What ONE thing has you worried about Dragon Age II?
#201
Posté 27 novembre 2010 - 02:29
#202
Posté 27 novembre 2010 - 02:31
#203
Posté 27 novembre 2010 - 02:33
#204
Posté 27 novembre 2010 - 02:34
I understand the explanation that you wanted to remove that so you could avoid the switch to closeup view for the duration of the conversation, then away (which didn't bother me a bit, personally.)
The thing is, I find it incredibly alienating not to be able to talk to companions when we're out doing stuff, or if a moment has just occured that in roleplay would make me want to talk to a particular companion. Especially when they tell me to go work, not chat. It feels like the bird. I think that's why I never felt very close to the companions in Awakening or in the DLC.
Is there something in the dialogue system that will allow us to feel connected to the companions without being able to instigate conversation and when we're away from the 'chat locations?' Will they perhaps instigate conversation with the PC enough to keep quests from feeling so darn lonely? Banter is amusing, but it's not communication.
#205
Posté 27 novembre 2010 - 02:38
At the end of Dragon Age: Origins, it really felt like my character had been with his companions for a year or more, and I loved that. Both the friendships and the romances felt real. For DA2, I hear things like "skipping over boring parts to get right to the action" (paraphrased of course) and although I realize that some type of time jumps are going to be necessary (otherwise covering 10 years would be all but impossible), I worry that companions and the world, really, will change so much during these time jumps that I won't feel like I know them that well.
I'm all for trimming the fat, but the positive side of having long stretches is that relationships feel all the more genuine, since you get to see them outside of the heat of battle, too.
I have a lot of faith in the writers, and I know they know what they're doing, and I'm sure they have an elegant solution. It's just that I can't personally visualize such a solution, and that's why it worries me. I would love to see something (though, admittedly, I don't know what it could be that wouldn't be horribly spoilerrific) that would lay these concerns to rest.
Modifié par SirOccam, 27 novembre 2010 - 02:40 .
#206
Posté 27 novembre 2010 - 02:40
errant_knight wrote...
The thing is, I find it incredibly alienating not to be able to talk to companions when we're out doing stuff, or if a moment has just occured that in roleplay would make me want to talk to a particular companion. Especially when they tell me to go work, not chat. It feels like the bird. I think that's why I never felt very close to the companions in Awakening or in the DLC.
I already posted my concern so I can't list anything else, but I totally agree with this.
#207
Posté 27 novembre 2010 - 02:41
#208
Posté 27 novembre 2010 - 02:42
- I will miss the lack of an overhead view on my PC
- I worry the game will be too much like awakenings (mob packs were smaller than in Origins AND I had super powers with all the new skills, so it was much much too easy)
Hmm I guess those are the big things: view and difficulty. I really enjoyed the huge Denerim ally battles and Ser Cauth and the like where I had a lot of tactical play to do. Awakening was on nightmare the whole time and I rarely paused it. I am excited about the game however, and have no doubt BW will come through.
THanks for making this thread and taking our feedback.
Modifié par Ensgnblack, 27 novembre 2010 - 03:32 .
#209
Posté 27 novembre 2010 - 02:45
I thought a good deal about how to boil down my concern about this game to a single bullet point. In the end, the best I can do is try to articulate my concern about the ever shrinking diversity in electronic games, and point out that the direction Dragon Age's sequel takes seem to contribute to that trend.
A lot of comparisons are drawn to Mass Effect 2 and the mechanics from that game that DA2 will embrace. I can't understate my appreciate for ME2 as a quality game and product. I don't agree with every departure from ME1 but I can see the effort that was made to correct flaws with ME1 even if it overshot the mark in some cases.
But the thing is that I have already played Mass Effect 2, and I have no desire to play Mass Effect 2: Tolkien Edition. Dragon Age has its roots in the CRPG play style of Baldur's Gate and Neverwinter Nights: games that featured scaled back realism (these games were relatively unsophisticated even for their times, graphically) in exchange for a much wider range of possible player characters, choices, and outcomes.
