragon Age II?


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#26
Sigil_Beguiler123

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There was a article where a developer stated that how we play our character will effect how Hawke's dialogue is said. Such as a line being spoken more sarcastically then someone playing a more sincere Hawke. I am just wondering how this actually handled? Are there actually different lines, just different tone of voice, does it effect how NPCs react differently, etc.

#27
Xenserrah

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Yana Montana wrote...

No s/s romance. :(


^ This!

#28
Guest_Ms. Lovey Dovey_*

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Xenserrah wrote...

Yana Montana wrote...

No s/s romance. :(


^ This!

^ This!

#29
krinst

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 Console-centric primary design. And it's not about me being a whiny PC person, more that with the 'streamlining' of ME2 a lot of individualized keyboard mapping was taken away.. I would get stuck taking cover when I wanted to run away, or climb over something, and it was irritating. Though I suppose that sort of thing (hiding, running, jumping) isn't used in Dragon Age, so it's more of a worry that PC control will be sacrificed in favor of console refinement.

I'm psyched about everything else!

=) thank you for the topic

#30
See You Next Tuesday

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here comes the ****storm

game will turn into an online dating sim


and please no gays DAO was filled with Testosterone.  everything else is fine

Modifié par See You Next Tuesday, 26 novembre 2010 - 05:40 .


#31
OdinMidgar

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Fear Linearity Image IPB need a big open world  to exploreImage IPB

Modifié par OdinMidgar, 26 novembre 2010 - 05:19 .


#32
mad825

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Cut content.

With the introduction of protagonist voice in Dragon Age, I fear that it's going to substitute for most of the game's content and has limited the developer (in development).

Modifié par mad825, 26 novembre 2010 - 05:34 .


#33
MerinTB

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I would want to say "Game Design Philosophy" as a neat little way to sum up all my concerns, but I realize that is probably neither helpful nor really constructive.

Also if I were to try and simplifiy a different way by saying I am worried about "the focus on the console versions" that can and probably would be easily misconstrued as some kind of elitism or bashing, which is not my intention.

And since a list is strictly forbidden (and would devolve into being nitpicky even with best of intentions) -

So to try and give you, Chris, what you are asking for that would be helpful...

Dragon Age: Origins was not, for me as compared to many other cRPGs that I enjoy, a very tactical party-based combat game.  It had some promising elements, and it felt like a step away from the current trend of BioWare RPGs style of combat back to the kind of turn-baed RPG combat I would prefer.  But it was a PC cRPG in my book, and the gameplay design and mechanics reflected that on some level.  Right now all the advertising, marketing and reviews focus so much on how quick-paced and fast-moving the action is... this is marketing that is not targetted at me and seriously turns me off from the game.  To be fair, Dragon Age:Origins could be played "real-time" but that's not my gaming style.  But it could also be played very effectively as a "pause-and-play" version of turn-based combat, with an overhead camera to let you see more of the battlefield than a FP or OTS view, which is almost exclusively how I played it and while not my ideal (isometric, true turn-based, 6 party member games) it was a workable compromise for me that I found fun and engaging.

I have no personal problem with the console version being enhanced for console players - I'm glad they'll get a better game experience, especially if the game sells more copies and BIoWare can make more games that I like as a result.

What I want to know, what concerns me, is the PC gameplay - and if I have to pick only one specific thing to be addressed that I am very worried about - it's the PC combat gameplay.  What will the camera really be like, how will the pause-and-play work, how much more will the "press a button and something awesome happens" design philosophy eclipse the "pause-and-play" mechanic?

Nothing I've heard has been very reassuring on this front.  Mike Laidlaw has tried a few times to ease concerns, and sometimes what he said has been a bit comforting... but then later some of those things have been contradicted or corrected.  So while we have a pretty decent picture of how the console combat is going to look, especially for real-time combat gamers who like to actively control their characters (I don't know how better to explain the difference in gameplay that won't get picked apart) we have nothing to go on for the PC combat gameplay other than repeated references to "it's not that much changed" or "it really does play the same" which is not really saying much at all.

I hope that's helpful.  Despite everything, I want to be proven really wrong and find DA2 a game that I'll really love.

#34
Rixxencaxx

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I am concerned by linearity and lack of depth in game mechanichs

#35
MortalEngines

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I'm worried about Hawke's (Male and Female) voice acting, unlike some I could stand Meer and Hale's voice but, especially Meer's voice, I was only tolerant, It really ruined some scenes in the game for me where I felt Meer should of expressed some more emotion rather than his dull monotonous voice.



So the reveal of Hawke's actor or some clips of him talking should sooth that fear.

#36
crimzontearz

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the lack of NG+



Lack of NG+ means I'll do only two playthroughs tops as opposed to 20+ I did in ME 1 and 2, one "work playthrough" to grind and build my character is enough, past the second or third playthrough (if the level cap is really high and more than one playthrough is required to reach it) I want to worry solely about the story permutations



ME1 and 2 were perfect in this respect (well ME2's NG+ was flawed since it lacked personal upgrades but still better than nothing)

#37
Weltenschlange

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Yana Montana wrote...

No s/s romance. :(

Well, we all know that Jack and Thane were supposed to be romanced by both FemShep and MaleShep, but BioWare decided to cut these romances down. I really don't want something like that happening in DA2.


I agree with Yana Montana. :(



I am also worried that there isn't enough custard in the game.

;)

#38
NamiraWilhelm

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If anything, this thread might serve as a good place to whinge away from the rest of the threads.

Im going to lend my support to those wanting S/S romances.

My only other concern is that you've said you've minimised it compared to origins, less game time less side quests. Too much is never enough. Anyone who thought the game too long need only play the main quest line, surely? Though i am greedy for game time xD

Also, toolset would be much appreciated by many of us

The fact this thread has been made by you guys really speaks highly of you, but i hope you're not losing morale over the many complainers...

