Modifié par Chris Priestly, 26 novembre 2010 - 08:44 .
What ONE thing has you worried about Dragon Age II?
#101
Posté 26 novembre 2010 - 08:24
#102
Posté 26 novembre 2010 - 08:27
A challange! I want the "hard" difficulty, to be H.A.R.D! Feed the darkspawn protein if you have to.
And props for the thread!
#103
Posté 26 novembre 2010 - 08:28
javierabegazo wrote...
It's pretty awesome you guys are doing this thread Priestly. I have NEVER seen anyother game company do anything of the sort. The most they say is something akin to "Tough luck, you'll have to wait till you play it"
Let me second this comment.
I don't expect a game like this could possibly cause any even mediocre changes in a game so close to release, and it probably would have been better served to have specifically asked about DA:O to the community what they thought worked, what they thought didn't work, what they wish could be added to a sequel, etc.
Again, not that I think that such a thread would have more than a minor impact on the game design decisions, but at the very least the BSN community's overall opinion could have been more accurately measured.
That tangent aside, back to my initial sentiment. Asking such a question and using it to seek to answer the major concerns (major as in largest number of people mentioning it) or the easily clarified/corrected concerns (probably anything that some PC gameplay footage would soothe (or justify)) is very classy.
#104
Posté 26 novembre 2010 - 08:30
What I mean is, Dragon Age is obviously a fantasy setting. There is magic, swords, trolls, people with inhumane strength, etc etc. But for the most it was kept, in a way, realistic. You couldn't run up walls, disappear, or be a ninja. So to speak.
Nothing against Ninja's, I love them, it just didn't seem to fit in with the story and lore. From my perceptive, and with what I have seen about the gameplay... When you have rogue animations disappearing or doing back flips it kinda rubs me the wrong way. In the sense that these should be trained things, and doing flips and acrobatics in combat isn't realistic to me just because you are a rogue.
Now if the class or sub-class was 'ninja' and they were doing animations like this. Or a Thedas's equalivent of ninja then I wouldn't be concerned. Regardless I have trusted what Mike, David, and everyone has said is that we need to see more gameplay before we can really make a true judgement on it.
#105
Posté 26 novembre 2010 - 08:30
Modifié par kraidy1117, 26 novembre 2010 - 08:33 .
#106
Posté 26 novembre 2010 - 08:34
#107
Posté 26 novembre 2010 - 08:35
Like a geek kid dressing as a Hell's Angel member to look cool.
#108
Posté 26 novembre 2010 - 08:40
RyuAzai wrote...
What I mean is, Dragon Age is obviously a fantasy setting. There is magic, swords, trolls, people with inhumane strength, etc etc. But for the most it was kept, in a way, realistic. You couldn't run up walls, disappear, or be a ninja. So to speak.
Nothing against Ninja's, I love them, it just didn't seem to fit in with the story and lore. From my perceptive, and with what I have seen about the gameplay... When you have rogue animations disappearing or doing back flips it kinda rubs me the wrong way. In the sense that these should be trained things, and doing flips and acrobatics in combat isn't realistic to me just because you are a rogue.
Now if the class or sub-class was 'ninja' and they were doing animations like this. Or a Thedas's equalivent of ninja then I wouldn't be concerned. Regardless I have trusted what Mike, David, and everyone has said is that we need to see more gameplay before we can really make a true judgement on it.
While I agree with you, it´s too late for this since Origins. Stealth was becoming invisible in a puff of smoke after all. On the other side, rogue movements in DA2 remind me of that scene in Space Quest movie where the main chracter rolled on the ground instead of walking. Maybe a bit of context on the situation when rogues do the backflip would help. If s/he is surrounded it´s necessary, if it´s on one on one however is pointless.
#109
Posté 26 novembre 2010 - 08:43
#110
Posté 26 novembre 2010 - 08:48
Inon Zur had better be the composer of the DA II soundtrack.
#111
Posté 26 novembre 2010 - 08:53
Seriously - give me full text of the phrase, like in Gothic 3, Dragon Age Origins etc. and it'll be fine.
I don't want my character to say anything I don't want him/her to say. For this I have games like God of War, Splatterhouse, Prince of Persia etc. In Dragon Age I want to know what exactly my character will say. With paraphrases it's nigh to impossible. In first Mass Effect I've stopped playing twice because of sheer frustration of reloading every major dialogue and completed the game only once. In DAO... Look, just see my profile.
P.S. More than 100 people already voiced that concern long ago.
#112
Posté 26 novembre 2010 - 08:57
#113
Posté 26 novembre 2010 - 08:58
#114
Posté 26 novembre 2010 - 09:01
I liked the top-down/isometric view, pause-and-play, tactical party-based combat of DAO. I don't like action-oriented, console-type combat. The changes to DA2 combat are of great concern to me.
#115
Posté 26 novembre 2010 - 09:01
#116
Posté 26 novembre 2010 - 09:03
#117
Guest_----9-----_*
Posté 26 novembre 2010 - 09:04
Guest_----9-----_*
Crytek boss Cevat Yerli has claimed that
developers' focus on PS3 and 360 is holding back game quality on PC - a
format he believes is already "a generation ahead" of modern day
consoles.
www.computerandvideogames.com/article.php
PS: I'm not expecting to have a top of the line PC to play DA 2, but a game that was designed to be used on a PC, as if consoles haven't been invented yet.
Modifié par ----9-----, 26 novembre 2010 - 09:05 .
#118
Guest_Guest12345_*
Posté 26 novembre 2010 - 09:04
Guest_Guest12345_*
Lastly, I fear the general size and scale of DA2 will be drastically reduced from DAO. ME2 was not enough content and it was on 2 DVDs. I believe ME2 traded scale for fidelity, and in turn feels like a very claustrophobic, albeit beautiful world.