What the announced changes in the formula for DA2 amount to for many worried fans of the original is a complete departure from the genre in the more action-oriented RPG-lite formula. More of a movie where the player toys around the edges of the story rather than making decisions that reverberate through the fabric of the story.
If that criticism is more vague than the author of the opening post wished, I am sympathetic. But to ask the fans of Dragon Age: Origins what is the single thing that unnerves them most about DA2 is miss the forest for the trees. I could name any number of announced changes between DA the first and the second, but the point is that on the whole, this is not the same kind of game as I was interested in playing when I bought into the franchise.
This is not a game rooted in the ethos of CRPGs and table top RPGs before them. It's a game crafted in the mold of an interactive Hollywood blockbuster. It's not a bad idea. It's just that it's been done before. By Bioware! Part of the problem with mass media entertainment is when it becomes too entrenched and calcified, it becomes risk averse and its product stagnates.
The concern I have for the direction of Dragon Age 2 is that it substitutes the things that made the game distinctive, if not unique, for a more bland, less risky formula.
#210
Posté 27 novembre 2010 - 02:46
#211
Posté 27 novembre 2010 - 02:47
Graphics and Graphic Engine
I am not sure how to describe how I feel when I look at some of the new official pictures that have been posted recently. The best way I could describe it is that when I look at these new pictures, I start to feel the same way as I did when I first saw pictures of EverQuest 2. The graphics look more.. plastic to me. The characters feel fake; not believable. There does not seem to be any life in the pictures.
Yes, I know there are alot of things happening in pictures like this:
http://dragonage.bio...5-aveline-t.jpg
But for me, the first thing I notice is how "put together" everything is; and not in a good way. I literally feel I could just take the hairpiece from Aveline and switch it with the enemy and it would not matter to me. Its like I can see the lairs of graphics as they are placed over one another. It feels that at any moment, Aveline's hairstyle model is just gonna float away because it does not feel "attached." There seems to be no uniqueness to these models (other than Hawke, which I think is an absolutely brilliant model).
Now part of the problem could be that there are parts that we play that are being told as a narrative and maybe the graphics or animations are different from the "normal" engine. I am not really sure, because we haven't really seen anything outside of the two trailers. Heck, maybe its just me.
But, I have great confidence in where this story is goint to take us. And that is why, despite my concern, DA2 is still a day-one purchase.
Cheers!
#212
Posté 27 novembre 2010 - 02:47
And I just used a semicolon. I should be banned for that.
Modifié par slimgrin, 27 novembre 2010 - 02:48 .
#213
Posté 27 novembre 2010 - 02:59
...And please, nothing from DA2 that's plot related?../../../../images/forum/emoticons/angry.png
(edited for formatting)
Modifié par Cigne, 27 novembre 2010 - 03:10 .
#214
Posté 27 novembre 2010 - 03:00
Companion customization:
1) If I'm playing a mage who will be wearing only robes and a using a staff that means thaty pretty much almost everything I find in the game will be useless for anything other than selling. That just sucks as far as the fun factor goes. Finding nice treasures for yourself and your party is one of the fun things about party based role playing games. That is mostly out the window in DA2.
2) Having party members run around the battle field in a thong. It is unrealistic that if the party finds a better armor than the one the thong wearing companion is wearing that she won't chose to wear the better armor. Unless she is a moron then I would not want her in my party anyways because she would soon get herself and probably other party members killed.
If it is set in stone, as it appears to be, that we can' swap out armors for our companions at least give us a magic item that allows transfer of enchantments from an armor piece we found to a piece of a companion's armor. So Isabella would be wearing a +5 thong of resistance instead of just an ordinary thong.
#215
Posté 27 novembre 2010 - 03:10
errant_knight wrote...
