Update 20101126 of the OC Makeover SoZ Edition has been released to the vault here: http://nwvault.ign.c...h.Detail&id=393. Full release notes are available there.
The primary enhancement of this release is that control of the Makeover features has been externalized into editable 2da files so that the Toolset is no longer required to customize the behavior of the rest, death, ILR, and crafting systems. This should make it easier for folks and easier on me, and will be more compatible with the Macintosh version since it has no toolset. This same external customization will be available in my upcoming releases of the MotB Makeover and the King's Festival + Queen's Harvest campaign.
Regards
Update 20101126 of OC Makeover released
Débuté par
Kaldor Silverwand
, nov. 27 2010 01:17
#1
Posté 27 novembre 2010 - 01:17
#2
Posté 27 novembre 2010 - 06:13
Ah nice, I had problems with editing the k_mod_load file, as I thought you could open it in notepad and just enter the // there.
Havent got time to check it out now, but hopefuly I can rest normaly now, playing a Wizard in the OC with the SoZ settings is really not that fun.
Thanks for the work btw
Havent got time to check it out now, but hopefuly I can rest normaly now, playing a Wizard in the OC with the SoZ settings is really not that fun.
Thanks for the work btw
#3
Posté 27 novembre 2010 - 09:29
I absolutely underestimated the difficulties people would have editing the scripts. I think the 2da approach should be less problematic. Also, as a Mac owner myself, I would like my offerings to be platform independent where possible and reliance on the Windows-only toolset prevents that.
The Verge of Morpheus item allowed resting anytime and anywhere, but I can understand hesitance to download items and add them into inventory using console commands.
The Verge of Morpheus item allowed resting anytime and anywhere, but I can understand hesitance to download items and add them into inventory using console commands.





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