What ONE thing has you worried about Dragon Age II?
#476
Posté 29 novembre 2010 - 10:24
I am worried about the story of the game. Now, I know, I know. Bioware is story. I agree 100% that Bioware is about story.
What I mean, is Bioware going more and more towards the "action only" sort of game. Is the game going to being a little more focused on how awesome you look in that shiny new armor then my companions, and why they are so depressed? Did they lose their entire family? Did they watch it happen? Do I get to hear silly banter between people and laugh at that.
I know Bioware will create a fun story to follow, but will the little things that make you feel like you ARE the story going to be there? An I going to be attached to my friends, or are they just there to kill things and explain why things are going on? Are they going to be people I want to know more? Am I going to run into someone in a town who needs help and be concerned, or is it going to be just another, find this thing over there?
Maybe it's not so much the STORY I am worried about, but more how the story is interacted with!
#477
Posté 29 novembre 2010 - 10:53
#478
Posté 29 novembre 2010 - 11:03
#479
Posté 29 novembre 2010 - 11:38
Are we really losing what we waited for for all those years after throne of bhaal for ceiling art? Please, save your ceiling art for a different game and give us our pure tactical camera back!
Modifié par RohanD, 29 novembre 2010 - 11:39 .
#480
Posté 29 novembre 2010 - 12:14
I made a list showing which point was mentioned for how many times, just to give everyone in this thread a quick heads-up.
Some topics only had very few votes and if possible, I incorporated them other parts.
The list is not an official Bioware list!
1. Worries about the pc (con)version - 48 votes
2. Less character customization - 40 votes
3. New combat system - 38 votes
4. New dialog system - 32 votes
5,5. Shorter game time - 23 votes
5,5. Less character interaction - 23 votes
7. Lack of homosexual romances - 22 votes
8. New graphics / art style - 14 votes
10. Voicing of Hawke - 10 votes
10. Not / badly working save game conversion - 10 votes
10. Bugs - 10 votes
12,5. Linear gameplay - 9 votes
12,5. No toolset / less modding possibilities - 9 votes
14,5. Low difficulty - 7 votes
14,5. Problematic time jumps - 7 votes
15. Lack of / Shallow choices - 5 votes
16. Less replay value - 4 votes
17. Mages still have stupid clothing (HATS!) - 3 votes
18. Bad music - 2 votes
The first 3 or 4 parts obviously matter most to the users - and those can be summarized with a single word: streamlining. When you think of DA2, you will most likely think of this or a similar word, especially when thinking of what happened to Mass Effect - do not let us down Bioware.
The following poit
a) Lack of homosexual romances - 22 votes
Homosexual romances are not an essential part of the game and thus I have decided to leave them out.
This is not directly addressed to DA2 but rather to its marketing policy thus it was left out.
Modifié par FellowerOfOdin, 29 novembre 2010 - 02:53 .
#481
Posté 29 novembre 2010 - 12:20
Okay, it may not matter to you but it obviously matters to at least a bunch of other people; leaving an aspect you personally don't care about out of the list is a pretty jerk-like thing to do. By your own reasoning, you should have left out Customization of Characters too since it's not an "essential" part of the game either.FellowerOfOdin wrote...
The following two points were left out:
a) Lack of homosexual romances - 22 votes
Homosexual romances are not an essential part of the game and thus I have decided to leave them out.
If Bioware/EA wants to address the issue of homosexual characters, let them. If they don't, that is their choice. But I'd appreciate it if you didn't disregard the concerns of other players simply because you feel it's not "essential" to the game.
Modifié par TS2Aggie, 29 novembre 2010 - 12:26 .
#482
Posté 29 novembre 2010 - 12:23
FellowerOfOdin wrote...
a) Lack of homosexual romances - 22 votes
Homosexual romances are not an essential part of the game and thus I have decided to leave them out.