The thing is, I find it incredibly alienating not to be able to talk to companions when we're out doing stuff, or if a moment has just occured that in roleplay would make me want to talk to a particular companion. Especially when they tell me to go work, not chat. It feels like the bird. I think that's why I never felt very close to the companions in Awakening or in the DLC.
I see your point here, but I think that this could be addressed (without having the weirdness issue that some people experienced when they'd accidentally trigger conversations at inappropriate moments) by changing what the companion says when you click on them during "adventuring" from "Go away" to "Yeah?" or "You got orders?"--they're acknowledging you, they're just not willing to chat right now.
But from the sketchy bits I've heard thus far, you'll be able to push companions forward to get a response from them during some conversations and also give them a nudge to get a reaction out of them, so hopefully it won't be like Awakenings (or like Origins, where they just seemed oblivious to what was going on 90% of the time).
But I'd like to hear more on this, too.
#216
Posté 27 novembre 2010 - 03:12
Character Creation:
It was always a bit hard to see what your character looks like. Even if you managed to create a good looking character in the Creator, later in-game, there were a few odd things you didn't notice earlier and either had to live with it or restart.
Along with that: I hope that we will get the ME2 approach, were our character appearance has a corresponding code, or numbers/descriptions over the slider. Would make it a lot easier to find the eye color you want
#217
Posté 27 novembre 2010 - 03:24
I would like more info on the gameplay please.
thank you for this post.
#218
Posté 27 novembre 2010 - 03:25
As far as I can see, it's fairly limited.
I understand the reasons, though. But I will miss the different armors and clothing. Also...I would have loved to be able to change the colors of the outfits.
Too many human followers/characters
This may sound silly...but more variety would be appreciated. We already have Hawke, Bethany, Aveline, Carver, Isabela...and all of 'em are human. I would like to see some elves, maybe a qunari like Sten.
The data
DA2 is going to use our save files from Origins, right? So, the thing that has me worried is that something gets bugged in the way. Something like the problems with Witch Hunt (Morrigan acting like you never did the DR, and so on...).
The story
Morrigan won't appear, and many Origins characters will be absent as well. That makes sense, as we are in The Free Marches, not Ferelden. But, I don't like loose ties...please, don't leave us in the dark.
That's all.
#219
Posté 27 novembre 2010 - 03:31
I felt they were sort of too narrow in DA:O so I could not really heal right with Wynne or grab aggro without having to hop from person to person.
Will they be more detailed? Will there be more? I will gladly give an example if need be,
#220
Posté 27 novembre 2010 - 03:34
I just hope it's more fun this time around. I had a very hard time enjoying DA:O's due to the imbalance, exploitation, and other nasty bits.
Bear in mind I am NOT worried about it 'being dumbed down from DA:O' or that it's 'being catered towards action fans'. In fact I'm excited about the direction thus far.
#221
Posté 27 novembre 2010 - 03:35
Lord_Valandil wrote...
The data
DA2 is going to use our save files from Origins, right? So, the thing that has me worried is that something gets bugged in the way. Something like the problems with Witch Hunt (Morrigan acting like you never did the DR, and so on...).
I fully agree with this.
#222
Posté 27 novembre 2010 - 03:39
For instance, if you didn't have a sword/shield tank you were forced to take Alistair, DA:O was so magic heavy that you HAD to take Wynne and Morrigan, and Leliana was the only rogue that opened chests without becoming gimped in stats or abilities.
I want to be able to have a party that isn't overly reliant on magic or that forces me to take the same party members just because of their usefulness and leave others on the sidelines, especially if they are more interesting. In other words I'd like to have more than one sword/shield tank, more than one healer, and the option to choose where your party members specialize, not have the game do it for you...
...or at least have a respec option...other than that I'm VERY hyped for this game
#223
Posté 27 novembre 2010 - 03:46
#224
Posté 27 novembre 2010 - 03:49
#225
Posté 27 novembre 2010 - 03:50




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