What is your saddest moment in video game history (Spoiler warnings)
#1
Posté 27 novembre 2010 - 12:50
#2
Posté 27 novembre 2010 - 12:58
#3
Posté 27 novembre 2010 - 01:01
#4
Posté 27 novembre 2010 - 01:02
#5
Posté 27 novembre 2010 - 01:27
#6
Posté 27 novembre 2010 - 01:30
#7
Posté 27 novembre 2010 - 01:48
John Marston's death was pretty sad for me.
#8
Posté 27 novembre 2010 - 02:39
Khayness wrote...
That I can't finish reinstalling Dragon Age for two days now because the ingame client is an utter failure.
Sad indeed.
#9
Posté 27 novembre 2010 - 02:39
Finding out how one of the Nameless One's previous incarnations (as PC you're his current incarnation) treated people, used them, especially his travelling companions (poor Deionarra
The Red Dead Redemption ending, the pre-credits one at least.
Despite that I had seen it coming for a while, it was still rather an emotional affair and simply a very fitting end for an exceptional game.
Homeworld. In the beginning of the game, when you return to Kharak after the final testing of the Mothership, finding everything in flames and a choral version of adaggio for strings (not nearly as horribly overused yet at that point in the late 90s) starts playing.
April Ryan's apparent death in Dreamfall is something I might've mentioned if I wouldn't be completely certain that she survived. But we'll see how exactly that turns out in a couple of years...maybe.
Personally I find that games almost always fail to properly convey sad moments. I mean, I've been gaming for a little over 20 years and I can only name 3 games with moments that made me sad? That's just....well, sad.
Fright, joy, anger, boredom, I get those pretty often, but just not sadness. Not sure why really.
Modifié par Morbo, 27 novembre 2010 - 02:50 .
#10
Posté 27 novembre 2010 - 03:24
Personally I find that games almost always fail to properly convey sad moments. I mean, I've been gaming for a little over 20 years and I can only name 3 games with moments that made me sad? That's just....well, sad.
Fright, joy, anger, boredom, I get those pretty often, but just not sadness. Not sure why really.
U have a point, it all depends on who's writing the script and if they know how its done.
#11
Posté 27 novembre 2010 - 03:33
Would be wonderful if a developer was willing to NOT make a squeal to a game to give it an amazing and heart breaking ending. Too bad that will never happen.
#12
Posté 27 novembre 2010 - 03:42
#13
Posté 27 novembre 2010 - 03:49
As for a moment in games, the death of Emma in Metal Gear Solid 2 got me not so much because of her, but for Otacon's reaction, that and Snake's condolences kinda put me in a downer for a bit after seeing that for the first time.
#14
Posté 27 novembre 2010 - 07:11
Playing 15 minutes of the old Hillsfar AD&D game nearly brought me to the kinda tears seen when watching Supergirl, D&D:The Movie, and Red Sonja....
#15
Posté 27 novembre 2010 - 07:35
I'll stick with modern games ---
Never cried or nothing like that over an ending of a game but a sad ending to me would have been Metal Gear Solid 4. The entire ending was sad. Why? Because I watched a creator virtually destroy the very world he created piece by piece, cutting ties and taking names. Totally destroyed Snake to a coughing and hacking age-excellerated old man, the whole part of him creeping along in the microwave tunnel, the death of such a beautiful female character in what I believe to have been, game history ( damn Naomi was hot --- and believable), and it was just...eccchh. Shaking my head. This is it? This is the last leap? Damn Hideo Kojima --- as a writer...I'm sorry to say but your convoluted plots and crazy injections of whack-job SF was just a bit too much.
Now sad as in " This total Crap!"
The ending of Fallout 3 Pre- " Broken Steel" DLC. You want to talk about a violently, angry emotion! All that time roaming apocalyptic Washington for and ending like that? AND WITH OVER 60 things of RAD-A-AWAY with a friggen team mate that was already immune to radation who decided " not to " for " fate's reasons".
What ever.
#16
Posté 27 novembre 2010 - 08:01
Death of companions in NWN2 and Mass Effect 2.
#17
Posté 27 novembre 2010 - 08:16
I agree...Funkcase wrote...
Half life 2: Episode 2 ending.
:ph34r:SPOILERS:ph34r:
Goddamn sons of good valve killed off my favorite character and make me want to play Ep3 as soon as possible WHAT NOW?!
End spoilers!
#18
Posté 27 novembre 2010 - 08:23
#19
Posté 27 novembre 2010 - 09:04
#20
Posté 27 novembre 2010 - 02:16
#21
Posté 27 novembre 2010 - 02:38
If you havent seen, pretty sad.
Modifié par Funkcase, 27 novembre 2010 - 02:39 .
#22
Posté 27 novembre 2010 - 02:44
#23
Posté 27 novembre 2010 - 04:06
#24
Posté 27 novembre 2010 - 04:20
The premature, cruel, completely unfair death of the Sega Dreamcast.
Square's merger with Enix.
Playing Final Fantasy X and realizing what a colossal piece of **** it was after getting over the impressive graphics.
Deus Ex Invisible War. Probably the most disappointing sequel ever.
The death of the Ultima series.(just imagine how cool a next generation Ultima would be.)
Daikatana. I waited years for it and it was one of the most generic, flawed first person shooters ever made.
3dFX's death. They gave PC games a huge edge in the late 90s yet now they are no more. Such a shame.
World of Warcraft:What that game does to people is an absolute tragedy.
#25
Posté 27 novembre 2010 - 04:46
Crippledcarny wrote...
Yeah, I really can't think of a single time a video game made me feel sad. They've got to the level of concern but nothing bad ever comes from it. Like at the end of Mass Effect 1 when for a second it makes you think Shepard's dead, then he just hobbles out of the rubble.
Would be wonderful if a developer was willing to NOT make a squeal to a game to give it an amazing and heart breaking ending. Too bad that will never happen.
Halo Reach ends with everyone dying.
Max Payne 2's ending is pretty bittersweet.





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