It could be argued that several of your choices whose votes were counted are nonessential to a particular user's experience. If your goal is simply to catalogue the responses so far, you shouldn't be playing referee with regards to the validity of each claim. Such as I could, for example, by suggesting that to plenty of people Mass Effect 2 was a superior game and experience to Mass Effect 1. Discussing and/or disputing the reasoning behind the doubts raised in this thread would seem off topic, it is a soap box for users with a very specific mandate as outlined by Chris Priestly, not a debate thread. We have plenty of those, and they cover many of the topics cited in detail. Doing so here would be problematic and could potentially derail the thread from its initial purpose.
If you're going to make a list like that - and it is a good idea - stick to simply listing, leave the evaluations to BioWare.
Modifié par Upsettingshorts, 29 novembre 2010 - 12:25 .
#483
Posté 29 novembre 2010 - 12:40
#484
Posté 29 novembre 2010 - 12:58
They are, however, not a vital part of the game and I wanted the list to be as focused on the total product as possible
#485
Posté 29 novembre 2010 - 12:59
Modifié par Zepheera, 29 novembre 2010 - 01:00 .
#486
Posté 29 novembre 2010 - 01:04
#487
Posté 29 novembre 2010 - 01:19
#488
Posté 29 novembre 2010 - 01:21
FellowerOfOdin wrote...
Just as a quick heads-up: edited the gay relationship part in, yet please be aware that it is NOT a major part of the game, but rather a very small portion with a lower priority than e.g. graphics / replay value.
"Be aware," how casually condescending. I don't care about s/s romances personally, but I also don't care a ton about graphics and my list wouldn't include it as a major part of the game with a high priority. If twenty-two people in this thread cited it as the one thing that worries them about Dragon Age 2, it would seem to imply that is a major part of the game to those people. Anyway, it's off topic and I'll lay off.
Modifié par Upsettingshorts, 29 novembre 2010 - 01:22 .
#489
Posté 29 novembre 2010 - 01:36
Anyways, S/S Romance is also a huge concern of mine.
#490
Posté 29 novembre 2010 - 01:40
And while we're at it, I'll add +1 to the s/s romance camp, though I am fairly confident that Isabela is bisexual and romanceable (not the same as being lesbian/gay, I know, but in my book it's close enough for my needs).
Also, I am pretty sure several people have voiced concerns about the framed narrative and how it will affect gameplay but I don't really see it on that list as such. Maybe time jump concerns fall into that category a bit.
Modifié par leonia42, 29 novembre 2010 - 01:45 .
#491
Posté 29 novembre 2010 - 01:48
This is what i always hated on a game and see it in a sequel total broke my interest.. When i played a streamlized title like mass effect.. With streamlized inventory.. Schematic dialogues system that gived me the sensation to play an incomplete title....
Streamlize rpgs is the best way to kill them i have nothing aganist voice character or cinematics but i hate them when they are the best part of the game... Since from what i read here on the forum and from what i tryed at lucca comix & games gived me the sensation that the game is streamlized as hell from the first title... Dragon age 2 gived me the impression to be a complete different game and no more an Rpg...
The bad thing for me its not only the dialog wheel also the class system give much more static feeling when you play them and the bad anims at all don't help..
I enjoyed also action rpg like the witcher so the action part don't scare me.. but i complete hate the streamlization
Modifié par Monica83, 29 novembre 2010 - 02:00 .
#492
Posté 29 novembre 2010 - 02:11
Havokk7 wrote...
My top issue is control of party members.
I want a lot of control over them both manually and programmatically (like DA had, but more tactics please). I don't want uncontrolled party members (like ME and ME2 had).
I think you should produce some videos showing off the "tactical party combat" side of the game.
TIA
B
This has changed from DAO ?
#493
Posté 29 novembre 2010 - 02:37
Sblade wrote...
Havokk7 wrote...
My top issue is control of party members.
I want a lot of control over them both manually and programmatically (like DA had, but more tactics please). I don't want uncontrolled party members (like ME and ME2 had).
I think you should produce some videos showing off the "tactical party combat" side of the game.
TIA
B
This has changed from DAO ?when? how will be the current NPC control?
Hasn't changed, as far as we know. You still have full control over your partymembers in battle.