Modifié par NamiraWilhelm, 26 novembre 2010 - 08:03 .


#39
In Exile

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I'm worried about how the tactical combat will work on the PC with the new camera.

We've heard that the camera will be allowed to pull back and that we have retained the point & click PC interface, but I'm not sure how this will play out.

What I would really like to see is how this works with AoE attacks. So perhaps having Hawke cast a fireball equivalent and then having the player manually move the party out of the way, or a similar demonstration, would assuage my fears.

ETA:

Since I did not clarify = I meant as a pause & play feature, not as real-time control over the characters.

Modifié par In Exile, 26 novembre 2010 - 05:36 .


#40
Ravenfeeder

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My concern is the UI. I don't want to be fighting a camera or a dialogue wheel to get to the story or the action. I want to play the game, not against the game.

#41
Bruno Hslaw

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 The game appears to be trying to hard to appeal to many different markets. My worry is that games companies have a speciality. No way I want Bungie doing a RPG for example. Like wise it seems odd that BW are attempting to appeal to old school RPG fans, shooter fans and the game should be simplified to hell brigade.

The point is unless BW has some multiple personality problem (possibly EA/BW problem) Pick a market and make a great game for it rather than a half assed game hoping to appeal to all. I play Halo and Kotor etc but I do not want to play their illigitimate offspring.

Every one is OK with vanilla its safe its average but it does not excite any one, its the option people settle for not crave. Sadly that was the case with the direction of ME2 and now apparently dragon age effect. Things like turning the inventory  off on the team mates to make it like some call of duty game clone at the expense of the RPG element. 

I do not support either a shooter over a rpg or vice versa, I simply request one or the other. You can not make both and expect both camps to love it just make a decision and work toward one target simple.

#42
Maverick827

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I'm a bit worried that the game will have intrusive bugs and we either won't have a toolset to fix them ourselves or you guys won't step up your patching practices to fix them for us.

#43
Saerwen

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I am really hoping for a toolset update, the toolset made DA:O and DA:A very replayable for me, and it would really kill me to not be able to mod out a new game!

#44
Selene Moonsong

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Yana Montana wrote...

No s/s romance. :(
.


I'm concerned that such may not be included... it definately added a different perspective to DAO.

#45
lunarknightmage

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as someone who loved playing as an Arcane Warrior in DAO, my main concern with DA2 is that the AW spec will be removed, in an effort to make the classes more distinct, and/or that there will not be a way to make a viable melee-oriented "battle/warrior" mage.

Right now, I'm playing Fable 3. And while I know it's a different type of game, I love being able to easily transition between firing of spells and engaging in melee combat.

In DA2, I want to be able to make a viable melee-oriented mage Hawke who can easily transition between firing off spells, shooting bolts from her staff at a distance, and getting up close and personal in melee combat.

And, in terms of melee combat for mages, it would be nice if there were some spec ( like AW perhaps ) that would give mages some cool new melee talents. As well as cool, melee finishers, especially with the new bladed staff models.........

Modifié par lunarknightmage, 26 novembre 2010 - 05:43 .


#46
AntiChri5

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My concern is that you are pursuing class differentiation too zealously, and i will be locked out of many ways i want to play. I fear i will now be restrticted to a role based solely on class and that i won't have the freedom to follow a certain theme with a character e.g. can i be a heavily armoured mage? Can i be a very tough (not agile) and strong archer? Can i have a mage that excels in close quarters combat? Must my mage use a staff?

#47
lunarknightmage

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AntiChri5 wrote...

My concern is that you are pursuing class differentiation too zealously, and i will be locked out of many ways i want to play. I fear i will now be restrticted to a role based solely on class and that i won't have the freedom to follow a certain theme with a character e.g. can i be a heavily armoured mage? Can i be a very tough (not agile) and strong archer? Can i have a mage that excels in close quarters combat? Must my mage use a staff?


I support this concern as well.

#48
TheConfidenceMan

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AntiChri5 wrote...

My concern is that you are pursuing class differentiation too zealously, and i will be locked out of many ways i want to play. I fear i will now be restrticted to a role based solely on class and that i won't have the freedom to follow a certain theme with a character e.g. can i be a heavily armoured mage? Can i be a very tough (not agile) and strong archer? Can i have a mage that excels in close quarters combat? Must my mage use a staff?


Thirded.

#49
Wulfram

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That, with PC voice over and no choice of race or background, there won't be enough ways to make the main character feel like he's mine

#50
Guest_JoePinasi1989_*

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CONCERN:



PC gameplay. More specific: a clear comparison between the PC and console (any console).





REASON:



I remember Dr. Muzyka saying about Mass Effect 2 that it was "co-developed for XBOX 360 and PC". You can find that video interview here at GameTrailers.com, skip to 03:31 when you see Harbinger/Collector general. I was glad to hear that, but I had the surprise that it was not entirely true. The UI clearly was designed for console users, the friggin key map was IN NO WAY designed for a piece of hardware that had more than 4 buttons on it. And that sipped me off.



Now I know, I know, this ain't Mass Effect, but it's the same company. I go with the idea that a decision that has been proven profitable or fruitful in any other way will be applied again, maybe not to infinity (and beyond), but at least once more.



This (politician's) tactic of stating one thing that is not entirely true is an old trick, and I get it-- this company is not the first to use it and it certainly won't be the last. However, in accordance with that old English saying "fool me once shame on you, fool me twice shame on me", I now ask for some clear evidence of the two versions being separately developed, and developed to the strengths of each platform.



To be honest, I would have liked to know that irrespective of whether or not any statements affirming such things were made.