Modifié par scyphozoa, 26 novembre 2010 - 09:17 .
#119
Posté 26 novembre 2010 - 09:05
#120
Posté 26 novembre 2010 - 09:06
#121
Posté 26 novembre 2010 - 09:07
My three current D&D characters are:
1. A drow sorceress vigilante who was raised by a dwarf;
2. The above character's adoptive mother, a dwarven general and cougar who took up adventuring when she realized how much her daughter's group had impacted the city in ways that an army can't;
3. A human zen archer huntress who begins the story bringing in game for her father's inn.
So to put it in more detail, you've got a curvy, dark-skinned, white-haired, red-eyed exotic creature in a pretty dress; a toned, short, tough and sturdy broad swimming in metal and thick braids; and finally, a lithe and leggy lean-muscled tall girl.
I like variety of appearance. I'm gonna be looking at what I put together for hours and hours, and since what the equipment DOES is always going to be an issue, how it looks is not necessarily going to help. That means if I'm going to replay the game, I do *not* want to feel like I have a choice between (a) the same character I already made, and (
I would really hope in DA2 for body type differences by class, but if not that, then I at least hope there are quite a few more options for nose shape, eye/eyebrow shape, mouth shape, eye color, and hairstyle this time. It's such a small thing, really, but there's little worse than having your enjoyment of a new playthrough--or worse, your first playthrough--partially spoiled by watching a cutscene and thinking, "ugh, now that the lighting is good I can see that eye color is actually murky baby poop brown, not medium green," or "wow, that hairstyle is still the only one that looks decent but I wish I'd picked the moderately ugly one because it looks too perky for how I imagine this character..." It's the sort of minor irritation which causes some personality types to sigh, swear liberally, and numbly replay hours of the game they've already seen that should've been fun but are instead a chore to get to the good parts. Which is why the plastic surgery and barber guys in Fallout 3 were so motherfreaking awesome, because it saved the player from exactly that sort of "oh, crap, I hate how my character looks but I only realized it 8 levels in and I don't want to replay all of that" frustration.
Other than that, I'm really not worried.
#122
Guest_Puddi III_*
Posté 26 novembre 2010 - 09:12
Guest_Puddi III_*
I suppose the rest of my concerns are lesser, so I won't mention them.
#123
Posté 26 novembre 2010 - 09:12
Saibh wrote...
I'm worried that the story will move very fast in between time jumps. Normally a game between Origins and Awakening length wouldn't be a problem--I've invested in plenty of games that short. But I'm worried a game that skips over an entire decade will seem rushed or stilted in an effort to fit everything in.
Having just played Fable III, the beginning of that game was incredibly rushed. There was no time to get your bearings. I was supposed to feel like I was the Princess of the land, and that I hated my brother, but it all happened so fast I wasn't sure what was going on or why I was supposed to care which is positively detrimental to how I, personally, play RPGs. It didn't start arranging right to me until I made my first promise, but then it was too late for me to really care about the world or why I was supposed to be leading a rebellion.
I'm afraid the game will feel too much like "go here, do this" and not slow down, or that the relationships between party members will feel phony because there's only a little bit of time to get to know them over the course of ten years. So while they might be attached to me because we've known each other for a decade, all I can think about is the forced conversations we've been having geared to make me attached to them.
That said, I'm intensely, intensely glad we're going to be warned about the timeskips.
This is my primary concern too. A shorter game than Origins could be something good. I admit that Origins dragged on unnecessarily some times (The Fade, some parts of Orzammar.) But with the time jumps, I worry about the story moving at too fast a pace.
I don't want to be just out of Lothering, seeing the Hawkes mourn the loss of their mom/Carver, and within an hour be an important character in a Qunari invasion. So yeah.. Saibh voiced my concern perfectly.
#124
Posté 26 novembre 2010 - 09:15
Giubba1985 wrote...
At the present time my major concern regard the companion's cosmetic look.
For example, today aveline was announced and from the 2 ss and the artwork she looks like a warrior that wear a a shirt with leather apron and a pair of leather trouser and IMHO this apparence looks really sillly for a warrior .
Taking this character as example and adding it to the info that state that not all the companion will change their apparance during the game, my concern is that we will have characters stuck with attires not proper to their class.
This is my biggest concern atm as well.
The reason I play rpgs is for a great interactive story more than awesome combat. Seeing characters in ridiculous outfits risks taking me right out of the story. Here's hoping DA2 characters aren't "Mirandafied"
#125
Posté 26 novembre 2010 - 09:16
Brockololly wrote...
Ahem...
THE PC VERSION:
How is it going to actually play to the strengths of the PC as a platform and how, specifically, is the PC version of Dragon Age II going to be a better PC game than Dragon Age: Origins?
Pretty broad, but specific things like having robust hotkeys, being able to scroll through menus and such with the mouse wheel, how the new Tactical camera will work on PC, whether or not the textures on the PC will be gimped by the console memory limitations like ME2 was (having good head textures that turn into a muddy mess below the neck), DRM, possible Direct X 11, all of those sorts of PC-centric questions.
Basically, despite claiming that Dragon Age II is being developed "simultaneously" across all 3 platforms, Origins was built as a PC game first and it felt like it- is Dragon Age II on PC going to feel or look like its been handcuffed by the technical limitations of the consoles?
This. ME2 was a massive letdown and felt like a really bad porting job. With Origins being as good as it was on the PC, I am really worried about all these console-centric changes that you seem to be arbitrarily forcing on the PC version even though they might not work there. Hack and slash games do not work on PC, anymore than RTS games work on console. So yes - all in all I am worried that combat on the PC will turn into something horrible that I won't want to play through.




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