#494
Posté 29 novembre 2010 - 02:41
My biggest concern is if DA2 will have dialog similar to Mass Effect or Leliana's Song. Where I understand that gives the played character a voice (which a lot of fans want) and made for much cooler movie scenes, I hated having the character say something other than what I chose. It may have stayed in the spirit of it, but I preferred the dialog in Dragon Age. There, I'd say say "Care to answer some questions?" and that was literally what was said in character.
I know, I know, can't please everyone.
Modifié par TypoWolf, 29 novembre 2010 - 02:42 .
#495
Posté 29 novembre 2010 - 02:47
TypoWolf wrote...
My biggest concern is if DA2 will have dialog similar to Mass Effect or Leliana's Song. Where I understand that gives the played character a voice (which a lot of fans want) and made for much cooler movie scenes, I hated having the character say something other than what I chose. It may have stayed in the spirit of it, but I preferred the dialog in Dragon Age. There, I'd say say "Care to answer some questions?" and that was literally what was said in character.
Yup, DA2 has a dialogue wheel like Mass Effect. Do note, though, that we'll have icons that indicate the intent of what you're about to say (angry, peaceful, sarcastic, flirty...) and that hopefully the devs have learned from the slightly wonky paraphrases of ME. (i.e. Hawke won't say the exact opposite of what you want him to).
Also, are you really the gal who has that wordpress with the awesome DAO toolset guides? They were really helpful.
Modifié par shepard_lives, 29 novembre 2010 - 02:48 .
#496
Posté 29 novembre 2010 - 03:19
I trust Bioware with everything else and am overall not worried at all about the game, but lack of s/s romance would be bad.
#497
Posté 29 novembre 2010 - 03:21
From the things i've been reading it seems DA2 will have much, MUCH less content than DAO, and with content i don't only mean it will be shorter (which was confirmed already), i mean everything, wapons, items, prob locations too...
Just that, i don't think it will be answered but anyways, thanks for reading (if you do).
#498
Posté 29 novembre 2010 - 03:24
#499
Posté 29 novembre 2010 - 03:33
I normally wouldn't allow concerns from ME2 to influence my opinion on DA2 since they're being worked on by different teams, but some comments on the forum have sharpened this worry. It's been said companions will approach us when they want to speak, and we'll know when they have something new to say. While I understand you're trying to balance a problem Origins had with running out of dialogue midway through the game (something I never encountered, but others did), I'm worried you're going to restrict us too much when it comes to speaking with the characters. I hope there will still be plenty of conversations we can initiate at a time of our choosing, rather than waiting for the NPCs to approach us. While it's nice for the companions to seek us out from time to time, I'm just afraid of being constantly rebuffed anytime I want to talk to them.
#500
Posté 29 novembre 2010 - 03:45
Swanea wrote...
What I mean, is Bioware going more and more towards the "action only" sort of game. Is the game going to being a little more focused on how awesome you look in that shiny new armor then my companions, and why they are so depressed? Did they lose their entire family? Did they watch it happen? Do I get to hear silly banter between people and laugh at that.
I know Bioware will create a fun story to follow, but will the little things that make you feel like you ARE the story going to be there? An I going to be attached to my friends, or are they just there to kill things and explain why things are going on? Are they going to be people I want to know more? Am I going to run into someone in a town who needs help and be concerned, or is it going to be just another, find this thing over there?
Maybe it's not so much the STORY I am worried about, but more how the story is interacted with!
Totally agree.
Its how you interact with the story that matters- that goes for the dialogue system and and the very notion of the voiced PC making how you interact with and get involved with the story a very different thing in DA2 than Origins.
Its about giving context to the actions scenes- if its just 5 seconds into the game and you're killing darkspawn and having your familymembers killed, why should I care about them when I've barely interacted with them? The Human noble Origin did this right where you have the slower, calm moments to give the attack on Castle Cousland some context and contrast that with the earlier calm moments. Or are we left with the game just telling us who X,Y and Z are and that we should care for them because the plot demands it?




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